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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6728 (Oct 01 2026), not the latest

CBasePlayerController

classserver: CBasePlayerController →

size 0x800 (2048 bytes) · 17 own fields · last changed in build 6722

CEntityInstance › C_BaseEntity › CBasePlayerController
Copy as
CBasePlayerController · 17 fields
0x5F8m_CommandContextC_CommandContext
0x6B0m_nInButtonsWhichAreTogglesuint64
0x6B8m_nTickBaseuint32
0x6BCm_hPawnCHandle< C_BasePlayerPawn >
0x6C0m_bKnownTeamMismatchbool
0x6C4m_hPredictedPawnCHandle< C_BasePlayerPawn >
0x6CCm_nSplitScreenSlotCSplitScreenSlot
0x6D0m_hSplitOwnerCHandle< CBasePlayerController >
0x6D8m_hSplitScreenPlayersCUtlVector< CHandle< CBasePlayerController > >
0x6F0m_bIsHLTVbool
0x6F4m_iConnectedPlayerConnectedState
0x6F8m_iMostConnectedPlayerConnectedState
0x6FCm_iszPlayerNamechar[128]
0x788m_steamIDuint64
0x790m_bIsLocalPlayerControllerbool
0x791m_bNoClipEnabledbool
0x794m_iDesiredFOVuint32
from C_BaseEntity · 81 fields
0x30m_CBodyComponentCBodyComponent*
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x328m_nLastThinkTickGameTick_t
0x330m_pGameSceneNodeCGameSceneNode*
0x338m_pRenderComponentCRenderComponent*
0x340m_pCollisionCCollisionProperty*
0x348m_pModifierPropCModifierProperty*
0x350m_iMaxHealthint32
0x354m_iHealthint32
0x358m_flDamageAccumulatorfloat32
0x35Cm_lifeStateuint8
0x35Dm_bTakesDamagebool
0x360m_nTakeDamageFlagsTakeDamageFlags_t
0x368m_nPlatformTypeEntityPlatformTypes_t
0x369m_ubInterpolationFrameuint8
0x36Cm_hSceneObjectControllerCHandle< C_BaseEntity >
0x370m_nNoInterpolationTickint32
0x374m_nVisibilityNoInterpolationTickint32
0x378m_flProxyRandomValuefloat32
0x37Cm_iEFlagsint32
0x380m_nWaterTypeuint8
0x381m_bInterpolateEvenWithNoModelbool
0x382m_bPredictionEligiblebool
0x383m_bApplyLayerMatchIDToModelbool
0x384m_tokLayerMatchIDCUtlStringToken
0x388m_nSubclassIDCUtlStringToken
0x398m_nSimulationTickint32
0x39Cm_iCurrentThinkContextint32
0x3A0m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x3B8m_bDisabledContextThinksbool
0x3BCm_flAnimTimefloat32
0x3C0m_flSimulationTimefloat32
0x3C4m_nSceneObjectOverrideFlagsuint8
0x3C5m_bHasSuccessfullyInterpolatedbool
0x3C6m_bHasAddedVarsToInterpolationbool
0x3C7m_bRenderEvenWhenNotSuccessfullyInterpolatedbool
0x3C8m_nInterpolationLatchDirtyFlagsint32[2]
0x3D0m_ListEntryuint16[11]
0x3E8m_flCreateTimeGameTime_t
0x3ECm_EntClientFlagsuint16
0x3EEm_bClientSideRagdollbool
0x3EFm_iTeamNumuint8
0x3F0m_spawnflagsuint32
0x3F4m_nNextThinkTickGameTick_t
0x3FCm_fFlagsuint32
0x400m_vecAbsVelocityVector
0x40Cm_vecServerVelocityCNetworkVelocityVector
0x438m_vecVelocityCNetworkVelocityVector
0x518m_hEffectEntityCHandle< C_BaseEntity >
0x51Cm_hOwnerEntityCHandle< C_BaseEntity >
0x520m_MoveCollideMoveCollide_t
0x521m_MoveTypeMoveType_t
0x522m_nActualMoveTypeMoveType_t
0x524m_flWaterLevelfloat32
0x528m_fEffectsuint32
0x52Cm_hGroundEntityCHandle< C_BaseEntity >
0x530m_nGroundBodyIndexint32
0x534m_flFrictionfloat32
0x538m_flElasticityfloat32
0x53Cm_flGravityScalefloat32
0x540m_flTimeScalefloat32
0x544m_bAnimatedEveryTickbool
0x545m_bGravityDisabledbool
0x548m_flNavIgnoreUntilTimeGameTime_t
0x54Cm_hThinkuint16
0x558m_fBBoxVisFlagsuint8
0x55Cm_flActualGravityScalefloat32
0x560m_bGravityActuallyDisabledbool
0x561m_bPredictablebool
0x562m_bRenderWithViewModelsbool
0x564m_nFirstPredictableCommandint32
0x568m_nLastPredictableCommandint32
0x56Cm_hOldMoveParentCHandle< C_BaseEntity >
0x570m_ParticlesCParticleProperty
0x5A0m_vecAngVelocityQAngle
0x5ACm_DataChangeEventRefint32
0x5B0m_dependenciesCUtlVector< CEntityHandle >
0x5C8m_nCreationTickint32
0x5D9m_bAnimTimeChangedbool
0x5DAm_bSimulationTimeChangedbool
0x5E8m_sUniqueHammerIDCUtlString
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntityCEntityIdentity*
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x7F0 → 0x800
    • m_nTickBase no longer networked
    • m_hPawn no longer networked
    • m_bKnownTeamMismatch no longer networked
    • m_nSplitScreenSlot offset 0x6C8 → 0x6CC
    • m_hSplitOwner offset 0x6CC → 0x6D0
    • m_hSplitScreenPlayers offset 0x6D0 → 0x6D8
    • m_bIsHLTV offset 0x6E8 → 0x6F0
    • m_iConnected offset 0x6EC → 0x6F4, no longer networked
    • m_iszPlayerName offset 0x6F0 → 0x6FC, no longer networked
    • m_steamID offset 0x778 → 0x788, no longer networked
    • m_bIsLocalPlayerController offset 0x780 → 0x790
    • m_bNoClipEnabled offset 0x781 → 0x791, no longer networked
    • m_iDesiredFOV offset 0x784 → 0x794, no longer networked
    • + m_iMostConnected PlayerConnectedState at 0x6F8
  2. 6696–6701first dumped