upgrade_non_player_bonus_sacrifice
Cultist Sacrificeupgrade_non_player_bonus_sacrificeOpen the ability pageWhat it inherits is already merged in: this is the entry as the game compiled it.
upgrade_non_player_bonus_sacrifice = {
_class = "upgrade_non_player_bonus_sacrifice"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_BuffModifier =
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Weapon.CultistSacrifice.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_CastTargetEffect = "particles/upgrades/cultist_sacrifice_cast.vpcf"
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Weapon.CultistSacrifice.Select"
m_strShopIconLarge = "file://{images}/items/weapon/cultist_sacrifice.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Weapon.CultistSacrifice.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_strOffCooldownSound = "Mods.Weapon.CultistSacrifice.Ready"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_flTargetingConeAngle = 45
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_strSelectedLoopSound = "Mods.Weapon.CultistSacrifice.Selected.Lp"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"NonPlayerBonusWeaponPower"
1"OutOfCombatHealthRegen"
2"NonPlayerBulletResist"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAdditionalShopFilters = ""
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6723–6745changed
- +m_BuffModifier.m_sLocalizationName
upgrade_non_player_bonus_sacrifice
- +m_BuffModifier.m_sLocalizationName
- 6722changed
- −m_mapAbilityProperties.NonPlayerBulletResist.m_eStatsUsageFlagsBullet Resist vs. NPCs
ConditionallyApplied - −m_mapAbilityProperties.NonPlayerBonusWeaponPower.m_eStatsUsageFlagsWeapon Damage vs. NPCs
ConditionallyApplied - ~m_BuffModifier.m_bIsHidden
true→false - +m_BuffModifier.m_eHudDisplayLocation
DISPLAY_HUD_NONE - +m_BuffModifier.m_eModifierDisplayLocaiton
MODIFIER_DISPLAY_BOTTOM_LEFT - +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "6" m_strPropertyName = "OutOfCombatHealthRegen" }, { m_strBonus = "45" m_strPropertyName = "NonPlayerBonusWeaponPower" }, { m_strBonus = "20" m_strPropertyName = "NonPlayerBulletResist" }, { m_strBonus = "40" m_strPropertyName = "BaseAttackDamagePercent" }, { m_strBonus = "450" m_strPropertyName = "BonusHealth" }, { m_strBonus = "13" m_strPropertyName = "TechRangeMultiplier" }, { m_strBonus = "13" m_strPropertyName = "TechRadiusMultiplier" }, { m_strBonus = "70" m_strPropertyName = "BonusSoulsPct" }, { m_strBonus = "40" m_strPropertyName = "AbilityDuration" }, { m_strBonus = "-210" m_strPropertyName = "AbilityCooldown" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 }
- −m_mapAbilityProperties.NonPlayerBulletResist.m_eStatsUsageFlagsBullet Resist vs. NPCs
- 6696–6701first dumped
