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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6701 (Sep 25 2026), not the latest

citadel_tutorial_controller

entityclass: CInfoTutorialController →

0 keyvalues +100 inherited · 0 inputs +120 inherited · 0 outputs +15 inherited

Spawn it (tick keyvalues below to add them)
var entity = CBaseEntity.CreateByName("citadel_tutorial_controller")!;
var ekv = new CEntityKeyValues();
entity.Spawn(ekv);

Keyvalues

Declared by CInfoTutorialController · 0
None.
Inherited from base classes and components · 100
add_attributeproceduralutlstring SetStringCBaseModelEntity
add_modifierutlstring SetStringCBaseModelEntity::m_szAddModifier
angleproceduralfloat32 SetFloatCBaseEntity
anglesproceduralqangle SetVectorCBaseEntity
avelocityqangle SetVectorCBaseEntity::m_vecAngVelocity
bodygroupsproceduralutlstring SetStringCBaseModelEntity
BreakableContentsParticleOverrideutlstring SetStringCBreakableProp::m_strBreakableContentsParticleOverride
BreakableContentsPropGroupOverrideutlstring SetStringCBreakableProp::m_strBreakableContentsPropGroupOverride
BreakableContentsTypeint32 SetIntCBreakableProp::m_BreakableContentsType
BurstLocationvector SetVectorCBreakableProp::m_vDefBurstOffset
BurstScalefloat32 SetFloatCBreakableProp::m_flDefBurstScale
casterproceduralehandle SetStringCBaseEntity
CreateNavObstacleboolean SetBoolCDynamicProp::m_bCreateNavObstacle
damagefilterstring SetStringCBaseEntity::m_iszDamageFilterName
destructible_part_initial_state_destructed_1int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed0
destructible_part_initial_state_destructed_1_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed0_PartIndex
destructible_part_initial_state_destructed_2int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed1
destructible_part_initial_state_destructed_2_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed1_PartIndex
destructible_part_initial_state_destructed_3int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed2
destructible_part_initial_state_destructed_3_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed2_PartIndex
destructible_part_initial_state_destructed_4int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed3
destructible_part_initial_state_destructed_4_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed3_PartIndex
destructible_part_initial_state_destructed_5int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed4
destructible_part_initial_state_destructed_5_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed4_PartIndex
disablelowviolenceboolean SetBoolCBaseEntity::m_bDisableLowViolence
disablereceiveshadowsproceduralint32 SetIntCBaseEntity
disableshadowsproceduralint32 SetIntCBaseEntity
effectsuint32 SetIntCBaseEntity::m_fEffects
ExplodeDamagefloat32 SetFloatCBreakableProp::m_explodeDamage
ExplodeRadiusfloat32 SetFloatCBreakableProp::m_explodeRadius
fadescalefloat32 SetFloatCBaseModelEntity::m_flFadeScale
forcenpcexcludeboolean SetBoolCDynamicProp::m_bForceNpcExclude
frictionfloat32 SetFloatCBaseEntity::m_flFriction
globalnamestring SetStringCBaseEntity::m_iGlobalname
glowbackfacemultfloat32 SetFloatCBaseModelEntity::m_flGlowBackfaceMult
glowcolorcolor32 SetColorCDynamicProp::m_glowColor
glowrangeint32 SetIntCDynamicProp::m_nGlowRange
glowrangeminint32 SetIntCDynamicProp::m_nGlowRangeMin
glowstateint32 SetIntCDynamicProp::m_iInitialGlowState
glowteamint32 SetIntCDynamicProp::m_nGlowTeam
gravityfloat32 SetFloatCBaseEntity::m_flGravityScale
