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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_magician_escape

Escape Artistability_magician_escapeOpen the ability page

38 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_magician_escape = {
_class = "ability_magician_escape"
_editor = {
folder_name = "Hero Magician"
}
_multibase = [
]
m_iMaxLevel = 1
m_strEscaped = "Player.Melee.Parry.Success.Shared"
m_iUpdateTime = 0
m_PoofParticle = "particles/abilities/magician/magician_escape.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Haze.Smoke.Bomb.Cast"
m_bStartTrained = false
m_TetherParticle = "particles/abilities/magician/magician_escape_tether_poof.vpcf"
m_deploymentInfo = {
m_bPointTrace = true
m_bCheckPlayerFit = true
m_previewParticle = "particles/abilities/wraith/wraith_project_mind_deploy.vpcf"
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1200
m_HitSound = "Viscous.GooBall.Cast.Bloop"
m_particle = "particles/abilities/slow_projectile.vpcf"
}
m_EscapedModifier = {
_class = "modifier_invis"
_my_subclass_name = "escape_escaped_modifier"
m_InvisLoopParticle = ""
m_nEnabledStateMask = "MODIFIER_STATE_SPRINTING"
m_strParticleEffect = ""
m_InvisRevealedParticle = ""
m_InvisDetectRadiusParticle = "particles/modifiers/invis_delay.vpcf"
}
m_strAbilityImage = "file://{images}/hud/abilities/mirage/mirage_sand_phantom.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "StaminaHeal"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-15"
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "InvisibilityDuration"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_flTargetingConeAngle = 30
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
StaminaHeal = { // Stamina Heal
m_strValue = "0"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BuffDuration = { // Buff Duration
m_strValue = "2"
}
SpottedRadius = { // Spot Radius
m_strValue = "2m"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "30"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "15m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
FullInvisDistance = {
m_strValue = "50m"
}
InvisMoveSpeedMod = { // Invis Sprint Speed
m_strValue = "2.0m"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
InvisCancelOnDamage = {
m_strValue = "0"
}
InvisFadeToDuration = { // Fade Time
m_strValue = ".5"
}
InvisAlertWhenFading = {
m_strValue = "1"
}
InvisibilityDuration = { // Invisibility Duration
m_strValue = "2"
m_strCSSClass = "duration"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
RevealOnDamageDuration = {
m_strValue = "0"
}
AbilityPostCastDuration = {
m_strValue = "0.5"
m_strDisableValue = "0"
}
RevealOnSpottedDuration = {
m_strValue = "0.5"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_magician_escape_desc" // Blink to the target location. On arrival, briefly gain <Panel class="AbilityPropertyIcon prop_move_speed"> <span class="highlight">movement speed</span> and become <span class="highlight">Invisible</span>. <br><br><span class="highlight">[Cast]</span> Appear at the target location.<br><span class="highlight">{g:citadel_binding:'AltCast'}</span> Appear in place.</span><br><span class="diminish">Enemies will not know which cast you performed.</span>
m_vecBasicProperties = []
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "StatusEffectInvisible"
m_strStatusEffectValue = ""
}
1{
m_strImportantProperty = "InvisibilityDuration"
}
2{
m_strImportantProperty = "InvisMoveSpeedMod"
}
]
}
]
m_strAbilityPropertyUpgradeRequired = ""
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_StaticCharge"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_cameraSequenceTeleport = {
m_nPriority = 2
m_vecDistanceOperations = []
m_vecTargetPosOperations = [
0{
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringMaxDuration = 0.5
}
]
}
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped