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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6701 (Sep 25 2026), not the latest

citadel_pickup_currency

entityclass: CCitadel_Pickup_Currency →

0 keyvalues +73 inherited · 0 inputs +89 inherited · 0 outputs +6 inherited

Spawn it (tick keyvalues below to add them)
var entity = CBaseEntity.CreateByName("citadel_pickup_currency")!;
var ekv = new CEntityKeyValues();
entity.Spawn(ekv);

Keyvalues

Declared by CCitadel_Pickup_Currency · 0
None.
Inherited from base classes and components · 73
add_attributeproceduralutlstring SetStringCBaseModelEntity
add_modifierutlstring SetStringCBaseModelEntity::m_szAddModifier
angleproceduralfloat32 SetFloatCBaseEntity
anglesproceduralqangle SetVectorCBaseEntity
avelocityqangle SetVectorCBaseEntity::m_vecAngVelocity
bodygroupsproceduralutlstring SetStringCBaseModelEntity
casterproceduralehandle SetStringCBaseEntity
damagefilterstring SetStringCBaseEntity::m_iszDamageFilterName
destructible_part_initial_state_destructed_1int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed0
destructible_part_initial_state_destructed_1_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed0_PartIndex
destructible_part_initial_state_destructed_2int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed1
destructible_part_initial_state_destructed_2_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed1_PartIndex
destructible_part_initial_state_destructed_3int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed2
destructible_part_initial_state_destructed_3_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed2_PartIndex
destructible_part_initial_state_destructed_4int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed3
destructible_part_initial_state_destructed_4_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed3_PartIndex
destructible_part_initial_state_destructed_5int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed4
destructible_part_initial_state_destructed_5_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed4_PartIndex
disablelowviolenceboolean SetBoolCBaseEntity::m_bDisableLowViolence
disablereceiveshadowsproceduralint32 SetIntCBaseEntity
disableshadowsproceduralint32 SetIntCBaseEntity
effectsuint32 SetIntCBaseEntity::m_fEffects
fadescalefloat32 SetFloatCBaseModelEntity::m_flFadeScale
frictionfloat32 SetFloatCBaseEntity::m_flFriction
globalnamestring SetStringCBaseEntity::m_iGlobalname
glowbackfacemultfloat32 SetFloatCBaseModelEntity::m_flGlowBackfaceMult
gravityfloat32 SetFloatCBaseEntity::m_flGravityScale
healthint32 SetIntCBaseEntity::m_iHealth
initially_populate_interp_historyboolean SetBoolCBaseAnimGraph::m_bInitiallyPopulateInterpHistory
LagCompensateboolean SetBoolCBaseEntity::m_bLagCompensate
local.anglesqangle SetVectorCGameSceneNode::m_angRotation via m_CBodyComponent → m_pSceneNode
local.originnetwork_origin_cell_quantized_vector SetVectorCGameSceneNode::m_vecOrigin via m_CBodyComponent → m_pSceneNode
local.scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
ltimefloat32 SetFloatCBaseEntity::m_flLocalTime
max_healthint32 SetIntCBaseEntity::m_iMaxHealth
maxsproceduralvector SetVectorCBaseModelEntity
minsproceduralvector SetVectorCBaseModelEntity
modelproceduralhmodel SetStringCBaseEntity
ModelScaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
MoveTypeuint8 SetIntCBaseEntity::m_MoveType
nextthinktick SetIntCBaseEntity::m_nNextThinkTick
nodamageforcesproceduralint32 SetIntCBaseEntity
NoInterpolateboolean SetBoolCBaseModelEntity::m_bNoInterpolate
object_cullinguint8 SetIntCBaseModelEntity::m_nObjectCulling
originproceduralvector SetVectorCBaseEntity
ownerehandle SetStringCBaseEntity::m_hOwnerEntity
ownernameproceduralutlstring SetStringCBaseEntity
parentAttachmentNameutlstringtoken SetStringTokenCGameSceneNode::m_hierarchyAttachName via m_CBodyComponent → m_pSceneNode
parentnameproceduralehandle SetStringCGameSceneNode via m_CBodyComponent → m_pSceneNode
platform_typeuint8 SetIntCBaseEntity::m_nPlatformType
positionInLocalSpaceproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
renderamtproceduralint32 SetIntCBaseModelEntity
rendercolorcolor32 SetColorCBaseModelEntity::m_clrRender
rendercolor32proceduralcolor32 SetColorCBaseModelEntity
renderfxuint8 SetIntCBaseModelEntity::m_nRenderFX
rendermodeuint8 SetIntCBaseModelEntity::m_nRenderMode
rendertocubemapsboolean SetBoolCBaseModelEntity::m_bRenderToCubemaps
ResponseContextstring SetStringCBaseEntity::m_iszResponseContext
scaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
skinproceduralcstring SetStringCBaseModelEntity
soliduint8 SetIntCCollisionProperty::m_nSolidType via m_Collision
spawnflagsuint32 SetIntCBaseEntity::m_spawnflags
speedfloat32 SetFloatCBaseEntity::m_flSpeed
subclass_idutlstringtoken SetStringTokenCBaseEntity::m_nSubclassID
subclass_nameproceduralstring SetStringCBaseEntity
targetstring SetStringCBaseEntity::m_target
teamnumberuint8 SetIntCBaseEntity::m_iTeamNum
useLocalOffsetproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
useParentRenderBoundsproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
velocitynetwork_quantized_vector SetVectorCBaseEntity::m_vecVelocity
view_ofsnetwork_quantized_vector SetVectorCBaseModelEntity::m_vecViewOffset
vscriptsstring SetStringCBaseEntity::m_iszPrivateVScripts