healthproceduralint32 SetIntCDynamicProp
HoldAnimationproceduralboolean SetBoolCDynamicProp
IdleAnimstring SetStringCDynamicProp::m_iszIdleAnim
IdleAnimationLoopModeint32 SetIntCDynamicProp::m_nIdleAnimLoopMode
initially_populate_interp_historyboolean SetBoolCBaseAnimGraph::m_bInitiallyPopulateInterpHistory
LagCompensateboolean SetBoolCBaseEntity::m_bLagCompensate
local.anglesqangle SetVectorCGameSceneNode::m_angRotation via m_CBodyComponent → m_pSceneNode
local.originnetwork_origin_cell_quantized_vector SetVectorCGameSceneNode::m_vecOrigin via m_CBodyComponent → m_pSceneNode
local.scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
ltimefloat32 SetFloatCBaseEntity::m_flLocalTime
max_healthint32 SetIntCBaseEntity::m_iMaxHealth
maxsproceduralvector SetVectorCBaseModelEntity
minhealthdmgint32 SetIntCBreakableProp::m_iMinHealthDmg
minsproceduralvector SetVectorCBaseModelEntity
modelproceduralhmodel SetStringCBaseEntity
ModelScaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
MoveTypeuint8 SetIntCBaseEntity::m_MoveType
nextthinktick SetIntCBaseEntity::m_nNextThinkTick
nodamageforcesproceduralint32 SetIntCBaseEntity
NoInterpolateboolean SetBoolCBaseModelEntity::m_bNoInterpolate
object_cullinguint8 SetIntCBaseModelEntity::m_nObjectCulling
originproceduralvector SetVectorCBaseEntity
ownerehandle SetStringCBaseEntity::m_hOwnerEntity
ownernameproceduralutlstring SetStringCBaseEntity
parentAttachmentNameutlstringtoken SetStringTokenCGameSceneNode::m_hierarchyAttachName via m_CBodyComponent → m_pSceneNode
parentnameproceduralehandle SetStringCGameSceneNode via m_CBodyComponent → m_pSceneNode
PerformanceModeint32 SetIntCBreakableProp::m_PerformanceMode
platform_typeuint8 SetIntCBaseEntity::m_nPlatformType
positionInLocalSpaceproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
PressureDelayfloat32 SetFloatCBreakableProp::m_flPressureDelay
propdata_overrideproceduralstring SetStringCBaseProp
puntsoundstring SetStringCBreakableProp::m_iszPuntSound
randomizecycleboolean SetBoolCDynamicProp::m_bRandomizeCycle
renderamtproceduralint32 SetIntCBaseModelEntity
rendercolorcolor32 SetColorCBaseModelEntity::m_clrRender
rendercolor32proceduralcolor32 SetColorCBaseModelEntity
renderfxuint8 SetIntCBaseModelEntity::m_nRenderFX
rendermodeuint8 SetIntCBaseModelEntity::m_nRenderMode
rendertocubemapsboolean SetBoolCBaseModelEntity::m_bRenderToCubemaps
ResponseContextstring SetStringCBaseEntity::m_iszResponseContext
scaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
skinproceduralcstring SetStringCBaseModelEntity
soliduint8 SetIntCCollisionProperty::m_nSolidType via m_Collision
spawnflagsuint32 SetIntCBaseEntity::m_spawnflags
speedfloat32 SetFloatCBaseEntity::m_flSpeed
StartDisabledboolean SetBoolCDynamicProp::m_bStartDisabled
StartingAnimproceduralstring SetStringCDynamicProp
StartingAnimationLoopModeproceduralstring SetStringCDynamicProp
subclass_idutlstringtoken SetStringTokenCBaseEntity::m_nSubclassID
subclass_nameproceduralstring SetStringCBaseEntity
targetstring SetStringCBaseEntity::m_target
teamnumberuint8 SetIntCBaseEntity::m_iTeamNum
use_animgraphboolean SetBoolCDynamicProp::m_bUseAnimGraph
useLocalOffsetproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
useParentRenderBoundsproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
velocitynetwork_quantized_vector SetVectorCBaseEntity::m_vecVelocity
view_ofsnetwork_quantized_vector SetVectorCBaseModelEntity::m_vecViewOffset
vscriptsstring SetStringCBaseEntity::m_iszPrivateVScripts

