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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_nano_shadow_pulse

Return to Shadowsshadow_pulseOpen the ability page

43 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_nano_shadow_pulse = {
_class = "shadow_pulse"
_editor = {
folder_name = "Hero Nano"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_nano.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "channel"
m_bReverseProgress = true
}
]
}
m_iMaxLevel = 1
m_AoEParticle = "particles/abilities/nano/nano_ultimate_shadow_explosion.vpcf"
m_HitParticle = "particles/abilities/nano/nano_ultimate_hit.vpcf"
m_iUpdateTime = 1702584690
m_strCSSClass = "mokrillScorn"
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = "Calico.Shadow.Cast"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "buff"
m_strParticleEffect = ""
m_strParticleStatusEffect = ""
m_strScreenParticleEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"OutgoingDamagePercent"
1"CombatBarrier"
]
}
m_RadiusParticle = "particles/abilities/nano/nano_ultimate_aoe_local.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strExpireSound = "Calico.Shadow.Explode"
m_ChannelParticle = "particles/abilities/nano/nano_ultimate_shadow_form.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/nano/nano_shadow_pulse.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_AutoChannelModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "channeling"
m_nEnabledStateMask = "MODIFIER_STATE_DO_NOT_DRAW_MODEL"
}
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_bUsesFlightControls = true
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strChannelLoopSound = "Calico.Shadow.Middle"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_enchanters_satchel"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_cameraSequenceChannelStart = {
m_vecDistanceOperations = [
0{
m_flLerpEnd = 550
m_flLerpBias = 0.731
m_eCameraOperation = "k_ECameraOp_Lerp"
m_bLerpEndAtDefault = false
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
m_flMaintainDuration = 3
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE_BY_ENEMIES | MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_DUCKING_DISABLED | MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN | MODIFIER_STATE_FLYING"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bEndCastStartSequenceOnCastComplete = false
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/nano_shadow_pulse.webm
  2. 6696–6701first dumped