| MODIFIER_STATE_MATERIAL_OVERRIDE | 0 | 0x0 | |
| MODIFIER_STATE_ENTERING_VEHICLE | 1 | 0x1 | |
| MODIFIER_STATE_EXITING_VEHICLE | 2 | 0x2 | |
| MODIFIER_STATE_DISABLE_GRAVITY | 3 | 0x3 | |
| MODIFIER_STATE_DEFUSED | 4 | 0x4 | |
| MODIFIER_STATE_UNRESTRICTED_MOVEMENT | 5 | 0x5 | |
| MODIFIER_STATE_FORCE_ALERT_STATE | 6 | 0x6 | |
| MODIFIER_STATE_DISABLE_SQUAD | 7 | 0x7 | |
| MODIFIER_STATE_BLIND | 8 | 0x8 | |
| MODIFIER_STATE_DEAF | 9 | 0x9 | |
| MODIFIER_STATE_DISABLE_SENSING | 10 | 0xA | |
| MODIFIER_STATE_NO_TARGET | 11 | 0xB | |
| MODIFIER_STATE_LOCK_ENTITY_FACING | 12 | 0xC | |
| MODIFIER_STATE_IMMOBILIZED | 13 | 0xD | |
| MODIFIER_STATE_DISARMED | 14 | 0xE | |
| MODIFIER_STATE_MUTED | 15 | 0xF | |
| MODIFIER_STATE_ITEMS_DISABLED | 16 | 0x10 | |
| MODIFIER_STATE_SILENCED | 17 | 0x11 | |
| MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | 18 | 0x12 | |
| MODIFIER_STATE_SILENCED_HIDDEN | 19 | 0x13 | |
| MODIFIER_STATE_STUNNED | 20 | 0x14 | |
| MODIFIER_STATE_INVULNERABLE | 21 | 0x15 | |
| MODIFIER_STATE_TECH_INVULNERABLE | 22 | 0x16 | |
| MODIFIER_STATE_TECH_DAMAGE_INVULNERABLE | 23 | 0x17 | |
| MODIFIER_STATE_TECH_UNTARGETABLE_BY_ENEMIES | 24 | 0x18 | |
| MODIFIER_STATE_TECH_UNTARGETABLE_BY_TEAMMATES | 25 | 0x19 | |
| MODIFIER_STATE_STATUS_IMMUNE | 26 | 0x1A | |
| MODIFIER_STATE_UNSTOPPABLE | 27 | 0x1B | |
| MODIFIER_STATE_OUT_OF_GAME | 28 | 0x1C | |
| MODIFIER_STATE_IGNORED_BY_UNIT_FILTER | 29 | 0x1D | |
| MODIFIER_STATE_COMMAND_RESTRICTED | 30 | 0x1E | |
| MODIFIER_STATE_CHARGING | 31 | 0x1F | |
| MODIFIER_STATE_OBSCURED | 32 | 0x20 | |
| MODIFIER_STATE_INVISIBLE_TO_ENEMY | 33 | 0x21 | |
| MODIFIER_STATE_INVISIBLE_TO_ENEMY_CAST | 34 | 0x22 | |
| MODIFIER_STATE_IGNORED_BY_NPC_TARGETING | 35 | 0x23 | |
| MODIFIER_STATE_NPC_TARGETABLE_WHILE_INVULNERABLE | 36 | 0x24 | |
| MODIFIER_STATE_NPC_ALWAYS_BE_PHYSICS_MOVING | 37 | 0x25 | |
| MODIFIER_STATE_SPRINTING | 38 | 0x26 | |
| MODIFIER_STATE_UNKILLABLE | 39 | 0x27 | |
| MODIFIER_STATE_UNKILLABLE_HIDDEN | 40 | 0x28 | |
| MODIFIER_STATE_GROUND_DASHING | 41 | 0x29 | |
| MODIFIER_STATE_ADDITIONAL_AIR_MOVES | 42 | 0x2A | |
| MODIFIER_STATE_UNLIMITED_AIR_DASHES | 43 | 0x2B | |
| MODIFIER_STATE_UNLIMITED_AIR_JUMPS | 44 | 0x2C | |
| MODIFIER_STATE_AIR_JUMPS_DISABLED | 45 | 0x2D | |
| MODIFIER_STATE_AIR_DASHING | 46 | 0x2E | |
| MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED | 47 | 0x2F | |
| MODIFIER_STATE_SPRINT_NO_INTERRUPT | 48 | 0x30 | |
| MODIFIER_STATE_SPRINT_DISABLED | 49 | 0x31 | |
| MODIFIER_STATE_IN_SHOP | 50 | 0x32 | |
| MODIFIER_STATE_IN_FOUNTAIN | 51 | 0x33 | |
| MODIFIER_STATE_IN_ENEMY_BASE | 52 | 0x34 | |
| MODIFIER_STATE_IN_FRIENDLY_BASE | 53 | 0x35 | |
| MODIFIER_STATE_IN_MID_BOSS_TEMPLE | 54 | 0x36 | |
| MODIFIER_STATE_IN_SHOPTUNNEL_SAPPHIRE | 55 | 0x37 | |
| MODIFIER_STATE_IN_SHOPTUNNEL_AMBER | 56 | 0x38 | |
| MODIFIER_STATE_DASH_DISABLED | 57 | 0x39 | |
| MODIFIER_STATE_DASH_DISABLED_DEBUFF | 58 | 0x3A | |
| MODIFIER_STATE_BURNING | 59 | 0x3B | |
| MODIFIER_STATE_HEALTH_REGEN_DISABLED | 60 | 0x3C | |
| MODIFIER_STATE_HEALTH_EXTERNAL_REGEN_DISABLED | 61 | 0x3D | |
| MODIFIER_STATE_HEALING_DISABLED | 62 | 0x3E | |
| MODIFIER_STATE_DAMAGE_MOVEMENT_PENALTY_IMMUNE | 63 | 0x3F | |
| MODIFIER_STATE_BUSY_WITH_ACTION | 64 | 0x40 | |
| MODIFIER_STATE_BUSY_WITH_ACTION_NON_ITEM | 65 | 0x41 | |
| MODIFIER_STATE_SLOWED | 66 | 0x42 | |
| MODIFIER_STATE_SHOOTING_DISABLED | 67 | 0x43 | |
| MODIFIER_STATE_SHOOTING_FORCED_ON | 68 | 0x44 | |
| MODIFIER_STATE_MELEE_ATTACKS_ONLY | 69 | 0x45 | |
| MODIFIER_STATE_SLIDING | 70 | 0x46 | |
| MODIFIER_STATE_SLIDING_SLOW_GETUP | 71 | 0x47 | |
| MODIFIER_STATE_WALLSLIDE | 72 | 0x48 | |
| MODIFIER_STATE_VISIBLE_TO_ENEMY | 73 | 0x49 | |
| MODIFIER_STATE_INFINITE_CLIP | 74 | 0x4A | |
| MODIFIER_STATE_KNOCKDOWN_IMMUNE | 75 | 0x4B | |
| MODIFIER_STATE_JUMP_DISABLED | 76 | 0x4C | |
| MODIFIER_STATE_DUCKING_DISABLED | 77 | 0x4D | |
| MODIFIER_STATE_DUCKING_FORCED | 78 | 0x4E | |
| MODIFIER_STATE_AIR_DUCKING_FORCED | 79 | 0x4F | |
| MODIFIER_STATE_IS_ASLEEP | 80 | 0x50 | |
| MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY | 81 | 0x51 | |
| MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER | 82 | 0x52 | |
| MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY_WITHIN_RANGE | 83 | 0x53 | |
