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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6736 (Oct 02 2026), not the latest

ability_skyrunner_flakshot

Flakshotability

class ability_skyrunner_flakshot · Skyrunner Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_skyrunner_flakshot", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_skyrunner_flakshot");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RadiusRadius5m
TechPowerSpirit Power0TECH_POWER
BonusDamageBonus Damage3+5
WeaponPowerWeapon Damage0WEAPON_POWER
BonusFireRateFire Rate0FIRE_RATE
AbilityChargesCharges0
RicochetChanceRicochet Chance50+50
RicochetRadiusRicochet Range20m
AbilityCooldownCooldown26
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
MinEffectiveness-1
DirectionVariance0.02
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
RicochetAssistRatio0.5
RicochetDamagePercentRicochet Damage100+50
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_skyrunner_flakshot/flakshotbasemodifier_baseBonusFireRate

VData

_class"ability_skyrunner_flakshot"
_editor
1 key
{
  "folder_name": "Hero SkyRunner"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime0
m_ExplodeSound"Astro.ExpBarrels.Explode"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_Spread": 6,
    "m_flBulletSpeed": 6000,
    "m_flBulletRadius": 3,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_flBulletGravityScale": 0
  }
}
m_ExplodeParticle"particles/abilities/skyrunner/skyrunner_flakshot_explode.vpcf"
m_strAbilityImage"file://{images}/upgrades/mods_weapon/ricochet.psd"
m_strExplodeSound"npc_nano_rollermine.Killed"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_skyrunner_flakshot_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BonusDamage"
            },
            {
              "m_strImportantProperty": "RicochetChance"
            },
            {
              "m_strImportantProperty": "RicochetDamagePercent"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "flakshotbase",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusFireRate"
    ]
  }
]
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~m_ExplodeSoundAbility.Astro.ExpBarrels.Explode→Astro.ExpBarrels.Explode
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 6
      		m_flBulletSpeed = 6000
      		m_flBulletRadius = 3
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flBulletGravityScale = 0
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 5 keys }
      {
      	m_Spread = 6
      	m_flBulletSpeed = 6000
      	m_flBulletRadius = 3
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flBulletGravityScale = 0
      }
  2. 6696–6701first dumped