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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6736 (Oct 02 2026), not the latest

CSceneEntity

classclient: C_SceneEntity →

size 0x830 (2096 bytes) · 73 own fields · last changed in build 6722 · 15 fields have Deadworks members

CEntityInstance › CBaseEntity › CPointEntity › CSceneEntity
Copy as
CSceneEntity · 73 fields
0x4B8m_iszSceneFileCUtlSymbolLarge
0x4C0m_iszTarget1CUtlSymbolLarge
0x4C8m_iszTarget2CUtlSymbolLarge
0x4D0m_iszTarget3CUtlSymbolLarge
0x4D8m_iszTarget4CUtlSymbolLarge
0x4E0m_iszTarget5CUtlSymbolLarge
0x4E8m_iszTarget6CUtlSymbolLarge
0x4F0m_iszTarget7CUtlSymbolLarge
0x4F8m_iszTarget8CUtlSymbolLarge
0x500m_hTarget1CHandle< CBaseEntity >
0x504m_hTarget2CHandle< CBaseEntity >
0x508m_hTarget3CHandle< CBaseEntity >
0x50Cm_hTarget4CHandle< CBaseEntity >
0x510m_hTarget5CHandle< CBaseEntity >
0x514m_hTarget6CHandle< CBaseEntity >
0x518m_hTarget7CHandle< CBaseEntity >
0x51Cm_hTarget8CHandle< CBaseEntity >
0x520m_hLocatorOriginCHandle< CBaseEntity >
0x528m_sTargetAttachmentCUtlSymbolLarge
0x530m_bIsPlayingBackbool
0x531m_bPausedbool
0x532m_bMultiplayerbool
0x533m_bAutogeneratedbool
0x534m_flForceClientTimefloat32
0x538m_flCurrentTimefloat32
0x53Cm_flFrameTimefloat32
0x540m_bCancelAtNextInterruptbool
0x541m_bRemoveOnCompletionbool
0x544m_fPitchfloat32
0x548m_bAutomatedbool
0x54Cm_nAutomatedActionint32
0x550m_flAutomationDelayfloat32
0x554m_flAutomationTimefloat32
0x558m_nSpeechPriorityint32
0x55Cm_bPausedViaInputbool
0x55Dm_bPauseAtNextInterruptbool
0x55Em_bWaitingForActorbool
0x55Fm_bWaitingForInterruptbool
0x560m_bInterruptedActorsScenesbool
0x561m_bBreakOnNonIdlebool
0x562m_bSceneFinishedbool
0x568m_hActorListCNetworkUtlVectorBase< CHandle< CBaseModelEntity > >
0x580m_hRemoveActorListCUtlVector< CHandle< CBaseEntity > >
0x5C8m_nSceneStringIndexuint16
0x5D0m_OnStartCEntityIOOutput
0x5E8m_OnCompletionCEntityIOOutput
0x600m_OnCanceledCEntityIOOutput
0x618m_OnPausedCEntityIOOutput
0x630m_OnResumedCEntityIOOutput
0x648m_OnPulseRequirementCEntityIOOutput
0x660m_LocatorSettingsMapCUtlDict< SceneLocatorSettings_t >
0x700m_TargetNameMapCUtlDict< CUtlSymbolLarge >
0x728m_AnchorNameMapCUtlDict< CUtlSymbolLarge >
0x750m_ActorGraphMapCUtlDict< CUtlSymbolLarge >
0x778m_ActorClipMapCUtlDict< ActorClipEntry_t >
0x7A0m_ActorMapCUtlVector< ActorMapping_t >
0x7B8m_hInterruptSceneCHandle< CSceneEntity >
0x7BCm_nInterruptCountint32
0x7C0m_responseConceptCUtlString
0x7C8m_responseCriteriaCUtlString
0x7D0m_bSceneMissingbool
0x7D1m_bInterruptedbool
0x7D2m_bCompletedEarlybool
0x7D3m_bInterruptSceneFinishedbool
0x7D4m_bRestoringbool
0x7D8m_hNotifySceneCompletionCUtlVector< CHandle< CSceneEntity > >
0x7F0m_hListManagersCUtlVector< CHandle< CSceneListManager > >
0x808m_iszSoundNameCUtlSymbolLarge
0x810m_iszSequenceNameCUtlSymbolLarge
0x818m_hActorCHandle< CBaseModelEntity >
0x81Cm_hActivatorCHandle< CBaseEntity >
0x820m_BusyActorint32
0x824m_iPlayerDeathBehaviorSceneOnPlayerDeath_t
from CBaseEntity · 85 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x288m_thinkBASEPTR