Inputs

Declared by CInfoTutorialController · 0
None.
Inherited from base classes and components · 120
AddAttributestringCBaseEntity
AddContextstringCBaseEntity
AddHealthint32CBreakableProp
AddModifierstringCBaseEntity
Alphaint32CBaseModelEntity
AlternativeSortingbooleanCBaseEntity
Breakno valueCBreakableProp
ChangeSubclassstringCBaseEntity
ChangeTeam
Set the entity team number
int iTeamNumCBaseEntity
ClassNameMatches
Returns true if the entity's class matches the one given (no wildcard support)
string pClassName → bool retvalCBaseEntity
ClearContextno valueCBaseEntity
ClearParentno valueCBaseEntity
ClearRenderAttribute
Clear the specified render attribute
string pAttributeNameCBaseModelEntity
ClearTargetIdentifierOverrideno valueCBaseAnimGraph
Colorcolor32CBaseModelEntity
DestructibleHitGroupDestroy
Destroy a destructible hit group. Damage level of -1 means all damage levels, otherwise specify the last one you want to blow up.
HitGroup_t nHitGroup, int nDamageLevelCBaseModelEntity
Disableno valueCDynamicProp
DisableCollisionno valueCDynamicProp
DisableDamageForcesno valueCBaseEntity
DisablePlatformno valueCBaseEntity
DisablePuntSoundno valueCBreakableProp
DisableShadowno valueCBaseEntity
DispatchResponsestringCBaseEntity
Enableno valueCDynamicProp
EnableCollisionno valueCDynamicProp
EnableDamageForcesno valueCBaseEntity
EnablePlatformno valueCBaseEntity
EnablePuntSoundno valueCBreakableProp
EnableShadowno valueCBaseEntity
Extinguishno valueCBaseModelEntity
fademaxdistfloat32CBaseModelEntity
fademindistfloat32CBaseModelEntity
FindModelConfigEntity
Returns the model config entity attached to this entity by the specified name
string pConfigEntityName → ehandle retvalCBaseEntity
FireUser1stringCBaseEntity
FireUser2stringCBaseEntity
FireUser3stringCBaseEntity
FireUser4stringCBaseEntity
FollowEntitystringCBaseEntity
GetAbsAngles
Get the world orientation of this entity.
no value → qangle retvalCBaseEntity
GetAbsOrigin
The entity origin (absolute).
no value → vec3_worldspace retvalCBaseEntity
GetAbsScale
Get the world scale of this entity.
no value → float retvalCBaseEntity
GetAttachmentAngle
Return the Angle of the entity's attachment.
string pAttachment → qangle retvalCBaseEntity
GetAttachmentForward
Return the forward vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentLeft
Return the left vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentOrigin
Return the absolute position of the entity's attachment.
string pAttachment → vec3_worldspace retvalCBaseEntity
GetAttachmentUp
Return the up vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetClassName
The entity class name
no value → string retvalCBaseEntity
GetJointLimitAngles
Returns the joint limit angles.
string pJointName → bool retval, float MinAngle, float MaxAngleCBaseModelEntity
GetLocalAngles
Get the local orientation of this entity.
no value → qangle retvalCBaseEntity
GetLocalScale
Get the local scale of this entity.
no value → float retvalCBaseEntity
GetOrigin
The entity origin (local)
no value → vec3 retvalCBaseEntity
GetRenderAlpha
Get object render alpha (0-255)
no value → int retvalCBaseModelEntity
GetRenderColor
Get object render color (Alpha is ignored)
no value → color_rgb retvalCBaseModelEntity
GetTeamNumber
The entity team number
no value → int retvalCBaseEntity
Igniteno valueCBaseModelEntity
IgniteHitboxFireScalefloat32CBaseModelEntity
IgniteLifetimefloat32CBaseModelEntity
IgniteNumHitboxFiresint32CBaseModelEntity
IsModel
Returns true if the entity is using the given model, false otherwise
string strModel → bool retvalCBaseEntity
