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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_frank_revive

Shocking Reanimationultimate

class ability_frank_revive · Victor Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("ability_frank_revive", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("ability_frank_revive");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage200+175
RadiusRadius18m
TechPowerSpirit Power0TECH_POWER
HalfHeight15m
TechResistSpirit Resist0TECH_RESIST
SlowPercentMove Speed120
WeaponPowerWeapon Damage0WEAPON_POWER
BulletResistBullet Resist0BULLET_ARMOR_DAMAGE_RESIST
InitialDelay0.5
RespawnDelay3
SlowDurationSlow Duration3
StunDurationStun Duration1.5+1.5
BonusFireRateFire Rate0+15FIRE_RATE
CombatBarrierBarrier0
AbilityChargesCharges0
DebuffDurationDebuff Duration0
ZombieTickRate0.02
AbilityCooldownCooldown240+-95
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration3
ZombieLifeDurationTemporary Revive Duration0
AbilityResourceCost0
BonusDamagePerBulletDamage per Bullet0+0.06 spirit scaling
EnemyDashSlowPercent-26MOVEMENT_GROUND_DASH_REDUCTION_PERCENT
RespawnHealthPercentRebirth Health50+50
AbilityUnitTargetLimit1
AbilityPostCastDuration0.66
AbilityCooldownBetweenChargeCharge Delay-1.0
CooldownRefreshChancePercentCooldown Refund Chance0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_frank_revive/dashslowmodifier_baseEnemyDashSlowPercent
ability_frank_revive/revivingmodifier_frank_reviving
ability_frank_revive/selfbuffmodifier_baseBulletResist, TechResist
ability_frank_revive/slowmodifier_diminishing_slow
ability_frank_revive/zombiemodifier_frank_zombie

VData

_class"ability_frank_revive"
_editor
1 key
{
  "folder_name": "Hero Frank"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
2 keys
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_frank.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "revive",
      "m_bReverseProgress": false
    }
  ],
  "m_bForceDrawDefaultCastBars": true
}
m_iMaxLevel1
m_strCSSClass"detentionRounds"
m_BuffModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": false,
  "_my_subclass_name": "selfbuff",
  "m_strParticleEffect": "",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BulletResist",
    "TechResist"
  ]
}
m_SlowModifier
4 keys
{
  "_class": "modifier_diminishing_slow",
  "m_bIsHidden": false,
  "_my_subclass_name": "slow",
  "m_strParticleEffect": "particles/abilities/frank/frank_revive_death_debuff.vpcf"
}
m_eAbilityType"EAbilityType_Ultimate"
m_nHitParticle"particles/abilities/frank/frank_shock_impact.vpcf"
m_strTripSound""
m_bStartTrainedfalse
m_ZombieModifier
6 keys
{
  "_class": "modifier_frank_zombie",
  "m_eDebuffType": "MODIFIER_DEBUFF_YES",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
  "_my_subclass_name": "zombie",
  "m_vecScriptValues": [],
  "m_strParticleEffect": "particles/abilities/frank/frank_shock_debuff.vpcf"
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_ExplodeParticle"particles/abilities/frank/frank_revive_explode.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/frank/frank_shocking_reanimation.psd"
m_DashSlowModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "dashslow",
  "m_sLocalizationName": "movement_slow",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "EnemyDashSlowPercent"
  ]
}
m_RevivingModifier
9 keys
{
  "_class": "modifier_frank_reviving",
  "m_bIsHidden": true,
  "m_sStartSound": "Frank.Reanimation.Start",
  "m_sExpiredSound": "Frank.Reanimation.Explosion",
  "_my_subclass_name": "reviving",
  "m_nEnabledStateMask": "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_STAMINA | MODIFIER_STATE_HIDE_AMMO",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_cameraSequenceCreated": {
    "m_nPriority": 3,
    "m_vecDistanceOperations": [
      {
        "m_flSpringTarget": 500,
        "m_bSpringToDefault": false,
        "m_eCameraOperation": "k_ECameraOp_Spring",
        "m_flSpringStrength": 9,
        "m_bValuesAreRelative": true
      },
      {
        "m_eCameraOperation": "k_ECameraOp_Maintain"
      }
    ]
  },
  "m_cameraSequenceRemoved": {
    "m_bIsEmpty": false,
    "m_strToken": "",
    "m_nPriority": 1,
    "m_vecFOVOperations": [],
    "m_vecDistanceOperations": [],
    "m_vecTargetPosOperations": [],
    "m_vecVertOffsetOperations": [],
    "m_vecHorizOffsetOperations": []
  }
}
m_strAG2SourceName"ability_reanimation"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_PreExplodeParticle"particles/abilities/frank/frank_revive_death.vpcf"
m_bForceShowHUDPaneltrue
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost0
m_nDeathMarkParticle"particles/abilities/frank/frank_revive_marker.vpcf"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"ability_reanimation"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CAST_EVEN_IF_BUSY_AND_EXCLUSIVE | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_CMD_RESTRICTED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_WHILE_DEAD"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_frank_revive_desc",
      "m_vecBasicProperties": [
        "BulletResist",
        "TechResist",
        "BonusDamagePerBullet",
        "BonusFireRate",
        "SlowPercent",
        "SlowDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "RespawnHealthPercent"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "CombatBarrier"
            },
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_bShowPropertyValue": true,
              "m_strImportantProperty": "StatusEffectStun",
              "m_strStatusEffectValue": "StunDuration"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_revive"
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"ability_reanimation"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"ability_reanimation"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_ElectricBulletTracerParticle"particles/abilities/frank/frank_revive_buff_tracer_trail.vpcf"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_bRequiresAbilityUpgradetrue
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped