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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6745 (Oct 02 2026)

hero_nurse

Nurse HarrowCitadelHeroData_tOpen the hero page

50 keys · inherits from hero_base

What it inherits is already merged in: this is the entry as the game compiled it.

hero_nurse = {
_base = "hero_base"
_class = "CitadelHeroData_t"
m_HeroID = 87
m_colorUI = [
0255
1255
2255
]
m_bDisabled = false
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 3
m_vecHeroTags = [
0"#Citadel_Nurse_HeroTag_1" // Strict
1"#Citadel_Nurse_HeroTag_2" // Terrifying
2"#Citadel_Nurse_HeroTag_3" // Savior
]
m_mapLevelInfo =
m_strModelName = "models/heroes_wip/nurse/nurse.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_bInDevelopment = false
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_strVoteSticker = "file://{images}/events/voting_sept2026/sticker_nurse.psd"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_mapItemSlotInfo =
m_mapScalingStats = {}
m_strIconHeroCard = "file://{images}/heroes/nurse_card.psd"
m_strLastHitSound = "LastHit.Default"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/nurse.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/default_shop.vmap"
m_MapModCostBonuses =
m_mapBoundAbilities = {
ESlot_Ability_Jump = "citadel_ability_jump"
ESlot_Weapon_Melee = "ability_melee_inferno"
ESlot_Ability_Slide = "citadel_ability_slide"
ESlot_Ability_Mantle = "citadel_ability_mantle"
ESlot_Weapon_Primary = "citadel_weapon_inferno_set"
ESlot_Ability_ZipLine = "citadel_ability_zip_line"
ESlot_Ability_Innate_1 = "citadel_ability_dash"
ESlot_Ability_Innate_2 = "citadel_ability_sprint"
ESlot_Ability_Innate_3 = "citadel_ability_melee_parry"
ESlot_Ability_ClimbRope = "citadel_ability_climb_rope"
ESlot_Ability_ZipLineBoost = "citadel_ability_zipline_boost"
}
m_strHeroSearchName = "#hero_nurse_search" // Nurse Harrow
m_strHeroVotedSound = "Generated.Nurse.Hero.Voted.VO"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/nurse_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_nAllyBotDifficulty = 1
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/default_team_reveal.vmap"
m_hVisibilityParticle = "particles/generic/player_visible.vpcf"
m_nEnemyBotDifficulty = 1
m_strLogoImageEnglish = "file://{images}/heroes/hero_names/nurse.svg"
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_eHeroDevelopmentState = "EHeroDevState_PreRelease"
m_mapItemDraftBucketing =
m_strLogoImageLocalized = "file://{images}/heroes/hero_names/nurse_localized.svg"
m_groundDashPositionCurve =
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/default_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.1
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 30
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.2
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.53176
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 0
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
}

History

  1. 6728–6745changed
    • ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats+EHeroSpiritLifestealEffectiveness
  2. 6726changed
    • +m_strLogoImageLocalizedfile://{images}/heroes/hero_names/nurse_localized.svg
  3. 6722–6723added