pawn.AddItem("upgrade_non_player_bonus_sacrifice");
pawn.SellItem("upgrade_non_player_bonus_sacrifice");Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
| Property | English label | Value | Tier 1 | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER | |
| BonusHealth | Bonus Health | 50 | +300 | HEALTH_MAX |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER | |
| BonusSoulsPct | Bonus Souls | 170 | ||
| AbilityCharges | Charges | 0 | ||
| AbilityCooldown | Cooldown | 270 | ||
| AbilityDuration | Duration | 160 | ||
| AbilityCastDelay | Cast Delay | 0 | ||
| AbilityCastRange | Cast Range | 7m | ||
| ChannelMoveSpeed | -1 | |||
| AbilityChannelTime | Channel Duration | 0 | ||
| AbilityResourceCost | 0 | |||
| BonusAbilityCharges | Bonus Ability Charges | 1 | BONUS_ABILITY_CHARGES | |
| TechRangeMultiplier | Ability Range | 12 | +40 | TECH_RANGE_PERCENT |
| TechRadiusMultiplier | Radius | 12 | +40 | TECH_RADIUS_PERCENT |
| NonPlayerBulletResist | Bullet Resist vs. NPCs | 30 | +30 | BULLET_RESIST_NON_HERO |
| AbilityUnitTargetLimit | 1 | |||
| OutOfCombatHealthRegen | Out of Combat Regen | 2 | OUT_OF_COMBAT_HEALTH_REGEN | |
| AbilityPostCastDuration | 0 | |||
| BaseAttackDamagePercent | Weapon Damage | 10 | +47 | WEAPON_DAMAGE_INCREASE |
| NonPlayerBonusWeaponPower | Weapon Damage vs. NPCs | 30 | +30 | WEAPON_DAMAGE_TO_NPC_INCREASE |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 |
Defined inside this ability. AddModifier finds each by its scoped name.
| Name for AddModifier | Class | Reads ability values |
| upgrade_non_player_bonus_sacrifice/buff_modifier | modifier_base | TechRadiusMultiplier, TechRangeMultiplier, BonusHealth, BaseAttackDamagePercent |
| upgrade_non_player_bonus_sacrifice/modifier_intrinsic_base | modifier_intrinsic_base | NonPlayerBonusWeaponPower, OutOfCombatHealthRegen, NonPlayerBulletResist |
| _class | "upgrade_non_player_bonus_sacrifice" |
| _editor | 1 key{
"folder_name": "Weapon"
} |
| _multibase | 1 item[ "weapon_upgrade_t3" ] |
| m_iItemTier | "EModTier_3" |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_BuffModifier | 5 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_ATTRIBUTE_PERMANENT",
"_my_subclass_name": "buff_modifier",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"TechRadiusMultiplier",
"TechRangeMultiplier",
"BonusHealth",
"BaseAttackDamagePercent"
]
} |
| m_eAbilityType | "EAbilityType_Item" |
| m_eShopFilters | "EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterHealing" |
| m_strCastSound | "Mods.Weapon.CultistSacrifice.Cast" |
| m_bStartTrained | true |
| m_eItemSlotType | "EItemSlotType_WeaponMod" |
| m_CastTargetEffect | "particles/upgrades/cultist_sacrifice_cast.vpcf" |
| m_nUpgradeSlotCost | 1 |
| m_strAG2SourceName | "item" |
| m_strSelectedSound | "Mods.Weapon.CultistSacrifice.Select" |
| m_strShopIconLarge | "file://{images}/items/weapon/cultist_sacrifice.psd" |
| m_flBossDamageScale | 1 |
| m_vecComponentItems | 1 item[ "upgrade_non_player_bonus" ] |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PRESS" |
| m_strUnselectedSound | "Mods.Weapon.CultistSacrifice.Deselect" |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL | CITADEL_UNIT_TARGET_MINION_ENEMY" |
| m_strOffCooldownSound | "Mods.Weapon.CultistSacrifice.Ready" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST" |
| m_flTargetingConeAngle | 45 |
| m_strSelectedLoopSound | "Mods.Weapon.CultistSacrifice.Selected.Lp" |
| m_strCastAnimGraphParam | "e_GenericCast" |
| m_vecTooltipSectionInfo | 2 items[
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"OutOfCombatHealthRegen",
"NonPlayerBonusWeaponPower",
"NonPlayerBulletResist"
],
"m_vecElevatedAbilityProperties": []
}
]
},
{
"m_eAbilitySectionType": "EArea_Active",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_non_player_bonus_sacrifice_desc",
"m_vecAbilityProperties": [
"AbilityCooldown",
"AbilityDuration"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "BaseAttackDamagePercent"
},
{
"m_strImportantProperty": "BonusHealth"
},
{
"m_strImportantProperty": "TechRangeMultiplier"
}
]
}
]
}
] |
| m_AutoIntrinsicModifiers | 1 item[
{
"_class": "modifier_intrinsic_base",
"_my_subclass_name": "modifier_intrinsic_base",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"NonPlayerBonusWeaponPower",
"OutOfCombatHealthRegen",
"NonPlayerBulletResist"
]
}
] |
| m_eAbilityTargetingShape | "CITADEL_ABILITY_TARGETING_SHAPE_CONE" |
| m_strCastAnimSequenceName | "ability_generic_cast" |
| m_eAbilitySpectatePriority | "CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH" |
| m_strSelectionNameOverride | "item" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_UNIT" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
upgrade_non_player_bonus_sacrificeConditionallyAppliedConditionallyAppliedtrue→falseDISPLAY_HUD_NONEMODIFIER_DISPLAY_BOTTOM_LEFT0{
primary =
{
m_flBulletSpeed = 10000
}
}{
m_Upgrade =
{
m_vecPropertyUpgrades =
[
{
m_strBonus = "6"
m_strPropertyName = "OutOfCombatHealthRegen"
},
{
m_strBonus = "45"
m_strPropertyName = "NonPlayerBonusWeaponPower"
},
{
m_strBonus = "20"
m_strPropertyName = "NonPlayerBulletResist"
},
{
m_strBonus = "40"
m_strPropertyName = "BaseAttackDamagePercent"
},
{
m_strBonus = "450"
m_strPropertyName = "BonusHealth"
},
{
m_strBonus = "13"
m_strPropertyName = "TechRangeMultiplier"
},
{
m_strBonus = "13"
m_strPropertyName = "TechRadiusMultiplier"
},
{
m_strBonus = "70"
m_strPropertyName = "BonusSoulsPct"
},
{
m_strBonus = "40"
m_strPropertyName = "AbilityDuration"
},
{
m_strBonus = "-210"
m_strPropertyName = "AbilityCooldown"
},
]
}
}#CurrentStacks_label""""{
m_flBulletSpeed = 10000
}