What it inherits is already merged in: this is the entry as the game compiled it.
ability_ice_dome_trigger = {
_class = "citadel_base_trigger_ability"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = [
0{
m_nButton1 = "IN_ABILITY4"
m_eHintSide = "EButtonSide_Right"
m_strContext = "trigger"
m_strLocToken = "#AbilityButtonHint_BreakIceDome" // Remove Frozen Shelter
}
]
}
m_iMaxLevel = 1
m_eAbilityType = "EAbilityType_Innate"
m_bStartTrained = true
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_flMinCancelTime = 0.5
m_strAbilityImage = "file://{images}/hud/abilities/engineer_fissure_2_activate.psd"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_TRIGGER"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapAbilityProperties
{ 13 keys }
{ TechPower = { m_strValue = "0" m_strDisableValue = "0" m_bCanSetTokenOverride = true m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER" } WeaponPower = { m_strValue = "0" m_strDisableValue = "0" m_bCanSetTokenOverride = true m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER" } AbilityCharges = { m_strValue = "0" m_strCSSClass = "cast" m_strDisableValue = "-1" m_bCanSetTokenOverride = true m_subclassScaleFunction = { _class = "scale_function_ability_charges" _my_subclass_name = "AbilityCharges_scale_function" } } AbilityCooldown = { m_strValue = "0" m_strCSSClass = "cooldown" m_strDisableValue = "0" m_bCanSetTokenOverride = true m_subclassScaleFunction = { _class = "scale_function_single_stat" _my_subclass_name = "AbilityCooldown_scale_function" m_eSpecificStatScaleType = "ETechCooldown" } } AbilityDuration = { m_strValue = "0" m_strCSSClass = "duration" m_strDisableValue = "0" m_bCanSetTokenOverride = true m_subclassScaleFunction = { _class = "scale_function_single_stat" _my_subclass_name = "AbilityDuration_scale_function" m_eSpecificStatScaleType = "ETechDuration" } } AbilityCastDelay = { m_strValue = "0" m_strCSSClass = "cast" m_strDisableValue = "0" m_bCanSetTokenOverride = true } AbilityCastRange = { m_strValue = "0" m_strCSSClass = "range" m_eDisplayUnits = "EDisplayUnit_Meters" m_bCanSetTokenOverride = true m_subclassScaleFunction = { _class = "scale_function_single_stat" _my_subclass_name = "AbilityCastRange_scale_function" m_eSpecificStatScaleType = "ETechRange" } } ChannelMoveSpeed = { m_strValue = "-1" m_strCSSClass = "move_speed" m_eDisplayUnits = "EDisplayUnit_MetersPerSecond" m_bCanSetTokenOverride = true } AbilityChannelTime = { m_strValue = "0" m_strCSSClass = "cast" m_strDisableValue = "0" m_bCanSetTokenOverride = true m_subclassScaleFunction = { _class = "scale_function_multi_stats" _my_subclass_name = "scale_duration" m_vecScalingStats = [ "EChannelDuration", "ETechDuration" ] } } AbilityResourceCost = { m_strValue = "0" m_strCSSClass = "cast" m_strDisableValue = "0" m_bCanSetTokenOverride = true } AbilityUnitTargetLimit = { m_strValue = "1" m_bCanSetTokenOverride = true } AbilityPostCastDuration = { m_strValue = "0" m_strDisableValue = "0" } AbilityCooldownBetweenCharge = { m_strValue = "-1.0" m_strCSSClass = "charge_cooldown" m_strDisableValue = "-2" m_bCanSetTokenOverride = true m_subclassScaleFunction = { _class = "scale_function_ability_recharge_time" _my_subclass_name = "scale_function_ability_recharge_time" } } } - +_editor
{ 1 key }
{ folder_name = "Base" } - +_multibase
[ability_trigger_base] - +m_iMaxLevel
1 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentBonus_label - +m_eAbilityActivation
CITADEL_ABILITY_ACTIVATION_INSTANT_CAST - +m_AbilityBehaviorsBits
CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_TRIGGER - +m_eAbilitySpectatePriority
CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH - +m_eAbilityTargetingLocation
CITADEL_ABILITY_TARGETING_LOCATION_SELF - +m_bitsChannelEnabledStateMask
MODIFIER_STATE_BUSY_WITH_ACTION - +m_bitsPreCastEnabledStateMask
MODIFIER_STATE_BUSY_WITH_ACTION
- +m_mapAbilityProperties
- 6696–6701first dumped
