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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6738 (Oct 02 2026), not the latest

inherent_base

citadel_ability_emptyOpen the ability page

13 keys · inherits from common_properties · inherited by

84 entriescitadel_ability_zip_line, citadel_ability_zipline_boost, citadel_ability_mantle, citadel_ability_climb_rope, citadel_ability_jump, citadel_ability_sprint, citadel_ability_dash, citadel_ability_slide, citadel_ability_melee_parry, ability_trigger_base, held_base, citadel_hold_melee, citadel_ability_melee_genericperson, ability_melee_butcher, citadel_ability_melee_kali, citadel_ability_melee_butcher, citadel_ability_melee_gunslinger, citadel_ability_melee_yakuza, citadel_ability_melee_thumper, citadel_ability_melee_architect, yakuza_shakedown, ability_melee_astro, citadel_ability_melee_bull, citadel_ability_melee_bebop, ability_melee_bomber, citadel_ability_melee_cadence, citadel_ability_melee_chrono, citadel_ability_melee_sumo, citadel_ability_melee_engineer, citadel_ability_melee_targetdummy, ability_melee_ghost, citadel_ability_melee_gigawatt, ability_melee_haze, citadel_ability_melee_hornet, ability_melee_inferno, ability_melee_kelvin, ability_melee_lash, ability_melee_mirage, ability_digger_entertunnel, ability_melee_digger, ability_melee_nano, ability_nano_catform_pounce, ability_melee_archer, citadel_ability_melee_shiv, ability_melee_shieldguy, citadel_ability_melee_tengu, ability_melee_viscous, citadel_ability_melee_warden, citadel_ability_melee_wraith, ability_melee_wrecker, ability_melee_yamato, ability_melee_viper, ability_viper_slide, ability_melee_vandal, ability_melee_magician, ability_melee_trapper, ability_melee_vampirebat, ability_melee_boho, ability_melee_swan, ability_melee_skyrunner, ability_melee_druid, ability_melee_graf, ability_melee_fortuna, ability_melee_frank, ability_melee_bookworm, ability_melee_doorman, ability_punkgoat_slide, ability_melee_punkgoat, ability_melee_drifter, ability_melee_opera, ability_melee_priest, ability_melee_familiar, ability_familiar_attach_trigger, ability_melee_fencer, ability_melee_necro, ability_necro_killsummon_trigger, ability_melee_werewolf, ability_werewolf_onthehunt, ability_werewolf_transformation_trigger, ability_werewolf_leap, ability_melee_unicorn, ability_melee_ratking, ability_ratking_entertunnel, citadel_ability_jump_ratking

What it inherits is already merged in: this is the entry as the game compiled it.

inherent_base = {
_class = "citadel_ability_empty"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_iMaxLevel = 1
_not_pickable = 2
m_eAbilityType = "EAbilityType_Innate"
m_bStartTrained = true
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~_classcitadel_base_ability→citadel_ability_empty
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped