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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6738 (Oct 02 2026), not the latest

citadel_ability_zipline_boost

citadel_ability_zipline_boostOpen the ability page

21 keys · inherits from inherent_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_zipline_boost = {
_class = "citadel_ability_zipline_boost"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = [
0{
m_nButton1 = "IN_ABILITY_HELD"
m_eHintSide = "EButtonSide_Right"
m_strLocToken = "#AbilityButtonHint_ZipLineBoost" // <span class="AbilityName">Zipline Speed Boost</span> <span class="Countdown">{s:ability_cooldown}</span>
m_bShowAbilityIcon = true
m_bIsHintShownWhileOnCooldown = true
}
]
m_vecHUDElements = []
}
m_iMaxLevel = 1
m_strCSSClass = "ziplineMastery"
m_eAbilityType = "EAbilityType_Innate"
m_bStartTrained = true
m_flTimeForHint = 1
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_utility/zipline_mastery.psd"
m_ZipboostModifier = {
_class = "modifier_zipline_boost"
m_sStartSound = "Gameplay.World.Zipline.Speed.Boost.Start"
m_flRampUpTime = 1
_my_subclass_name = "modifier_zipline_boost"
m_nEnabledStateMask = "MODIFIER_STATE_USING_ZIPLINE_BOOST"
m_sLocalizationName = "zipline_boost"
m_strParticleEffect = "particles/upgrades/zipline_mastery_landing_buff.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "zipline_speed_pickup"
m_cameraSequenceStartBoost = {
m_vecFOVOperations = [
0{
m_flLerpEnd = 110
m_flLerpBias = 0.75
m_flLerpDuration = 1
m_flApproachSpeed = 10
m_eCameraOperation = "k_ECameraOp_Lerp"
m_flApproachTarget = 40
m_bLerpEndAtDefault = false
m_flApproachMinDuration = 1
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
m_vecDistanceOperations = [
0{
m_flLerpEnd = 200
m_flLerpDuration = 1
m_flApproachSpeed = 60
m_eCameraOperation = "k_ECameraOp_Lerp"
m_flApproachTarget = 1000
m_bLerpEndAtDefault = false
m_flApproachMinDuration = 1
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
m_vecTargetPosOperations = []
}
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_flPercentageSpeedIncreaseRampTo = 80
}
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_STARTS_ON_COOLDOWN"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 360
m_eScaleType = "EStatsInvalid"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "32"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_ZipboostModifier.m_eModifierDisplayLocaitonMODIFIER_DISPLAY_BOTTOM_LEFT→MODIFIER_DISPLAY_HEALTHBAR
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped