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Up to date with Steam · checked 2s ago· Viewing build 6723 (Sep 30 2026), not the latest

npc_neutral_sinners_sacrifice_hideout

npc_neutral_sinners_sacrifice_hideout

75 keys · inherits from neutral_sinners_sacrifice

What it inherits is already merged in: this is the entry as the game compiled it.

npc_neutral_sinners_sacrifice_hideout = {
_class = "npc_neutral_sinners_sacrifice_hideout"
m_bNoMelee = false
m_DeathSound = "Vault.Destroyed"
m_VaultHit01 = "Vault.Impact.Stinger_01"
m_VaultHit02 = "Vault.Impact.Stinger_01"
m_VaultHit03 = "Vault.Impact.Stinger_01b"
m_VaultHit04 = "Vault.Impact.Stinger_02"
m_VaultHit05 = "Vault.Impact.Stinger_02b"
m_VaultHit06 = "Vault.Impact.Stinger_03"
m_VaultHit07 = "Vault.Impact.Stinger_03b"
m_VaultLight = "Vault.Light"
m_bOnlyMelee = false
m_nMaxHealth = 500
m_sLocHint01 = "#Citadel_Hideout_VaultHint01" // {g:citadel_binding:'AbilityMelee'} Melee to Collect Souls
m_sLocHint02 = "#Citadel_Hideout_VaultHint02" // {g:citadel_binding:'AbilityMelee'} Melee during flashing lights for bonuses, heavy melee for even more
m_sModelName = "models/props_gameplay/sinners_sacrifice_vault/sinners_sacrifice.vmdl"
m_eNeutralType = "NEUTRAL_SINNERS_SACRIFICE"
m_flGoldReward = 155
m_sLocUnitName = "#neutral_sinners" // Sinner's Sacrifice
m_DeathParticle = "particles/generic/null.vpcf"
m_SleepModifier = {
_class = "modifier_base"
_my_subclass_name = "modifier_sleep"
m_nEnabledStateMask = "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING"
}
m_flRespawnTime = 10
m_ShieldParticle = ""
m_bSpawnOnGround = true
m_flOutlineRange = 800
m_mapWeaponInfos = {
primary = {
m_Spread = 0.5
m_flRange = 0
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 40
m_iClipSize = -1
m_flCycleTime = 0.5
m_flBulletDrag = 1
m_flBulletSpeed = 6000
m_flRecoilSpeed = 1
m_strShootSound = "Neutral.Camp.Bullet.Fire"
m_StandingSpread = 1.5
m_flBulletRadius = 3
m_flCritBonusEnd = 1.35
m_reloadDuration = 0.25
m_VerticallRecoil = {
m_Range = [
0-0.2
10.2
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil = {
m_Range = [
0-0.1
10.1
]
m_flBurstExponent = 0
}
m_flBulletDragBias = 0.5
m_flBulletLifetime = 1
m_flCritBonusStart = 1.15
m_mapImpactEffects = {
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = 236.22
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -35
m_strBulletWhizSound = ""
m_flAutoReplenishClip = 4
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0.25
m_flZoomMoveSpeedPercent = 0.75
m_flDamageFalloffEndRange = 1500
m_flDamageFalloffEndScale = 0.3
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf"
m_flDamageFalloffStartRange = 1500
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 0
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
}
}
m_flDyingDuration = 0
m_flSquadDistance = 100
m_strLastHitSound = "LastHit.Default"
m_flSightRangeNPCs = 0
m_VaultHitFailSound = "Vault.HitFail"
m_bDamagedByBullets = false
m_bFixedMeleeDamage = true
m_flRetaliateDamage = 10
m_retaliateParticle = "particles/environment/spirit_orb_vault_hit.vpcf"
m_VaultIdleLoopSound = ""
m_NeutralDamageGrowth = {
_class = "modifier_neutral_damage_growth"
_my_subclass_name = "modifier_neutral_damage_growth"
m_nEnabledStateMask = "MODIFIER_STATE_LOCK_ENTITY_FACING"
m_flDamageGrowthPctPerMin = 0.5
}
m_NpcInCombatModifier = {
_class = "modifier_npc_in_combat"
_my_subclass_name = "modifier_npc_in_combat"
m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
}
m_VaultFastLightFlash = "Vault.Fast.Light.Flash"
m_VaultLightHitWindow = "Vault.LightHitWindow"
m_bDamagedByAbilities = false
m_flMeleeAttemptRange = 150
m_flMiniGameFastSpeed = 1.65
m_flSightRangePlayers = 200
m_flSpawnTetherRadius = 300
m_flVaultMiniGameTime = 3
m_mapViewerSoulsClass = {}
m_VaultActiveLoopSound = "Vault.Active_Lp"
m_VaultSuccessParticle = "particles/environment/sinners_sacrifice_bonus_round_success.vpcf"
m_bOutlineThroughWalls = true
m_flMiniGameFastChance = 0.4
m_strFastMaterialGroup = "fast"
m_VaultStartActiveSound = "Vault.Start_Active"
m_VaultWheelSuccessDing = "Vault.WheelSuccessDing"
m_flBreakableForceScale = 3
m_vecIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "neutral_vault_tech_immune"
m_nEnabledStateMask = "MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_TECH_INVULNERABLE | MODIFIER_STATE_HEALING_DISABLED"
}
1{
_class = "modifier_check_nearby_player_parry"
_my_subclass_name = "modifier_check_nearby_player_parry"
m_flParryCheckRadius = 60
}
]
m_NpcOutOfCombatModifier = {
_class = "modifier_npc_ooc"
_my_subclass_name = "modifier_npc_ooc"
}
m_VaultCriticalLoopSound = "Vault.Critical_Lp"
m_VaultStartCriticalSound = "Vault.Impact.Stinger_04"
m_bSpawnBreakablesOnDeath = true
m_bTrackOutOfCombatStatus = false
m_flShieldReactivateDelay = 2
m_flVaultMiniGameHitWindow = 0.5
m_VaultHitSuccessSoundHeavy = "Vault.HitSuccess.Heavy"
m_VaultHitSuccessSoundLight = "Vault.HitSuccess.Light"
m_flVaultSuccessDestroyTime = 1.3
m_flMaxHealthBarDrawDistance = 800
m_flPhysicsImpulseMultiplier = 0
m_flVaultSuccessLightsScroll = 3
m_VaultStartFastCriticalSound = "Vault.Impact.Stinger_04b"
m_VaultHeavyPowerupGainedSound = "Vault.Powerup.Gained.Heavy"
m_VaultLightPowerupGainedSound = "Vault.Powerup.Gained.Light"
m_bSuppressOtherOutlinesWhenVisible = true
m_flGoldRewardBonusPercentPerMinute = 1.08
}

