m_arrGoldSources offset 0xDF0 → 0xDB8, type int32[45] → int32[43]m_angClientCamera offset 0xEA4 → 0xE64, no longer networkedm_angEyeAngles offset 0xEB0 → 0xE70, no longer networkedm_angLockedEyeAngles offset 0xEBC → 0xE7C, no longer networkedm_nLevel offset 0xEC8 → 0xE8C, no longer networkedm_nCurrencies offset 0xECC → 0xE90, no longer networkedm_nSpentCurrencies offset 0xEE4 → 0xEA8, no longer networkedm_nNumHeroChangesUsed offset 0xEFC → 0xEC0, no longer networkedm_flRespawnTime offset 0xF00 → 0xEC4, no longer networkedm_flLastSpawnTime offset 0xF04 → 0xEC8, no longer networkedm_bInRegenerationZone offset 0xF08 → 0xECC, no longer networkedm_bInItemShopZone offset 0xF09 → 0xECD, no longer networkedm_bInHideoutZone offset 0xF0A → 0xECE, no longer networkedm_vecFullSellPriceItems offset 0xF10 → 0xED8, no longer networkedm_vecFullSellPriceAbilityUpgrades offset 0xF28 → 0xEF0, no longer networkedm_vecQuickbuyQueue offset 0xF88 → 0xF50, no longer networkedm_vecQuickbuySellQueue offset 0xFB8 → 0xF80, no longer networkedm_bQuickbuyAutoPurchase offset 0xFD0 → 0xF98, no longer networkedm_unQuickbuyAutoPurchaseRequest offset 0xFD4 → 0xF9C, no longer networkedm_bQuickbuyAutoQueueBuild offset 0xFD8 → 0xFA0, no longer networkedm_vecRestrictedToItems offset 0x1008 → 0xFD0, no longer networkedm_unHeroBuildID offset 0x1020 → 0xFE8, no longer networkedm_sHeroBuildSerialized offset 0x1028 → 0xFF0, no longer networkedm_hViewEntityForObserver offset 0x1030 → 0xFF8, no longer networkedm_bNetworkDisconnected offset 0x1034 → 0xFFC, no longer networkedm_bLearningAbility offset 0x1035 → 0xFFD, no longer networkedm_nFlashStartTick offset 0x1038 → 0x1000, no longer networkedm_nFlashMaxStartTick offset 0x103C → 0x1004, no longer networkedm_nFlashFadeStartTick offset 0x1040 → 0x1008, no longer networkedm_nFlashEndTick offset 0x1044 → 0x100C, no longer networkedm_nFlashMaxAlpha offset 0x1048 → 0x1010, no longer networkedm_nDeducedLane offset 0x104C → 0x1014, no longer networkedm_ItemDraftRoundState offset 0x1058 → 0x1028, no longer networkedm_bDismissedReportCard offset 0x10F8 → 0x10D8, no longer networkedm_flCurrentHealingAmount offset 0x10FC → 0x10DC, no longer networkedm_hAbilityRequiresDebounce offset 0x1100 → 0x10E0m_CCitadelAbilityComponent offset 0x1108 → 0x10E8, no longer networkedm_CCitadelHeroComponent offset 0x1370 → 0x1350, no longer networkedm_CCitadelRegenComponent offset 0x13B0 → 0x1390, no longer networkedm_CCitadelMinimapComponent offset 0x1510 → 0x14F0, no longer networkedm_bHasShopOpen offset 0x1530 → 0x1510m_eCurrentPingLocation offset 0x1534 → 0x1514m_flLastRegenThinkTime offset 0x1BF8 → 0x1BD8m_nBulletsFiredAtUs offset 0x1C30 → 0x1C18m_nBulletsHitOnUs offset 0x1C34 → 0x1C1Cm_nHeadshotsOnUs offset 0x1C38 → 0x1C20m_flLastGameStatsRecorded offset 0x1C3C → 0x1C24m_flUnusedGoldRemainder offset 0x1C40 → 0x1C28m_flUnusedAbilityRemainder offset 0x1C44 → 0x1C2Cm_nBulletsFiredAtEnemyHeroes offset 0x1C48 → 0x1C30m_nBulletsHitOnEnemyHeroes offset 