Abilities / upgrade_vex_barrier
upgrade_vex_barrier Reactive Barrier item Copy name Vitality tier 2 · class upgrade_vex_barrier · inherits from armor_upgrade_t2
Deadworks (C#) Copy
pawn.AddItem("upgrade_vex_barrier");
pawn.SellItem("upgrade_vex_barrier"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER AbilityCharges Charges 0 AbilityCooldown Cooldown 55 +-15 AbilityDuration Duration 10 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 OutOfCombatHealthRegen Out of Combat Regen 1.0 OUT_OF_COMBAT_HEALTH_REGEN AbilityPostCastDuration 0 VexBarrierCombatBarrier 325 +375 BARRIER_HEALTH AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "upgrade_vex_barrier" _editor 1 key {
"folder_name": "Armor"
} _multibase 1 item [
"armor_upgrade_t2"
] m_iItemTier "EModTier_2" m_iUpdateTime 1712007365 m_strCSSClass "vexBarrier" m_eAbilityType "EAbilityType_Item" m_nShopVersion 0 m_bStartTrained true m_eItemSlotType "EItemSlotType_Armor" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_BarrierModifier 5 keys {
"_class": "modifier_base",
"m_bIsHidden": true,
"m_sStartSound": "Player.Barrier.Activate",
"_my_subclass_name": "vex_barrier_modifier",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"VexBarrierCombatBarrier"
]
} m_strAbilityImage "file://{images}/upgrades/mods_armor/last_stand.psd" m_strAG2SourceName "item" m_strShopIconLarge "file://{images}/items/vitality/reactive_barrier.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentStacks_label" m_vecComponentItems 1 item [
"upgrade_grit"
] m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_strDisableItemTarget "" m_vecTooltipSectionInfo 2 items [
{
"m_eAbilitySectionType": "EArea_Innate",
"m_vecSectionAttributes": [
{
"m_vecAbilityProperties": [
"OutOfCombatHealthRegen"
],
"m_vecElevatedAbilityProperties": []
}
]
},
{
"m_eAbilitySectionType": "EArea_Passive",
"m_vecSectionAttributes": [
{
"m_strLocString": "#upgrade_vex_barrier_desc",
"m_vecAbilityProperties": [
"AbilityCooldown",
"AbilityDuration"
],
"m_vecImportantAbilityProperties": [
{
"m_strImportantProperty": "VexBarrierCombatBarrier"
}
]
}
]
}
] m_AutoIntrinsicModifiers 1 item [
{
"_class": "modifier_intrinsic_base",
"_my_subclass_name": "modifier_intrinsic_base",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"OutOfCombatHealthRegen"
]
}
] m_eAdditionalShopFilters "EShopFilterAntiCC" m_bShowInPassiveItemsArea true m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_nShopVersion 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentStacks_label+ m_strDisableItemTarget ""+ m_vecTooltipSectionInfo [EArea_Innate] .m_vecSectionAttributes [0] .m_vecElevatedAbilityProperties []+ m_eAdditionalShopFilters EShopFilterAntiCC− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_eShopFilters EShopFilterDurability− m_nUpgradeSlotCost 1− m_strCastAnimGraphParam e_GenericCast− m_strCastAnimSequenceName ability_generic_cast− m_strSelectionNameOverride item6696–6701 first dumped