alt_npc_boss_tier2
npc_boss_tier2What it inherits is already merged in: this is the entry as the game compiled it.
alt_npc_boss_tier2 = {
m_DeathSound = "Guardian.T2.Death"
m_nMaxHealth = 6000
m_sModelName = "models/npc/boss_tier_02_sun_walker/boss_tier_02_sun_walker.vmdl"
m_flTossSpeed = 350
m_BeamHitSound = "Guardian.T2.Beam.Hit"
m_flModelScale = 0.85
m_flSightRange = 1417.32
m_flSweepSpeed = 1200
m_InvulModifier = {
m_ShieldParticle = "particles/trooper/tier2_boss_invulerability_shield.vpcf"
m_flShieldRadius = 300
}
m_MeleeHitSound = "Guardian.Tier1.Melee.Hit"
m_flMeleeDamage = 300
m_flStompDamage = 350
m_flSweepRadius = 200
m_flSweepZScale = 0.5
m_flMeleeHitTime = 0.6
m_flOutlineRange = 2200
m_flStunDuration = 2
m_bBeamTurnToFire = true
m_flBurstCooldown = 0.2
m_flBurstDuration = 1
m_flMeleeDuration = 0.9
m_flSweepMaxAngle = 0
m_flSweepMaxRange = 0
m_strLastHitSound = ""
m_strWIPModelName = "models/npc/t2_bull/t2_bull.vmdl"
m_StompImpactSound = "Guardian.T2.Stomp.Impact"
m_flSightRangeNPCs = 1102.36
m_BeamAnnounceSound = "Guardian.T2.Beam.Announce"
m_BeamPreviewEffect = "particles/npc/tier2boss/tier2_boss_pretarget.vpcf"
m_NearbyEnemyResist = {
_class = "modifier_nearby_enemy_resist"
m_flResistValues = [
00
10
20
320
430
540
650
]
_my_subclass_name = "modifier_nearby_enemy_resist"
m_flNearbyEnemyResistRange = 2000
}
m_StompImpactEffect = "particles/npc/tier2boss/tier2boss_stomp.vpcf"
m_bPlayLastHitSound = false
m_flHealthBarOffset = 400
m_mapBoundAbilities = {
}
m_MeleeAnnounceSound = "Guardian.T2.Stomp.Announce"
m_MeleeSwingParticle = "particles/npc/npc_melee_swing.vpcf"
m_StompAnnounceSound = "Guardian.T2.Stomp.Announce"
m_StompWarningEffect = "particles/npc/tier2boss/tier2boss_stomp_precast.vpcf"
m_flSweepAdjustSpeed = 500
m_HealthBarColorEnemy = [
0230
125
225
]
m_HealthBarColorTeam1 = [
0231
1182
289
]
m_HealthBarColorTeam2 = [
091
1121
2230
]
m_RangedArmorModifier = {
_class = "modifier_citadel_ranged_armor_bonus"
m_flRangeMax = 2000
m_flRangeMin = 1200
_my_subclass_name = "modifier_citadel_ranged_armor_bonus"
m_flTechResistancePctMax = 0
m_flBulletResistancePctMax = 100
}
m_bOutlineWhenVisible = true
m_flMeleeAttackRadius = 200
m_flMeleeAttemptRange = 600
m_flMeleeTargetRadius = 200
m_flSightRangePlayers = 944
m_flStompImpactHeight = 354.331
m_flStompImpactRadius = 570.8661
m_BarrageAnnounceSound = "Guardian.T2.RocketBarrage.Announce"
m_FriendlyAuraModifier = {
_class = "modifier_base_aura"
m_bIsHidden = true
m_eLOSCheck = "ELOSCheck_Bounds"
m_flAuraRadius = 1102.36
_my_subclass_name = "friendly_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_modifierProvidedByAura = {
_class = "modifier_base"
_my_subclass_name = "target_near_walker"
m_vecScriptValues = [
0{
m_value = 15
m_eModifierValue = "MODIFIER_VALUE_TECH_RESIST"
}
1{
m_value = 15
m_eModifierValue = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
]
m_sLocalizationName = "modifier_walker_resist_aura"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
}
}
m_HealthBarColorFriend = [
0255
1239
2215
]
m_bOutlineThroughWalls = true
m_flInvulModifierRange = 866.142
m_flStompAttemptRadius = 495
m_MeleeActivateParticle = "particles/npc/npc_melee_activate.vpcf"
m_vecIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "npc_boss_intrinsic"
m_vecScriptValues = [
0{
m_value = 0
m_eModifierValue = "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT"
}
1{
m_value = 35
m_eModifierValue = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
]
m_mapAutoRegisterModifierValueFromAbilityPropertyName = {}
}
]
m_StaggerWatcherModifier = {
_class = "modifier_t2boss_stagger_watcher"
m_bIsHidden = true
m_flBuildUpMax = 5
_my_subclass_name = "modifier_t2boss_stagger_watcher"
m_BuildUpModifier = {
_class = "modifier_citadel_base_buildup"
m_bIsHidden = true
m_eBuildupMode = "BUILDUP_MODE_ONE_AND_DONE"