Killno valueCBaseEntity
KillConstrainedno valueCBaseEntity
KillHierarchyno valueCBaseEntity
NameMatches
Returns true if the entity name matches the given string. Wildcards are accepted.
string pNameOrWildcard → bool retvalCBaseEntity
physdamagescalefloat32CBreakableProp
PlatformFollowYawno valueCBaseEntity
PlatformIgnoreYawno valueCBaseEntity
RemoveAttributestringCBaseEntity
RemoveContextstringCBaseEntity
RemoveHealthint32CBreakableProp
RemoveModifierstringCBaseEntity
SetAbsAngles
Set the world orientation of this entity.
qangle anglesCBaseEntity
SetAbsOrigin
Set the world origin of this entity.
vec3_worldspace vPosCBaseEntity
SetAbsScale
Set the world scale of this entity.
float flScaleCBaseEntity
SetAnimationstringCDynamicProp
SetAnimationLoopingstringCDynamicProp
SetAnimationNoResetstringCDynamicProp
SetAnimationNoResetLoopingstringCDynamicProp
SetAnimationNoResetNotLoopingstringCDynamicProp
SetAnimationNotLoopingstringCDynamicProp
SetBodygroupstringCBaseAnimGraph
SetBodyGroupValue
Change the active choice for the named bodygroup to the specified value
string pBodyGroupName, int iValueCBaseModelEntity
SetDamageFilterstringCBaseEntity
SetDefaultAnimationstringCDynamicProp
SetDefaultAnimationLoopingstringCDynamicProp
SetDefaultAnimationNotLoopingstringCDynamicProp
SetEnableBreakingbooleanCBreakableProp
SetEnableCollisionsbooleanCBreakableProp
SetGlowOverridevectorCDynamicProp
SetGlowRangeint32CDynamicProp
SetHealthint32CBreakableProp
SetIdleAnimationLoopingstringCDynamicProp
SetIdleAnimationNotLoopingstringCDynamicProp
SetJointLimitAngles
Sets the joint limit angles. Only valid for prismatic and revolute joints.
string pJointName, float flMinAngle, float flMaxAngleCBaseModelEntity
SetJointLimitEnabled
Enables/disables the joint limit. Only valid for prismatic and revolute joints.
string pJointName, bool bEnabledCBaseModelEntity
SetLocalAngles
Set the local orientation of this entity. Use when you have a parent.
qangle anglesCBaseEntity
SetLocalOrigin
Set the local origin of this entity. Use when you have a parent.
vec3 vPosCBaseEntity
SetLocalScale
Set the local scale of this entity. Use when you have a parent.
float flScaleCBaseEntity
SetMaterialGroup
Change the active materialgroup
string pNameCBaseModelEntity
SetModel
Change the current model
resource<vmdl> hModelCBaseModelEntity
SetNavIgnorebooleanCBreakableProp
SetParentstringCBaseEntity
SetParentAttachmentstringCBaseEntity
SetParentAttachmentMaintainOffsetstringCBaseEntity
SetPlaybackRatefloat32CDynamicProp
SetRenderAlpha
Alpha 0-255
int nAlphaCBaseModelEntity
SetRenderAttribute4Floats
Set the specified render attribute value
string pAttributeName, float flX, float flY, float flZ, float flWCBaseModelEntity
SetRenderAttributeFloat
Set the specified render attribute value
string pAttributeName, float flValueCBaseModelEntity
SetRenderAttributeVector
Set the specified render attribute value
string pAttributeName, vec3 vValueCBaseModelEntity
SetRenderColor
Set object render color (Alpha is ignored)
color_rgb cColorCBaseModelEntity
SetTargetIdentifierOverridestringCBaseAnimGraph
SetTeamint32CBaseEntity
Skinint32CBaseModelEntity
StartGlowingno valueCDynamicProp
StopGlowingno valueCDynamicProp
TeamNumint32CBaseEntity
TeleportToPoint
Teleport the given entity to the specified position and orientation
vec3_worldspace vPositionCBaseEntity
TeleportToTransform
Teleport the given entity to the specified transform
transform_worldspace xTransformCBaseEntity
TurnOffno valueCDynamicProp
TurnOnno valueCDynamicProp
Useint32CBaseEntity

