m_hTarget offset 0xF70 → 0x14A0, no longer networkedm_vRiposteStartPosition offset 0xF74 → 0x14A4, type Vector → VectorWS, no longer networkedm_vDashDirection offset 0xF80 → 0x14B0, no longer networkedm_flStateStartTime offset 0xF8C → 0x14BC, no longer networkedm_nCurrentRiposteState offset 0xF90 → 0x14C0, no longer networkedm_flSuccessfulRiposteTime offset 0xF94 → 0x14C4, no longer networkedm_vecHitEnemies offset 0x1818 → 0x2078m_vecLastPosition offset 0x1830 → 0x2090, type Vector → VectorWSm_flStuckTime offset 0x183C → 0x209Cm_nParriedFXIndex offset 0x1840 → 0x20A0