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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_priest_beartrap

Hex-Lined Snap Trappriest_beartrapOpen the ability page

60 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_priest_beartrap = {
_class = "priest_beartrap"
_editor = {
folder_name = "Hero Priest"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1682452561
m_strArmSound = "Priest.Trap.Arm"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Priest.Trap.Cast"
m_ArmedParticle = "particles/abilities/priest/priest_snaptrap_arm.vpcf"
m_bStartTrained = false
m_flClimbHeight = 1
m_DebuffModifier =
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_priest.vcss"
m_TetherModifier = {
_class = "modifier_priest_tether"
m_bIsHidden = false
m_strHintText = "modifier_citadel_root"
_my_subclass_name = "tether"
m_sLocalizationName = "modifier_citadel_root"
m_strParticleEffect = "particles/abilities/priest/priest_snaptrap_root.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = "Priest.Trap.Debuff.Lp"
}
m_flDeceleration = 1300
m_flDropDownRate = 20
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 900
m_particle = "particles/abilities/priest/priest_snaptrap_projectile.vpcf"
m_flUpSpeed = 200
m_HitWorldSound = ""
m_flGravityScale = 0.7
m_flPhysicsRadius = 0.1
m_flTriggerRadius = 1.5
m_flVerticalAimBias = 0
m_bHideWarningParticle = true
m_flBulletOnlyTriggerRadius = 15
}
m_ExplodeParticle = "particles/abilities/priest/priest_snaptrap_explode.vpcf"
m_flMinSpeedToArm = 1
m_previewParticle = "particles/abilities/archer/archer_immobilize_trap_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/priest/priest_trap.psd"
m_strExpiredSound = "Priest.Trap.Expire"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strDestroyedSound = "Priest.Trap.Destroy"
m_ImmobilizeModifier = {
_class = "modifier_priest_immobilize"
m_strHintText = "modifier_citadel_root"
m_sExpiredSound = ""
_my_subclass_name = "immobilize"
m_bStopMovementXY = false
m_sLocalizationName = "modifier_citadel_root"
m_strParticleEffect = "particles/abilities/priest/priest_snaptrap_root.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = "Priest.Trap.Debuff.Lp"
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flAirYawSpeedRatio = 0.3
m_nAbilityPointsCost = 0
m_strProjBounceSound = "Priest.Trap.Bounce"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flAirRollSpeedRatio = 0.6
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strAG2CastingAction = "trap_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_TRAINING_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_UntargetableModifier = {
_class = "modifier_base"
_my_subclass_name = "modifier_untargetable"
m_nEnabledStateMask = "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING"
}
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_flDistanceAboveGround = 1
m_flGroundYawSpeedRatio = 1
m_flVerticalSpawnOffset = 150
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_CastImmobilizeTrap"
m_strProjArmedLoopSound = "Priest.Trap.Proj.Armed.Lp"
m_strProjThrowLoopSound = "Priest.Trap.Proj.Thrown.Lp"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_strAG2ChannelingAction = "trap_channeling"
m_flHorizontalSpawnOffset = -40
m_strHitConfirmationSound = "Priest.Trap.Trip"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "trap_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6723–6745changed
    • +m_UntargetableModifier
      { 3 keys }
      {
      	_class = "modifier_base"
      	_my_subclass_name = "modifier_untargetable"
      	m_nEnabledStateMask = "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING"
      }
  2. 6722changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_orion_immobilizing_trap.webm
  3. 6696–6701first dumped