upgrade_bulletshredimbue/modifier_bulletshredimbue_watcher
modifierclass modifier_bulletshredimbue_proc · defined in upgrade_bulletshredimbue (Ballistic Enchantment) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("upgrade_bulletshredimbue/modifier_bulletshredimbue_watcher", new Dictionary<string, float> {
["TechRangeMultiplier"] = 22f,
["TechRadiusMultiplier"] = 22f,
});Ability values
Read from Ballistic Enchantment's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_bulletshredimbue_proc" |
| m_bIsHidden | true |
| m_BuffModifier | 7 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"m_eDebuffType": "MODIFIER_DEBUFF_NO",
"m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
"_my_subclass_name": "bulletshredimbue_buff",
"m_strParticleEffect": "particles/upgrades/upgrades_berserker_stacks_buff.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"WeaponPowerPerStack"
]
} |
| _my_subclass_name | "modifier_bulletshredimbue_watcher" |
| m_vecProcDamageTypes | 4 items[
"CITADEL_DAMAGETYPE_BULLET",
"CITADEL_DAMAGETYPE_ABILITY",
"CITADEL_DAMAGETYPE_PURE",
"CITADEL_DAMAGETYPE_MELEE"
] |
| m_BuffNonHeroModifier | 6 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"m_eDebuffType": "MODIFIER_DEBUFF_NO",
"m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
"_my_subclass_name": "bulletshredimbuenonhero_buff",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"WeaponPowerPerStackNonHero"
]
} |
| m_bCanProcByOtherObjects | true |
| m_bShouldApplyAbilityCooldown | false |