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2B0m_pfnTouchENTITYFUNCPTR
0x2B8m_pfnUseUSEPTR
0x2C0m_pfnBlockedENTITYFUNCPTR
0x2C8m_pfnMoveDoneBASEPTR
0x2D0m_iHealth.Healthint32
0x2D4m_iMaxHealth.MaxHealthint32
0x2D8m_lifeState.LifeStateuint8
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamagebool
0x2E8m_nTakeDamageFlagsTakeDamageFlags_t
0x2F0m_nPlatformTypeEntityPlatformTypes_t
0x2F2m_MoveCollideMoveCollide_t
0x2F3m_MoveTypeMoveType_t
0x2F4m_nPreviouslySetMoveTypeMoveType_t
0x2F5m_nActualMoveType.MoveTypeMoveType_t
0x2F6m_nWaterTouchuint8
0x2F7m_nSlimeTouchuint8
0x2F8m_bRestoreInHierarchybool
0x300m_targetCUtlSymbolLarge
0x308m_hDamageFilterCHandle< CBaseFilter >
0x310m_iszDamageFilterNameCUtlSymbolLarge
0x318m_flMoveDoneTimefloat32
0x31Cm_nSubclassID.CreateByDesignerName()CUtlStringToken
0x328m_hNPCSensingHandleSensableByNPCHandle_t
0x32Cm_flAnimTimefloat32
0x330m_flSimulationTimefloat32
0x334m_flCreateTimeGameTime_t
0x338m_bClientSideRagdollbool
0x339m_ubInterpolationFrameuint8
0x33Cm_vPrevVPhysicsUpdatePosVectorWS
0x348m_iTeamNum.TeamNumuint8
0x350m_iGlobalnameCUtlSymbolLarge
0x358m_iSentToClientsint32
0x360m_sUniqueHammerIDCUtlString
0x368m_spawnflagsuint32
0x36Cm_nNextThinkTickGameTick_t
0x370m_nSimulationTickint32
0x378m_OnKilledCEntityIOOutput
0x390m_fFlags.Flagsuint32
0x394m_vecAbsVelocity.AbsVelocityVector
0x3A0m_vecVelocityCNetworkVelocityVector
0x3D0m_nPushEnumCountint32
0x3D8m_pCollision.CollisionCCollisionProperty*
0x3E0m_pModifierProp.ModifierPropCModifierProperty*
0x3E8m_hEffectEntityCHandle< CBaseEntity >
0x3ECm_hOwnerEntityCHandle< CBaseEntity >
0x3F0m_fEffectsuint32
0x3F4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >
0x3F8m_nGroundBodyIndexint32
0x3FCm_flFriction.Frictionfloat32
0x400m_flElasticityfloat32
0x404m_flGravityScale.GravityScalefloat32
0x408m_flTimeScalefloat32
0x40Cm_flWaterLevelfloat32
0x410m_bGravityDisabledbool
0x411m_bAnimatedEveryTickbool
0x414m_flActualGravityScalefloat32
0x418m_bGravityActuallyDisabledbool
0x419m_bDisableLowViolencebool
0x41Am_nWaterTypeuint8
0x41Cm_iEFlagsint32
0x420m_OnUser1CEntityIOOutput
0x438m_OnUser2CEntityIOOutput
0x450m_OnUser3CEntityIOOutput
0x468m_OnUser4CEntityIOOutput
0x480m_iInitialTeamNumint32
0x484m_flNavIgnoreUntilTimeGameTime_t
0x488m_vecAngVelocityQAngle
0x494m_bNetworkQuantizeOriginAndAnglesbool
0x495m_bLagCompensatebool
0x498m_pBlockerCHandle< CBaseEntity >
0x49Cm_flLocalTimefloat32
0x4A0m_flVPhysicsUpdateLocalTimefloat32
0x4A8m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x790 → 0x830
    • m_iszSceneFile offset 0x4A8 → 0x4B8
    • m_iszTarget1 offset 0x4B0 → 0x4C0
    • m_iszTarget2 offset 0x4B8 → 0x4C8
    • m_iszTarget3 offset 0x4C0 → 0x4D0
    • m_iszTarget4 offset 0x4C8 → 0x4D8
    • m_iszTarget5 offset 0x4D0 → 0x4E0
    • m_iszTarget6 offset 0x4D8 → 0x4E8
    • m_iszTarget7 offset 0x4E0 → 0x4F0
    • m_iszTarget8 offset 0x4E8 → 0x4F8
    • m_hTarget1 offset 0x4F0 → 0x500
    • m_hTarget2 offset 0x4F4 → 0x504
    • m_hTarget3 offset 0x4F8 → 0x508
