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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6728 (Oct 01 2026), not the latest

CCitadelPlayerPawn

classclient: C_CitadelPlayerPawn →

size 0x2220 (8736 bytes) · 108 own fields · last changed in build 6722 · Deadworks wraps it as CCitadelPlayerPawn · 27 fields have Deadworks members

Copy as
CCitadelPlayerPawn · 108 fields
0xDB8m_arrGoldSourcesint32[43]
0xE64m_angClientCamera.CameraAnglesQAngle
0xE70m_angEyeAngles.EyeAnglesQAngle
0xE7Cm_angLockedEyeAnglesQAngle
0xE88m_bIgnoringZoombool
0xE8Cm_nLevel.Levelint32
0xE90m_nCurrencies.GetCurrency()int32[6]
0xEA8m_nSpentCurrenciesint32[6]
0xEC0m_nNumHeroChangesUsedint32
0xEC4m_flRespawnTime.RespawnTimeGameTime_t
0xEC8m_flLastSpawnTimeGameTime_t
0xECCm_bInRegenerationZone.InRegenerationZonebool
0xECDm_bInItemShopZonebool
0xECEm_bInHideoutZonebool
0xED0m_nLastEnteredTunnelIDint32
0xED8m_vecFullSellPriceItemsCNetworkUtlVectorBase< CUtlStringToken >
0xEF0m_vecFullSellPriceAbilityUpgradesCNetworkUtlVectorBase< FullSellPriceAbilityUpgrades_t >
0xF50m_vecQuickbuyQueueCNetworkUtlVectorBase< CUtlStringToken >
0xF80m_vecQuickbuySellQueueCNetworkUtlVectorBase< CUtlStringToken >
0xF98m_bQuickbuyAutoPurchasebool
0xF9Cm_unQuickbuyAutoPurchaseRequestCUtlStringToken
0xFA0m_bQuickbuyAutoQueueBuildbool
0xFD0m_vecRestrictedToItemsCNetworkUtlVectorBase< CUtlStringToken >
0xFE8m_unHeroBuildIDHeroBuildID_t
0xFF0m_sHeroBuildSerializedCUtlString
0xFF8m_hViewEntityForObserverCHandle< CBaseEntity >
0xFFCm_bNetworkDisconnectedbool
0xFFDm_bLearningAbilitybool
0x1000m_nFlashStartTickint32
0x1004m_nFlashMaxStartTickint32
0x1008m_nFlashFadeStartTickint32
0x100Cm_nFlashEndTickint32
0x1010m_nFlashMaxAlphaint8
0x1014m_nDeducedLaneint32
0x1018m_hEnemyPlayerPrimaryAimTargetCPlayerSlot
0x1020m_iEnemyPlayerAimTargetBitVecuint64
0x1028m_ItemDraftRoundStateItemDraftRoundState_t
0x10B0m_nStreetBrawlCorruptionsAvailableint32
0x10D0m_tLastRevealTimeGameTime_t
0x10D4m_tLastPlayerRevealTimeGameTime_t
0x10D8m_bDismissedReportCardbool
0x10DCm_flCurrentHealingAmountfloat32
0x10E0m_hAbilityRequiresDebounceCHandle< CCitadelBaseAbility >
0x10E8m_CCitadelAbilityComponent.AbilityComponentCCitadelAbilityComponent
0x1350m_CCitadelHeroComponent.HeroComponentCCitadelHeroComponent
0x1390m_CCitadelRegenComponentCCitadelRegenComponent
0x14F0m_CCitadelMinimapComponentCCitadelMinimapComponent
0x1510m_bHasShopOpenbool
0x1514m_eCurrentPingLocationECitadelPingLocation_t
0x1BD8m_flLastRegenThinkTimefloat32
0x1C18m_nBulletsFiredAtUsint32
0x1C1Cm_nBulletsHitOnUsint32
0x1C20m_nHeadshotsOnUsint32
0x1C24m_flLastGameStatsRecordedGameTime_t
0x1C28m_flUnusedGoldRemainderfloat32
0x1C2Cm_flUnusedAbilityRemainderfloat32
0x1C30m_nBulletsFiredAtEnemyHeroesint32
0x1C34m_nBulletsHitOnEnemyHeroesint32
0x1C38m_nHeadshotsOnEnemyHeroesint32
0x1C3Cm_nLuckyShotsOnEnemyHeroesint32
0x1C40m_nBulletsHitOnImmobileEnemyHeroesint32
0x1C44m_nHeadshotsOnImmobileEnemyHeroesint32
0x1C48m_hEnemyHeroClientAimedAtAttackTimeCHandle< CBaseEntity >
0x1C4Cm_bHasOverrideSpawnPosbool
0x1C50m_vecOverrideSpawnPosVectorWS
0x1C5Cm_iTrooperWaveEventCountint32
0x1C60m_iTrooperWaveNumberint32
0x1C64m_iPrevTrooperWaveEventCountint32
0x1C68m_iPrevTrooperWaveNumberint32
0x1C6Cm_bHasStartedPlayingbool
0x1C70m_hRevengeTargetCHandle< CBaseEntity >
0x1C84m_flLastHurtTimeByEnemyHeroGameTime_t
0x1C88m_flLastHurtByNeutralGameTime_t
0x1C8Cm_flLastHurtByEnemyNPCGameTime_t
0x1C90m_flLastTimeLookedAtByDirectorGameTime_t
0x1C98m_ragdollDamageCTakeDamageResult
0x1D60m_sInCombatCCitadelRecentDamage
0x1D78m_sPlayerDamageTakenCCitadelRecentDamage
0x1D90m_sPlayerDamageDealtCCitadelRecentDamage
0x1E64m_eZipLineLaneColorCMsgLaneColor
0x1E68m_nMapDistrictTriggerCEntityIndex
0x1E6Cm_nMapDistrictLocationint8
0x1E6Dm_bCanBecomeRagdollbool
0x1E70m_blindUntilTimefloat32
0x1E74m_blindStartTimefloat32
0x1E78m_nSuccessiveDucksint8
0x1E7Cm_flLastDuckTimeGameTime_t
0x1E80m_flPredTimeSlowedStartGameTime_t
0x1E84m_flPredTimeSlowedEndGameTime_t
0x1E88m_flPredSlowSpeedfloat32
0x1E8Cm_flTimeSlowedStartGameTime_t[4]
0x1E9Cm_flTimeSlowedEndGameTime_t[4]
0x1EACm_flSlowSpeedfloat32[4]
0x1EBCm_flForceInCombatAnimsUntilTimeGameTime_t
0x1EC0m_arrPreventAbilityLearningbool[4]
0x1EC4m_iCurSlowSlotint32
0x1ECCm_nRespawnParticleIndexParticleIndex_t
0x1ED0m_nShoppingParticleParticleIndex_t
0x1F00m_pBotCCitadelPlayerBot*
0x2188m_bLocoLeanTriggeredForDirectionbool
0x2189m_bLocoRunToStopCanTriggerbool
0x218Cm_flCrouchFractionfloat32
0x2190m_flCrouchSpeedfloat32
0x2194m_fidgetTimeGameTime_t
0x2198m_vShootTestOffsetStandingVector
0x21A4m_vShootTestOffsetCrouchingVector
0x21B0m_leanStartTimeGameTime_t
0x21BCm_nLastUnpredictableMovementTickGameTick_t
from CBasePlayerPawn · 25 fields
0xB60m_pWeaponServicesCPlayer_WeaponServices*
0xB68m_pItemServicesCPlayer_ItemServices*
0xB70m_pAutoaimServicesCPlayer_AutoaimServices*
0xB78m_pObserverServices.ObserverServicesCPlayer_ObserverServices*
0xB80m_pWaterServicesCPlayer_WaterServices*
0xB88m_pUseServicesCPlayer_UseServices*
0xB90m_pFlashlightServicesCPlayer_FlashlightServices*
0xB98m_pCameraServicesCPlayer_CameraServices*
0xBA0m_pMovementServicesCPlayer_MovementServices*
0xBB0m_ServerViewAngleChangesCUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t >
0xC18v_angleQAngle
0xC24v_anglePreviousQAngle
0xC30m_iHideHUDuint32
0xC38m_skybox3dsky3dparams_t
0xCC8m_fTimeLastHurtGameTime_t
0xCCCm_flDeathTimeGameTime_t
0xCD0m_fNextSuicideTimeGameTime_t
0xCD8m_fInitHUDbool
0xCE0m_pExpresserCAI_Expresser*
0xCE8m_hController.ControllerCHandle< CBasePlayerController >
0xCECm_hDefaultControllerCHandle< CBasePlayerController >
0xCF4m_fHltvReplayDelayfloat32
0xCF8m_fHltvReplayEndfloat32
0xCFCm_iHltvReplayEntityCEntityIndex
0xD00m_sndOpvarLatchDataCUtlVector< sndopvarlatchdata_t >
from CBaseCombatCharacter · 10 fields
0xA90m_bForceServerRagdollbool
0xA98m_hMyWearablesCNetworkUtlVectorBase< CHandle< CEconWearable > >
0xAB0m_impactEnergyScalefloat32
0xAB4m_bApplyStressDamagebool
0xAB5m_bDeathEventsDispatchedbool
0xAF8m_vecRelationshipsCUtlVector< RelationshipOverride_t >
0xB10m_strRelationshipsCUtlSymbolLarge
0xB18m_eHullHull_t
0xB1Cm_nNavHullIdxuint32
0xB20m_movementStatsCMovementStatsProperty
from CBaseAnimGraph · 17 fields
0x878m_graphControllerManagerCAnimGraphControllerManager
0x910m_pMainGraphControllerCAnimGraphControllerPtr
0x918m_bInitiallyPopulateInterpHistorybool
0x920m_OnLayerCycleUpdatedCEntityOutputTemplate< float32 >
0x940m_OnExternalChoreoGraphChangedCEntityIOOutput
0x958m_pChoreoServicesIChoreoServices*
0x960m_bAnimGraphUpdateEnabledbool
0x961m_bAnimationUpdateScheduledbool
0x964m_vecForceVector
0x970m_nForceBoneint32
0x980m_pRagdollControlIPhysicsRagdollControl*
0x988m_RagdollPosePhysicsRagdollPose_t
0x9B0m_bRagdollEnabledbool
0x9B1m_bRagdollClientSidebool
0x9B2m_bShouldUpdateTransformationsbool
0x9C0m_xParentedRagdollRootInEntitySpaceCTransform
0xA40m_bodyGroupModifiersCUtlHashtable< AnimTagID, CBaseAnimGraph::ModifierHandleVector_t >
from CBaseModelEntity · 46 fields
0x4B0m_CRenderComponentCRenderComponent*
0x4B8m_CHitboxComponentCHitboxComponent
0x4D0m_pChoreoComponentCChoreoComponent*
0x4D8m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x4DCm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x4E0m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x4E4m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x4E8m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x4ECm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x4F0m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x4F4m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x4F8m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x4FCm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x500m_bDestructiblePartInitialStateDestructed0_GenerateBreakpiecesbool
0x501m_bDestructiblePartInitialStateDestructed1_GenerateBreakpiecesbool
0x502m_bDestructiblePartInitialStateDestructed2_GenerateBreakpiecesbool
0x503m_bDestructiblePartInitialStateDestructed3_GenerateBreakpiecesbool
0x504m_bDestructiblePartInitialStateDestructed4_GenerateBreakpiecesbool
0x508m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*
0x510m_OnDestructibleHitGroupDamageLevelChangedCEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t >
0x538m_flDissolveStartTimeGameTime_t
0x540m_OnIgniteCEntityIOOutput
0x558m_nRenderModeRenderMode_t
0x559m_nRenderFXRenderFx_t
0x560m_szAddModifierCUtlString
0x568m_bAllowFadeInViewbool
0x588m_bHasCollisionbool
0x58Cm_vSupportVectorWS
0x598m_clrRender.RenderColorColor
0x5A0m_vecRenderAttributesCUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >
0x608m_bRenderToCubemapsbool
0x609m_bExpandRenderBoundsToIncludeClothbool
0x60Am_bNoInterpolatebool
0x610m_CollisionCCollisionProperty
0x6C8m_GlowCGlowProperty
0x720m_flGlowBackfaceMultfloat32
0x724m_fadeMinDistfloat32
0x728m_fadeMaxDistfloat32
0x72Cm_flFadeScalefloat32
0x730m_flShadowStrengthfloat32
0x734m_nObjectCullinguint8
0x738m_bodyGroupTotalRequestCountuint32
0x740m_bodyGroupRequestsCUtlVectorFixedGrowable< CBaseModelEntity::BodyGroupRequest_t >
0x818m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x840m_vecViewOffset.EyePositionCNetworkViewOffsetVector
0x870m_bvDisabledHitGroupsuint32[1]
from CBaseEntity · 85 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x288m_thinkBASEPTR
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2B0m_pfnTouchENTITYFUNCPTR
0x2B8m_pfnUseUSEPTR
0x2C0m_pfnBlockedENTITYFUNCPTR
0x2C8m_pfnMoveDoneBASEPTR
0x2D0m_iHealth.Healthint32
0x2D4m_iMaxHealth.MaxHealthint32
0x2D8m_lifeState.LifeStateuint8
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamagebool
0x2E8m_nTakeDamageFlagsTakeDamageFlags_t
0x2F0m_nPlatformTypeEntityPlatformTypes_t
0x2F2m_MoveCollideMoveCollide_t
0x2F3m_MoveTypeMoveType_t
0x2F4m_nPreviouslySetMoveTypeMoveType_t
0x2F5m_nActualMoveType.MoveTypeMoveType_t
0x2F6m_nWaterTouchuint8
0x2F7m_nSlimeTouchuint8
0x2F8m_bRestoreInHierarchybool
0x300m_targetCUtlSymbolLarge
0x308m_hDamageFilterCHandle< CBaseFilter >
0x310m_iszDamageFilterNameCUtlSymbolLarge
0x318m_flMoveDoneTimefloat32
0x31Cm_nSubclassID.CreateByDesignerName()CUtlStringToken
0x328m_hNPCSensingHandleSensableByNPCHandle_t
0x32Cm_flAnimTimefloat32
0x330m_flSimulationTimefloat32
0x334m_flCreateTimeGameTime_t
0x338m_bClientSideRagdollbool
0x339m_ubInterpolationFrameuint8
0x33Cm_vPrevVPhysicsUpdatePosVectorWS
0x348m_iTeamNum.TeamNumuint8
0x350m_iGlobalnameCUtlSymbolLarge
0x358m_iSentToClientsint32
0x360m_sUniqueHammerIDCUtlString
0x368m_spawnflagsuint32
0x36Cm_nNextThinkTickGameTick_t
0x370m_nSimulationTickint32
0x378m_OnKilledCEntityIOOutput
0x390m_fFlags.Flagsuint32
0x394m_vecAbsVelocity.AbsVelocityVector
0x3A0m_vecVelocityCNetworkVelocityVector
0x3D0m_nPushEnumCountint32
0x3D8m_pCollision.CollisionCCollisionProperty*
0x3E0m_pModifierProp.ModifierPropCModifierProperty*
0x3E8m_hEffectEntityCHandle< CBaseEntity >
0x3ECm_hOwnerEntityCHandle< CBaseEntity >
0x3F0m_fEffectsuint32
0x3F4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >
0x3F8m_nGroundBodyIndexint32
0x3FCm_flFriction.Frictionfloat32
0x400m_flElasticityfloat32
0x404m_flGravityScale.GravityScalefloat32
0x408m_flTimeScalefloat32
0x40Cm_flWaterLevelfloat32
0x410m_bGravityDisabledbool
0x411m_bAnimatedEveryTickbool
0x414m_flActualGravityScalefloat32
0x418m_bGravityActuallyDisabledbool
0x419m_bDisableLowViolencebool
0x41Am_nWaterTypeuint8
0x41Cm_iEFlagsint32
0x420m_OnUser1CEntityIOOutput
0x438m_OnUser2CEntityIOOutput
0x450m_OnUser3CEntityIOOutput
0x468m_OnUser4CEntityIOOutput
0x480m_iInitialTeamNumint32
0x484m_flNavIgnoreUntilTimeGameTime_t
0x488m_vecAngVelocityQAngle
0x494m_bNetworkQuantizeOriginAndAnglesbool
0x495m_bLagCompensatebool
0x498m_pBlockerCHandle< CBaseEntity >
0x49Cm_flLocalTimefloat32
0x4A0m_flVPhysicsUpdateLocalTimefloat32
0x4A8m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x2210 → 0x2220
    • m_arrGoldSources offset 0xDF0 → 0xDB8, type int32[45] → int32[43]
    • m_angClientCamera offset 0xEA4 → 0xE64, no longer networked
    • m_angEyeAngles offset 0xEB0 → 0xE70, no longer networked
    • m_angLockedEyeAngles offset 0xEBC → 0xE7C, no longer networked
    • m_nLevel offset 0xEC8 → 0xE8C, no longer networked
    • m_nCurrencies offset 0xECC → 0xE90, no longer networked
    • m_nSpentCurrencies offset 0xEE4 → 0xEA8, no longer networked
    • m_nNumHeroChangesUsed offset 0xEFC → 0xEC0, no longer networked
    • m_flRespawnTime offset 0xF00 → 0xEC4, no longer networked
    • m_flLastSpawnTime offset 0xF04 → 0xEC8, no longer networked
    • m_bInRegenerationZone offset 0xF08 → 0xECC, no longer networked
    • m_bInItemShopZone offset 0xF09 → 0xECD, no longer networked
    • m_bInHideoutZone offset 0xF0A → 0xECE, no longer networked
    • m_vecFullSellPriceItems offset 0xF10 → 0xED8, no longer networked
    • m_vecFullSellPriceAbilityUpgrades offset 0xF28 → 0xEF0, no longer networked
    • m_vecQuickbuyQueue offset 0xF88 → 0xF50, no longer networked
    • m_vecQuickbuySellQueue offset 0xFB8 → 0xF80, no longer networked
    • m_bQuickbuyAutoPurchase offset 0xFD0 → 0xF98, no longer networked
    • m_unQuickbuyAutoPurchaseRequest offset 0xFD4 → 0xF9C, no longer networked
    • m_bQuickbuyAutoQueueBuild offset 0xFD8 → 0xFA0, no longer networked
    • m_vecRestrictedToItems offset 0x1008 → 0xFD0, no longer networked
    • m_unHeroBuildID offset 0x1020 → 0xFE8, no longer networked
    • m_sHeroBuildSerialized offset 0x1028 → 0xFF0, no longer networked
    • m_hViewEntityForObserver offset 0x1030 → 0xFF8, no longer networked
    • m_bNetworkDisconnected offset 0x1034 → 0xFFC, no longer networked
    • m_bLearningAbility offset 0x1035 → 0xFFD, no longer networked
    • m_nFlashStartTick offset 0x1038 → 0x1000, no longer networked
    • m_nFlashMaxStartTick offset 0x103C → 0x1004, no longer networked
    • m_nFlashFadeStartTick offset 0x1040 → 0x1008, no longer networked
    • m_nFlashEndTick offset 0x1044 → 0x100C, no longer networked
    • m_nFlashMaxAlpha offset 0x1048 → 0x1010, no longer networked
    • m_nDeducedLane offset 0x104C → 0x1014, no longer networked
    • m_ItemDraftRoundState offset 0x1058 → 0x1028, no longer networked
    • m_bDismissedReportCard offset 0x10F8 → 0x10D8, no longer networked
    • m_flCurrentHealingAmount offset 0x10FC → 0x10DC, no longer networked
    • m_hAbilityRequiresDebounce offset 0x1100 → 0x10E0
    • m_CCitadelAbilityComponent offset 0x1108 → 0x10E8, no longer networked
    • m_CCitadelHeroComponent offset 0x1370 → 0x1350, no longer networked
    • m_CCitadelRegenComponent offset 0x13B0 → 0x1390, no longer networked
    • m_CCitadelMinimapComponent offset 0x1510 → 0x14F0, no longer networked
    • m_bHasShopOpen offset 0x1530 → 0x1510
    • m_eCurrentPingLocation offset 0x1534 → 0x1514
    • m_flLastRegenThinkTime offset 0x1BF8 → 0x1BD8
    • m_nBulletsFiredAtUs offset 0x1C30 → 0x1C18
    • m_nBulletsHitOnUs offset 0x1C34 → 0x1C1C
    • m_nHeadshotsOnUs offset 0x1C38 → 0x1C20
    • m_flLastGameStatsRecorded offset 0x1C3C → 0x1C24
    • m_flUnusedGoldRemainder offset 0x1C40 → 0x1C28
    • m_flUnusedAbilityRemainder offset 0x1C44 → 0x1C2C
    • m_nBulletsFiredAtEnemyHeroes offset 0x1C48 → 0x1C30
    • m_nBulletsHitOnEnemyHeroes offset 0x1C4C → 0x1C34
    • m_nHeadshotsOnEnemyHeroes offset 0x1C50 → 0x1C38
    • m_nLuckyShotsOnEnemyHeroes offset 0x1C54 → 0x1C3C
    • m_nBulletsHitOnImmobileEnemyHeroes offset 0x1C58 → 0x1C40
    • m_nHeadshotsOnImmobileEnemyHeroes offset 0x1C5C → 0x1C44
    • m_hEnemyHeroClientAimedAtAttackTime offset 0x1C60 → 0x1C48
    • m_bHasOverrideSpawnPos offset 0x1C64 → 0x1C4C
