Need help with plugins or servers?
Join our Discord
Hosting
Servers
Database
Blog
Docs
GitHub
Discord
Modding Database
Schema
Entities
ConVars
Events
Protobufs
Heroes
Abilities
Modifiers
VData
Map
Changes
Build
Latest (6745)
6745 · Oct 02 2026
6742 · Oct 02 2026
6738 · Oct 02 2026
6736 · Oct 02 2026
6731 · Oct 01 2026
6730 · Oct 01 2026
6728 · Oct 01 2026
6726 · Sep 30 2026
6723 · Sep 30 2026
6722 · Sep 29 2026
6701 · Sep 25 2026
6698 · Sep 17 2026
6696 · Sep 17 2026
Up to date with Steam ·
checked 16s ago
· Viewing build 6738 (Oct 02 2026), not the latest
/
Schema
/
client
/
CCitadelRankedBadgeProp
CCitadelRankedBadgeProp
class
Copy name
server:
CCitadelRankedBadgeProp
→
size 0x10C0 (4288 bytes) · 1 own fields · last changed in
build 6736
CEntityInstance
›
C_BaseEntity
›
C_BaseModelEntity
›
CBaseAnimGraph
›
CBaseProp
›
C_BreakableProp
›
C_DynamicProp
›
CCitadelRankedBadgeProp
1 metadata entry
MEntityAllowsPortraitWorldSpawn
Inherited (212)
Networked only
Copy as
C#
C++
Offset
CCitadelRankedBadgeProp
· 1 field
0x10B0
m_unPackedRank
PackedRank_t
C#
from
C_DynamicProp
· 26 fields
0xF70
m_bGraphControllerEnabled
bool
C#
0xF71
m_bUseHitboxesForRenderBox
bool
C#
0xF72
m_bUseAnimGraph
bool
C#
0xF78
m_pOutputAnimBegun
CEntityIOOutput
C#
0xF90
m_pOutputAnimOver
CEntityIOOutput
C#
0xFA8
m_pOutputAnimLoopCycleOver
CEntityIOOutput
C#
0xFC0
m_OnAnimReachedStart
CEntityIOOutput
C#
0xFD8
m_OnAnimReachedEnd
CEntityIOOutput
C#
0xFF0
m_OnScriptFireEvent
CEntityIOOutput
[5]
C#
0x1068
m_iszIdleAnim
CUtlSymbolLarge
C#
0x1070
m_nIdleAnimLoopMode
AnimLoopMode_t
C#
0x1074
m_bRandomizeCycle
bool
C#
0x1075
m_bStartDisabled
bool
C#
0x1076
m_bFiredStartEndOutput
bool
C#
0x1077
m_bForceNpcExclude
bool
C#
0x1078
m_bCreateMovableSurfaceGraph
bool
C#
0x1079
m_bCreateNonSolid
bool
C#
0x107A
m_bIsOverrideProp
bool
C#
0x107C
m_iInitialGlowState
int32
C#
0x1080
m_nGlowRange
int32
C#
0x1084
m_nGlowRangeMin
int32
C#
0x1088
m_glowColor
Color
C#
0x108C
m_nGlowTeam
int32
C#
0x1090
m_iCachedFrameCount
int32
C#
0x1094
m_vecCachedRenderMins
Vector
C#
0x10A0
m_vecCachedRenderMaxs
Vector
C#
from
C_BreakableProp
· 29 fields
0xE30
m_CPropDataComponent
CPropDataComponent
C#
0xE70
m_OnStartDeath
CEntityIOOutput
C#
0xE88
m_OnBreak
CEntityIOOutput
C#
0xEA0
m_OnHealthChanged
CEntityOutputTemplate< float32 >
C#
0xEC0
m_OnTakeDamage
CEntityIOOutput
C#
0xED8
m_impactEnergyScale
float32
C#
0xEDC
m_iMinHealthDmg
int32
C#
0xEE0
m_flPressureDelay
float32
C#
0xEE4
m_flDefBurstScale
float32
C#
0xEE8
m_vDefBurstOffset
Vector
C#
0xEF4
m_hBreaker
CHandle<
C_BaseEntity
>
C#
0xEF8
m_PerformanceMode
PerformanceMode_t
C#
0xEFC
m_flPreventDamageBeforeTime
