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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6726 (Sep 30 2026), not the latest

citadel_ability_lash_ultimate

Death Slamultimate

class citadel_ability_lash_ultimate · Lash Signature 4 · inherits from citadel_base_lockon_ability, ultimate_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_lash_ultimate", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("citadel_ability_lash_ultimate");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
HangTime0.6
BoostTime1.0
SlamSpeed1600
TechPowerSpirit Power0TECH_POWER
LiftHeight6m
MinAimAngle0
SlowPercentMove Speed40MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
ImpactDamageImpact Damage105
ImpactRadiusImpact Radius6m
SlowDurationSlow Duration4
StunDurationStun Duration0+1.2
UpBoostSpeed400
ThrowDistanceMax Throw Distance14m+12m
AbilityChargesCharges0
StacksCanDecay0
AbilityCooldownCooldown170+-35
AbilityDurationDuration0
LockonConeAngle40
MaxLockonStacks1
AbilityCastDelayCast Delay0.3
AbilityCastRangeCast Range20m+6m
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration2.3
NotInConeLosesLock1
AbilityResourceCost0
LosingLockGraceTime0.4
ThrowStraightDuration1.5
TimeToGainLockonStack0.7
TimeToLoseLockonStack2
AbilityUnitTargetLimit6
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_lash_ultimate/lockonmodifier_lash_grapple_target
citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuffmodifier_lash_grapple_enemy_debuff
citadel_ability_lash_ultimate/slow Slowedmodifier_slow_baseSlowPercent
citadel_ability_lash_ultimate/targetmodifier_lash_grapple_target

VData

_class"citadel_ability_lash_ultimate"
_editor
1 key
{
  "folder_name": "Hero Lash"
}
_multibase
2 items
[
  "citadel_base_lockon_ability",
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_converging_semi_circles.vxml",
      "m_strContext": "lashthrow"
    },
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_lash.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "cast"
    },
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_lash.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel"
    }
  ]
}
m_GrabSound"Lash.A4.Death.Slam.Grab"
m_MissSound"Lash.A4.Death.Slam.Miss"
m_flAirDrag2
m_iMaxLevel1
m_ThrowSound"Lash.A4.Death.Slam.Throw"
m_iUpdateTime1686678287
m_eAbilityType"EAbilityType_Ultimate"
m_bStartTrainedfalse
m_HudSharedStyle"panorama/styles/ability_hud_elements/abilities_lash.vcss"
m_LaunchParticle"particles/abilities/lash/lash_death_slam_start.vpcf"
m_TargetModifier
10 keys
{
  "_class": "modifier_lash_grapple_target",
  "m_bIsHidden": true,
  "_my_subclass_name": "lockon",
  "m_WarningParticle": "particles/abilities/lash/lash_ultimate_locked_symbol_victim.vpcf",
  "m_LockedOnParticle": "particles/abilities/lash/lash_ultimate_locked_cable_taut.vpcf",
  "m_LockingOnParticle": "particles/abilities/lash/lash_ultimate_lock_on_cable.vpcf",
  "m_strParticleEffect": "",
  "m_strVictimLockonSound": "Lash.A4.Death.Slam.Lockon.Victim",
  "m_strParticleStatusEffect": "",
  "m_strScreenParticleEffect": ""
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/lash/lash_counter_lash.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Lash.A4.Death.Slam.Cast.Delay"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strAG2CastingAction"lash_death_slam"
m_strApplyLockonStack"Lash.A4.Death.Slam.Lockon"
m_strChannelLoopSound"Lash.A4.Death.Slam.Channel.Lp"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAST_RANGE_IS_2D"
m_GrappleEnemyModifier
15 keys
{
  "_class": "modifier_lash_grapple_enemy_debuff",
  "m_bIsHidden": false,
  "m_ImpactSound": "Lash.A4.Death.Slam.Impact",
  "m_RopeParticle": "particles/abilities/lash/lash_ultimate_throw_target_cable.vpcf",
  "m_DebuffModifier": {
    "_class": "modifier_slow_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "slow",
    "m_sLocalizationName": "citadel_ability_lash_ultimate_debuff",
    "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
    "m_strParticleStatusEffect": "",
    "m_strScreenParticleEffect": "",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "SlowPercent"
    ]
  },
  "m_ImpactParticle": "particles/abilities/lash/final_strike_impact.vpcf",
  "m_LaunchParticle": "",
  "_my_subclass_name": "modifier_lash_grapple_enemy_debuff",
  "m_GrappleParticle": "",
  "m_nEnabledStateMask": "MODIFIER_STATE_ABILITY_MOVEMENT_DEBUFF",
  "m_sLocalizationName": "modifier_state_stunned",
  "m_bDurationReducible": false,
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_strSmallIconCssClass": "stunned",
  "m_cameraSequenceCreated": {
    "m_vecDistanceOperations": [
      {
        "m_flSpringTarget": 300,
        "m_bSpringToDefault": false,
        "m_eCameraOperation": "k_ECameraOp_Spring",
        "m_flSpringStrength": 3,
        "m_flSpringMaxDuration": 0
      },
      {
        "m_eCameraOperation": "k_ECameraOp_Maintain"
      }
    ]
  }
}
m_UltimateCastParticle"particles/abilities/lash/lash_final_strike_cast.vpcf"
m_flTargetingConeAngle85
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_lash_ultimate_desc",
      "m_vecBasicProperties": [
        "SlowPercent",
        "SlowDuration",
        "AbilityCastDelay"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "ImpactDamage"
            },
            {
              "m_strImportantProperty": "ThrowDistance"
            }
          ]
        }
      ]
    }
  ]
}
m_AllyIndicatorParticle"particles/abilities/lash/lash_final_strike_ally_indicator.vpcf"
m_GrappleTargetModifier
6 keys
{
  "_class": "modifier_lash_grapple_target",
  "m_sStartSound": "Lash.Lash.Impact",
  "m_RopeParticle": "particles/abilities/lash/lash_ultimate_lock_on_cable.vpcf",
  "_my_subclass_name": "target",
  "m_strParticleEffect": "",
  "m_strParticleStatusEffect": ""
}
m_TargetPreviewParticle"particles/ui/ui_range_finder_aoe.vpcf"
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction"lash_death_slam_channeling"
m_cameraSequenceCastStart
2 keys
{
  "m_vecFOVOperations": [
    {
      "m_flSpringTarget": 10,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_bValuesAreRelative": true
    }
  ],
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": -50,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_bValuesAreRelative": true
    }
  ]
}
m_strCastAnimSequenceName"lash_throw_enemy_lift"
m_UltimateCastEnemyParticle"particles/abilities/lash/lash_final_strike_cast_enemy.vpcf"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction"lash_death_slam_cast_completed"
m_cameraSequenceChannelStart
2 keys
{
  "m_vecFOVOperations": [
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_bValuesAreRelative": true
    }
  ],
  "m_vecDistanceOperations": [
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_bValuesAreRelative": true
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_strThrowEnemyAnimGraphParam"b_ThrowEnemy"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileChannelingfalse

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/lash_death_slam.webm
  2. 6696–6701first dumped