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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6728 (Oct 01 2026), not the latest

upgrade_juggernaut

Juggernautcitadel_item_aura_baseOpen the ability page

29 keys · inherits from armor_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_juggernaut = {
_class = "citadel_item_aura_base"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_strCSSClass = "juggernaut"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/items/vitality/juggernaut.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/juggernaut.psd"
m_CorruptedItemInfo = {
m_Upgrade = {
m_vecPropertyUpgrades = [
0{
m_strBonus = "25"
m_strPropertyName = "SlowResistancePercent"
}
1{
m_strBonus = "20"
m_strPropertyName = "FireRateSlow"
}
2{
m_strBonus = "35"
m_strPropertyName = "MeleeResistPercent"
}
3{
m_strBonus = "1.5m"
m_strPropertyName = "BonusMoveSpeed"
}
4{
m_strBonus = "8"
m_strPropertyName = "BonusHealthRegen"
}
]
}
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "3.5m"
m_strPropertyName = "BonusMoveSpeed"
}
1{
m_strBonus = "15"
m_strPropertyName = "MeleeResistPercent"
}
2{
m_strBonus = "20"
m_strPropertyName = "FireRateSlow"
}
3{
m_strBonus = "15"
m_strPropertyName = "SlowResistancePercent"
}
4{
m_strBonus = "8"
m_strPropertyName = "BonusHealthRegen"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
FireRateSlow = { // Fire Rate
m_strValue = "40"
m_strCSSClass = "fire_rate"
m_eStatsUsageFlags = "ConditionallyEnemyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE_SLOW"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "2.5m"
m_strCSSClass = "move_speed"
m_eDisplayType = "EMaxMoveSpeed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BonusHealthRegen = { // Health Regen
m_strValue = "8"
m_strCSSClass = "healing"
m_eDisplayType = "EBaseHealthRegen"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND"
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
MeleeResistPercent = { // Melee Resist
m_strValue = "25"
m_eDisplayType = "EMeleeResist"
m_eProvidedPropertyType = "MODIFIER_VALUE_MELEE_RESIST"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
FireRateSlowDuration = { // Duration
m_strValue = "4"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
SlowResistancePercent = { // Slow Resist
m_strValue = "50"
m_strCSSClass = "move_speed"
m_eDisplayType = "ESlowResistance"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusMoveSpeed"
1"MeleeResistPercent"
2"BonusHealthRegen"
]
m_vecElevatedAbilityProperties = [
0"SlowResistancePercent"
]
}
]
}
1{
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_juggernaut_slow_desc" // Enemies that shoot you have their <span class="highlight">Fire Rate</span> slowed.
m_vecAbilityProperties = [
0"FireRateSlowDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "FireRateSlow"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "juggernaut_intrinsic_modifier"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"MeleeResistPercent"
1"SlowResistancePercent"
2"BonusHealthRegen"
3"BonusMoveSpeed"
]
}
1{
_class = "modifier_apply_modifier_on_damage_taken"
m_bIsHidden = true
m_TargetModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "juggeranut_firerate_slow"
m_strParticleEffect = "particles/upgrades/juggernaut_fire_rate_debuff.vpcf"
m_strSmallIconCssClass = "juggernaut"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"FireRateSlow"
]
}
m_vecDamageTypes = [
0"CITADEL_DAMAGETYPE_BULLET"
]
_my_subclass_name = "juggernaut_slow_aura"
m_TargetModifierDurationAbilityProp = "FireRateSlowDuration"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
]
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "25"
      				m_strPropertyName = "SlowResistancePercent"
      			},
      			{
      				m_strBonus = "20"
      				m_strPropertyName = "FireRateSlow"
      			},
      			{
      				m_strBonus = "35"
      				m_strPropertyName = "MeleeResistPercent"
      			},
      			{
      				m_strBonus = "1.5m"
      				m_strPropertyName = "BonusMoveSpeed"
      			},
      			{
      				m_strBonus = "8"
      				m_strPropertyName = "BonusHealthRegen"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped