upgrade_vex_barrier/vex_barrier_modifier
modifierclass modifier_base · defined in upgrade_vex_barrier (Reactive Barrier) at m_BarrierModifier
Deadworks (C#)
pawn.AddModifier("upgrade_vex_barrier/vex_barrier_modifier", new Dictionary<string, float> {
["VexBarrierCombatBarrier"] = 325f,
});Ability values
Read from Reactive Barrier's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| m_sStartSound | "Player.Barrier.Activate" |
| _my_subclass_name | "vex_barrier_modifier" |