Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6723 (Sep 30 2026), not the latest

ultimate_base

citadel_ability_emptyOpen the ability page

21 keys · inherits from signature_base · inherited by

74 entriesrutger_pulse, ability_kali_trappers_bolo, gunslinger_sleep_bomb, yakuza_setting_sun, thumper_ability_4, ability_gravity_lasso, citadel_ability_bull_leap, citadel_ability_bebop_laser_beam, ability_bomber_ult, cadence_ability_grandfinale, cadence_ability_crescendo, citadel_ability_chrono_swap, citadel_ability_self_vacuum, citadel_ability_rocket_barrage, genericperson_ability_4, targetdummy_ability_4, ability_health_swap, citadel_ability_storm_cloud, ability_bullet_flurry, citadel_ability_hornet_snipe, ability_fire_bomb, ability_ice_dome, citadel_ability_lash_ultimate, mirage_teleport, ability_ult_combo, ability_nano_shadow_step, ability_nano_shadow_pulse, ability_guided_arrow, citadel_ability_shiv_killing_blow, ability_shieldguy_ult, fathom_lurkers_ambush, synth_affliction, citadel_ability_tengu_airlift, viscous_goo_bowling_ball, ability_warden_riot_protocol, citadel_ability_psychic_lift, ability_wrecker_ultimate, ability_wrecker_teleport, citadel_ability_wrecker_garbage_suck, citadel_ability_infinity_slash, ability_viper_ult, ability_viper_petrifybola, citadel_ability_vandal_overflow, ability_magician_shadowclone, ability_magician_stage, ability_magician_copyult, ability_trapper_spiderwave, operative_revelation, ability_gunslinger_demon_carbine, ability_gunslinger_salvo, ability_vampirebat_batswarm, ability_vampirebat_batcloud, ability_boho_channeltether, ability_boho_ability04, ability_boho_ridebroom, ability_swan_ult, ability_skyrunner_ult, ability_druid_ult, ability_graf_ult, ability_fortuna_ult, ability_frank_revive, ability_bookworm_knightcharge, ability_doorman_hotel, ability_punkgoat_tether, drifter_darkness, ability_opera_ult, ability_priest_weaponswap, ability_familiar_ability01, ability_fencer_ultimate, ability_necro_gravestone, ability_necro_nukemap, ability_werewolf_transformation, ability_werewolf_hunt, ability_unicorn_dazzlingorb

What it inherits is already merged in: this is the entry as the game compiled it.

ultimate_base = {
_class = "citadel_ability_empty"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_iMaxLevel = 1
_not_pickable = 2
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_nAbilityPointsCost = 0
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~_classcitadel_base_ability→citadel_ability_empty
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped