flags (0xDA0) on moved +0x58flags offset 0xCA8 → 0xDA0die offset 0xCAC → 0xDA4m_flFrameMax offset 0xCB0 → 0xDA8x offset 0xCB4 → 0xDACy offset 0xCB8 → 0xDB0fadeSpeed offset 0xCBC → 0xDB4bounceFactor offset 0xCC0 → 0xDB8hitSound offset 0xCC4 → 0xDBCpriority offset 0xCC8 → 0xDC0tentOffset offset 0xCCC → 0xDC4m_vecTempEntAngVelocity offset 0xCD8 → 0xDD0tempent_renderamt offset 0xCE4 → 0xDDCm_vecNormal offset 0xCE8 → 0xDE0m_flSpriteScale offset 0xCF4 → 0xDECm_nFlickerFrame offset 0xCF8 → 0xDF0m_flFrameRate offset 0xCFC → 0xDF4m_flFrame offset 0xD00 → 0xDF8m_pszImpactEffect offset 0xD08 → 0xE00m_pszParticleEffect offset 0xD10 → 0xE08m_bParticleCollision offset 0xD18 → 0xE10m_iLastCollisionFrame offset 0xD1C → 0xE14m_vLastCollisionOrigin offset 0xD20 → 0xE18, type Vector → VectorWSm_vecTempEntVelocity offset 0xD2C → 0xE24m_vecPrevAbsOrigin offset 0xD38 → 0xE30, type Vector → VectorWSm_vecTempEntAcceleration offset 0xD44 → 0xE3C