m_iLane (0x1B1C) on moved +0x58m_iLane offset 0x1BEC → 0x1B1C, no longer networkedm_flFadeOutStart offset 0x1BF0 → 0x1B20, no longer networkedm_flFadeOutEnd offset 0x1BF4 → 0x1B24, no longer networkedm_flLastWeakpointHitTime offset 0x1BF8 → 0x1B28, no longer networkedm_hTargetedEnemy offset 0x1BFC → 0x1B2C, no longer networkedm_vecElectricBeamLookTarget offset 0x1C00 → 0x1B30, no longer networkedm_nElectricBeamCasts offset 0x1C90 → 0x1BC0, no longer networked