| CCitadelAbilityBeam_t · 8 fields | ||||
| 0x8 | m_nActivateTime | GameTime_t | ||
| 0xC | m_angBeamAngles | QAngle | ||
| 0x18 | m_vBeamAimPos | VectorWS | ||
| 0x24 | m_hShooter | CHandle< CBaseEntity > | ||
| 0x28 | m_hPlayerShooter | CHandle< CCitadelPlayerPawn > | ||
| 0xFB8 | m_bEnforceLOSToShootPosition | bool | ||
| 0xFBC | m_flFixedWidth | float32 | ||
| 0xFC0 | m_flFixedLength | float32 | ||