GameTime_t
C#
0xF00
m_BreakableContentsType
BreakableContentsType_t
C#
0xF08
m_strBreakableContentsPropGroupOverride
CUtlString
C#
0xF10
m_strBreakableContentsParticleOverride
CUtlString
C#
0xF18
m_bHasBreakPiecesOrCommands
bool
C#
0xF1C
m_explodeDamage
float32
C#
0xF20
m_explodeRadius
float32
C#
0xF28
m_sExplosionType
CGlobalSymbol
C#
0xF30
m_explosionDelay
float32
C#
0xF38
m_explosionBuildupSound
CUtlSymbolLarge
C#
0xF40
m_explosionCustomEffect
CUtlSymbolLarge
C#
0xF48
m_explosionCustomSound
CUtlSymbolLarge
C#
0xF50
m_explosionModifier
CUtlSymbolLarge
C#
0xF58
m_hPhysicsAttacker
CHandle<
C_BasePlayerPawn
>
C#
0xF5C
m_flLastPhysicsInfluenceTime
GameTime_t
C#
0xF60
m_flDefaultFadeScale
float32
C#
0xF64
m_hLastAttacker
CHandle<
C_BaseEntity
>
C#
from
CBaseProp
· 4 fields
0xDF8
m_bModelOverrodeBlockLOS
bool
C#
0xDFC
m_iShapeType
int32
C#
0xE00
m_bConformToCollisionBounds
bool
C#
0xE10
m_mPreferredCatchTransform
CTransform
C#
from
CBaseAnimGraph
· 19 fields
0xBB0
m_graphControllerManager
CAnimGraphControllerManager
C#
0xC48
m_pMainGraphController
CAnimGraphControllerPtr
C#
0xC50
m_bInitiallyPopulateInterpHistory
bool
C#
0xCA8
m_bSuppressAnimEventSounds
bool
C#
0xCB0
m_OnLayerCycleUpdated
CEntityOutputTemplate< float32 >
C#
0xCD0
m_OnExternalChoreoGraphChanged
CEntityIOOutput
C#
0xCF0
m_bAnimGraphUpdateEnabled
bool
C#
0xCF1
m_bAnimationUpdateScheduled
bool
C#
0xCF4
m_vecForce
Vector
C#
0xD00
m_nForceBone
int32
C#
0xD08
m_pClientsideRagdoll
CBaseAnimGraph
*
C#
0xD10
m_bBuiltRagdoll
bool
C#
0xD20
m_pRagdollControl
IPhysicsRagdollControl
*
C#
0xD28
m_RagdollPose
PhysicsRagdollPose_t
C#
0xD70
m_bRagdollEnabled
bool
C#
0xD71
m_bRagdollClientSide
bool
C#
0xD72
m_bShouldUpdateTransformations
bool
C#
0xD80
m_bHasAnimatedMaterialAttributes
bool
C#
0xDA8
m_bodyGroupModifiers
CUtlHashtable<
AnimTagID
,
CBaseAnimGraph::ModifierHandleVector_t
>
C#
from
C_BaseModelEntity
· 50 fields
0x600
m_CRenderComponent
CRenderComponent
*
C#
0x608
m_CHitboxComponent
CHitboxComponent
C#
0x620
m_pChoreoComponent
CChoreoComponent
*
C#
0x628
m_nDestructiblePartInitialStateDestructed0
HitGroup_t
C#
0x62C
m_nDestructiblePartInitialStateDestructed1
HitGroup_t
C#
0x630
m_nDestructiblePartInitialStateDestructed2
HitGroup_t
C#
0x634
m_nDestructiblePartInitialStateDestructed3
HitGroup_t
C#
0x638
m_nDestructiblePartInitialStateDestructed4
HitGroup_t
C#
0x63C
m_nDestructiblePartInitialStateDestructed0_PartIndex
int32
C#
0x640
m_nDestructiblePartInitialStateDestructed1_PartIndex
int32
C#
0x644
m_nDestructiblePartInitialStateDestructed2_PartIndex
int32
C#
0x648
m_nDestructiblePartInitialStateDestructed3_PartIndex
int32
C#
0x64C