    • m_vecOverrideSpawnPos offset 0x1C68 → 0x1C50, type Vector → VectorWS
    • m_iTrooperWaveEventCount offset 0x1C74 → 0x1C5C
    • m_iTrooperWaveNumber offset 0x1C78 → 0x1C60
    • m_iPrevTrooperWaveEventCount offset 0x1C7C → 0x1C64
    • m_iPrevTrooperWaveNumber offset 0x1C80 → 0x1C68
    • m_bHasStartedPlaying offset 0x1C84 → 0x1C6C
    • m_hRevengeTarget offset 0x1C88 → 0x1C70
    • m_flLastHurtTimeByEnemyHero offset 0x1C9C → 0x1C84
    • m_flLastHurtByNeutral offset 0x1CA0 → 0x1C88
    • m_flLastHurtByEnemyNPC offset 0x1CA4 → 0x1C8C
    • m_flLastTimeLookedAtByDirector offset 0x1CA8 → 0x1C90
    • m_ragdollDamage offset 0x1CB0 → 0x1C98
    • m_sInCombat offset 0x1D68 → 0x1D60, no longer networked
    • m_sPlayerDamageTaken offset 0x1D80 → 0x1D78, no longer networked
    • m_sPlayerDamageDealt offset 0x1D98 → 0x1D90, no longer networked
    • m_eZipLineLaneColor offset 0x1E6C → 0x1E64, no longer networked
    • m_bCanBecomeRagdoll offset 0x1E70 → 0x1E6D
    • m_blindUntilTime offset 0x1E74 → 0x1E70
    • m_blindStartTime offset 0x1E78 → 0x1E74
    • m_nSuccessiveDucks offset 0x1E7C → 0x1E78, no longer networked
    • m_flLastDuckTime offset 0x1E80 → 0x1E7C, no longer networked
    • m_flPredTimeSlowedStart offset 0x1E88 → 0x1E80, no longer networked
    • m_flPredTimeSlowedEnd offset 0x1E8C → 0x1E84, no longer networked
    • m_flPredSlowSpeed offset 0x1E90 → 0x1E88, no longer networked
    • m_flTimeSlowedStart offset 0x1E94 → 0x1E8C, no longer networked
    • m_flTimeSlowedEnd offset 0x1EA4 → 0x1E9C, no longer networked
    • m_flSlowSpeed offset 0x1EB4 → 0x1EAC, no longer networked
    • m_flForceInCombatAnimsUntilTime offset 0x1EC4 → 0x1EBC, no longer networked
    • m_arrPreventAbilityLearning offset 0x1EC8 → 0x1EC0, no longer networked
    • m_iCurSlowSlot offset 0x1ECC → 0x1EC4
    • m_nRespawnParticleIndex offset 0x1ED4 → 0x1ECC
    • m_nShoppingParticle offset 0x1ED8 → 0x1ED0
    • m_pBot offset 0x1F08 → 0x1F00
    • m_bLocoLeanTriggeredForDirection offset 0x2190 → 0x2188
    • m_bLocoRunToStopCanTrigger offset 0x2191 → 0x2189
    • m_flCrouchFraction offset 0x2194 → 0x218C
    • m_flCrouchSpeed offset 0x2198 → 0x2190
    • m_fidgetTime offset 0x219C → 0x2194
    • m_vShootTestOffsetStanding offset 0x21A0 → 0x2198
    • m_vShootTestOffsetCrouching offset 0x21AC → 0x21A4
    • m_leanStartTime offset 0x21B8 → 0x21B0
    • + m_bIgnoringZoom bool at 0xE88
    • + m_nLastEnteredTunnelID int32 at 0xED0
    • + m_hEnemyPlayerPrimaryAimTarget CPlayerSlot at 0x1018
    • + m_iEnemyPlayerAimTargetBitVec uint64 at 0x1020
    • + m_nStreetBrawlCorruptionsAvailable int32 at 0x10B0
    • + m_tLastRevealTime GameTime_t at 0x10D0
    • + m_tLastPlayerRevealTime GameTime_t at 0x10D4
    • + m_nMapDistrictTrigger CEntityIndex at 0x1E68
    • + m_nMapDistrictLocation int8 at 0x1E6C
    • − m_timeRevealedOnMinimapByNPC
    • − m_hEnemyPlayerAimTarget
    • − m_bAnimGraphMovementClipped
    • − m_bAnimGraphMovementDisableGravity
    • − m_bAnimGraphMovementDirectAirControl
    • − m_nAudioEnclosure
    • − m_bAudioHasSkyExposure
  2. 6696–6701first dumped