_my_subclass_name = "modifier_citadel_base_buildup"
m_sLocalizationName = "modifier_citadel_afterburn_buildup"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_flBuildUpDecayDelay = 2
m_strSmallIconCssClass = "t2boss_stagger"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_bBuildupAffectedByEffectiveness = true
m_bUseBaseWeaponCycleTimeForDelay = false
}
m_StaggeredModifier = {
_class = "modifier_t2boss_staggered"
m_bIsHidden = true
m_sStartSound = "Inferno.Afterburn.Modifier.Start"
_my_subclass_name = "modifier_t2boss_staggered"
m_strParticleEffect = "particles/npc/tier2boss/tier2_boss_stagger.vpcf"
m_sAfterburnParticle = "particles/abilities/inferno/inferno_afterburn_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "Inferno.Afterburn.Modifier.Lp"
m_strSmallIconCssClass = "t2boss_stagger"
m_strParticleStatusEffect = "particles/status_fx/status_fx_afterburn.vpcf"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_vecProcDamageTypes = [
0"CITADEL_DAMAGETYPE_BULLET"
]
m_flAdditionlPlayerMinContribution = 0.2
}
m_flMeleeDamageHealthPct = 10
m_flStompTossUpMagnitude = 1.25
m_EmpoweredModifierLevel1 = {
_class = "modifier_tier2_empowered"
m_nMaxHealth = 9000
m_flModelScale = 1
_my_subclass_name = "tier2_empowered_level1"
m_nEnabledStateMask = "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE"
m_flTransitionDuration = 1
}
m_EmpoweredModifierLevel2 = {
_class = "modifier_tier2_empowered"
m_nMaxHealth = 12000
m_flModelScale = 1.15
_my_subclass_name = "tier2_empowered_level2"
m_nEnabledStateMask = "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE"
m_flTransitionDuration = 1
}
m_StatTrackerAuraModifier = {
_class = "modifier_base_aura"
m_bIsHidden = true
m_flAuraRadius = 1259.84
_my_subclass_name = "stat_tracker_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_HERO"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_modifierProvidedByAura = {
_class = "modifier_tier2_stat_tracker"
m_eDebuffType = "MODIFIER_DEBUFF_NO"
_my_subclass_name = "modifier_tier2_stat_tracker"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
}
}
m_sEnemyMaterialGroupName = "enemy"
m_sTeam1MaterialGroupName = "Amber"
m_sTeam2MaterialGroupName = "Sapphire"
m_flAoeWaveHealthThreshold = 0.25
m_flStompDamageTrooperRate = 0.3
m_HealthBarColorTeamNeutral = [
00
1125
2125
]
m_flBackDoorProtectionRange = 2165.35
m_flPlayerInitialSightRange = 866
m_sDefaultMaterialGroupName = "friendly"
m_BackdoorProtectionModifier = {
_class = "modifier_citadel_backdoor_protection"
_my_subclass_name = "tier2_backdoor_protection"
m_strParticleEffect = ""
m_ShieldActiveParticle = "particles/generic/backdoor_protection_aura.vpcf"
m_ShieldImpactParticle = "particles/generic/backdoor_protection_impact.vpcf"
m_flHealthPerSecondRegen = 65
m_strParticleEffectConfig = ""
m_strActiveEffectConfigName = "tier2"
flShieldImpactDirectionOffset = 50
m_flBackdoorProtectionDamageMitigationFromPlayers = 65
m_flBackdoorProtectionDamageMitigationFromPlayers_Streetbrawl = 85
}
m_flPhysicsImpulseMultiplier = 0
m_flStompDamageMaxHealthPercent = 15
}
History
- 6728–6745changed
- ~m_flRangeRingAlpha
0.8→0.6−25%
- ~m_flRangeRingAlpha
- 6726changed
- ~m_bSpawnOnGround
false→true
- ~m_bSpawnOnGround
- 6722–6723changed
- ~m_sModelName
models/npc/boss_tier_02_sun_walker/boss_tier_02_sun_walker.vmdl→models/npc/boss_tier_02_sun_walker_v2/boss_tier_02_sun_walker.vmdl - +m_sLocUnitName
walker_unit - +m_bSpawnOnGround
false - +m_flRangeRingAlpha
0.8 - ~m_flSightRangeNPCs
1102.36→1417.32+28.6% - +m_RangeRingParticle
particles/npc/tier2boss/tier2boss_range_ring.vpcf - +m_flHullCapsuleHeight
210 - +m_flHullCapsuleRadius
64 - ~m_FriendlyAuraModifier.m_eLOSCheck
ELOSCheck_Bounds→Bounds - +m_StatTrackerAuraModifier.m_modifierProvidedByAura.m_bIsHidden
true - +m_flRangeRingFadeDistance
196.85 - +m_flRangeRingShowDistance
275.59
- ~m_sModelName
- 6696–6701first dumped
