m_hAbilityRequiresDebounce (0x10DC) on moved +0x8m_hAbilityRequiresDebounce offset 0x1190 → 0x10DCm_angEyeAngles offset 0x11B8 → 0x1100, no longer networkedm_angClientCamera offset 0x1248 → 0x1190, no longer networkedm_eZipLineLaneColor offset 0x12D8 → 0x1220, no longer networkedm_nLevel offset 0x12DC → 0x1228, no longer networkedm_nCurrencies offset 0x12E0 → 0x122C, no longer networkedm_nSpentCurrencies offset 0x12F8 → 0x1244, no longer networkedm_nNumHeroChangesUsed offset 0x1310 → 0x125C, no longer networkedm_flLastSpawnTime offset 0x1314 → 0x1260, no longer networkedm_flRespawnTime offset 0x1318 → 0x1264, no longer networkedm_bInRegenerationZone offset 0x131C → 0x1268, no longer networkedm_bInItemShopZone offset 0x131D → 0x1269, no longer networkedm_bInHideoutZone offset 0x131E → 0x126A, no longer networkedm_vecFullSellPriceItems offset 0x1328 → 0x1270, no longer networkedm_vecFullSellPriceAbilityUpgrades offset 0x1340 → 0x1288, no longer networkedm_vecQuickbuyQueue offset 0x1358 → 0x12A0, no longer networkedm_vecQuickbuySellQueue offset 0x1370 → 0x12B8, no longer networkedm_unQuickbuyAutoPurchaseRequest offset 0x1388 → 0x12D0, no longer networkedm_bQuickbuyAutoPurchase offset 0x138C → 0x12D4, no longer networkedm_bQuickbuyAutoQueueBuild offset 0x138D → 0x12D5, no longer networkedm_bHasQuickbuyBeenUsed offset 0x138E → 0x12D6, no longer networkedm_vecRestrictedToItems offset 0x1390 → 0x12D8, no longer networkedm_unHeroBuildID offset 0x13A8 → 0x12F0, no longer networkedm_sHeroBuildSerialized offset 0x13B0 → 0x12F8, no longer networkedm_hViewEntityForObserver offset 0x13B8 → 0x1300, no longer networkedm_bNetworkDisconnected offset 0x13BC → 0x1304, no longer networkedm_bLearningAbility offset 0x13BD → 0x1305, no longer networkedm_nFlashStartTick offset 0x13C0 → 0x1308, no longer networkedm_nFlashMaxStartTick offset 0x13C4 → 0x130C, no longer networkedm_nFlashFadeStartTick offset 0x13C8 → 0x1310, no longer networkedm_nFlashEndTick offset 0x13CC → 0x1314, no longer networkedm_nFlashMaxAlpha offset 0x13D0 → 0x1318, no longer networkedm_nDeducedLane offset 0x13D4 → 0x131C, no longer networkedm_arrPreventAbilityLearning offset 0x13DC → 0x1330, no longer networkedm_ItemDraftRoundState offset 0x13E0 → 0x1338, no longer networkedm_sInCombat offset 0x1468 → 0x13C8, no longer networkedm_sPlayerDamageTaken offset 0x1480 → 0x13E0, no longer networkedm_sPlayerDamageDealt offset 0x1498 → 0x13F8, no longer networkedm_nSuccessiveDucks offset 0x14B0 → 0x1418, no longer networkedm_flLastDuckTime offset 0x14B4 → 0x141C, no longer networkedm_bDismissedReportCard offset 0x14B8 → 0x1420, no longer networkedm_flCurrentHealingAmount offset 0x14BC → 0x1424, no longer networkedm_angLockedEyeAngles offset 0x14C0 → 0x1428, no longer networkedm_CCitadelAbilityComponent offset 0x14D0 → 0x1438, no longer networkedm_CCitadelHeroComponent offset 0x16B8 → 0x1618, no longer networkedm_vLastVelocity offset 0x176C → 0x16B0m_flRichPresenceUpdateInterval offset 0x179C → 0x16F0m_nQueuedAbility offset 0x1890 → 0x17E8m_QueuedAbilityEndTime offset 0x1898 → 0x17F0m_flPredTimeSlowedStart offset 0x18A4 → 0x17F8, no longer networkedm_flPredTimeSlowedEnd offset 0x18A8 → 0x17FC, no longer networkedm_flPredSlowSpeed offset 0x18AC → 0x1800, no longer networkedm_flTimeSlowedStart offset 0x18B0 → 0x1804, no longer networkedm_flTimeSlowedEnd offset 0x18C0 → 0x1814, no longer networkedm_flSlowSpeed offset 0x18D0 → 0x1824, no longer networkedm_flForceInCombatAnimsUntilTime offset 0x18E0 → 0x1834, no longer networkedm_iCurSlowSlot offset 0x18E4 → 0x1838m_bLocoLeanTriggeredForDirection offset 0x18E8 → 0x183Cm_bLocoRunToStopCanTrigger offset 0x18E9 → 0x183Dm_flCrouchFraction offset 0x18EC → 0x1840m_flCrouchSpeed offset 0x18F0 → 0x1844m_fidgetTime offset 0x18F4 → 0x1848m_vShootTestOffsetStanding offset 0x18F8 → 0x184Cm_vShootTestOffsetCrouching offset 0x1904 → 0x1858m_leanStartTime offset 0x1910 → 0x1864m_bAudioHasSkyExposure offset 0x1995 → 0x1910, no longer networkedm_nMapDistrictLocation int8 at 0x1224m_nLastEnteredTunnelID int32 at 0x126Cm_hEnemyPlayerPrimaryAimTarget CPlayerSlot at 0x1320m_iEnemyPlayerAimTargetBitVec uint64 at 0x1328m_nStreetBrawlCorruptionsAvailable int32 at 0x13C0m_tLastRevealTime GameTime_t at 0x1410m_tLastPlayerRevealTime GameTime_t at 0x1414m_bIgnoringZoom bool at 0x1434m_fAudioEnclosure float32 at 0x190Cm_vecEquippedItemIDs C_NetworkUtlVectorBase< itemid_t > at 0x1940m_timeRevealedOnMinimapByNPCm_hEnemyPlayerAimTargetm_bAnimGraphMovementClippedm_bAnimGraphMovementDisableGravitym_bAnimGraphMovementDirectAirControlm_nAudioEnclosure