| MODIFIER_STATE_GLOW_TO_PROVIDER | 84 | 0x54 | |
| MODIFIER_STATE_GLOW_IN_LOS_TO_ENEMY | 85 | 0x55 | |
| MODIFIER_STATE_GLOW_IN_LOS | 86 | 0x56 | |
| MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY | 87 | 0x57 | |
| MODIFIER_STATE_USING_ZIPLINE | 88 | 0x58 | |
| MODIFIER_STATE_USING_ZIPLINE_BOOST | 89 | 0x59 | |
| MODIFIER_STATE_IN_ALTERNATE_DIMENSION | 90 | 0x5A | |
| MODIFIER_STATE_COMBAT_ABILITIES_DISABLED | 91 | 0x5B | |
| MODIFIER_STATE_SIGNATURE_ABILITIES_DISABLED | 92 | 0x5C | |
| MODIFIER_STATE_CHAINED | 93 | 0x5D | |
| MODIFIER_STATE_ALL_ARMOR_DISABLED | 94 | 0x5E | |
| MODIFIER_STATE_BULLET_INVULNERABLE | 95 | 0x5F | |
| MODIFIER_STATE_BREAK_ICE_PATH | 96 | 0x60 | |
| MODIFIER_STATE_REFLECT_ATTACKS | 97 | 0x61 | |
| MODIFIER_STATE_MANTLE_DISABLED | 98 | 0x62 | |
| MODIFIER_STATE_AI_FORCE_AGGRO | 99 | 0x63 | |
| MODIFIER_STATE_AI_FORCE_CALM | 100 | 0x64 | |
| MODIFIER_STATE_DRONE_ATTACHED | 101 | 0x65 | |
| MODIFIER_STATE_AIM_FORWARD | 102 | 0x66 | |
| MODIFIER_STATE_AIM_FORWARD_WITH_PITCH | 103 | 0x67 | |
| MODIFIER_STATE_ZIPLINE_DISABLED | 104 | 0x68 | |
| MODIFIER_STATE_ZIPLINE_CONSTRAINED | 105 | 0x69 | |
| MODIFIER_STATE_ZIPLINE_INTRO | 106 | 0x6A | |
| MODIFIER_STATE_RESPAWN_CREDIT | 107 | 0x6B | |
| MODIFIER_STATE_RESPAWN_CREDIT_PERSONAL | 108 | 0x6C | |
| MODIFIER_STATE_DISPLAY_LIFETIME | 109 | 0x6D | |
| MODIFIER_STATE_MELEE_DISABLED | 110 | 0x6E | |
| MODIFIER_STATE_MELEE_DISABLED_DEBUFF | 111 | 0x6F | |
| MODIFIER_STATE_PARRY_DISABLED | 112 | 0x70 | |
| MODIFIER_STATE_GLITCHED | 113 | 0x71 | |
| MODIFIER_STATE_SLIDING_DISABLED | 114 | 0x72 | |
| MODIFIER_STATE_SLIDING_FORCED_TRY | 115 | 0x73 | |
| MODIFIER_STATE_SLIDING_CONSIDER_DOWNHILL | 116 | 0x74 | |
| MODIFIER_STATE_RELOAD_DISABLED | 117 | 0x75 | |
| MODIFIER_STATE_RELOAD_MELEE_FULL_SPEED | 118 | 0x76 | |
| MODIFIER_STATE_MANUAL_RELOAD_DISABLED | 119 | 0x77 | |
| MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN | 120 | 0x78 | |
| MODIFIER_STATE_UNIT_STATUS_HIDDEN | 121 | 0x79 | |
| MODIFIER_STATE_FADE_ALPHA_TO_ZERO | 122 | 0x7A | |
| MODIFIER_STATE_FRIENDLY_FIRE_ENABLED | 123 | 0x7B | |
| MODIFIER_STATE_FLYING | 124 | 0x7C | |
| MODIFIER_STATE_SCOPED | 125 | 0x7D | |
| MODIFIER_STATE_ROLLING_BALL | 126 | 0x7E | |
| MODIFIER_STATE_VISCOUS_CUBED | 127 | 0x7F | |
| MODIFIER_STATE_SLOW_IMMUNE | 128 | 0x80 | |
| MODIFIER_STATE_ROOT_IMMUNE | 129 | 0x81 | |
| MODIFIER_STATE_IS_MELEE_TARGET | 130 | 0x82 | |
| MODIFIER_STATE_LADDER_DISABLE | 131 | 0x83 | |
| MODIFIER_STATE_IGNORE_BULLETS | 132 | 0x84 | |
| MODIFIER_STATE_IGNORE_MELEE | 133 | 0x85 | |
| MODIFIER_STATE_HIDE_CROSSHAIR | 134 | 0x86 | |
| MODIFIER_STATE_HIDE_STAMINA | 135 | 0x87 | |
| MODIFIER_STATE_HIDE_AMMO | 136 | 0x88 | |
| MODIFIER_STATE_APPLY_VERTICAL_DRAG | 137 | 0x89 | |
| MODIFIER_STATE_NO_WINDUP | 138 | 0x8A | |
| MODIFIER_STATE_NO_SHOOTLOCKOUT_ON_JUMP | 139 | 0x8B | |
| MODIFIER_STATE_HAS_HOLLOW_POINT_BULLETS | 140 | 0x8C | |
| MODIFIER_STATE_SUPPRESS_AIR_DRAG | 141 | 0x8D | |
| MODIFIER_STATE_ICEBEAMING | 142 | 0x8E | |
| MODIFIER_STATE_POWER_SLASHING | 143 | 0x8F | |
| MODIFIER_STATE_IN_ALLY_SMOKE | 144 | 0x90 | |
| MODIFIER_STATE_IN_ENEMY_SMOKE | 145 | 0x91 | |
| MODIFIER_STATE_NO_OUTGOING_DAMAGE | 146 | 0x92 | |
| MODIFIER_STATE_NO_INCOMING_DAMAGE | 147 | 0x93 | |
| MODIFIER_STATE_CHRONO_SWAPPING | 148 | 0x94 | |
| MODIFIER_STATE_BOUNCE_PAD_STOMPING | 149 | 0x95 | |
| MODIFIER_STATE_FLYING_BEETLE_TARGET | 150 | 0x96 | |
| MODIFIER_STATE_DREAMWEAVER_SLEEP | 151 | 0x97 | |
| MODIFIER_STATE_PICKING_UP_IDOL | 152 | 0x98 | |
| MODIFIER_STATE_HOLDING_IDOL | 153 | 0x99 | |
| MODIFIER_STATE_RETURN_IDOL_AREA | 154 | 0x9A | |
| MODIFIER_STATE_RETURNING_IDOL | 155 | 0x9B | |
| MODIFIER_STATE_DROP_IDOL | 156 | 0x9C | |
| MODIFIER_STATE_GALVANIC_STORM_BUFF | 157 | 0x9D | |
| MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | 158 | 0x9E | |
| MODIFIER_STATE_IN_ABILITY_DISABLE_ZOOM | 159 | 0x9F | |
| MODIFIER_STATE_STAMINA_REGEN_PAUSED | 160 | 0xA0 | |
| MODIFIER_STATE_PREMATCH | 161 | 0xA1 | |
| MODIFIER_STATE_SELF_DESTRUCT | 162 | 0xA2 | |
| MODIFIER_STATE_COOP_TETHER_ACTIVE | 163 | 0xA3 | |
| MODIFIER_STATE_COOP_TETHER_LOCKED_TARGET | 164 | 0xA4 | |
| MODIFIER_STATE_LOCKED_AIM_ANGLES | 165 | 0xA5 | |
| MODIFIER_STATE_ICEPATHING | 166 | 0xA6 | |
| MODIFIER_STATE_BACKDOOR_PROTECTED | 167 | 0xA7 | |
| MODIFIER_STATE_IN_COMBAT | 168 | 0xA8 | |
| MODIFIER_STATE_IN_COMBAT_BULLET_HIT | 169 | 0xA9 | |
| MODIFIER_STATE_INFINITE_STAMINA | 170 | 0xAA | |
| MODIFIER_STATE_YAMATO_SHADOW_FORM | 171 | 0xAB | |
| MODIFIER_STATE_IN_MID_BOSS_PIT | 172 | 0xAC | |
| MODIFIER_STATE_ALLOW_MELEE_WHEN_CHANNELING | 173 | 0xAD | |
| MODIFIER_STATE_ALLOW_DASH_WHEN_CHANNELING | 174 | 0xAE | |
| MODIFIER_STATE_CAN_ACTIVE_RELOAD | 175 | 0xAF | |
| MODIFIER_STATE_DIGGER_BURROW_CHANNEL | 176 | 0xB0 | |
| MODIFIER_STATE_DIGGER_SPIN | 177 | 0xB1 | |
| MODIFIER_STATE_NEAR_REJUVINATOR | 178 | 0xB2 | |
| MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM | 179 | 0xB3 | |
| MODIFIER_STATE_NEAR_PUNCHABLE_CHANGE_TEAM | 180 | 0xB4 | |
| MODIFIER_STATE_NEAR_IDOL_CASHIN | 181 | 0xB5 | |
| MODIFIER_STATE_NEAR_IDOL_CASHIN_ENEMY | 182 | 0xB6 | |
| MODIFIER_STATE_IN_TIER3_PHASE2_BOSS_PIT | 183 | 0xB7 | |
| MODIFIER_STATE_TAKES_FULLDAMAGE_NO_FALLOFF | 184 | 0xB8 | |
| MODIFIER_STATE_PREDATORY_STATUE_TARGET | 185 | 0xB9 | |
| MODIFIER_STATE_FOOTSTEP_SOUNDS_DISABLE | 186 | 0xBA | |
| MODIFIER_STATE_FOOTSTEP_SOUNDS_QUIETED | 187 | 0xBB | |
| MODIFIER_STATE_MOVEMENT_FOLEY_SOUNDS_DISABLE | 188 | 0xBC | |
| MODIFIER_STATE_DO_NOT_DRAW_MODEL | 189 | 0xBD | |
| MODIFIER_STATE_SHIV_FRENZIED | 190 | 0xBE | |
| MODIFIER_STATE_SHIV_RAGE_DRAIN_SUPPRESSED | 191 | 0xBF | |
| MODIFIER_STATE_FORCE_ANIM_DUCK | 192 | 0xC0 | |
| MODIFIER_STATE_FORCE_ANIM_KEEP_STILL | 193 | 0xC1 | |
| MODIFIER_STATE_SIPHON_BULLET_LOSS | 194 | 0xC2 | |
| MODIFIER_STATE_NEAR_CLIMBABLE_ROPE | 195 | 0xC3 | |
| MODIFIER_STATE_IS_CLIMBING_ROPE | 196 | 0xC4 | |
| MODIFIER_STATE_FORCE_CAN_PARRY | 197 | 0xC5 | |
| MODIFIER_STATE_IS_MAGIC_SHOCK_IMMUNE | 198 | 0xC6 | |
| MODIFIER_STATE_IN_SLIDE_CHARGED_MELEE_ATTACK | 199 | 0xC7 | |
| MODIFIER_STATE_FORCE_GROUND_JUMP | 200 | 0xC8 | |
| MODIFIER_STATE_ALLOW_AIR_DASH_JUMP | 201 | 0xC9 | |
| MODIFIER_STATE_ALLOW_SLIDE_DASH_JUMP | 202 | 0xCA | |
| MODIFIER_STATE_FROZEN | 203 | 0xCB | |
| MODIFIER_STATE_ASSASSINATE_LOWHEALTH_TARGET | 204 | 0xCC | |
| MODIFIER_STATE_TELEPORTER_DISABLED | 205 | 0xCD | |
| MODIFIER_STATE_IN_SMALL_INTERIOR_SPACE | 206 | 0xCE | |
| MODIFIER_STATE_IN_MEDIUM_INTERIOR_SPACE | 207 | 0xCF | |
| MODIFIER_STATE_ENABLE_CLOAK_DESAT | 208 | 0xD0 | |
| MODIFIER_STATE_NANO_RECENT_DAMAGE | 209 | 0xD1 | |
| MODIFIER_STATE_DISABLE_INATTACK2_DESELECT | 210 | 0xD2 | |
| MODIFIER_STATE_FATHOM_DO_NOT_REQUIRE_STAND_STILL_FOR_INVIS | 211 | 0xD3 | |
| MODIFIER_STATE_PULLDOWN_TO_GROUND | 212 | 0xD4 | |
| MODIFIER_STATE_IN_SELF_BUBBLE | 213 | 0xD5 | |
| MODIFIER_STATE_GUNSLINGER_MARK | 214 | 0xD6 | |
| MODIFIER_STATE_GHOST_LIFEDRAINED | 215 | 0xD7 | |
| MODIFIER_STATE_INVISIBLE_ON_MINIMAP | 216 | 0xD8 | |
| MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE | 217 | 0xD9 | |
| MODIFIER_STATE_SINCLAIR_TAX_KEEP_MODEL_SWAP | 218 | 0xDA | |
| MODIFIER_STATE_VIPER_VENOM | 219 | 0xDB | |
| MODIFIER_STATE_MAGICIAN_ULT | 220 | 0xDC | |
| MODIFIER_STATE_ANIM_ON_GROUND | 221 | 0xDD | |
| MODIFIER_STATE_ABILITY_MOVEMENT | 222 | 0xDE | |
| MODIFIER_STATE_ABILITY_MOVEMENT_DEBUFF | 223 | 0xDF | |
| MODIFIER_STATE_VAMPIREBAT_LOVEBITES_IMMUNE | 224 | 0xE0 | |
| MODIFIER_STATE_VAMPIREBAT_ULTING | 225 | 0xE1 | |
| MODIFIER_STATE_VAMPIREBAT_BLINKING | 226 | 0xE2 | |
| MODIFIER_STATE_DRIFTER_SATIATED | 227 | 0xE3 | |
| MODIFIER_STATE_DRIFTER_HUNGRY | 228 | 0xE4 | |
| MODIFIER_STATE_PARRY_ACTIVE | 229 | 0xE5 | |
| MODIFIER_STATE_FRANK_REVIVING | 230 | 0xE6 | |
| MODIFIER_STATE_CAMERA_CEILING_BEHAVIOR | 231 | 0xE7 | |
| MODIFIER_STATE_INHIBIT_SOFT_CAMERA_COLLISION | 232 | 0xE8 | |
| MODIFIER_STATE_FORCE_DUCKED_CAPSULE | 233 | 0xE9 | |
| MODIFIER_STATE_FORCE_TUCKED_LEGS_CAPSULE | 234 | 0xEA | |
| MODIFIER_STATE_BOHO_DAMAGESHARE_LINKABLE | 235 | 0xEB | |
| MODIFIER_STATE_BOHO_CHANNELTETHER | 236 | 0xEC | |
| MODIFIER_STATE_FRANK_ZOMBIE | 237 | 0xED | |
| MODIFIER_STATE_PUNKGOAT_TETHERED | 238 | 0xEE | |
| MODIFIER_STATE_PUNKGOAT_BLASTED | 239 | 0xEF | |
| MODIFIER_STATE_PUNKGOAT_BLASTED_RECOVERING | 240 | 0xF0 | |
| MODIFIER_STATE_HIDEOUT_MAP | 241 | 0xF1 | |
| MODIFIER_STATE_HIDEOUT_ZONE | 242 | 0xF2 | |
| MODIFIER_STATE_HIDEOUT_INTRO | 243 | 0xF3 | |
| MODIFIER_STATE_MOVEMENT_INPUT_DISABLED | 244 | 0xF4 | |
| MODIFIER_STATE_WEAKPOINTS_ENABLED | 245 | 0xF5 | |
| MODIFIER_STATE_NO_PHYSICS_BREAKABLES | 246 | 0xF6 | |
| MODIFIER_STATE_NO_MINIMAP | 247 | 0xF7 | |
| MODIFIER_STATE_DRIFTER_DARKNESS_VICTIM | 248 | 0xF8 | |
| MODIFIER_STATE_INVALID_TELEPORT_TARGET | 249 | 0xF9 | |
| MODIFIER_STATE_AMMO_CHANGES_DISABLED | 250 | 0xFA | |
| MODIFIER_STATE_HIDE_SPINUP | 251 | 0xFB | |
| MODIFIER_STATE_WEAPONSWAP | 252 | 0xFC | |
| MODIFIER_STATE_PREDICTION_SMOOTHING_DISABLED | 253 | 0xFD | |
| MODIFIER_STATE_PREDICTION_REPREDICTION_DISABLED | 254 | 0xFE | |
| MODIFIER_STATE_HIDEOUT_CHASE_TARGET | 255 | 0xFF | |
| MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE | 256 | 0x100 | |
| MODIFIER_STATE_KEEP_HP_PERCENTAGE_ON_MAXHEALTH_CHANGE | 257 | 0x101 | |
| MODIFIER_STATE_TIER3_DEFENDER_IN_PIT | 258 | 0x102 | |
| MODIFIER_STATE_NEAR_PUNCHABLE_PICKUP | 259 | 0x103 | |
| MODIFIER_STATE_PRIEST_TRAP | 260 | 0x104 | |
| MODIFIER_STATE_PRIEST_KNOCKBACK | 261 | 0x105 | |
| MODIFIER_STATE_PRIEST_MELEEBLESSED | 262 | 0x106 | |
| MODIFIER_STATE_SPLITSHOT_ACTIVE | 263 | 0x107 | |
| MODIFIER_STATE_RICOCHET_ACTIVE | 264 | 0x108 | |
| MODIFIER_STATE_NECRO_GUNTETHER | 265 | 0x109 | |
| MODIFIER_STATE_NECRO_WITHER | 266 | 0x10A | |
| MODIFIER_STATE_NECRO_BUFF | 267 | 0x10B | |
| MODIFIER_STATE_NECRO_PICKUP_TARGET | 268 | 0x10C | |
| MODIFIER_STATE_WEREWOLF | 269 | 0x10D | |
| MODIFIER_STATE_WEREWOLF_ONTHEHUNT | 270 | 0x10E | |
| MODIFIER_STATE_WEREWOLF_READY | 271 | 0x10F | |
| MODIFIER_STATE_VISIBLE_TO_PROVIDER | 272 | 0x110 | |
| MODIFIER_STATE_VAMPIRE | 273 | 0x111 | |
| MODIFIER_STATE_IGNORE_OUT_OF_PLAY_AREA_CHECK | 274 | 0x112 | |
| MODIFIER_STATE_FAMILIAR_ATTACHED | 275 | 0x113 | |
| MODIFIER_STATE_FAMILIAR_MOVING_TO_ATTACH | 276 | 0x114 | |
| MODIFIER_STATE_FAMILIAR_ATTACH_LOCKOUT | 277 | 0x115 | |
| MODIFIER_STATE_FAMILIAR_INFESTED | 278 | 0x116 | |
| MODIFIER_STATE_FAMILIAR_INFEST_WAITING | 279 | 0x117 | |
| MODIFIER_STATE_FAMILIAR_SPIRIT_STOLEN | 280 | 0x118 | |
| MODIFIER_STATE_FAMILIAR_CLONE | 281 | 0x119 | |
| MODIFIER_STATE_FAMILIAR_ABILITY_KEEPALIVE | 282 | 0x11A | |
| MODIFIER_STATE_IS_TINY_CHARACTER | 283 | 0x11B | |
| MODIFIER_STATE_SHRUNK_CHARACTER | 284 | 0x11C | |
| MODIFIER_STATE_PITCH_UP_VOICE | 285 | 0x11D | |
| MODIFIER_STATE_USE_SHRUNKEN_CAMERA_OFFSETS | 286 | 0x11E | |
| MODIFIER_STATE_NECRO_FEARIMMUNE | 287 | 0x11F | |
| MODIFIER_STATE_UNICORN_RADIANT_FLARED | 288 | 0x120 | |
| MODIFIER_STATE_FACE_VELOCITY_DIRECTION | 289 | 0x121 | |
| MODIFIER_STATE_ZIPLINE_LOCKED | 290 | 0x122 | |
| MODIFIER_STATE_CINEMATIC_INTRO | 291 | 0x123 | |
| MODIFIER_STATE_SUPPRESS_TROOPER_KILLGOLD | 292 | 0x124 | |
| MODIFIER_STATE_PRISMATIC_GUARDED | 293 | 0x125 | |
| MODIFIER_STATE_IS_SMALL_DEPLOYABLE | 294 | 0x126 | |
| MODIFIER_STATE_ALLOW_IN_TUNNELS_NO_DUCK | 295 | 0x127 | |
| MODIFIER_STATE_IN_TUNNEL | 296 | 0x128 | |
| MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_DESTROY | 297 | 0x129 | |
| MODIFIER_STATE_DISABLE_PINGS | 298 | 0x12A | |
| MODIFIER_STATE_IS_IN_CHARGE_MELEE | 299 | 0x12B | |
| MODIFIER_STATE_CAMERA_TRANSITION_DISABLED | 300 | 0x12C | |
| MODIFIER_STATE_CAMERA_TRANSITION_ALWAYS | 301 | 0x12D | |
| MODIFIER_STATE_CAMERA_ORBIT_MODE | 302 | 0x12E | |
| MODIFIER_STATE_CASTING_HOOK | 303 | 0x12F | |
| MODIFIER_STATE_HAS_FIREBEETLES_DEBUFF | 304 | 0x130 | |
| MODIFIER_STATE_CATAPULTED | 305 | 0x131 | |
| MODIFIER_STATE_AFTERBURNING | 306 | 0x132 | |
| MODIFIER_STATE_ALLOW_RELOAD_WHEN_FULL | 307 | 0x133 | |
| MODIFIER_STATE_BARRIER_ACTIVE | 308 | 0x134 | |
| MODIFIER_STATE_SUPER_TROOPER | 309 | 0x135 | |
| MODIFIER_STATE_DO_NOT_DRAW_PARTICLES | 310 | 0x136 | |
| MODIFIER_STATE_HAS_OBJECTIVE_HEALTHBAR | 311 | 0x137 | |
| MODIFIER_STATE_RATKING_PLAGUE | 312 | 0x138 | |
| MODIFIER_STATE_MOD_NO_CLEANSE | 313 | 0x139 | |
| MODIFIER_STATE_ARTIST_FLOWSTATE | 314 | 0x13A | |
| MODIFIER_STATE_CHESSMASTER_BISHOP_TARGET | 315 | 0x13B | |
| MODIFIER_STATE_CHESSMASTER_CHECK | 316 | 0x13C | |
| MODIFIER_STATE_CHESSMASTER_BUFFALLY | 317 | 0x13D | |
| MODIFIER_STATE_CHESSMASTER_PIECE | 318 | 0x13E | |
| MODIFIER_STATE_CHESSMASTER_COOLDOWN | 319 | 0x13F | |
| MODIFIER_STATE_CHESSMASTER_MOVING | 320 | 0x140 | |
| MODIFIER_STATE_CHESSMASTER_BLACKPIECE | 321 | 0x141 | |
| MODIFIER_STATE_ARTIST_CLOUD_ARMED | 322 | 0x142 | |
| MODIFIER_STATE_ARTIST_TETHER | 323 | 0x143 | |
| MODIFIER_STATE_ARTIST_BAMBOO_IMMUNE | 324 | 0x144 | |
| MODIFIER_STATE_ARTIST_ENHANCED_SLIDE | 325 | 0x145 | |
| MODIFIER_STATE_ARTIST_PREVENT_BULLET_CREATION | 326 | 0x146 | |
| MODIFIER_STATE_KOTH_TROOPER | 327 | 0x147 | |
| MODIFIER_STATE_HIDEOUT_EDIT_MODE | 328 | 0x148 | |
| MODIFIER_STATE_ITEMS_IGNORE_IMMOBILIZE | 329 | 0x149 | |
| MODIFIER_STATE_RATKING_HOLDING_BANNER | 330 | 0x14A | |
| MODIFIER_STATE_DOORMAN_LUGGAGE_DRAGGED | 331 | 0x14B | |
| MODIFIER_STATE_BABA_BENCHRUN | 332 | 0x14C | |
| MODIFIER_STATE_DISPLAY_DAMAGE_BLOCK_TEXT | 333 | 0x14D | |
| MODIFIER_STATE_IN_CORRUPTED_ITEM_SHOP | 334 | 0x14E | |
| MODIFIER_STATE_HIDEOUT_GAME | 335 | 0x14F | |
| MODIFIER_STATE_COUNT | 336 | 0x150 | |
| MODIFIER_STATE_INVALID | 65535 | 0xFFFF |
MODIFIER_STATE_RATKING_HOLDING_BANNER value 330 → 331MODIFIER_STATE_DOORMAN_LUGGAGE_DRAGGED value 331 → 332MODIFIER_STATE_BABA_BENCHRUN value 332 → 333MODIFIER_STATE_DISPLAY_DAMAGE_BLOCK_TEXT value 333 → 334MODIFIER_STATE_IN_CORRUPTED_ITEM_SHOP value 334 → 335MODIFIER_STATE_HIDEOUT_GAME value 335 → 336MODIFIER_STATE_COUNT value 336 → 337MODIFIER_STATE_ITEMS_IGNORE_COMBAT_ABILITIES_DISABLED = 330MODIFIER_STATE_IMMOBILIZED value 11 → 13MODIFIER_STATE_DISARMED value 12 → 14MODIFIER_STATE_MUTED value 13 → 15MODIFIER_STATE_ITEMS_DISABLED value 14 → 16MODIFIER_STATE_SILENCED value 15 → 17MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES value 16 → 18MODIFIER_STATE_SILENCED_HIDDEN value 17 → 19MODIFIER_STATE_STUNNED value 18 → 20MODIFIER_STATE_INVULNERABLE value 19 → 21MODIFIER_STATE_TECH_INVULNERABLE value 20 → 22MODIFIER_STATE_TECH_DAMAGE_INVULNERABLE value 21 → 23MODIFIER_STATE_TECH_UNTARGETABLE_BY_ENEMIES value 22 → 24MODIFIER_STATE_TECH_UNTARGETABLE_BY_TEAMMATES value 23 → 25MODIFIER_STATE_STATUS_IMMUNE value 24 → 26MODIFIER_STATE_UNSTOPPABLE value 25 → 27MODIFIER_STATE_OUT_OF_GAME value 26 → 28MODIFIER_STATE_IGNORED_BY_UNIT_FILTER value 27 → 29MODIFIER_STATE_COMMAND_RESTRICTED value 28 → 30MODIFIER_STATE_CHARGING value 29 → 31MODIFIER_STATE_OBSCURED value 30 → 32MODIFIER_STATE_INVISIBLE_TO_ENEMY value 31 → 33MODIFIER_STATE_INVISIBLE_TO_ENEMY_CAST value 32 → 34MODIFIER_STATE_IGNORED_BY_NPC_TARGETING value 33 → 35MODIFIER_STATE_NPC_TARGETABLE_WHILE_INVULNERABLE value 34 → 36MODIFIER_STATE_SPRINTING value 35 → 38MODIFIER_STATE_UNKILLABLE value 36 → 39MODIFIER_STATE_GROUND_DASHING value 37 → 41MODIFIER_STATE_ADDITIONAL_AIR_MOVES value 38 → 42MODIFIER_STATE_UNLIMITED_AIR_DASHES value 39 → 43MODIFIER_STATE_UNLIMITED_AIR_JUMPS value 40 → 44MODIFIER_STATE_AIR_DASHING value 41 → 46MODIFIER_STATE_SPRINT_NO_INTERRUPT value 43 → 48MODIFIER_STATE_SPRINT_DISABLED value 44 → 49MODIFIER_STATE_IN_SHOP value 45 → 50MODIFIER_STATE_IN_FOUNTAIN value 46 → 51MODIFIER_STATE_IN_ENEMY_BASE value 47 → 52MODIFIER_STATE_IN_FRIENDLY_BASE value 48 → 53MODIFIER_STATE_IN_MID_BOSS_TEMPLE value 49 → 54MODIFIER_STATE_IN_SHOPTUNNEL_SAPPHIRE value 50 → 55MODIFIER_STATE_IN_SHOPTUNNEL_AMBER value 51 → 56MODIFIER_STATE_DASH_DISABLED value 52 → 57MODIFIER_STATE_DASH_DISABLED_DEBUFF value 53 → 58MODIFIER_STATE_BURNING value 54 → 59MODIFIER_STATE_HEALTH_REGEN_DISABLED value 55 → 60MODIFIER_STATE_HEALTH_EXTERNAL_REGEN_DISABLED value 56 → 61MODIFIER_STATE_HEALING_DISABLED value 57 → 62MODIFIER_STATE_DAMAGE_MOVEMENT_PENALTY_IMMUNE value 58 → 63MODIFIER_STATE_BUSY_WITH_ACTION value 59 → 64MODIFIER_STATE_BUSY_WITH_ACTION_NON_ITEM value 60 → 65MODIFIER_STATE_SLOWED value 61 → 66MODIFIER_STATE_SHOOTING_DISABLED value 62 → 67MODIFIER_STATE_SHOOTING_FORCED_ON value 63 → 68MODIFIER_STATE_MELEE_ATTACKS_ONLY value 64 → 69MODIFIER_STATE_SLIDING value 65 → 70MODIFIER_STATE_SLIDING_SLOW_GETUP value 66 → 71MODIFIER_STATE_WALLSLIDE value 67 → 72MODIFIER_STATE_VISIBLE_TO_ENEMY value 68 → 73MODIFIER_STATE_INFINITE_CLIP value 69 → 74MODIFIER_STATE_KNOCKDOWN_IMMUNE value 70 → 75MODIFIER_STATE_JUMP_DISABLED value 71 → 76MODIFIER_STATE_DUCKING_DISABLED value 72 → 77MODIFIER_STATE_DUCKING_FORCED value 73 → 78MODIFIER_STATE_AIR_DUCKING_FORCED value 74 → 79MODIFIER_STATE_IS_ASLEEP value 75 → 80MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY value 76 → 81MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER value 77 → 82MODIFIER_STATE_GLOW_TO_PROVIDER value 79 → 84MODIFIER_STATE_GLOW_IN_LOS_TO_ENEMY value 80 → 85MODIFIER_STATE_GLOW_IN_LOS value 81 → 86MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY value 83 → 87MODIFIER_STATE_USING_ZIPLINE value 84 → 88MODIFIER_STATE_USING_ZIPLINE_BOOST value 85 → 89MODIFIER_STATE_IN_ALTERNATE_DIMENSION value 86 → 90MODIFIER_STATE_COMBAT_ABILITIES_DISABLED value 88 → 91MODIFIER_STATE_SIGNATURE_ABILITIES_DISABLED value 89 → 92MODIFIER_STATE_CHAINED value 90 → 93MODIFIER_STATE_ALL_ARMOR_DISABLED value 91 → 94MODIFIER_STATE_BULLET_INVULNERABLE value 92 → 95MODIFIER_STATE_BREAK_ICE_PATH value 93 → 96MODIFIER_STATE_REFLECT_ATTACKS value 94 → 97MODIFIER_STATE_MANTLE_DISABLED value 95 → 98MODIFIER_STATE_AI_FORCE_AGGRO value 96 → 99MODIFIER_STATE_AI_FORCE_CALM value 97 → 100MODIFIER_STATE_DRONE_ATTACHED value 98 → 101MODIFIER_STATE_AIM_FORWARD value 99 → 102MODIFIER_STATE_AIM_FORWARD_WITH_PITCH value 100 → 103MODIFIER_STATE_ZIPLINE_DISABLED value 101 → 104MODIFIER_STATE_ZIPLINE_INTRO value 102 → 106MODIFIER_STATE_RESPAWN_CREDIT value 103 → 107MODIFIER_STATE_RESPAWN_CREDIT_PERSONAL value 104 → 108MODIFIER_STATE_DISPLAY_LIFETIME value 105 → 109MODIFIER_STATE_MELEE_DISABLED value 106 → 110MODIFIER_STATE_MELEE_DISABLED_DEBUFF value 107 → 111MODIFIER_STATE_PARRY_DISABLED value 108 → 112MODIFIER_STATE_GLITCHED value 109 → 113MODIFIER_STATE_SLIDING_DISABLED value 110 → 114MODIFIER_STATE_SLIDING_FORCED_TRY value 111 → 115MODIFIER_STATE_RELOAD_DISABLED value 112 → 117MODIFIER_STATE_RELOAD_MELEE_FULL_SPEED value 113 → 118MODIFIER_STATE_MANUAL_RELOAD_DISABLED value 114 → 119MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN value 115 → 120MODIFIER_STATE_UNIT_STATUS_HIDDEN value 116 → 121MODIFIER_STATE_FADE_ALPHA_TO_ZERO value 117 → 122MODIFIER_STATE_FRIENDLY_FIRE_ENABLED value 118 → 123MODIFIER_STATE_FLYING value 119 → 124MODIFIER_STATE_SCOPED value 120 → 125MODIFIER_STATE_ROLLING_BALL value 121 → 126MODIFIER_STATE_VISCOUS_CUBED value 122 → 127MODIFIER_STATE_SLOW_IMMUNE value 123 → 128MODIFIER_STATE_ROOT_IMMUNE value 124 → 129MODIFIER_STATE_IS_MELEE_TARGET value 125 → 130MODIFIER_STATE_LADDER_DISABLE value 126 → 131MODIFIER_STATE_IGNORE_BULLETS value 127 → 132MODIFIER_STATE_IGNORE_MELEE value 128 → 133MODIFIER_STATE_HIDE_CROSSHAIR value 129 → 134MODIFIER_STATE_HIDE_STAMINA value 130 → 135MODIFIER_STATE_HIDE_AMMO value 131 → 136MODIFIER_STATE_APPLY_VERTICAL_DRAG value 132 → 137MODIFIER_STATE_NO_WINDUP value 133 → 138MODIFIER_STATE_NO_SHOOTLOCKOUT_ON_JUMP value 134 → 139MODIFIER_STATE_HAS_HOLLOW_POINT_BULLETS value 135 → 140MODIFIER_STATE_SUPPRESS_AIR_DRAG value 136 → 141MODIFIER_STATE_ICEBEAMING value 137 → 142MODIFIER_STATE_POWER_SLASHING value 138 → 143MODIFIER_STATE_IN_ALLY_SMOKE value 139 → 144MODIFIER_STATE_IN_ENEMY_SMOKE value 140 → 145MODIFIER_STATE_NO_OUTGOING_DAMAGE value 141 → 146MODIFIER_STATE_NO_INCOMING_DAMAGE value 142 → 147MODIFIER_STATE_CHRONO_SWAPPING value 143 → 148MODIFIER_STATE_BOUNCE_PAD_STOMPING value 144 → 149MODIFIER_STATE_FLYING_BEETLE_TARGET value 145 → 150MODIFIER_STATE_DREAMWEAVER_SLEEP value 146 → 151MODIFIER_STATE_PICKING_UP_IDOL value 147 → 152MODIFIER_STATE_HOLDING_IDOL value 148 → 153MODIFIER_STATE_RETURN_IDOL_AREA value 149 → 154MODIFIER_STATE_RETURNING_IDOL value 150 → 155MODIFIER_STATE_DROP_IDOL value 151 → 156MODIFIER_STATE_GALVANIC_STORM_BUFF value 152 → 157MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM value 153 → 158MODIFIER_STATE_IN_ABILITY_DISABLE_ZOOM value 154 → 159MODIFIER_STATE_STAMINA_REGEN_PAUSED value 155 → 160MODIFIER_STATE_PREMATCH value 156 → 161MODIFIER_STATE_SELF_DESTRUCT value 157 → 162MODIFIER_STATE_COOP_TETHER_ACTIVE value 158 → 163MODIFIER_STATE_COOP_TETHER_LOCKED_TARGET value 159 → 164MODIFIER_STATE_LOCKED_AIM_ANGLES value 160 → 165MODIFIER_STATE_ICEPATHING value 161 → 166MODIFIER_STATE_BACKDOOR_PROTECTED value 162 → 167MODIFIER_STATE_IN_COMBAT value 163 → 168MODIFIER_STATE_IN_COMBAT_BULLET_HIT value 164 → 169MODIFIER_STATE_INFINITE_STAMINA value 165 → 170MODIFIER_STATE_YAMATO_SHADOW_FORM value 166 → 171MODIFIER_STATE_IN_MID_BOSS_PIT value 167 → 172MODIFIER_STATE_ALLOW_MELEE_WHEN_CHANNELING value 168 → 173MODIFIER_STATE_ALLOW_DASH_WHEN_CHANNELING value 169 → 174MODIFIER_STATE_CAN_ACTIVE_RELOAD value 170 → 175MODIFIER_STATE_DIGGER_BURROW_CHANNEL value 171 → 176MODIFIER_STATE_DIGGER_SPIN value 172 → 177MODIFIER_STATE_NEAR_REJUVINATOR value 173 → 178MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM value 174 → 179MODIFIER_STATE_NEAR_PUNCHABLE_CHANGE_TEAM value 175 → 180MODIFIER_STATE_NEAR_IDOL_CASHIN value 176 → 181MODIFIER_STATE_NEAR_IDOL_CASHIN_ENEMY value 177 → 182MODIFIER_STATE_IN_TIER3_PHASE2_BOSS_PIT value 178 → 183MODIFIER_STATE_TAKES_FULLDAMAGE_NO_FALLOFF value 179 → 184MODIFIER_STATE_PREDATORY_STATUE_TARGET value 180 → 185MODIFIER_STATE_FOOTSTEP_SOUNDS_DISABLE value 181 → 186MODIFIER_STATE_FOOTSTEP_SOUNDS_QUIETED value 182 → 187MODIFIER_STATE_MOVEMENT_FOLEY_SOUNDS_DISABLE value 183 → 188MODIFIER_STATE_DO_NOT_DRAW_MODEL value 184 → 189MODIFIER_STATE_SHIV_FRENZIED value 185 → 190MODIFIER_STATE_FORCE_ANIM_DUCK value 186 → 192MODIFIER_STATE_FORCE_ANIM_KEEP_STILL value 187 → 193MODIFIER_STATE_SIPHON_BULLET_LOSS value 188 → 194MODIFIER_STATE_NEAR_CLIMBABLE_ROPE value 189 → 195MODIFIER_STATE_IS_CLIMBING_ROPE value 190 → 196MODIFIER_STATE_FORCE_CAN_PARRY value 191 → 197MODIFIER_STATE_IS_MAGIC_SHOCK_IMMUNE value 192 → 198MODIFIER_STATE_IN_SLIDE_CHARGED_MELEE_ATTACK value 193 → 199MODIFIER_STATE_FORCE_GROUND_JUMP value 194 → 200MODIFIER_STATE_FROZEN value 195 → 203MODIFIER_STATE_ASSASSINATE_LOWHEALTH_TARGET value 196 → 204MODIFIER_STATE_TELEPORTER_DISABLED value 197 → 205MODIFIER_STATE_IN_SMALL_INTERIOR_SPACE value 198 → 206MODIFIER_STATE_IN_MEDIUM_INTERIOR_SPACE value 199 → 207MODIFIER_STATE_ENABLE_CLOAK_DESAT value 200 → 208MODIFIER_STATE_NANO_RECENT_DAMAGE value 201 → 209MODIFIER_STATE_DISABLE_INATTACK2_DESELECT value 202 → 210MODIFIER_STATE_FATHOM_DO_NOT_REQUIRE_STAND_STILL_FOR_INVIS value 203 → 211MODIFIER_STATE_PULLDOWN_TO_GROUND value 204 → 212MODIFIER_STATE_IN_SELF_BUBBLE value 205 → 213MODIFIER_STATE_GUNSLINGER_MARK value 206 → 214MODIFIER_STATE_GHOST_LIFEDRAINED value 207 → 215MODIFIER_STATE_INVISIBLE_ON_MINIMAP value 208 → 216MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE value 209 → 217MODIFIER_STATE_SINCLAIR_TAX_KEEP_MODEL_SWAP value 210 → 218MODIFIER_STATE_VIPER_VENOM value 211 → 219MODIFIER_STATE_MAGICIAN_ULT value 212 → 220MODIFIER_STATE_ANIM_ON_GROUND value 213 → 221MODIFIER_STATE_ABILITY_MOVEMENT value 214 → 222MODIFIER_STATE_ABILITY_MOVEMENT_DEBUFF value 215 → 223MODIFIER_STATE_VAMPIREBAT_LOVEBITES_IMMUNE value 216 → 224MODIFIER_STATE_VAMPIREBAT_ULTING value 217 → 225MODIFIER_STATE_VAMPIREBAT_BLINKING value 218 → 226MODIFIER_STATE_DRIFTER_SATIATED value 219 → 227MODIFIER_STATE_DRIFTER_HUNGRY value 220 → 228MODIFIER_STATE_PARRY_ACTIVE value 221 → 229MODIFIER_STATE_FRANK_REVIVING value 222 → 230MODIFIER_STATE_CAMERA_CEILING_BEHAVIOR value 223 → 231MODIFIER_STATE_INHIBIT_SOFT_CAMERA_COLLISION value 224 → 232MODIFIER_STATE_FORCE_DUCKED_CAPSULE value 225 → 233MODIFIER_STATE_FORCE_TUCKED_LEGS_CAPSULE value 226 → 234MODIFIER_STATE_BOHO_DAMAGESHARE_LINKABLE value 227 → 235MODIFIER_STATE_BOHO_CHANNELTETHER value 228 → 236MODIFIER_STATE_FRANK_ZOMBIE value 229 → 237MODIFIER_STATE_PUNKGOAT_TETHERED value 230 → 238MODIFIER_STATE_PUNKGOAT_BLASTED value 231 → 239MODIFIER_STATE_PUNKGOAT_BLASTED_RECOVERING value 232 → 240MODIFIER_STATE_HIDEOUT_MAP value 233 → 241MODIFIER_STATE_HIDEOUT_ZONE value 234 → 242MODIFIER_STATE_HIDEOUT_INTRO value 235 → 243MODIFIER_STATE_MOVEMENT_INPUT_DISABLED value 236 → 244MODIFIER_STATE_WEAKPOINTS_ENABLED value 237 → 245MODIFIER_STATE_NO_PHYSICS_BREAKABLES value 238 → 246MODIFIER_STATE_NO_MINIMAP value 239 → 247MODIFIER_STATE_DRIFTER_DARKNESS_VICTIM value 240 → 248MODIFIER_STATE_INVALID_TELEPORT_TARGET value 241 → 249MODIFIER_STATE_AMMO_CHANGES_DISABLED value 242 → 250MODIFIER_STATE_HIDE_SPINUP value 243 → 251MODIFIER_STATE_PREDICTION_SMOOTHING_DISABLED value 245 → 253MODIFIER_STATE_PREDICTION_REPREDICTION_DISABLED value 246 → 254MODIFIER_STATE_HIDEOUT_CHASE_TARGET value 248 → 255MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE value 249 → 256MODIFIER_STATE_KEEP_HP_PERCENTAGE_ON_MAXHEALTH_CHANGE value 250 → 257MODIFIER_STATE_TIER3_DEFENDER_IN_PIT value 251 → 258MODIFIER_STATE_NEAR_PUNCHABLE_PICKUP value 252 → 259MODIFIER_STATE_PRIEST_TRAP value 253 → 260MODIFIER_STATE_PRIEST_KNOCKBACK value 254 → 261MODIFIER_STATE_PRIEST_MELEEBLESSED value 255 → 262MODIFIER_STATE_SPLITSHOT_ACTIVE value 256 → 263MODIFIER_STATE_RICOCHET_ACTIVE value 257 → 264MODIFIER_STATE_NECRO_GUNTETHER value 258 → 265MODIFIER_STATE_NECRO_WITHER value 259 → 266MODIFIER_STATE_NECRO_BUFF value 260 → 267MODIFIER_STATE_NECRO_PICKUP_TARGET value 261 → 268MODIFIER_STATE_WEREWOLF value 262 → 269MODIFIER_STATE_WEREWOLF_ONTHEHUNT value 263 → 270MODIFIER_STATE_WEREWOLF_READY value 264 → 271MODIFIER_STATE_VISIBLE_TO_PROVIDER value 267 → 272MODIFIER_STATE_VAMPIRE value 268 → 273MODIFIER_STATE_IGNORE_OUT_OF_PLAY_AREA_CHECK value 269 → 274MODIFIER_STATE_FAMILIAR_ATTACHED value 270 → 275MODIFIER_STATE_FAMILIAR_MOVING_TO_ATTACH value 271 → 276MODIFIER_STATE_FAMILIAR_ATTACH_LOCKOUT value 272 → 277MODIFIER_STATE_FAMILIAR_INFESTED value 273 → 278MODIFIER_STATE_FAMILIAR_INFEST_WAITING value 274 → 279MODIFIER_STATE_FAMILIAR_SPIRIT_STOLEN value 275 → 280MODIFIER_STATE_FAMILIAR_CLONE value 276 → 281MODIFIER_STATE_FAMILIAR_ABILITY_KEEPALIVE value 277 → 282MODIFIER_STATE_IS_TINY_CHARACTER value 278 → 283MODIFIER_STATE_SHRUNK_CHARACTER value 279 → 284MODIFIER_STATE_PITCH_UP_VOICE value 280 → 285MODIFIER_STATE_NECRO_FEARIMMUNE value 281 → 287MODIFIER_STATE_UNICORN_RADIANT_FLARED value 282 → 288MODIFIER_STATE_FACE_VELOCITY_DIRECTION value 283 → 289MODIFIER_STATE_ZIPLINE_LOCKED value 284 → 290MODIFIER_STATE_CINEMATIC_INTRO value 285 → 291MODIFIER_STATE_SUPPRESS_TROOPER_KILLGOLD value 286 → 292MODIFIER_STATE_PRISMATIC_GUARDED value 287 → 293MODIFIER_STATE_IS_SMALL_DEPLOYABLE value 288 → 294MODIFIER_STATE_ALLOW_IN_TUNNELS_NO_DUCK value 289 → 295MODIFIER_STATE_IN_TUNNEL value 290 → 296MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_DESTROY value 291 → 297MODIFIER_STATE_DISABLE_PINGS value 292 → 298MODIFIER_STATE_IS_IN_CHARGE_MELEE value 293 → 299MODIFIER_STATE_CAMERA_TRANSITION_DISABLED value 294 → 300MODIFIER_STATE_CAMERA_TRANSITION_ALWAYS value 295 → 301MODIFIER_STATE_CASTING_HOOK value 296 → 303MODIFIER_STATE_HAS_FIREBEETLES_DEBUFF value 297 → 304MODIFIER_STATE_CATAPULTED value 298 → 305MODIFIER_STATE_AFTERBURNING value 299 → 306MODIFIER_STATE_ALLOW_RELOAD_WHEN_FULL value 300 → 307MODIFIER_STATE_BARRIER_ACTIVE value 301 → 308MODIFIER_STATE_SUPER_TROOPER value 302 → 309MODIFIER_STATE_DO_NOT_DRAW_PARTICLES value 303 → 310MODIFIER_STATE_MOD_NO_CLEANSE value 304 → 313MODIFIER_STATE_KOTH_TROOPER value 305 → 327MODIFIER_STATE_ITEMS_IGNORE_IMMOBILIZE value 306 → 329MODIFIER_STATE_DOORMAN_LUGGAGE_DRAGGED value 307 → 331MODIFIER_STATE_COUNT value 308 → 336MODIFIER_STATE_NO_TARGET = 11MODIFIER_STATE_LOCK_ENTITY_FACING = 12MODIFIER_STATE_NPC_ALWAYS_BE_PHYSICS_MOVING = 37MODIFIER_STATE_UNKILLABLE_HIDDEN = 40MODIFIER_STATE_AIR_JUMPS_DISABLED = 45MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED = 47MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY_WITHIN_RANGE = 83MODIFIER_STATE_ZIPLINE_CONSTRAINED = 105MODIFIER_STATE_SLIDING_CONSIDER_DOWNHILL = 116MODIFIER_STATE_SHIV_RAGE_DRAIN_SUPPRESSED = 191MODIFIER_STATE_ALLOW_AIR_DASH_JUMP = 201MODIFIER_STATE_ALLOW_SLIDE_DASH_JUMP = 202MODIFIER_STATE_WEAPONSWAP = 252MODIFIER_STATE_USE_SHRUNKEN_CAMERA_OFFSETS = 286MODIFIER_STATE_CAMERA_ORBIT_MODE = 302MODIFIER_STATE_HAS_OBJECTIVE_HEALTHBAR = 311MODIFIER_STATE_RATKING_PLAGUE = 312MODIFIER_STATE_ARTIST_FLOWSTATE = 314MODIFIER_STATE_CHESSMASTER_BISHOP_TARGET = 315MODIFIER_STATE_CHESSMASTER_CHECK = 316MODIFIER_STATE_CHESSMASTER_BUFFALLY = 317MODIFIER_STATE_CHESSMASTER_PIECE = 318MODIFIER_STATE_CHESSMASTER_COOLDOWN = 319MODIFIER_STATE_CHESSMASTER_MOVING = 320MODIFIER_STATE_CHESSMASTER_BLACKPIECE = 321MODIFIER_STATE_ARTIST_CLOUD_ARMED = 322MODIFIER_STATE_ARTIST_TETHER = 323MODIFIER_STATE_ARTIST_BAMBOO_IMMUNE = 324MODIFIER_STATE_ARTIST_ENHANCED_SLIDE = 325MODIFIER_STATE_ARTIST_PREVENT_BULLET_CREATION = 326MODIFIER_STATE_HIDEOUT_EDIT_MODE = 328MODIFIER_STATE_RATKING_HOLDING_BANNER = 330MODIFIER_STATE_BABA_BENCHRUN = 332MODIFIER_STATE_DISPLAY_DAMAGE_BLOCK_TEXT = 333MODIFIER_STATE_IN_CORRUPTED_ITEM_SHOP = 334MODIFIER_STATE_HIDEOUT_GAME = 335MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTEDMODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER_TEAMMATES_WITHIN_RANGEMODIFIER_STATE_CANNOT_SEE_ALLY_GLOWSMODIFIER_STATE_ANIMGRAPH_CONTROLLED_MOVEMENTMODIFIER_STATE_PRIEST_WEAPONSWAPMODIFIER_STATE_IGNORE_PORTALSMODIFIER_STATE_AIRHEART_JETPACKINGMODIFIER_STATE_AIRHEART_JETPACKING_REDUCED