Inputs

Declared by CCitadel_Pickup_Currency · 0
None.
Inherited from base classes and components · 89
AddAttributestringCBaseEntity
AddContextstringCBaseEntity
AddModifierstringCBaseEntity
Alphaint32CBaseModelEntity
AlternativeSortingbooleanCBaseEntity
ChangeSubclassstringCBaseEntity
ChangeTeam
Set the entity team number
int iTeamNumCBaseEntity
ClassNameMatches
Returns true if the entity's class matches the one given (no wildcard support)
string pClassName → bool retvalCBaseEntity
ClearContextno valueCBaseEntity
ClearParentno valueCBaseEntity
ClearRenderAttribute
Clear the specified render attribute
string pAttributeNameCBaseModelEntity
ClearTargetIdentifierOverrideno valueCBaseAnimGraph
Colorcolor32CBaseModelEntity
DestructibleHitGroupDestroy
Destroy a destructible hit group. Damage level of -1 means all damage levels, otherwise specify the last one you want to blow up.
HitGroup_t nHitGroup, int nDamageLevelCBaseModelEntity
DisableDamageForcesno valueCBaseEntity
DisablePlatformno valueCBaseEntity
DisableShadowno valueCBaseEntity
DispatchResponsestringCBaseEntity
EnableDamageForcesno valueCBaseEntity
EnablePlatformno valueCBaseEntity
EnableShadowno valueCBaseEntity
Extinguishno valueCBaseModelEntity
fademaxdistfloat32CBaseModelEntity
fademindistfloat32CBaseModelEntity
FindModelConfigEntity
Returns the model config entity attached to this entity by the specified name
string pConfigEntityName → ehandle retvalCBaseEntity
FireUser1stringCBaseEntity
FireUser2stringCBaseEntity
FireUser3stringCBaseEntity
FireUser4stringCBaseEntity
FollowEntitystringCBaseEntity
GetAbsAngles
Get the world orientation of this entity.
no value → qangle retvalCBaseEntity
GetAbsOrigin
The entity origin (absolute).
no value → vec3_worldspace retvalCBaseEntity
GetAbsScale
Get the world scale of this entity.
no value → float retvalCBaseEntity
GetAttachmentAngle
Return the Angle of the entity's attachment.
string pAttachment → qangle retvalCBaseEntity
GetAttachmentForward
Return the forward vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentLeft
Return the left vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentOrigin
Return the absolute position of the entity's attachment.
string pAttachment → vec3_worldspace retvalCBaseEntity
GetAttachmentUp
Return the up vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetClassName
The entity class name
no value → string retvalCBaseEntity
GetJointLimitAngles
Returns the joint limit angles.
string pJointName → bool retval, float MinAngle, float MaxAngleCBaseModelEntity
GetLocalAngles
Get the local orientation of this entity.
no value → qangle retvalCBaseEntity
GetLocalScale
Get the local scale of this entity.
no value → float retvalCBaseEntity
GetOrigin
The entity origin (local)
no value → vec3 retvalCBaseEntity
GetRenderAlpha
Get object render alpha (0-255)
no value → int retvalCBaseModelEntity
GetRenderColor
Get object render color (Alpha is ignored)
no value → color_rgb retvalCBaseModelEntity
GetTeamNumber
The entity team number
no value → int retvalCBaseEntity
Igniteno valueCBaseModelEntity
IgniteHitboxFireScalefloat32CBaseModelEntity
