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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_bounce_pad

Bounce Padability_bounce_padOpen the ability page

41 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_bounce_pad = {
_class = "ability_bounce_pad"
_editor = {
folder_name = "Hero Astro"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_empty.vxml"
m_strContext = "cast"
}
]
}
m_iMaxLevel = 1
m_iUpdateTime = 1670632337
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_bStartTrained = false
m_BounceModifier = {
_class = "modifier_citadel_bounce_pad_stomp"
m_sStartSound = "Astro.A2.BouncePad.Launch.Buffed"
m_StompParticle = "particles/abilities/astro/astro_bounce_pad_stomp.vpcf"
m_strImpactSound = "Ability.Astro.BouncePad.Impact"
_my_subclass_name = "modifier_citadel_bounce_pad_stomp"
m_strParticleEffect = "particles/abilities/astro/astro_bounce_pad_hero.vpcf"
m_sAmbientLoopingSound = "Astro.A2.BouncePad.Mod.Travel.Lp"
m_strParticleEffectConfig = "preview"
m_strParticleStatusEffect = ""
}
m_deploymentInfo = {
m_bGroundCheck = false
m_previewModel = "models/particle/cowboy_launchpad.vmdl"
m_bRequiresUpNormal = 1
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_previewParticle = "particles/abilities/sticky_grenade_projectile.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/astro/holliday_bounce_pad.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Astro.BouncePad.CastDelay"
m_AllyBounceModifier = {
_class = "modifier_bounce_pad_ally"
_my_subclass_name = "modifier_bounce_pad_ally"
m_strParticleEffect = ""
m_strParticleStatusEffect = ""
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_SpeedOnLandModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sStartSound = ""
_my_subclass_name = "speed_on_land"
m_strParticleEffect = "particles/abilities/kali/kali_speed_boost_buff.vpcf"
m_strSmallIconCssClass = "enhanced_move_speed"
m_strParticleStatusEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SpeedOnLand"
]
}
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "bouncepad_cast"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_BouncePad"
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = ""
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/astro_bounce_pad.webm
  2. 6696–6701first dumped