Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6738 (Oct 02 2026), not the latest

floating_apple_pickup

citadel_pickup_gold

19 keys · inherits from citadel_pickup_base

What it inherits is already merged in: this is the entry as the game compiled it.

floating_apple_pickup = {
_class = "citadel_pickup_gold"
m_Color = [
00
1255
2204
]
m_hModel = ""
m_nNameOffset = 0
m_sSpawnSound = ""
m_flGoldAmount = 1
m_sPickupSound = "Powerup.Pickup.Souls"
m_enemyParticle = "particles/environment/floating_apple_pickup.vpcf"
m_bShowOnMinimap = false
m_bUseLabelPanel = false
m_flPickupRadius = {
m_flBase = 85
m_flPerMinuteAfterStart = 0
}
m_gainedParticle = "particles/generic/powerup_spawner_gained.vpcf"
m_sNameLocString = ""
m_flParticleRadius = 1.5
m_friendlyParticle = "particles/environment/floating_apple_pickup.vpcf"
m_flGoldPerMinuteAmount = 1
m_sDefaultMaterialGroupName = "gold"
m_flPickupExpirationDuration = {
m_flBase = 300
m_flPerMinuteAfterStart = 0
}
}

History

  1. 6722–6745added