History

  1. 6736–6745changed
    • +m_mapWeaponInfos.primary.m_NpcAimingSpread[0, 3]
  2. 6722–6731changed
    • +m_bNoMeleefalse
    • ~m_DeathSound""→Vault.Destroyed
    • +m_bOnlyMeleefalse
    • +m_eNeutralTypeNEUTRAL_SINNERS_SACRIFICE
    • +m_sLocUnitName#neutral_sinners
    • +m_SleepModifier
      { 3 keys }
      {
      	_class = "modifier_base"
      	_my_subclass_name = "modifier_sleep"
      	m_nEnabledStateMask = "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING"
      }
    • +m_bSpawnOnGroundtrue
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 0
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 40
      		m_iClipSize = -1
      		m_flCycleTime = 0.5
      		m_flBulletDrag = 1
      		m_flBulletSpeed = 6000
      		m_flRecoilSpeed = 1
      		m_strShootSound = "Neutral.Camp.Bullet.Fire"
      		m_StandingSpread = 1.5
      		m_flBulletRadius = 3
      		m_flCritBonusEnd = 1.35
      		m_reloadDuration = 0.25
      		m_VerticallRecoil = 
      		{
      			m_Range = [ -0.2, 0.2 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ -0.1, 0.1 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletDragBias = 0.5
      		m_flBulletLifetime = 1
      		m_flCritBonusStart = 1.15
      		m_mapImpactEffects = 
      		{
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = 236.22
      		m_flScatterYawScale = 1
      		m_flZoomFOV_Relative = -35
      		m_strBulletWhizSound = ""
      		m_flAutoReplenishClip = 4
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0
      		m_flBulletReflectScale = 0
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flRecoilRecoverySpeed = 10
      		m_strWeaponImpactEffect = "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf"
      		m_flCritBonusAgainstNPCs = 0.25
      		m_flZoomMoveSpeedPercent = 0.75
      		m_flDamageFalloffEndRange = 1500
      		m_flDamageFalloffEndScale = 0.3
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf"
      		m_flDamageFalloffStartRange = 1500
      		m_flShootSpreadPenaltyDecay = 2
      		m_flShootingUpSpreadPenalty = 0
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	}
      }
    • +m_flSquadDistance100
    • +m_flSightRangeNPCs0
    • +m_NeutralDamageGrowth
      { 4 keys }
      {
      	_class = "modifier_neutral_damage_growth"
      	_my_subclass_name = "modifier_neutral_damage_growth"
      	m_nEnabledStateMask = "MODIFIER_STATE_LOCK_ENTITY_FACING"
      	m_flDamageGrowthPctPerMin = 0.5
      }
    • +m_NpcInCombatModifier
      { 3 keys }
      {
      	_class = "modifier_npc_in_combat"
      	_my_subclass_name = "modifier_npc_in_combat"
      	m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
      }
  3. 6696–6701first dumped