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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6723 (Sep 30 2026), not the latest

toolscenelightrigs.vdata

CToolSceneLightRig

15 entries · 4.2 KB as JSON · Download JSON

{
MaterialThumbnail =
Thumbnail =
Default =
Old Default =
Headlight =
Dark = {
m_BackgroundMap = {
m_MapName = "maps/editor/toolscene_lighting_dark.vmap"
}
m_PostProcessing = {
m_hPostProcessing = "postprocessing/toolscene.vpost"
}
}
Sunny = {
m_BackgroundMap = {
m_MapName = "maps/editor/toolscene_lighting_basic_sunny.vmap"
}
m_PostProcessing = {
m_hPostProcessing = "postprocessing/toolscene.vpost"
}
}
Overcast = {
m_BackgroundMap = {
m_MapName = "maps/editor/toolscene_lighting_basic_overcast.vmap"
}
m_PostProcessing = {
m_hPostProcessing = "postprocessing/toolscene.vpost"
}
}
Purple Sunset = {
m_BackgroundMap = {
m_MapName = "maps/editor/toolscene_lighting_basic_sunset.vmap"
}
m_PostProcessing = {
m_hPostProcessing = "postprocessing/toolscene.vpost"
}
}
Field = {
m_BackgroundMap = {
m_MapName = "maps/editor/toolscene_lighting_basic_field.vmap"
}
m_PostProcessing = {
m_hPostProcessing = "postprocessing/toolscene.vpost"
}
}
Eclipse = {
m_BackgroundMap = {
m_MapName = "maps/editor/toolscene_lighting_eclipse.vmap"
}
m_PostProcessing = {
m_hPostProcessing = "postprocessing/caldera.vpost"
}
}
Interior = {
m_BackgroundMap = {
m_MapName = "maps/editor/toolscene_lighting_basic_interior.vmap"
}
m_PostProcessing = {
m_hPostProcessing = "postprocessing/toolscene.vpost"
}
}
Interior Factory = {
m_BackgroundMap = {
m_MapName = "maps/editor/toolscene_lighting_basic_interior_factory.vmap"
}
m_PostProcessing = {
m_hPostProcessing = "postprocessing/toolscene.vpost"
}
}
Studio Scene = {
m_BackgroundMap = {
m_MapName = "maps/editor/toolscene_lighting_studio.vmap"
m_bParticlesTraceAgainstMap = true
}
m_PostProcessing = {
m_hPostProcessing = "postprocessing/toolscene.vpost"
}
}
Particle Preview with Postprocessing = {
m_Exposure = {
m_flMaxEV = 6
m_flMinEV = -6
m_bEnabled = true
}
m_BackgroundMap = {
m_MapName = "maps/fx_test.vmap"
}
m_PostProcessing = {
m_hPostProcessing = "postprocessing/caldera.vpost"
}
}
}