What it inherits is already merged in: this is the entry as the game compiled it.
citadel_ability_infinity_slash = {
_class = "ability_infinity_slash"
_editor = {
folder_name = "Hero Yamato"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_flRiseSpeed = 75
m_iUpdateTime = 1666719520
m_BuffModifier =
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = "Yamato.A4.ShadowForm.Cast"
m_bStartTrained = false
m_AOERangeEffect = "particles/abilities/yamato/yamato_infinity_slash_start.vpcf"
m_AnimCastEffect = "particles/abilities/yamato/yamato_infinity_slash_seppuku.vpcf"
m_flRiseDuration = 0.3
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/yamato/yamato_blinding_steel.psd"
m_BuffTimerModifier = {
_class = "modifier_yamato_infinity_slash_buff_timer"
_my_subclass_name = "timer"
m_strParticleEffect = "particles/abilities/yamato/yamato_shadow_form_buff_timer.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
m_flBossDamageScale = 1
m_flExplodeHoldTime = 0.4
m_flSpeedDecayScale = 1.5
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = ""
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_AutoChannelModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "channel"
m_nEnabledStateMask = "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN | MODIFIER_STATE_IGNORE_BULLETS | MODIFIER_STATE_IGNORE_MELEE | MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE"
m_strParticleEffect = "particles/abilities/yamato/yamato_infinity_slash_invincible_buff_timer.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = ""
m_strChannelLoopSound = "Yamato.A4.ShadowForm.Delay"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_AutoCastDelayModifier = {}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_InfinitySlash"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction = "infinityslash_channeling"
m_cameraSequenceCastStart =
m_cameraSequenceExplosion =
m_flExplosionShakeDuration = 1
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flExplosionShakeAmplitude = 1000
m_flExplosionShakeFrequency = 1
m_strAG2CastCompletedAction = "infinityslash_cast_completed"
m_cameraSequenceChannelStart =
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bEndCastStartSequenceOnCastComplete = true
}