IgniteLifetimefloat32CBaseModelEntity
IgniteNumHitboxFiresint32CBaseModelEntity
IsModel
Returns true if the entity is using the given model, false otherwise
string strModel → bool retvalCBaseEntity
Killno valueCBaseEntity
KillConstrainedno valueCBaseEntity
KillHierarchyno valueCBaseEntity
NameMatches
Returns true if the entity name matches the given string. Wildcards are accepted.
string pNameOrWildcard → bool retvalCBaseEntity
PlatformFollowYawno valueCBaseEntity
PlatformIgnoreYawno valueCBaseEntity
RemoveAttributestringCBaseEntity
RemoveContextstringCBaseEntity
RemoveModifierstringCBaseEntity
SetAbsAngles
Set the world orientation of this entity.
qangle anglesCBaseEntity
SetAbsOrigin
Set the world origin of this entity.
vec3_worldspace vPosCBaseEntity
SetAbsScale
Set the world scale of this entity.
float flScaleCBaseEntity
SetBodygroupstringCBaseAnimGraph
SetBodyGroupValue
Change the active choice for the named bodygroup to the specified value
string pBodyGroupName, int iValueCBaseModelEntity
SetDamageFilterstringCBaseEntity
SetJointLimitAngles
Sets the joint limit angles. Only valid for prismatic and revolute joints.
string pJointName, float flMinAngle, float flMaxAngleCBaseModelEntity
SetJointLimitEnabled
Enables/disables the joint limit. Only valid for prismatic and revolute joints.
string pJointName, bool bEnabledCBaseModelEntity
SetLocalAngles
Set the local orientation of this entity. Use when you have a parent.
qangle anglesCBaseEntity
SetLocalOrigin
Set the local origin of this entity. Use when you have a parent.
vec3 vPosCBaseEntity
SetLocalScale
Set the local scale of this entity. Use when you have a parent.
float flScaleCBaseEntity
SetMaterialGroup
Change the active materialgroup
string pNameCBaseModelEntity
SetModel
Change the current model
resource<vmdl> hModelCBaseModelEntity
SetParentstringCBaseEntity
SetParentAttachmentstringCBaseEntity
SetParentAttachmentMaintainOffsetstringCBaseEntity
SetPlaybackRatefloat32CBaseAnimGraph
SetRenderAlpha
Alpha 0-255
int nAlphaCBaseModelEntity
SetRenderAttribute4Floats
Set the specified render attribute value
string pAttributeName, float flX, float flY, float flZ, float flWCBaseModelEntity
SetRenderAttributeFloat
Set the specified render attribute value
string pAttributeName, float flValueCBaseModelEntity
SetRenderAttributeVector
Set the specified render attribute value
string pAttributeName, vec3 vValueCBaseModelEntity
SetRenderColor
Set object render color (Alpha is ignored)
color_rgb cColorCBaseModelEntity
SetTargetIdentifierOverridestringCBaseAnimGraph
SetTeamint32CBaseEntity
Skinint32CBaseModelEntity
TeamNumint32CBaseEntity
TeleportToPoint
Teleport the given entity to the specified position and orientation
vec3_worldspace vPositionCBaseEntity
TeleportToTransform
Teleport the given entity to the specified transform
transform_worldspace xTransformCBaseEntity
Useint32CBaseEntity

Outputs

Declared by CCitadel_Pickup_Currency · 0
None.
Inherited from base classes and components · 6
OnIgniteCBaseModelEntity
OnKilledCBaseEntity
OnUser1CBaseEntity
OnUser2CBaseEntity
OnUser3CBaseEntity
OnUser4CBaseEntity

History

  1. 6726
    changed CBaseModelEntity inputs and outputs
    • input DestructibleHitGroupDestroy: params HitGroup_t nHitGroup, int nDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel
    • input GetIntactDestructibleHitGroups: returns array<HitGroup_t> retval → array<enum<HitGroup_t>> retval
    • input IsDestructibleHitGroupIntact: params HitGroup_t nHitGroup → enum<HitGroup_t> nHitGroup
    • output OnDestructibleHitGroupDamageLevelChanged: params HitGroup_t nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel
  2. 6722
    changed citadel_pickup_currency
    • datamap "CCitadel_Pickup_Currency" → "CBaseAnimGraph"
    removed CCitadel_Pickup_Currency datamap
    removed CCitadel_Pickup datamap
    changed CBaseAnimGraph datamap
    • − m_graphControllerManager
    • − m_bAnimGraphUpdateEnabled
    • − m_flMaxSlopeDistance
    • − m_bRagdollEnabled
    • − m_nForceBone
    • − m_vecForce
    • − m_RagdollPose
    • − m_bRagdollClientSide
    • − m_vLastSlopeCheckPos
    • − m_nAnimGraphUpdateId
    • − m_pMainGraphController
    • − m_bAnimationUpdateScheduled
    removed PhysicsRagdollPose_t datamap
    changed CBaseModelEntity datamap
    • + key expand_render_bounds_to_include_cloth (m_bExpandRenderBoundsToIncludeCloth)
    • + key destructible_part_initial_state_destructed_1_generate_breakpieces (m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_2_generate_breakpieces (m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_3_generate_breakpieces (m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_4_generate_breakpieces (m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_5_generate_breakpieces (m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces)
    • − m_pDestructiblePartsSystemComponent
    • − m_bvDisabledHitGroups
    • − m_pChoreoComponent
    • − m_vecRenderAttributes
    • − m_Glow
    • − m_bodyGroupChoices
    removed CDestructiblePartsComponent datamap
    removed CChoreoComponent datamap
    changed CCollisionProperty datamap
    • − m_vecMins
    • − m_vecMaxs
    • − m_usSolidFlags
    • − m_nSurroundType
    • − m_flBoundingRadius
    • − m_triggerBloat
    • − m_CollisionGroup
    • − m_vecSpecifiedSurroundingMins
    • − m_vecSpecifiedSurroundingMaxs
    • − m_vecSurroundingMins
    • − m_vecSurroundingMaxs
    • − m_collisionAttribute
    removed VPhysicsCollisionAttribute_t datamap
    removed CGlowProperty datamap
    changed CBaseEntity datamap
    • − m_sUniqueHammerID
    • − m_pModifierProp
    • − key speed (m_flSpeed)
    • − m_flAnimTime
    • − m_flSimulationTime
    • − m_flCreateTime
    • − m_nLastThinkTick
    • − m_bDisabledContextThinks
    • − m_CScriptComponent
    • − m_aThinkFunctions
    • − m_ResponseContexts
    • − m_pSubclassVData
    removed CModifierProperty datamap
    removed CNetworkTransmitComponent datamap
    removed CCitadelMinimapComponent datamap
    removed CRenderComponent datamap
    removed CHitboxComponent datamap
    changed CGameSceneNode datamap
    • − m_flAbsScale
    • − m_flScale
    • − m_flClientLocalScale
    • − m_vRenderOrigin
    • − m_nodeToWorld
    • − m_pOwner
    • − m_pParent
    • − m_pChild
    • − m_pNextSibling
    • − m_nParentAttachmentOrBone
    • − m_bDirtyHierarchy
    • − m_bDirtyBoneMergeInfo
    removed CGameSceneNodeHandle datamap
    changed CBaseModelEntity inputs and outputs
    • + input Alpha int
    • + input BreakJointByName string pJointName
    • + input Color color_rgb
    • + input Extinguish
    • + input fademaxdist float
    • + input fademindist float
    • + input GetIntactDestructibleHitGroups
    • + input Ignite
    • + input IgniteHitboxFireScale float
    • + input IgniteLifetime float
    • + input IgniteNumHitboxFires int
    • + input IsDestructibleHitGroupIntact HitGroup_t nHitGroup
    changed CBaseEntity inputs and outputs
    • + input AddAttribute string
    • + input AddContext string
    • + input AddModifier string
    • + input AddOutput string pParam
    • + input ChangeSubclass string
    • + input ClassMatches string entityType
    • + input ClearContext
    • + input ClearParent
    • + input DisableAutoSleeping
    • + input DisableDamageForces
    • + input DisablePlatform
    • + input DisableShadow