m_nDestructiblePartInitialStateDestructed4_PartIndex
int32
C#
0x650
m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces
bool
C#
0x651
m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces
bool
C#
0x652
m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces
bool
C#
0x653
m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces
bool
C#
0x654
m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces
bool
C#
0x658
m_pDestructiblePartsSystemComponent
CDestructiblePartsComponent
*
C#
0x780
m_bInitModelEffects
bool
C#
0x781
m_bDoingModelEffects
bool
C#
0x784
m_iOldHealth
int32
C#
0x788
m_nRenderMode
RenderMode_t
C#
0x789
m_nRenderFX
RenderFx_t
C#
0x790
m_szAddModifier
CUtlString
C#
0x798
m_bAllowFadeInView
bool
C#
0x7B8
m_bHasCollision
bool
C#
0x7BC
m_vSupport
VectorWS
C#
0x7C8
m_clrRender
Color
C#
0x7D0
m_vecRenderAttributes
C_UtlVectorEmbeddedNetworkVar<
EntityRenderAttribute_t
>
C#
0x850
m_bRenderToCubemaps
bool
C#
0x851
m_bExpandRenderBoundsToIncludeCloth
bool
C#
0x852
m_bNoInterpolate
bool
C#
0x858
m_Collision
CCollisionProperty
C#
0x910
m_Glow
CGlowProperty
C#
0x968
m_flGlowBackfaceMult
float32
C#
0x96C
m_fadeMinDist
float32
C#
0x970
m_fadeMaxDist
float32
C#
0x974
m_flFadeScale
float32
C#
0x978
m_flShadowStrength
float32
C#
0x97C
m_nObjectCulling
uint8
C#
0x97D
m_nRequiredDecalRtEncoding
DecalRtEncoding_t
C#
0x980
m_bodyGroupTotalRequestCount
uint32
C#
0x988
m_bodyGroupRequests
CUtlVectorFixedGrowable<
C_BaseModelEntity::BodyGroupRequest_t
>
C#
0xA60
m_bodyGroupChoices
CUtlOrderedMap< CGlobalSymbol, int32 >
C#
0xA88
m_vecViewOffset
CNetworkViewOffsetVector
C#
0xB68
m_pClientAlphaProperty
CClientAlphaProperty
*
C#
0xB70
m_ClientOverrideTint
Color
C#
0xB74
m_bUseClientOverrideTint
bool
C#
0xB98
m_bvDisabledHitGroups
uint32[1]
C#
from
C_BaseEntity
· 81 fields
0x30
m_CBodyComponent
CBodyComponent
*
C#
0x38
m_NetworkTransmitComponent
CNetworkTransmitComponent
C#
0x328
m_nLastThinkTick
GameTick_t
C#
0x330
m_pGameSceneNode
CGameSceneNode
*
C#
0x338
m_pRenderComponent
CRenderComponent
*
C#
0x340
m_pCollision
CCollisionProperty
*
C#
0x348
m_pModifierProp
CModifierProperty
*
C#
0x350
m_iMaxHealth
int32
C#
0x354
m_iHealth
int32
C#
0x358
m_flDamageAccumulator
float32
C#
0x35C
m_lifeState
uint8
C#
0x35D
m_bTakesDamage
bool
C#
0x360
m_nTakeDamageFlags
TakeDamageFlags_t
C#
0x368
m_nPlatformType
EntityPlatformTypes_t
C#
0x369
m_ubInterpolationFrame
uint8
C#
0x36C
m_hSceneObjectController
CHandle<
C_BaseEntity
>
C#
0x370
m_nNoInterpolationTick
int32
C#
0x374
m_nVisibilityNoInterpolationTick
int32
C#
0x378
m_flProxyRandomValue
float32
C#
0x37C
m_iEFlags
int32
C#
0x380
m_nWaterType
uint8
C#
0x381
m_bInterpolateEvenWithNoModel
bool
C#
0x382
m_bPredictionEligible
bool
C#
0x383
m_bApplyLayerMatchIDToModel
bool
C#
0x384
m_tokLayerMatchID
CUtlStringToken
C#
0x388
m_nSubclassID
CUtlStringToken
C#
0x398
m_nSimulationTick
int32
C#
0x39C
m_iCurrentThinkContext
int32
C#
0x3A0
m_aThinkFunctions
CUtlVector<
thinkfunc_t
>
C#
0x3B8
m_bDisabledContextThinks
bool
C#
0x3BC
m_flAnimTime
float32
C#
0x3C0
m_flSimulationTime
float32
C#
0x3C4
m_nSceneObjectOverrideFlags
uint8
C#
0x3C5
m_bHasSuccessfullyInterpolated
bool
C#
0x3C6
m_bHasAddedVarsToInterpolation
bool
C#
0x3C7
m_bRenderEvenWhenNotSuccessfullyInterpolated
bool
C#
0x3C8
m_nInterpolationLatchDirtyFlags
int32[2]
C#
0x3D0
m_ListEntry
uint16[11]
C#
0x3E8
m_flCreateTime
GameTime_t
C#
0x3EC
m_EntClientFlags
uint16
C#
0x3EE
m_bClientSideRagdoll
bool
C#
0x3EF
m_iTeamNum
uint8
C#
0x3F0
m_spawnflags
uint32
C#
0x3F4
m_nNextThinkTick
GameTick_t
C#
0x3FC
m_fFlags
uint32
C#
0x400
m_vecAbsVelocity
Vector
C#
0x40C
m_vecServerVelocity
CNetworkVelocityVector
C#
0x438
m_vecVelocity
CNetworkVelocityVector
C#
0x518
m_hEffectEntity
CHandle<
C_BaseEntity
>
C#
0x51C
m_hOwnerEntity
CHandle<
C_BaseEntity
>
C#
0x520
m_MoveCollide
MoveCollide_t
C#
0x521
m_MoveType
MoveType_t
C#
0x522
m_nActualMoveType
MoveType_t
C#
0x524
m_flWaterLevel
float32
C#
0x528
m_fEffects
uint32
C#
0x52C
m_hGroundEntity
CHandle<
C_BaseEntity
>
C#
0x530
m_nGroundBodyIndex
int32
C#
0x534
m_flFriction
float32
C#
0x538
m_flElasticity
float32
C#
0x53C
m_flGravityScale
float32
C#
0x540
m_flTimeScale
float32
C#
0x544
m_bAnimatedEveryTick
bool
C#
0x545
m_bGravityDisabled
bool
C#
0x548
m_flNavIgnoreUntilTime
GameTime_t
C#
0x54C
m_hThink
uint16
C#
0x558
m_fBBoxVisFlags
uint8
C#
0x55C
m_flActualGravityScale
float32
C#
0x560
m_bGravityActuallyDisabled
bool
C#
0x561
m_bPredictable
bool
C#
0x562
m_bRenderWithViewModels
bool
C#
0x564
m_nFirstPredictableCommand
int32
C#
0x568
m_nLastPredictableCommand
int32
C#
0x56C
m_hOldMoveParent
CHandle<
C_BaseEntity
>
C#
0x570
m_Particles
CParticleProperty
C#
0x5A0
m_vecAngVelocity
QAngle
C#
0x5AC
m_DataChangeEventRef
int32
C#
0x5B0
m_dependencies
CUtlVector< CEntityHandle >
C#
0x5C8
m_nCreationTick
int32
C#
0x5D9
m_bAnimTimeChanged
bool
C#
0x5DA
m_bSimulationTimeChanged
bool
C#
0x5E8
m_sUniqueHammerID
CUtlString
C#
from
CEntityInstance
· 3 fields
0x8
m_iszPrivateVScripts
CUtlSymbolLarge
C#
0x10
m_pEntity
CEntityIdentity
*
C#
0x28
m_CScriptComponent
CScriptComponent
*
C#
History
6736–6745
changed
size 0x1060 → 0x10C0
m_unPackedRank
offset 0x1050 → 0x10B0
6722–6731
changed
size 0xF00 → 0x1060
m_unPackedRank
offset 0xEF0 → 0x1050, no longer networked
6696–6701
first dumped