0x1C4C → 0x1C34m_nHeadshotsOnEnemyHeroes offset 0x1C50 → 0x1C38m_nLuckyShotsOnEnemyHeroes offset 0x1C54 → 0x1C3Cm_nBulletsHitOnImmobileEnemyHeroes offset 0x1C58 → 0x1C40m_nHeadshotsOnImmobileEnemyHeroes offset 0x1C5C → 0x1C44m_hEnemyHeroClientAimedAtAttackTime offset 0x1C60 → 0x1C48m_bHasOverrideSpawnPos offset 0x1C64 → 0x1C4Cm_vecOverrideSpawnPos offset 0x1C68 → 0x1C50, type Vector → VectorWSm_iTrooperWaveEventCount offset 0x1C74 → 0x1C5Cm_iTrooperWaveNumber offset 0x1C78 → 0x1C60m_iPrevTrooperWaveEventCount offset 0x1C7C → 0x1C64m_iPrevTrooperWaveNumber offset 0x1C80 → 0x1C68m_bHasStartedPlaying offset 0x1C84 → 0x1C6Cm_hRevengeTarget offset 0x1C88 → 0x1C70m_flLastHurtTimeByEnemyHero offset 0x1C9C → 0x1C84m_flLastHurtByNeutral offset 0x1CA0 → 0x1C88m_flLastHurtByEnemyNPC offset 0x1CA4 → 0x1C8Cm_flLastTimeLookedAtByDirector offset 0x1CA8 → 0x1C90m_ragdollDamage offset 0x1CB0 → 0x1C98m_sInCombat offset 0x1D68 → 0x1D60, no longer networkedm_sPlayerDamageTaken offset 0x1D80 → 0x1D78, no longer networkedm_sPlayerDamageDealt offset 0x1D98 → 0x1D90, no longer networkedm_eZipLineLaneColor offset 0x1E6C → 0x1E64, no longer networkedm_bCanBecomeRagdoll offset 0x1E70 → 0x1E6Dm_blindUntilTime offset 0x1E74 → 0x1E70m_blindStartTime offset 0x1E78 → 0x1E74m_nSuccessiveDucks offset 0x1E7C → 0x1E78, no longer networkedm_flLastDuckTime offset 0x1E80 → 0x1E7C, no longer networkedm_flPredTimeSlowedStart offset 0x1E88 → 0x1E80, no longer networkedm_flPredTimeSlowedEnd offset 0x1E8C → 0x1E84, no longer networkedm_flPredSlowSpeed offset 0x1E90 → 0x1E88, no longer networkedm_flTimeSlowedStart offset 0x1E94 → 0x1E8C, no longer networkedm_flTimeSlowedEnd offset 0x1EA4 → 0x1E9C, no longer networkedm_flSlowSpeed offset 0x1EB4 → 0x1EAC, no longer networkedm_flForceInCombatAnimsUntilTime offset 0x1EC4 → 0x1EBC, no longer networkedm_arrPreventAbilityLearning offset 0x1EC8 → 0x1EC0, no longer networkedm_iCurSlowSlot offset 0x1ECC → 0x1EC4m_nRespawnParticleIndex offset 0x1ED4 → 0x1ECCm_nShoppingParticle offset 0x1ED8 → 0x1ED0m_pBot offset 0x1F08 → 0x1F00m_bLocoLeanTriggeredForDirection offset 0x2190 → 0x2188m_bLocoRunToStopCanTrigger offset 0x2191 → 0x2189m_flCrouchFraction offset 0x2194 → 0x218Cm_flCrouchSpeed offset 0x2198 → 0x2190m_fidgetTime offset 0x219C → 0x2194m_vShootTestOffsetStanding offset 0x21A0 → 0x2198m_vShootTestOffsetCrouching offset 0x21AC → 0x21A4m_leanStartTime offset 0x21B8 → 0x21B0m_bIgnoringZoom bool at 0xE88m_nLastEnteredTunnelID int32 at 0xED0m_hEnemyPlayerPrimaryAimTarget CPlayerSlot at 0x1018m_iEnemyPlayerAimTargetBitVec uint64 at 0x1020m_nStreetBrawlCorruptionsAvailable int32 at 0x10B0m_tLastRevealTime GameTime_t at 0x10D0m_tLastPlayerRevealTime GameTime_t at 0x10D4m_nMapDistrictTrigger CEntityIndex at 0x1E68m_nMapDistrictLocation int8 at 0x1E6Cm_timeRevealedOnMinimapByNPCm_hEnemyPlayerAimTargetm_bAnimGraphMovementClippedm_bAnimGraphMovementDisableGravitym_bAnimGraphMovementDirectAirControlm_nAudioEnclosurem_bAudioHasSkyExposure