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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6701 (Sep 25 2026), not the latest

CCitadel_Destroyable_Building

classclient: C_Citadel_Destroyable_Building →

size 0x1050 (4176 bytes) · 22 own fields · last changed in build 6736 · 17 fields have Deadworks members

8 metadata entries
MNetworkIncludeByName
"m_bTakesDamage"
MNetworkIncludeByName
"m_nTakeDamageFlags"
MNetworkVarNames
"CCitadelMinimapComponent::Storage_t m_CCitadelMinimapComponent"
MNetworkVarNames
"CCitadelAbilityComponent::Storage_t m_CCitadelAbilityComponent"
MNetworkVarNames
"WeakPoint_t m_vecWeakPoints"
MNetworkVarNames
"bool m_bDestroyed"
MNetworkVarNames
"bool m_bActive"
MNetworkVarNames
"bool m_bFinal"
Copy as
CCitadel_Destroyable_Building · 22 fields
0xBF0m_CCitadelMinimapComponentCCitadelMinimapComponentnetworked
0xC10m_OnDestroyedCEntityIOOutput
0xC28m_OnRevitilizedCEntityIOOutput
0xC40m_OnDamageTakenCEntityOutputTemplate< float32 >
0xC60m_OnLifeChangedCEntityOutputTemplate< float32 >
0xC80m_OnBecomeActiveCEntityIOOutput
0xC98m_OnBecomeInvulnerableCEntityIOOutput
0xCB0m_OnBecomeVulnerableCEntityIOOutput
0xCC8m_OnUnderAttackCEntityIOOutput
0xCE0m_OnAttackSubsidedCEntityIOOutput
0xCF8m_nBuildingHealthint32
0xD00m_iLaneint32
0xD04m_flDestroyedTimeGameTime_t
0xD08m_flLastDamagedTimeGameTime_t
0xD0Cm_angOriginalQAngle
0xD38m_backdoorProtectionTriggerCUtlSymbolLarge
0xD48m_strTrooperApproachCUtlSymbolLarge
0xD70m_CCitadelAbilityComponentCCitadelAbilityComponentnetworked
0xFD8m_vecWeakPointsCUtlVectorEmbeddedNetworkVar< WeakPoint_t >networked
0x1040m_bDestroyedboolnetworked
0x1041m_bActiveboolnetworked
0x1042m_bFinalboolnetworked
from CCitadelAnimatingModelEntity · 1 field
0xA90m_CCitadelRegenComponentCCitadelRegenComponentnetworked
from CBaseAnimGraph · 17 fields
0x780m_graphControllerManagerCAnimGraphControllerManager
0x830m_pMainGraphControllerCAnimGraphControllerBase*
0x838m_bInitiallyPopulateInterpHistoryboolnetworked
0x840m_pChoreoServicesIChoreoServices*
0x848m_bAnimGraphUpdateEnabledboolnetworked
0x84Cm_flMaxSlopeDistancefloat32
0x850m_vLastSlopeCheckPosVectorWS
0x85Cm_nAnimGraphUpdateIduint32
0x860m_bAnimationUpdateScheduledbool
0x864m_vecForceVectornetworked
0x870m_nForceBoneint32networked
0x880m_pRagdollControlIPhysicsRagdollControl*
0x888m_RagdollPosePhysicsRagdollPose_tnetworked
0x8B0m_bRagdollEnabledboolnetworked
0x8B1m_bRagdollClientSideboolnetworked
0x8C0m_xParentedRagdollRootInEntitySpaceCTransform
0xA20m_bodyGroupModifiersCUtlHashtable< AnimTagID, CBaseAnimGraph::ModifierHandleVector_t >
from CBaseModelEntity · 38 fields
0x4A0m_CRenderComponentCRenderComponent*
0x4A8m_CHitboxComponentCHitboxComponentnetworked
0x4C0m_pChoreoComponentCChoreoComponent*networked
0x4C8m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x4CCm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x4D0m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x4D4m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x4D8m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x4DCm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x4E0m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x4E4m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x4E8m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x4ECm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x4F0m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*networked
0x4F8m_OnDestructibleHitGroupDamageLevelChangedCEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t >
0x520m_flDissolveStartTimeGameTime_t
0x528m_OnIgniteCEntityIOOutput
0x540m_nRenderModeRenderMode_tnetworked
0x541m_nRenderFXRenderFx_tnetworked
0x548m_szAddModifierCUtlString
0x550m_bAllowFadeInViewbool
0x570m_bHasCollisionbool
0x574m_vSupportVectorWS
0x580m_clrRender.RenderColorColornetworked
0x588m_vecRenderAttributesCUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >networked
0x5F0m_bRenderToCubemapsboolnetworked
0x5F1m_bNoInterpolateboolnetworked
0x5F8m_CollisionCCollisionPropertynetworked
0x6B0m_GlowCGlowPropertynetworked
0x708m_flGlowBackfaceMultfloat32networked
0x70Cm_fadeMinDistfloat32networked
0x710m_fadeMaxDistfloat32networked
0x714m_flFadeScalefloat32networked
0x718m_flShadowStrengthfloat32networked
0x71Cm_nObjectCullinguint8networked
0x720m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x748m_vecViewOffset.EyePositionCNetworkViewOffsetVectornetworked
0x778m_bvDisabledHitGroupsuint32[1]networked
from CBaseEntity · 79 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2D0m_iHealth.Healthint32networked
0x2D4m_iMaxHealth.MaxHealthint32networked
0x2D8m_lifeState.LifeStateuint8networked
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamageboolnetworked
0x2E8m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x2F0m_nPlatformTypeEntityPlatformTypes_tnetworked
0x2F2m_MoveCollideMoveCollide_tnetworked
0x2F3m_MoveTypeMoveType_tnetworked
0x2F4m_nActualMoveType.MoveTypeMoveType_t
0x2F5m_nWaterTouchuint8
0x2F6m_nSlimeTouchuint8
0x2F7m_bRestoreInHierarchybool
0x2F8m_targetCUtlSymbolLarge
0x300m_hDamageFilterCHandle< CBaseFilter >
0x308m_iszDamageFilterNameCUtlSymbolLarge
0x310m_flMoveDoneTimefloat32
0x314m_nSubclassID.CreateByDesignerName()CUtlStringTokennetworked
0x320m_flAnimTimefloat32networked
0x324m_flSimulationTimefloat32networked
0x328m_flCreateTimeGameTime_tnetworked
0x32Cm_bClientSideRagdollboolnetworked
0x32Dm_ubInterpolationFrameuint8networked
0x330m_vPrevVPhysicsUpdatePosVector
0x33Cm_iTeamNum.TeamNumuint8networked
0x340m_iGlobalnameCUtlSymbolLarge
0x348m_iSentToClientsint32
0x34Cm_flSpeedfloat32networked
0x350m_sUniqueHammerIDCUtlString
0x358m_spawnflagsuint32networked
0x35Cm_nNextThinkTickGameTick_tnetworked
0x360m_nSimulationTickint32
0x368m_OnKilledCEntityIOOutput
0x380m_fFlags.Flagsuint32networked
0x384m_vecAbsVelocity.AbsVelocityVector
0x390m_vecVelocityCNetworkVelocityVectornetworked
0x3C0m_nPushEnumCountint32
0x3C8m_pCollision.CollisionCCollisionProperty*
0x3D0m_pModifierProp.ModifierPropCModifierProperty*networked
0x3D8m_hEffectEntityCHandle< CBaseEntity >networked
0x3DCm_hOwnerEntityCHandle< CBaseEntity >networked
0x3E0m_fEffectsuint32networked
0x3E4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >networked
0x3E8m_nGroundBodyIndexint32networked
0x3ECm_flFriction.Frictionfloat32networked
0x3F0m_flElasticityfloat32networked
0x3F4m_flGravityScale.GravityScalefloat32networked
0x3F8m_flTimeScalefloat32networked
0x3FCm_flWaterLevelfloat32networked
0x400m_bGravityDisabledboolnetworked
0x401m_bAnimatedEveryTickboolnetworked
0x404m_flActualGravityScalefloat32
0x408m_bGravityActuallyDisabledbool
0x409m_bDisableLowViolencebool
0x40Am_nWaterTypeuint8
0x40Cm_iEFlagsint32
0x410m_OnUser1CEntityIOOutput
0x428m_OnUser2CEntityIOOutput
0x440m_OnUser3CEntityIOOutput
0x458m_OnUser4CEntityIOOutput
0x470m_iInitialTeamNumint32
0x474m_flNavIgnoreUntilTimeGameTime_tnetworked
0x478m_vecAngVelocityQAngle
0x484m_bNetworkQuantizeOriginAndAnglesbool
0x485m_bLagCompensatebool
0x488m_pBlockerCHandle< CBaseEntity >
0x48Cm_flLocalTimefloat32
0x490m_flVPhysicsUpdateLocalTimefloat32
0x498m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6736–6745changed
    • size 0x1060 → 0x10B0
    • 22 fields from m_CCitadelMinimapComponent (0xC00) on moved +0x50
  2. 6722–6731changed
    • size 0x1050 → 0x1060
    • m_CCitadelMinimapComponent offset 0xBF0 → 0xC00, no longer networked
    • m_OnDestroyed offset 0xC10 → 0xC20
    • m_OnRevitilized offset 0xC28 → 0xC38
    • m_OnDamageTaken offset 0xC40 → 0xC50
    • m_OnLifeChanged offset 0xC60 → 0xC70
    • m_OnBecomeActive offset 0xC80 → 0xC90
    • m_OnBecomeInvulnerable offset 0xC98 → 0xCA8
    • m_OnBecomeVulnerable offset 0xCB0 → 0xCC0
    • m_OnUnderAttack offset 0xCC8 → 0xCD8
    • m_OnAttackSubsided offset 0xCE0 → 0xCF0
    • m_nBuildingHealth offset 0xCF8 → 0xD08
    • m_iLane offset 0xD00 → 0xD10
    • m_flDestroyedTime offset 0xD04 → 0xD14
    • m_flLastDamagedTime offset 0xD08 → 0xD18
    • m_angOriginal offset 0xD0C → 0xD1C
    • m_backdoorProtectionTrigger offset 0xD38 → 0xD48
    • m_strTrooperApproach offset 0xD48 → 0xD58
    • m_CCitadelAbilityComponent offset 0xD70 → 0xD80, no longer networked
    • m_vecWeakPoints offset 0xFD8 → 0xFE8, no longer networked
    • m_bDestroyed offset 0x1040 → 0x1050, no longer networked
    • m_bActive offset 0x1041 → 0x1051, no longer networked
    • m_bFinal offset 0x1042 → 0x1052, no longer networked
  3. 6696–6701first dumped