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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6738 (Oct 02 2026), not the latest

citadel_ability_jump_ratking

Jumpinnate

class citadel_ability_jump · Rat King Ability Jump · inherits from inherent_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_jump_ratking", (ushort)EAbilitySlot.Ability_Jump);
pawn.RemoveAbility("citadel_ability_jump_ratking");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
VerticalSpeed350
AbilityChargesCharges0
AbilityCooldownCooldown0.15
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
WeaponSpreadPenalty3
StaminaRegenReduction-25STAMINA_REGEN_PER_SECOND_PERCENTAGE
AbilityUnitTargetLimit1
AbilityPostCastDuration0
SlideLeapSpeedPenaltyMax100
SlideLeapSpeedPenaltyTime0.2
AirJumpVerticalSpeedPercent75
AbilityCooldownBetweenChargeCharge Delay-1.0
StaminaRegenReductionDuration5

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_jump_ratking/modifier_wall_jump_stamina_regen_reductionmodifier_baseStaminaRegenReduction

VData

_class"citadel_ability_jump"
_editor
1 key
{
  "folder_name": "Movement and World"
}
_multibase
1 item
[
  "inherent_base"
]
m_iMaxLevel1
m_AirJumpSound"Player.Jump.Air"
m_eAbilityType"EAbilityType_Innate"
m_bStartTrainedtrue
m_DebuffModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
  "_my_subclass_name": "modifier_wall_jump_stamina_regen_reduction",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "StaminaRegenReduction"
  ]
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_AirJumpParticle"particles/generic/air_jump.vpcf"
m_DashJumpParticle"particles/generic/roll_jump.vpcf"
m_WallJumpParticle"particles/generic/wall_jump.vpcf"
m_strDashJumpSound"Player.Dash.Jump"
m_flDashJumpEndTime0.55
m_flWallJumpUpSpeed525
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flWallJumpPowerMin0.2
m_flDashJumpStartTime0.3
m_flWallJumpPowerBias0.2
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_HIDDEN | CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN"
m_flMantleRefundWindow0.1
m_WallJumpExecutedSound"Player.WallJump"
m_flLateJumpGraceWindow0.15
m_flWallJumpMaxOutSpeed310
m_flWallJumpMinOutSpeed225
m_flZiplineRefundWindow0.2
m_flDashJumpMissMaxSpeed250
m_GroundJumpExecutedSound"Player.Jump"
m_flDashJumpVerticalSpeed425
m_CornerBoostExecutedSound"Player.CornerBoostWallJump"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flWallJumpMaxLateralSpeed100
m_flDashJumpDistanceInMeters19
m_flShootingLockoutAfterJump0
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask""
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_flWallJumpFullPowerRechargeTime1.25
m_flWallJumpReturnToWallBonusAccel0
m_flRemapSpeedToWallJumpVelocityDist
4 items
[
  300,
  600,
  10,
  30
]
m_flWallJumpLateralInputSuppressTime0.95
m_flShootingInaccuracyDurationAfterJump0.15
m_WallJumpLateralSpeedFalloffVsAlongSpeed
4 keys
{
  "m_spline": [
    {
      "x": 250,
      "y": 1,
      "m_flSlopeIncoming": -0.005929,
      "m_flSlopeOutgoing": -0.000483
    },
    {
      "x": 550,
      "y": 0,
      "m_flSlopeIncoming": -0.00019,
      "m_flSlopeOutgoing": -0.00019
    }
  ],
  "m_tangents": [
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_FREE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_FREE",
      "m_nOutgoingTangent": "CURVE_TANGENT_MIRROR"
    }
  ],
  "m_vDomainMaxs": [
    600,
    1
  ],
  "m_vDomainMins": [
    0,
    0
  ]
}
m_flShootingInaccuracyPercentageAfterJump-10

History

  1. 6736–6745added