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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6698 (Sep 17 2026), not the latest

func_mover

entityclass: CFuncMover →

33 keyvalues +71 inherited · 38 inputs +85 inherited · 8 outputs +6 inherited

Spawn it (tick keyvalues below to add them)
var entity = CBaseEntity.CreateByName("func_mover")!;
var ekv = new CEntityKeyValues();
entity.Spawn(ekv);

Keyvalues

Declared by CFuncMover · 33
AllowMovableNavMeshDockingOnEntireEntityboolean SetBoolCFuncMover::m_bAllowMovableNavMeshDockingOnEntireEntity
arrive_at_destination_soundsoundname SetStringCFuncMover::m_iszArriveAtDestinationSound
CreateMovableNavMeshboolean SetBoolCFuncMover::m_bCreateMovableNavMesh
distance_to_reach_max_speedfloat32 SetFloatCFuncMover::m_flDistanceToReachMaxSpeed
distance_to_reach_zero_speedfloat32 SetFloatCFuncMover::m_flDistanceToReachZeroSpeed
follow_other_mover_constraintint32 SetIntCFuncMover::m_eFollowConstraint
follow_other_mover_distancefloat32 SetFloatCFuncMover::m_flFollowMoverDistance
follow_other_mover_entitystring SetStringCFuncMover::m_iszFollowMoverEntityName
follow_other_mover_spring_strengthfloat32 SetFloatCFuncMover::m_flFollowMoverSpringStrength
ignore_end_nodeboolean SetBoolCFuncMover::m_bIgnoreEndNode
loop_forward_soundsoundname SetStringCFuncMover::m_iszLoopForwardSound
loop_reverse_soundsoundname SetStringCFuncMover::m_iszLoopReverseSound
move_typeint32 SetIntCFuncMover::m_eMoveType
orientation_face_entitystring SetStringCFuncMover::m_strOrientationFaceEntityName
orientation_match_entitystring SetStringCFuncMover::m_iszOrientationMatchEntityName
orientation_updateint32 SetIntCFuncMover::m_eOrientationUpdate
path_namestring SetStringCFuncMover::m_iszPathName
path_node_endstring SetStringCFuncMover::m_iszPathNodeEnd
path_node_startstring SetStringCFuncMover::m_iszPathNodeStart
soliduint8 SetIntCFuncMover::m_eSolidType
start_forward_soundsoundname SetStringCFuncMover::m_iszStartForwardSound
start_reverse_soundsoundname SetStringCFuncMover::m_iszStartReverseSound
starts_at_closest_pointboolean SetBoolCFuncMover::m_bStartAtClosestPoint
starts_at_endboolean SetBoolCFuncMover::m_bStartAtEnd
starts_following_closest_moverboolean SetBoolCFuncMover::m_bStartFollowingClosestMover
starts_in_reverseboolean SetBoolCFuncMover::m_bIsReversing
starts_movingboolean SetBoolCFuncMover::m_bIsMoving
stop_forward_soundsoundname SetStringCFuncMover::m_iszStopForwardSound
stop_reverse_soundsoundname SetStringCFuncMover::m_iszStopReverseSound
time_to_blend_to_new_orientationfloat32 SetFloatCFuncMover::m_flTimeToBlendToNewOrientation
time_to_reach_max_speedfloat32 SetFloatCFuncMover::m_flTimeToReachMaxSpeed
time_to_reach_zero_speedfloat32 SetFloatCFuncMover::m_flTimeToReachZeroSpeed
time_to_traverse_to_next_nodefloat32 SetFloatCFuncMover::m_flTimeToTraverseToNextNode
Inherited from base classes and components · 71
add_attributeproceduralutlstring SetStringCBaseModelEntity
add_modifierutlstring SetStringCBaseModelEntity::m_szAddModifier
angleproceduralfloat32 SetFloatCBaseEntity
anglesproceduralqangle SetVectorCBaseEntity
avelocityqangle SetVectorCBaseEntity::m_vecAngVelocity
bodygroupsproceduralutlstring SetStringCBaseModelEntity
casterproceduralehandle SetStringCBaseEntity
damagefilterstring SetStringCBaseEntity::m_iszDamageFilterName
destructible_part_initial_state_destructed_1int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed0
destructible_part_initial_state_destructed_1_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed0_PartIndex
destructible_part_initial_state_destructed_2int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed1
destructible_part_initial_state_destructed_2_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed1_PartIndex
destructible_part_initial_state_destructed_3int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed2
destructible_part_initial_state_destructed_3_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed2_PartIndex
destructible_part_initial_state_destructed_4int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed3
destructible_part_initial_state_destructed_4_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed3_PartIndex
destructible_part_initial_state_destructed_5int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed4
destructible_part_initial_state_destructed_5_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed4_PartIndex
disablelowviolenceboolean SetBoolCBaseEntity::m_bDisableLowViolence
disablereceiveshadowsproceduralint32 SetIntCBaseEntity
disableshadowsproceduralint32 SetIntCBaseEntity
effectsuint32 SetIntCBaseEntity::m_fEffects
fadescalefloat32 SetFloatCBaseModelEntity::m_flFadeScale
frictionfloat32 SetFloatCBaseEntity::m_flFriction
globalnamestring SetStringCBaseEntity::m_iGlobalname
glowbackfacemultfloat32 SetFloatCBaseModelEntity::m_flGlowBackfaceMult
gravityfloat32 SetFloatCBaseEntity::m_flGravityScale
healthint32 SetIntCBaseEntity::m_iHealth
LagCompensateboolean SetBoolCBaseEntity::m_bLagCompensate
local.anglesqangle SetVectorCGameSceneNode::m_angRotation via m_CBodyComponent → m_pSceneNode
local.originnetwork_origin_cell_quantized_vector SetVectorCGameSceneNode::m_vecOrigin via m_CBodyComponent → m_pSceneNode
local.scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
ltimefloat32 SetFloatCBaseEntity::m_flLocalTime
max_healthint32 SetIntCBaseEntity::m_iMaxHealth
maxsproceduralvector SetVectorCBaseModelEntity
minsproceduralvector SetVectorCBaseModelEntity
modelproceduralhmodel SetStringCBaseEntity
ModelScaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
MoveTypeuint8 SetIntCBaseEntity::m_MoveType
nextthinktick SetIntCBaseEntity::m_nNextThinkTick
nodamageforcesproceduralint32 SetIntCBaseEntity
NoInterpolateboolean SetBoolCBaseModelEntity::m_bNoInterpolate
object_cullinguint8 SetIntCBaseModelEntity::m_nObjectCulling
originproceduralvector SetVectorCBaseEntity
ownerehandle SetStringCBaseEntity::m_hOwnerEntity
ownernameproceduralutlstring SetStringCBaseEntity
parentAttachmentNameutlstringtoken SetStringTokenCGameSceneNode::m_hierarchyAttachName via m_CBodyComponent → m_pSceneNode
parentnameproceduralehandle SetStringCGameSceneNode via m_CBodyComponent → m_pSceneNode
platform_typeuint8 SetIntCBaseEntity::m_nPlatformType
positionInLocalSpaceproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
renderamtproceduralint32 SetIntCBaseModelEntity
rendercolorcolor32 SetColorCBaseModelEntity::m_clrRender
rendercolor32proceduralcolor32 SetColorCBaseModelEntity
renderfxuint8 SetIntCBaseModelEntity::m_nRenderFX
rendermodeuint8 SetIntCBaseModelEntity::m_nRenderMode
rendertocubemapsboolean SetBoolCBaseModelEntity::m_bRenderToCubemaps
ResponseContextstring SetStringCBaseEntity::m_iszResponseContext
scaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
skinproceduralcstring SetStringCBaseModelEntity
spawnflagsuint32 SetIntCBaseEntity::m_spawnflags
speedfloat32 SetFloatCBaseEntity::m_flSpeed
subclass_idutlstringtoken SetStringTokenCBaseEntity::m_nSubclassID
subclass_nameproceduralstring SetStringCBaseEntity
targetstring SetStringCBaseEntity::m_target
teamnumberuint8 SetIntCBaseEntity::m_iTeamNum
useLocalOffsetproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
useParentRenderBoundsproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
velocitynetwork_quantized_vector SetVectorCBaseEntity::m_vecVelocity
view_ofsnetwork_quantized_vector SetVectorCBaseModelEntity::m_vecViewOffset
vscriptsstring SetStringCBaseEntity::m_iszPrivateVScripts

Inputs

Declared by CFuncMover · 38
DeleteFollowMoverSpringConstraintno valueCFuncMover
GetCurrentMoverSpeed
Get the provided movers current speed (units per second)
no value → float retvalCFuncMover
GetMoverT
Get the provided movers current T value on the spline
no value → float retvalCFuncMover
MoveToPathNodestringCFuncMover
Pauseno valueCFuncMover
SetFaceEntitystringCFuncMover
SetFollowDistancefloat32CFuncMover
SetFollowEntitystringCFuncMover
SetFollowEntityForwardstringCFuncMover
SetFollowEntityReversestringCFuncMover
SetFollowMinimumSpeedfloat32CFuncMover
SetFollowMoverConstraintTypeint32CFuncMover
SetFollowMoverEntitystringCFuncMover
SetFollowMoverEntityToClosestOnSplineno valueCFuncMover
SetFollowMoverSpringStrengthint32CFuncMover
SetMoveTypeint32CFuncMover
SetOrientationModeint32CFuncMover
SetSpeedfloat32CFuncMover
SetSpeedImmediatefloat32CFuncMover
SetTimeToBlendToNewOrientationfloat32CFuncMover
SetTimeToReachMaxSpeedfloat32CFuncMover
SetTimeToReachZeroSpeedfloat32CFuncMover
SetTimeToTraverseToNextNodefloat32CFuncMover
Startno valueCFuncMover
StartForwardno valueCFuncMover
StartReverseno valueCFuncMover
Stopno valueCFuncMover
StopImmediateno valueCFuncMover
TeleportToPathNodestringCFuncMover
Toggleno valueCFuncMover
ToggleDirectionno valueCFuncMover
TransitionToPathstringCFuncMover
TransitionToPathNodestringCFuncMover
TransitionToPathNodeStartForwardstringCFuncMover
TransitionToPathNodeStartReversestringCFuncMover
TransitionToPathStartForwardstringCFuncMover
TransitionToPathStartReversestringCFuncMover
Unpauseno valueCFuncMover
Inherited from base classes and components · 85
AddAttributestringCBaseEntity
AddContextstringCBaseEntity
AddModifierstringCBaseEntity
Alphaint32CBaseModelEntity
AlternativeSortingbooleanCBaseEntity
ChangeSubclassstringCBaseEntity
ChangeTeam
Set the entity team number
int iTeamNumCBaseEntity
ClassNameMatches
Returns true if the entity's class matches the one given (no wildcard support)
string pClassName → bool retvalCBaseEntity
ClearContextno valueCBaseEntity
ClearParentno valueCBaseEntity
ClearRenderAttribute
Clear the specified render attribute
string pAttributeNameCBaseModelEntity
Colorcolor32CBaseModelEntity
DestructibleHitGroupDestroy
Destroy a destructible hit group. Damage level of -1 means all damage levels, otherwise specify the last one you want to blow up.
HitGroup_t nHitGroup, int nDamageLevelCBaseModelEntity
DisableDamageForcesno valueCBaseEntity
DisablePlatformno valueCBaseEntity
DisableShadowno valueCBaseEntity
DispatchResponsestringCBaseEntity
EnableDamageForcesno valueCBaseEntity
EnablePlatformno valueCBaseEntity
EnableShadowno valueCBaseEntity
Extinguishno valueCBaseModelEntity
fademaxdistfloat32CBaseModelEntity
fademindistfloat32CBaseModelEntity
FindModelConfigEntity
Returns the model config entity attached to this entity by the specified name
string pConfigEntityName → ehandle retvalCBaseEntity
FireUser1stringCBaseEntity
FireUser2stringCBaseEntity
FireUser3stringCBaseEntity
FireUser4stringCBaseEntity
FollowEntitystringCBaseEntity
GetAbsAngles
Get the world orientation of this entity.
no value → qangle retvalCBaseEntity
GetAbsOrigin
The entity origin (absolute).
no value → vec3_worldspace retvalCBaseEntity
GetAbsScale
Get the world scale of this entity.
no value → float retvalCBaseEntity
GetAttachmentAngle
Return the Angle of the entity's attachment.
string pAttachment → qangle retvalCBaseEntity
GetAttachmentForward
Return the forward vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentLeft
Return the left vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentOrigin
Return the absolute position of the entity's attachment.
