What it inherits is already merged in: this is the entry as the game compiled it.
ability_boho_bouncyprojectile = {
_class = "ability_boho_bouncyprojectile"
_editor = {
folder_name = "Hero Boho"
}
_multibase = [
]
m_iMaxLevel = 1
m_strCSSClass = "detentionRounds"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Magician.VexingBolt.Cast"
m_bStartTrained = false
m_ImpactParticle = "particles/upgrades/spirit_sap_impact.vpcf"
m_flBounceHeight = 10
m_mapWeaponInfos =
m_projectileInfo = {
m_flSpeed = 1200
m_particle = "particles/upgrades/spirit_sap_projectile.vpcf"
m_flUpSpeed = 0
m_nBehaviors = ""
m_flGravityScale = 0
m_flTriggerRadius = 6
m_bHideWarningParticle = true
m_flTrackingDampingCoefficient = 33
}
m_strImpactSound = "Magician.VexingBolt.Redirect"
m_strAbilityImage = "file://{images}/hud/abilities/magician/magician_magicbolt.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flProjectileUpBias = 100
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_bouncePositionCurve =
m_bounceVelocityCurve =
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET"
m_flTargetingConeAngle = 60
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flDistanceBiasForCaster = 150
m_flDistanceBiasForHeroes = -80
m_flProjectileTimeToArrive = 1
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_flMinProjectileTravelTime = 0.3
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6726–6745changed
- 6722–6723changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 2200 m_flBulletRadius = 30 m_flBulletLifetime = 0.5 m_mapImpactEffects = { default = { } } m_flBulletGravityScale = 0 m_strBulletImpactSound = "Magician.VexingBolt.Redirect" m_flBulletRadiusVsWorld = 1 m_strWeaponImpactEffect = "particles/upgrades/spirit_sap_impact.vpcf" m_szBulletTravelTracerParticle = "particles/upgrades/spirit_sap_projectile.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −display_name
Skipshot - −m_WeaponInfo
{ 9 keys }
{ m_flBulletSpeed = 2200 m_flBulletRadius = 30 m_flBulletLifetime = 0.5 m_mapImpactEffects = { default = { } } m_flBulletGravityScale = 0 m_strBulletImpactSound = "Magician.VexingBolt.Redirect" m_flBulletRadiusVsWorld = 1 m_strWeaponImpactEffect = "particles/upgrades/spirit_sap_impact.vpcf" m_szBulletTravelTracerParticle = "particles/upgrades/spirit_sap_projectile.vpcf" }
- +m_mapWeaponInfos
- 6696–6701first dumped
