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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6726 (Sep 30 2026), not the latest

neutral_rooftop_pigeon_strong

npc_trooper_neutral

49 keys · inherits from neutral_trooper_strong

What it inherits is already merged in: this is the entry as the game compiled it.

neutral_rooftop_pigeon_strong = {
_class = "npc_trooper_neutral"
m_bNoMelee = false
m_DeathSound = "Damage.Receive.Lethal.NPC"
m_SpawnSound = "Neutral.Camp.Spawn_Large"
m_bOnlyMelee = false
m_flRunSpeed = 80
m_nMaxHealth = 1133
m_sModelName = "models/npc_units/neutral_pigeon_cerberus/neutral_pigeon_cerberus.vmdl"
m_flWalkSpeed = 80
m_eNeutralType = "NEUTRAL_NPC_STRONG"
m_flGoldReward = 181
m_flModelScale = 1.5
m_sLocUnitName = "#neutral_overseer_3" // Overseer III
m_DeathParticle = "particles/npc/neutral_trooper_death.vpcf"
m_SleepModifier = {
_class = "modifier_base"
_my_subclass_name = "modifier_sleep"
m_nEnabledStateMask = "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING"
}
m_flStrafeSpeed = 80
m_ShieldParticle = ""
m_bSpawnOnGround = true
m_flOutlineRange = 800
m_mapWeaponInfos = {
primary = {
m_Spread = 0.5
m_flRange = 1500
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 40
m_iClipSize = -1
m_flCycleTime = 0.5
m_flBulletDrag = 1
m_flBulletSpeed = 6000
m_flRecoilSpeed = 1
m_strShootSound = "Neutral.Camp.Bullet.Fire"
m_StandingSpread = 1.5
m_flBulletDamage = 9.1
m_flBulletRadius = 3
m_flCritBonusEnd = 1.35
m_reloadDuration = 0.25
m_VerticallRecoil = {
m_Range = [
0-0.2
10.2
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil = {
m_Range = [
0-0.1
10.1
]
m_flBurstExponent = 0
}
m_flBulletDragBias = 0.5
m_flBulletLifetime = 1
m_flCritBonusStart = 1.15
m_mapImpactEffects = {
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = 236.22
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -35
m_strBulletWhizSound = "Neutral.Camp.Bullet.Whizby"
m_flAutoReplenishClip = 6
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0.25
m_flZoomMoveSpeedPercent = 0.75
m_flDamageFalloffEndRange = 1500
m_flDamageFalloffEndScale = 0.3
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf"
m_flDamageFalloffStartRange = 1500
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 0
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
}
}
m_nSquadPriority = 3
m_flSquadDistance = 200
m_strLastHitSound = "LastHit.Default"
m_flSightRangeNPCs = 1500
m_flAbilityChance01 = 0.3
m_flAbilityChance02 = 0.2
m_flAbilityChance03 = 0.1
m_vNeutralAbilities = [
]
m_NeutralDamageGrowth = {
_class = "modifier_neutral_damage_growth"
_my_subclass_name = "modifier_neutral_damage_growth"
m_nEnabledStateMask = "MODIFIER_STATE_LOCK_ENTITY_FACING"
m_flDamageGrowthPctPerMin = 0.5
}
m_NpcInCombatModifier = {
_class = "modifier_npc_in_combat"
_my_subclass_name = "modifier_npc_in_combat"
m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
}
m_flAttackRangeTarget = 600
m_flMeleeAttemptRange = 150
m_flSightRangePlayers = 1500
m_flSpawnTetherRadius = 300
m_flStrafeAngleAmount = 15
m_mapViewerSoulsClass = {
0 = "strong_to_viewer"
10000 = "normal_to_viewer"
15000 = "weak_to_viewer"
}
m_bOutlineThroughWalls = true
m_flStrafeSideDuration = 3
m_vecIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "strong_neutral_bullet_armor"
m_vecScriptValues = [
0{
m_value = 60
m_eModifierValue = "MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_PERCENT"
}
1{
m_value = 55
m_eModifierValue = "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT"
}
]
}
]
m_NpcOutOfCombatModifier = {
_class = "modifier_npc_ooc"
_my_subclass_name = "modifier_npc_ooc"
}
m_bTrackOutOfCombatStatus = false
m_flNonMoveAttackDuration = 3.5
m_flShieldReactivateDelay = 2
m_sDefaultMaterialGroupName = ""
m_flMaxHealthBarDrawDistance = 800
m_bSuppressOtherOutlinesWhenVisible = true
m_flGoldRewardBonusPercentPerMinute = 1.08
}

History

  1. 6736–6745changed
    • +m_mapWeaponInfos.primary.m_NpcAimingSpread[0, 3]
  2. 6722–6731added