string pAttachment → vec3_worldspace retvalCBaseEntity
GetAttachmentUp
Return the up vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetClassName
The entity class name
no value → string retvalCBaseEntity
GetJointLimitAngles
Returns the joint limit angles.
string pJointName → bool retval, float MinAngle, float MaxAngleCBaseModelEntity
GetLocalAngles
Get the local orientation of this entity.
no value → qangle retvalCBaseEntity
GetLocalScale
Get the local scale of this entity.
no value → float retvalCBaseEntity
GetOrigin
The entity origin (local)
no value → vec3 retvalCBaseEntity
GetRenderAlpha
Get object render alpha (0-255)
no value → int retvalCBaseModelEntity
GetRenderColor
Get object render color (Alpha is ignored)
no value → color_rgb retvalCBaseModelEntity
GetTeamNumber
The entity team number
no value → int retvalCBaseEntity
Igniteno valueCBaseModelEntity
IgniteHitboxFireScalefloat32CBaseModelEntity
IgniteLifetimefloat32CBaseModelEntity
IgniteNumHitboxFiresint32CBaseModelEntity
IsModel
Returns true if the entity is using the given model, false otherwise
string strModel → bool retvalCBaseEntity
Killno valueCBaseEntity
KillConstrainedno valueCBaseEntity
KillHierarchyno valueCBaseEntity
NameMatches
Returns true if the entity name matches the given string. Wildcards are accepted.
string pNameOrWildcard → bool retvalCBaseEntity
PlatformFollowYawno valueCBaseEntity
PlatformIgnoreYawno valueCBaseEntity
RemoveAttributestringCBaseEntity
RemoveContextstringCBaseEntity
RemoveModifierstringCBaseEntity
SetAbsAngles
Set the world orientation of this entity.
qangle anglesCBaseEntity
SetAbsOrigin
Set the world origin of this entity.
vec3_worldspace vPosCBaseEntity
SetAbsScale
Set the world scale of this entity.
float flScaleCBaseEntity
SetBodyGroupValue
Change the active choice for the named bodygroup to the specified value
string pBodyGroupName, int iValueCBaseModelEntity
SetDamageFilterstringCBaseEntity
SetJointLimitAngles
Sets the joint limit angles. Only valid for prismatic and revolute joints.
string pJointName, float flMinAngle, float flMaxAngleCBaseModelEntity
SetJointLimitEnabled
Enables/disables the joint limit. Only valid for prismatic and revolute joints.
string pJointName, bool bEnabledCBaseModelEntity
SetLocalAngles
Set the local orientation of this entity. Use when you have a parent.
qangle anglesCBaseEntity
SetLocalOrigin
Set the local origin of this entity. Use when you have a parent.
vec3 vPosCBaseEntity
SetLocalScale
Set the local scale of this entity. Use when you have a parent.
float flScaleCBaseEntity
SetMaterialGroup
Change the active materialgroup
string pNameCBaseModelEntity
SetModel
Change the current model
resource<vmdl> hModelCBaseModelEntity
SetParentstringCBaseEntity
SetParentAttachmentstringCBaseEntity
SetParentAttachmentMaintainOffsetstringCBaseEntity
SetRenderAlpha
Alpha 0-255
int nAlphaCBaseModelEntity
SetRenderAttribute4Floats
Set the specified render attribute value
string pAttributeName, float flX, float flY, float flZ, float flWCBaseModelEntity
SetRenderAttributeFloat
Set the specified render attribute value
string pAttributeName, float flValueCBaseModelEntity
SetRenderAttributeVector
Set the specified render attribute value
string pAttributeName, vec3 vValueCBaseModelEntity
SetRenderColor
Set object render color (Alpha is ignored)
color_rgb cColorCBaseModelEntity
SetTeamint32CBaseEntity
Skinint32CBaseModelEntity
TeamNumint32CBaseEntity
TeleportToPoint
Teleport the given entity to the specified position and orientation
vec3_worldspace vPositionCBaseEntity
TeleportToTransform
Teleport the given entity to the specified transform
transform_worldspace xTransformCBaseEntity
Useint32CBaseEntity