    • m_hTarget4 offset 0x4FC → 0x50C
    • m_hTarget5 offset 0x500 → 0x510
    • m_hTarget6 offset 0x504 → 0x514
    • m_hTarget7 offset 0x508 → 0x518
    • m_hTarget8 offset 0x50C → 0x51C
    • m_hLocatorOrigin offset 0x510 → 0x520
    • m_sTargetAttachment offset 0x518 → 0x528
    • m_bIsPlayingBack offset 0x520 → 0x530, no longer networked
    • m_bPaused offset 0x521 → 0x531, no longer networked
    • m_bMultiplayer offset 0x522 → 0x532, no longer networked
    • m_bAutogenerated offset 0x523 → 0x533, no longer networked
    • m_flForceClientTime offset 0x528 → 0x534, no longer networked
    • m_flCurrentTime offset 0x52C → 0x538
    • m_flFrameTime offset 0x530 → 0x53C
    • m_bCancelAtNextInterrupt offset 0x534 → 0x540
    • m_fPitch offset 0x538 → 0x544
    • m_bAutomated offset 0x53C → 0x548
    • m_nAutomatedAction offset 0x540 → 0x54C
    • m_flAutomationDelay offset 0x544 → 0x550
    • m_flAutomationTime offset 0x548 → 0x554
    • m_nSpeechPriority offset 0x54C → 0x558
    • m_bPausedViaInput offset 0x550 → 0x55C
    • m_bPauseAtNextInterrupt offset 0x551 → 0x55D
    • m_bWaitingForActor offset 0x552 → 0x55E
    • m_bWaitingForInterrupt offset 0x553 → 0x55F
    • m_bInterruptedActorsScenes offset 0x554 → 0x560
    • m_bBreakOnNonIdle offset 0x556 → 0x561
    • m_bSceneFinished offset 0x557 → 0x562
    • m_hActorList offset 0x558 → 0x568, no longer networked
    • m_hRemoveActorList offset 0x570 → 0x580
    • m_nSceneStringIndex offset 0x5B8 → 0x5C8, no longer networked
    • m_OnStart offset 0x5C0 → 0x5D0
    • m_OnCompletion offset 0x5D8 → 0x5E8
    • m_OnCanceled offset 0x5F0 → 0x600
    • m_OnPaused offset 0x608 → 0x618
    • m_OnResumed offset 0x620 → 0x630
    • m_hInterruptScene offset 0x728 → 0x7B8
    • m_nInterruptCount offset 0x72C → 0x7BC
    • m_bSceneMissing offset 0x730 → 0x7D0
    • m_bInterrupted offset 0x731 → 0x7D1
    • m_bCompletedEarly offset 0x732 → 0x7D2
    • m_bInterruptSceneFinished offset 0x733 → 0x7D3
    • m_bRestoring offset 0x734 → 0x7D4
    • m_hNotifySceneCompletion offset 0x738 → 0x7D8
    • m_hListManagers offset 0x750 → 0x7F0
    • m_iszSoundName offset 0x768 → 0x808
    • m_iszSequenceName offset 0x770 → 0x810
    • m_hActor offset 0x778 → 0x818
    • m_hActivator offset 0x77C → 0x81C
    • m_BusyActor offset 0x780 → 0x820
    • m_iPlayerDeathBehavior offset 0x784 → 0x824
    • + m_bRemoveOnCompletion bool at 0x541
    • + m_OnPulseRequirement CEntityIOOutput at 0x648
    • + m_LocatorSettingsMap CUtlDict< SceneLocatorSettings_t > at 0x660
    • + m_TargetNameMap CUtlDict< CUtlSymbolLarge > at 0x700
    • + m_AnchorNameMap CUtlDict< CUtlSymbolLarge > at 0x728
    • + m_ActorGraphMap CUtlDict< CUtlSymbolLarge > at 0x750
    • + m_ActorClipMap CUtlDict< ActorClipEntry_t > at 0x778
    • + m_ActorMap CUtlVector< ActorMapping_t > at 0x7A0
    • + m_responseConcept CUtlString at 0x7C0
    • + m_responseCriteria CUtlString at 0x7C8
    • − m_bAllRequirementsComplete
    • − m_bTakeOverNPCBehavior
  2. 6696–6701first dumped