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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_frank_revive/reviving

modifier

class modifier_frank_reviving · defined in ability_frank_revive (Shocking Reanimation) at m_RevivingModifier

Deadworks (C#)
pawn.AddModifier("ability_frank_revive/reviving");

VData

_class"modifier_frank_reviving"
m_bIsHiddentrue
m_sStartSound"Frank.Reanimation.Start"
m_sExpiredSound"Frank.Reanimation.Explosion"
_my_subclass_name"reviving"
m_nEnabledStateMask"MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_STAMINA | MODIFIER_STATE_HIDE_AMMO"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_cameraSequenceCreated
2 keys
{
  "m_nPriority": 3,
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 500,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 9,
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_cameraSequenceRemoved
8 keys
{
  "m_bIsEmpty": false,
  "m_strToken": "",
  "m_nPriority": 1,
  "m_vecFOVOperations": [],
  "m_vecDistanceOperations": [],
  "m_vecTargetPosOperations": [],
  "m_vecVertOffsetOperations": [],
  "m_vecHorizOffsetOperations": []
}

History

  1. 6696–6745first dumped