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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6723 (Sep 30 2026), not the latest

upgrade_weighted_shots

Weighted Shotscitadel_itemOpen the ability page

30 keys · inherits from weapon_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_weighted_shots = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_strCSSClass = "closeRange"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_armor/improved_bullet_armor.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/weighted_shots.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers =
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6726–6745changed
    • ~m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades[BuildUpPerShot].m_strBonus0.3→-0.2−0.5
  2. 6722–6723changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "40"
      				m_strPropertyName = "BaseAttackDamagePercent"
      			},
      			{
      				m_strBonus = "23"
      				m_strPropertyName = "StatusResistancePercent"
      			},
      			{
      				m_strBonus = "12"
      				m_strPropertyName = "SlowPercent"
      			},
      			{
      				m_strBonus = "-12"
      				m_strPropertyName = "GroundDashReductionPercent"
      			},
      			{
      				m_strBonus = "1.5"
      				m_strPropertyName = "SlowDuration"
      			},
      			{
      				m_strBonus = "0.3"
      				m_strPropertyName = "BuildUpPerShot"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • ~m_AutoIntrinsicModifiers[modifier_slowing_bullets_proc].m_DebuffModifier.m_bIsHiddentrue→false
    • +m_AutoIntrinsicModifiers[modifier_slowing_bullets_proc].m_DebuffModifier.m_eHudDisplayLocationDISPLAY_HUD_NONE
    • +m_AutoIntrinsicModifiers[modifier_slowing_bullets_proc].m_DebuffModifier.m_eModifierDisplayLocaitonMODIFIER_DISPLAY_HEALTHBAR
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage
    • −m_nUpgradeSlotCost1
  3. 6696–6701first dumped