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Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6723 (Sep 30 2026), not the latest

hero_viscous

ViscousCitadelHeroData_tOpen the hero page

67 keys · inherits from hero_base

What it inherits is already merged in: this is the entry as the game compiled it.

hero_viscous = {
_base = "hero_base"
_class = "CitadelHeroData_t"
m_HeroID = 35
m_colorUI = [
0136
1195
299
]
m_bDisabled = false
m_eHeroType = "ECitadelHeroType_Mystic"
m_strGunTag = "#Attribute_EWeaponAttribute_Projectile" // Projectile
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 2
m_vecHeroTags = [
0"#Citadel_Viscous_HeroTag_1" // Evasive
1"#Citadel_Viscous_HeroTag_2" // Disruptor
2"#Citadel_Viscous_HeroTag_3" // Gooey
]
m_PopularItems =
m_mapLevelInfo =
m_strModelName = "models/heroes_staging/viscous/viscous.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_strHeroGender = "male"
m_bInDevelopment = false
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_mapItemSlotInfo =
m_mapScalingStats = {}
m_mapWIPAbilities = {}
m_strDeathVOSound = "Generated.Viscous.Hero.Death.VO"
m_strIconHeroCard = "file://{images}/heroes/viscous_card.psd"
m_strLastHitSound = "LastHit.Default"
m_strMinimapImage = "file://{images}/heroes/viscous_mm.psd"
m_strWIPModelName = "models/heroes_wip/viscous/viscous_tourist_shape.vmdl"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/viscous.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/viscous_shop.vmap"
m_MapModCostBonuses =
m_mapBoundAbilities =
m_strHeroSearchName = "#hero_viscous_search" // Viscous
m_strIconImageSmall = "file://{images}/heroes/viscous_sm.psd"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/viscous_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_nAllyBotDifficulty = 1
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/viscous_team_reveal.vmap"
m_hVisibilityParticle = "particles/generic/player_visible.vpcf"
m_nEnemyBotDifficulty = 1
m_strLogoImageEnglish = "file://{images}/heroes/hero_names/viscous.svg"
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_strIconHeroCardGloat = "file://{images}/heroes/viscous_card_gloat.psd"
m_eHeroDevelopmentState = "EHeroDevState_Release"
m_hGameSoundEventScript = "soundevents/hero/viscous.vsndevts"
m_mapItemDraftBucketing =
m_strLogoImageLocalized = "file://{images}/heroes/hero_names/viscous_localized.svg"
m_strRosterAvoidedSound = "Generated.Viscous.Hero.Avoided.VO"
m_strRosterRemovedSound = "Generated.Viscous.Hero.Remove.VO"
m_strHideoutRichPresence = "#Steam_Citadel_Hideout_Cube" // Wishing the Hideout was The Cube
m_strPostGameDefeatSound = "Viscous.Progession.Page.Lose.VO"
m_strRosterSelectedSound = "Generated.Viscous.Hero.Pick.VO"
m_groundDashPositionCurve =
m_hGeneratedVOEventScript = "soundevents/vo/generated_vo_hero_viscous.vsndevts"
m_strIconHeroCardCritical = "file://{images}/heroes/viscous_card_critical.psd"
m_strPostGameVictorySound = "Viscous.Progession.Page.Win.VO"
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/viscous_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.3
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 45
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.58
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.36
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 1.44
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
}

History

  1. 6728–6745changed
    • ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats+EHeroSpiritLifestealEffectiveness
  2. 6722–6726changed
    • +m_PopularItems
      { 2 keys }
      {
      	m_unTimestamp = 1790702781
      	m_mapGeneratedItemPopularity = 
      	{
      		ECitadelItemGamePhase_MidGame = 
      		{
      			upgrade_grit = 
      			{
      				m_flPickPct = 7.162916
      				m_flWinratePct = 45.466084
      			}
      			upgrade_healbane = 
      			{
      				m_flPickPct = 6.781082
      				m_flWinratePct = 45.553402
      			}
      			upgrade_crackshot = 
      			{
      				m_flPickPct = 11.732798
      				m_flWinratePct = 43.822643
      			}
      			upgrade_tech_range = 
      			{
      				m_flPickPct = 6.248737
      				m_flWinratePct = 49.159393
      			}
      			upgrade_magic_reach = 
      			{
      				m_flPickPct = 45.527092
      				m_flWinratePct = 46.65631
      			}
      			upgrade_magic_shock = 
      			{
      				m_flPickPct = 18.597721
      				m_flWinratePct = 46.95019
      			}
      			upgrade_magic_tempo = 
      			{
      				m_flPickPct = 20.613964
      				m_flWinratePct = 45.151173
      			}
      			upgrade_rescue_beam = 
      			{
      				m_flPickPct = 15.950139
      				m_flWinratePct = 42.792908
      			}
      			upgrade_veil_walker = 
      			{
      				m_flPickPct = 7.288173
      				m_flWinratePct = 46.237007
      			}
      			upgrade_arcane_surge = 
      			{
      				m_flPickPct = 8.678128
      				m_flWinratePct = 44.057735
      			}
      			upgrade_boxing_glove = 
      			{
      				m_flPickPct = 26.553598
      				m_flWinratePct = 51.86594
      			}
      			upgrade_express_shot = 
      			{
      				m_flPickPct = 26.444502
      				m_flWinratePct = 44.417282
      			}
      			upgrade_extra_charge = 
      			{
      				m_flPickPct = 27.529396
      				m_flWinratePct = 47.48468
      			}
      			upgrade_magic_shield = 
      			{
      				m_flPickPct = 6.397228
      				m_flWinratePct = 47.16564
      			}
      			upgrade_melee_charge = 
      			{
      				m_flPickPct = 28.061739
      				m_flWinratePct = 50.773937
      			}
      			upgrade_guardian_ward = 
      			{
      				m_flPickPct = 6.305306
      				m_flWinratePct = 42.326176
      			}
      			upgrade_spirit_bubble = 
      			{
      				m_flPickPct = 9.302396
      				m_flWinratePct = 47.062656
      			}
      			upgrade_spirit_snatch = 
      			{
      				m_flPickPct = 31.829569
      				m_flWinratePct = 50.066647
      			}
      			upgrade_acolytes_glove = 
      			{
      				m_flPickPct = 30.891148
      				m_flWinratePct = 47.771492
      			}
      			upgrade_health_stimpak = 
      			{
      				m_flPickPct = 6.211362
      				m_flWinratePct = 44.690193
      			}
      			upgrade_rapid_recharge = 
      			{
      				m_flPickPct = 12.763142
      				m_flWinratePct = 52.26751
      			}
      			upgrade_soaring_spirit = 
      			{
      				m_flPickPct = 20.460423
      				m_flWinratePct = 45.070354
      			}
      			upgrade_sprint_booster = 
      			{
      				m_flPickPct = 12.898501
      				m_flWinratePct = 44.20863
      			}
      			upgrade_healing_booster = 
      			{
      				m_flPickPct = 10.109499
      				m_flWinratePct = 47.66187
      			}
      			upgrade_improved_spirit = 
      			{
      				m_flPickPct = 12.760112
      				m_flWinratePct = 44.767258
      			}
      			upgrade_pristine_emblem = 
      			{
      				m_flPickPct = 9.062992
      				m_flWinratePct = 48.818546
      			}
      			upgrade_arcane_extension = 
      			{
      				m_flPickPct = 10.418603
      				m_flWinratePct = 42.53442
      			}
      			upgrade_bulletshredimbue = 
      			{
      				m_flPickPct = 8.195281
      				m_flWinratePct = 52.9274
      			}
      			upgrade_improved_stamina = 
      			{
      				m_flPickPct = 5.616388
      				m_flWinratePct = 45.16187
      			}
      			upgrade_trophy_collector = 
      			{
      				m_flPickPct = 23.862581
      				m_flWinratePct = 45.006985
      			}
      			upgrade_high_velocity_mag = 
      			{
      				m_flPickPct = 9.548871
      				m_flWinratePct = 46.598965
      			}
      			upgrade_rechargingbullets = 
      			{
      				m_flPickPct = 7.159885
      				m_flWinratePct = 49.181717
      			}
      			upgrade_cooldown_reduction = 
      			{
      				m_flPickPct = 8.527617
      				m_flWinratePct = 47.891495
      			}
      			upgrade_close_quarter_combat = 
      			{
      				m_flPickPct = 6.976039
      				m_flWinratePct = 51.288734
      			}
      		}
      		ECitadelItemGamePhase_LateGame = 
      		{
      			upgrade_glitch = 
      			{
      				m_flPickPct = 5.775991
      				m_flWinratePct = 45.383
      			}
      			upgrade_healbane = 
      			{
      				m_flPickPct = 6.349751
      				m_flWinratePct = 41.584473
      			}
      			upgrade_healbuff = 
      			{
      				m_flPickPct = 5.506283
      				m_flWinratePct = 52.72427
      			}
      			upgrade_tech_purge = 
      			{
      				m_flPickPct = 11.81967
      				m_flWinratePct = 46.17554
      			}
      			upgrade_tech_range = 
      			{
      				m_flPickPct = 47.658493
      				m_flWinratePct = 48.677406
      			}
      			upgrade_magic_reach = 
      			{
      				m_flPickPct = 9.654936
      				m_flWinratePct = 44.067795
      			}
      			upgrade_magic_shock = 
      			{
      				m_flPickPct = 40.345066
      				m_flWinratePct = 47.10065
      			}
      			upgrade_magic_tempo = 
      			{
      				m_flPickPct = 29.464827
      				m_flWinratePct = 47.55048
      			}
      			upgrade_rescue_beam = 
      			{
      				m_flPickPct = 9.484221
      				m_flWinratePct = 45.819576
      			}
      			upgrade_spirit_burn = 
      			{
      				m_flPickPct = 17.150188
      				m_flWinratePct = 53.345505
      			}
      			upgrade_target_stun = 
      			{
      				m_flPickPct = 6.099236
      				m_flWinratePct = 43.09374
      			}
      			upgrade_vex_barrier = 
      			{
      				m_flPickPct = 5.2689
      				m_flWinratePct = 43.174847
      			}
      			upgrade_auto_cleanse = 
      			{
      				m_flPickPct = 7.130591
      				m_flWinratePct = 51.452045
      			}
      			upgrade_boxing_glove = 
      			{
      				m_flPickPct = 15.437998
      				m_flWinratePct = 46.051167
      			}
      			upgrade_extra_charge = 
      			{
      				m_flPickPct = 5.683058
      				m_flWinratePct = 43.19232
      			}
      			upgrade_melee_charge = 
      			{
      				m_flPickPct = 9.5418
      				m_flWinratePct = 45.331356
      			}
      			upgrade_mystic_reverb = 
      			{
      				m_flPickPct = 14.019758
      				m_flWinratePct = 53.89437
      			}
      			upgrade_spirit_snatch = 
      			{
      				m_flPickPct = 29.647663
      				m_flWinratePct = 47.216354
      			}
      			upgrade_acolytes_glove = 
      			{
      				m_flPickPct = 6.165906
      				m_flWinratePct = 45.281784
      			}
      			upgrade_crushing_fists = 
      			{
      				m_flPickPct = 34.207443
      				m_flWinratePct = 51.4824
      			}
      			upgrade_divine_barrier = 
      			{
      				m_flPickPct = 6.893208
      				m_flWinratePct = 48.9449
      			}
      			upgrade_rapid_recharge = 
      			{
      				m_flPickPct = 34.56301
      				m_flWinratePct = 48.205517
      			}
      			upgrade_soaring_spirit = 
      			{
      				m_flPickPct = 10.175159
      				m_flWinratePct = 44.584534
      			}
      			upgrade_absorbing_armor = 
      			{
      				m_flPickPct = 10.425674
      				m_flWinratePct = 55.333786
      			}
      			upgrade_healing_booster = 
      			{
      				m_flPickPct = 5.598206
      				m_flWinratePct = 45.200287
      			}
      			upgrade_arcane_extension = 
      			{
      				m_flPickPct = 5.205261
      				m_flWinratePct = 43.547447
      			}
      			upgrade_boundless_spirit = 
      			{
      				m_flPickPct = 24.132288
      				m_flWinratePct = 49.933025
      			}
      			upgrade_bulletshredimbue = 
      			{
      				m_flPickPct = 19.205826
      				m_flWinratePct = 50.086784
      			}
      			upgrade_superior_stamina = 
      			{
      				m_flPickPct = 5.226474
      				m_flWinratePct = 50.115963
      			}
      			upgrade_cooldown_reduction = 
      			{
      				m_flPickPct = 44.78666
      				m_flWinratePct = 47.9216
      			}
      			upgrade_ability_power_shard = 
      			{
      				m_flPickPct = 9.263001
      				m_flWinratePct = 48.407852
      			}
      			upgrade_close_quarter_combat = 
      			{
      				m_flPickPct = 6.279042
      				m_flWinratePct = 50.289574
      			}
      			upgrade_transcendent_cooldown = 
      			{
      				m_flPickPct = 37.4005
      				m_flWinratePct = 50.457798
      			}
      			upgrade_imbued_duration_extender = 
      			{
      				m_flPickPct = 10.247889
      				m_flWinratePct = 46.121243
      			}
      		}
      		ECitadelItemGamePhase_EarlyGame = 
      		{
      			upgrade_grit = 
      			{
      				m_flPickPct = 9.591296
      				m_flWinratePct = 46.69826
      			}
      			upgrade_crackshot = 
      			{
      				m_flPickPct = 13.719747
      				m_flWinratePct = 44.419083
      			}
      			upgrade_endurance = 
      			{
      				m_flPickPct = 16.125904
      				m_flWinratePct = 45.865696
      			}
      			upgrade_close_range = 
      			{
      				m_flPickPct = 19.857368
      				m_flWinratePct = 49.094517
      			}
      			upgrade_magic_burst = 
      			{
      				m_flPickPct = 53.650654
      				m_flWinratePct = 45.394638
      			}
      			upgrade_magic_reach = 
      			{
      				m_flPickPct = 24.400986
      				m_flWinratePct = 48.331676
      			}
      			upgrade_extra_charge = 
      			{
      				m_flPickPct = 23.336296
      				m_flWinratePct = 49.64938
      			}
      			upgrade_melee_charge = 
      			{
      				m_flPickPct = 5.610328
      				m_flWinratePct = 52.124596
      			}
      			upgrade_acolytes_glove = 
      			{
      				m_flPickPct = 21.882702
      				m_flWinratePct = 49.56839
      			}
      			upgrade_health_stimpak = 
      			{
      				m_flPickPct = 18.467413
      				m_flWinratePct = 42.331253
      			}
      			upgrade_sprint_booster = 
      			{
      				m_flPickPct = 15.151117
      				m_flWinratePct = 45.823055
      			}
      			upgrade_improved_spirit = 
      			{
      				m_flPickPct = 5.854782
      				m_flWinratePct = 45.89372
      			}
      			upgrade_headshot_booster = 
      			{
      				m_flPickPct = 8.899349
      				m_flWinratePct = 44.14302
      			}
      			upgrade_non_player_bonus = 
      			{
      				m_flPickPct = 17.490606
      				m_flWinratePct = 44.17557
      			}
      			upgrade_trophy_collector = 
      			{
      				m_flPickPct = 15.391531
      				m_flWinratePct = 47.1287
      			}
      			upgrade_high_velocity_mag = 
      			{
      				m_flPickPct = 33.674088
      				m_flWinratePct = 44.73542
      			}
      			upgrade_lifestrike_gauntlets = 
      			{
      				m_flPickPct = 39.716755
      				m_flWinratePct = 49.40994
      			}
      		}
      	}
      }
    • +m_strHeroGendermale
    • +m_mapStartingStats.EOOCHealthRegen0
    • +m_mapBoundAbilities.ESlot_Cosmetic_1cosmetic_ability_voting_poster
    • +m_hVisibilityParticleparticles/generic/player_visible.vpcf
    • +m_eHeroDevelopmentStateEHeroDevState_Release
    • +m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN0
    • −m_bPrereleaseOnlyfalse
    • −m_bPlayerSelectabletrue
    • −m_mapPurchaseBonuses
      { 3 keys }
      {
      	EItemSlotType_Tech = 
      	[
      		{
      			m_nTier = 1
      			m_strValue = "4"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 2
      			m_strValue = "7"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 3
      			m_strValue = "10"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 4
      			m_strValue = "13"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 5
      			m_strValue = "16"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      	]
      	EItemSlotType_Armor = 
      	[
      		{
      			m_nTier = 1
      			m_strValue = "7"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 2
      			m_strValue = "8"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 3
      			m_strValue = "9"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 4
      			m_strValue = "10"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 5
      			m_strValue = "11"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      	]
      	EItemSlotType_WeaponMod = 
      	[
      		{
      			m_nTier = 1
      			m_strValue = "4"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 2
      			m_strValue = "8"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 3
      			m_strValue = "13"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 4
      			m_strValue = "18"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 5
      			m_strValue = "23"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      	]
      }
    • −m_bAssignedPlayersOnlyfalse
    • −m_vecAnimGraphDefaultValueOverrides
      [ 4 items ]
      [
      	{
      		m_strParamName = "e_SWITCH_4wayRoll_ON/OFF"
      		m_strParamValue = "0"
      	},
      	{
      		m_strParamName = "e_SWITCH_Recoil_ON/OFF"
      		m_strParamValue = "0"
      	},
      	{
      		m_strParamName = "e_SWITCH_ZiplinePhysicsSway_ON/OFF"
      		m_strParamValue = "0"
      	},
      	{
      		m_strParamName = "e_SWITCH_ShootStyle"
      		m_strParamValue = "0"
      	},
      ]
  3. 6696–6701first dumped