m_flAutoReturnDelay (0xD60) on moved +0x50m_flAutoReturnDelay offset 0xCE0 → 0xD60m_hDoorList offset 0xCE8 → 0xD68m_nHardwareType offset 0xD00 → 0xD80m_bNeedsHardware offset 0xD04 → 0xD84m_eDoorState offset 0xD08 → 0xD88, no longer networkedm_bLocked offset 0xD0C → 0xD8C, no longer networkedm_bNoNPCs offset 0xD0D → 0xD8D, no longer networkedm_closedPosition offset 0xD10 → 0xD90, type Vector → VectorWS, no longer networkedm_closedAngles offset 0xD1C → 0xD9C, no longer networkedm_hBlocker offset 0xD28 → 0xDA8m_bFirstBlocked offset 0xD2C → 0xDACm_ls offset 0xD30 → 0xDB0m_bForceClosed offset 0xD50 → 0xDD0m_vecLatchWorldPosition offset 0xD54 → 0xDD4m_hActivator offset 0xD60 → 0xDE0m_SoundMoving offset 0xD78 → 0xE00, type CUtlSymbolLarge → CGameSoundEventNamem_SoundOpen offset 0xD80 → 0xE08, type CUtlSymbolLarge → CGameSoundEventNamem_SoundClose offset 0xD88 → 0xE10, type CUtlSymbolLarge → CGameSoundEventNamem_SoundLock offset 0xD90 → 0xE18, type CUtlSymbolLarge → CGameSoundEventNamem_SoundUnlock offset 0xD98 → 0xE20, type CUtlSymbolLarge → CGameSoundEventNamem_SoundLatch offset 0xDA0 → 0xE28, type CUtlSymbolLarge → CGameSoundEventNamem_SoundPound offset 0xDA8 → 0xE30, type CUtlSymbolLarge → CGameSoundEventNamem_SoundJiggle offset 0xDB0 → 0xE38, type CUtlSymbolLarge → CGameSoundEventNamem_SoundLockedAnim offset 0xDB8 → 0xE40, type CUtlSymbolLarge → CGameSoundEventNamem_numCloseAttempts offset 0xDC0 → 0xE48m_nPhysicsMaterial offset 0xDC4 → 0xE4Cm_SlaveName offset 0xDC8 → 0xE50m_hMaster offset 0xDD0 → 0xE58, no longer networkedm_OnBlockedClosing offset 0xDD8 → 0xE60m_OnBlockedOpening offset 0xDF0 → 0xE78m_OnUnblockedClosing offset 0xE08 → 0xE90m_OnUnblockedOpening offset 0xE20 → 0xEA8m_OnFullyClosed offset 0xE38 → 0xEC0m_OnFullyOpen offset 0xE50 → 0xED8m_OnClose offset 0xE68 → 0xEF0m_OnOpen offset 0xE80 → 0xF08m_OnLockedUse offset 0xE98 → 0xF20m_OnAjarOpen offset 0xEB0 → 0xF38m_flSpeed float32 at 0xDE4