Outputs

Declared by CFuncMover · 8
OnMovementEndCFuncMover
OnNodePassedCFuncMover
OnStartCFuncMover
OnStartForwardCFuncMover
OnStartReverseCFuncMover
OnStopCFuncMover
OnStoppedCFuncMover
OnTransitionToPathNodeCompleteCFuncMover
Inherited from base classes and components · 6
OnIgniteCBaseModelEntity
OnKilledCBaseEntity
OnUser1CBaseEntity
OnUser2CBaseEntity
OnUser3CBaseEntity
OnUser4CBaseEntity

History

  1. 6726
    changed CFuncMover inputs and outputs
    • input SetMoveTypeEnum: params CFuncMover::Move_t eMoveType → enum<CFuncMover::Move_t> eMoveType
    changed CBaseModelEntity inputs and outputs
    • input DestructibleHitGroupDestroy: params HitGroup_t nHitGroup, int nDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel
    • input GetIntactDestructibleHitGroups: returns array<HitGroup_t> retval → array<enum<HitGroup_t>> retval
    • input IsDestructibleHitGroupIntact: params HitGroup_t nHitGroup → enum<HitGroup_t> nHitGroup
    • output OnDestructibleHitGroupDamageLevelChanged: params HitGroup_t nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel
  2. 6722
    changed CFuncMover datamap
    • + key starts_following_closest_mover_when_within_distance (m_flStartFollowingClosestMoverWhenWithinDistance)
    • + key starts_following_closest_mover_when_outside_distance (m_flStartFollowingClosestMoverWhenOutsideDistance)
    • + key starts_following_closest_mover_strategy (m_eFindFollowMoverStrategy)
    • + key disable_deceleration_to_stop (m_bDisableDecelerationToStop)
    • + key create_surface_graph (m_bCreateMovableSurfaceGraph)
    • + key follow_entity (m_iszFollowEntityName)
    • + key follow_other_mover_ratio (m_flFollowMoverRatio)
    • + key follow_other_mover_coupler_range (m_vecFollowMoverCouplerRange)
    • + key follow_other_mover_constraint_priority (m_nFollowMoverConstraintPriority)
    • + key path_rebuild_strategy (m_ePathRebuildStrategy)
    • + key speed (m_flSpeed)
    • + key offset_from_path (m_vOffsetFromPath)
    changed CBaseModelEntity datamap
    • + key expand_render_bounds_to_include_cloth (m_bExpandRenderBoundsToIncludeCloth)
    • + key destructible_part_initial_state_destructed_1_generate_breakpieces (m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_2_generate_breakpieces (m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_3_generate_breakpieces (m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_4_generate_breakpieces (m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_5_generate_breakpieces (m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces)
    • − m_pDestructiblePartsSystemComponent
    • − m_bvDisabledHitGroups
    • − m_pChoreoComponent
    • − m_vecRenderAttributes
    • − m_Glow
    • − m_bodyGroupChoices
    removed CDestructiblePartsComponent datamap
    removed CChoreoComponent datamap
    changed CCollisionProperty datamap
    • − m_vecMins
    • − m_vecMaxs
    • − m_usSolidFlags
    • − m_nSurroundType
    • − m_flBoundingRadius
    • − m_triggerBloat
    • − m_CollisionGroup
    • − m_vecSpecifiedSurroundingMins
    • − m_vecSpecifiedSurroundingMaxs
    • − m_vecSurroundingMins
    • − m_vecSurroundingMaxs
    • − m_collisionAttribute
    removed VPhysicsCollisionAttribute_t datamap
    removed CGlowProperty datamap
    changed CBaseEntity datamap
    • − m_sUniqueHammerID
    • − m_pModifierProp
    • − key speed (m_flSpeed)
    • − m_flAnimTime
    • − m_flSimulationTime
    • − m_flCreateTime
    • − m_nLastThinkTick
    • − m_bDisabledContextThinks
    • − m_CScriptComponent
    • − m_aThinkFunctions
    • − m_ResponseContexts
    • − m_pSubclassVData
    removed CModifierProperty datamap
    removed CNetworkTransmitComponent datamap
    removed CRenderComponent datamap
    removed CHitboxComponent datamap
    changed CGameSceneNode datamap
    • − m_flAbsScale
    • − m_flScale
    • − m_flClientLocalScale
    • − m_vRenderOrigin
    • − m_nodeToWorld
    • − m_pOwner
    • − m_pParent
    • − m_pChild
    • − m_pNextSibling
    • − m_nParentAttachmentOrBone
    • − m_bDirtyHierarchy
    • − m_bDirtyBoneMergeInfo
    removed CGameSceneNodeHandle datamap
    changed CFuncMover inputs and outputs
    • + input ClearFollowMoverEntity
    • + input ClearPathEnd
    • + input ClearStartFollowingClosestMover
    • + input DeleteFollowMoverSpringConstraint
    • + input DisconnectFromPath
    • + input GetMoverOffsetFromPath
    • + input MoveToPathNode ehandle<path_node_mover> hPathNode
    • + input Pause
    • + input SetDistanceToReachMaxSpeed float
    • + input SetDistanceToReachZeroSpeed float
    • + input SetFaceEntity ehandle hEnt
    • + input SetFollowDistance float
    changed CBaseModelEntity inputs and outputs
    • + input Alpha int
    • + input BreakJointByName string pJointName
    • + input Color color_rgb
    • + input Extinguish
    • + input fademaxdist float
    • + input fademindist float
    • + input GetIntactDestructibleHitGroups
    • + input Ignite
    • + input IgniteHitboxFireScale float
    • + input IgniteLifetime float
    • + input IgniteNumHitboxFires int
    • + input IsDestructibleHitGroupIntact HitGroup_t nHitGroup
    changed CBaseEntity inputs and outputs
    • + input AddAttribute string
    • + input AddContext string
    • + input AddModifier string
    • + input AddOutput string pParam
    • + input ChangeSubclass string
    • + input ClassMatches string entityType
    • + input ClearContext
    • + input ClearParent
    • + input DisableAutoSleeping
    • + input DisableDamageForces
    • + input DisablePlatform
    • + input DisableShadow