Outputs

Declared by CInfoTutorialController · 0
None.
Inherited from base classes and components · 15
OnAnimationBegunCDynamicProp
OnAnimationDoneCDynamicProp
OnAnimationLoopCycleDoneCDynamicProp
OnAnimationReachedEndCDynamicProp
OnAnimationReachedStartCDynamicProp
OnBreakCBreakableProp
OnHealthChangedCBreakableProp
OnIgniteCBaseModelEntity
OnKilledCBaseEntity
OnStartDeathCBreakableProp
OnTakeDamageCBreakableProp
OnUser1CBaseEntity
OnUser2CBaseEntity
OnUser3CBaseEntity
OnUser4CBaseEntity

History

  1. 6736
    changed CDynamicProp datamap
    • key IdleAnim (m_iszIdleAnim): offset 3368 → 3448
    • key StartDisabled (m_bStartDisabled): offset 3381 → 3461
    • key use_animgraph (m_bUseAnimGraph): offset 3123 → 3203
    • key randomizecycle (m_bRandomizeCycle): offset 3380 → 3460
    • key IdleAnimationLoopMode (m_nIdleAnimLoopMode): offset 3376 → 3456
    • key glowstate (m_iInitialGlowState): offset 3388 → 3468
    • key glowrange (m_nGlowRange): offset 3392 → 3472
    • key glowrangemin (m_nGlowRangeMin): offset 3396 → 3476
    • key glowcolor (m_glowColor): offset 3400 → 3480
    • key glowteam (m_nGlowTeam): offset 3404 → 3484
    • key forcenpcexclude (m_bForceNpcExclude): offset 3383 → 3463
    • key create_surface_graph (m_bCreateMovableSurfaceGraph): offset 3384 → 3464
    changed CBreakableProp datamap
    • key ExplodeDamage (m_explodeDamage): offset 3004 → 3084
    • key ExplodeRadius (m_explodeRadius): offset 3008 → 3088
    • key minhealthdmg (m_iMinHealthDmg): offset 2932 → 3012
    • key PerformanceMode (m_PerformanceMode): offset 2972 → 3052
    • key puntsound (m_iszPuntSound): offset 3088 → 3168
    • key PressureDelay (m_flPressureDelay): offset 2948 → 3028
    • key BurstScale (m_flDefBurstScale): offset 2952 → 3032
    • key BurstLocation (m_vDefBurstOffset): offset 2956 → 3036
    • key BreakableContentsType (m_BreakableContentsType): offset 2980 → 3060
    • key BreakableContentsPropGroupOverride (m_strBreakableContentsPropGroupOverride): offset 2984 → 3064
    • key BreakableContentsParticleOverride (m_strBreakableContentsParticleOverride): offset 2992 → 3072
    • key physdamagescale (m_impactEnergyScale): offset 2928 → 3008
  2. 6726
    changed CBaseModelEntity inputs and outputs
    • input DestructibleHitGroupDestroy: params HitGroup_t nHitGroup, int nDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel
    • input GetIntactDestructibleHitGroups: returns array<HitGroup_t> retval → array<enum<HitGroup_t>> retval
    • input IsDestructibleHitGroupIntact: params HitGroup_t nHitGroup → enum<HitGroup_t> nHitGroup
    • output OnDestructibleHitGroupDamageLevelChanged: params HitGroup_t nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel
  3. 6722
    changed citadel_tutorial_controller
    • datamap "CInfoTutorialController" → "CDynamicProp"
    removed CInfoTutorialController datamap
    changed CDynamicProp datamap
    • + key create_surface_graph (m_bCreateMovableSurfaceGraph)
    • − m_bUseHitboxesForRenderBox
    • − m_bFiredStartEndOutput
    • − m_bNavObstacleUpdatesOverridden
    • − input SetAnimationLooping (InputSetAnimationLooping)
    • − input SetAnimationNoResetLooping (InputSetAnimationNoResetLooping)
    • − input SetIdleAnimationLooping (InputSetIdleAnimationLooping)
    • − input SetAnimationNotLooping (InputSetAnimationNotLooping)
    • − input SetAnimationNoResetNotLooping (InputSetAnimationNoResetNotLooping)
    • − input SetIdleAnimationNotLooping (InputSetIdleAnimationNotLooping)
    • − input SetAnimation (InputSetAnimation)
    • − input SetAnimationNoReset (InputSetAnimationNoReset)
    changed CBreakableProp datamap
    • − m_hBreaker
    • − m_flPreventDamageBeforeTime
    • − m_bHasBreakPiecesOrCommands
    • − m_explosionDangerSound
    • − m_preferredCarryAngles
    • − m_flDefaultFadeScale
    • − m_bUsePuntSound
    • − input Break (InputBreak)
    • − input SetHealth (InputSetHealth)
    • − input AddHealth (InputAddHealth)
    • − input RemoveHealth (InputRemoveHealth)
    • − input SetEnableBreaking (InputSetEnableBreaking)
    changed CBaseProp datamap
    • − m_mPreferredCatchTransform
    • − m_iShapeType
    • − m_bConformToCollisionBounds
    • − m_bModelOverrodeBlockLOS
    changed CBaseAnimGraph datamap
    • − m_graphControllerManager
    • − m_bAnimGraphUpdateEnabled
    • − m_flMaxSlopeDistance
    • − m_bRagdollEnabled
    • − m_nForceBone
    • − m_vecForce
    • − m_RagdollPose
    • − m_bRagdollClientSide
    • − m_vLastSlopeCheckPos
    • − m_nAnimGraphUpdateId
    • − m_pMainGraphController
    • − m_bAnimationUpdateScheduled
    removed PhysicsRagdollPose_t datamap
    changed CBaseModelEntity datamap
    • + key expand_render_bounds_to_include_cloth (m_bExpandRenderBoundsToIncludeCloth)
    • + key destructible_part_initial_state_destructed_1_generate_breakpieces (m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_2_generate_breakpieces (m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_3_generate_breakpieces (m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_4_generate_breakpieces (m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_5_generate_breakpieces (m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces)
    • − m_pDestructiblePartsSystemComponent
    • − m_bvDisabledHitGroups
    • − m_pChoreoComponent
    • − m_vecRenderAttributes
    • − m_Glow
    • − m_bodyGroupChoices
    removed CDestructiblePartsComponent datamap
    removed CChoreoComponent datamap
    changed CCollisionProperty datamap
    • − m_vecMins
    • − m_vecMaxs
    • − m_usSolidFlags
    • − m_nSurroundType
    • − m_flBoundingRadius
    • − m_triggerBloat
    • − m_CollisionGroup
    • − m_vecSpecifiedSurroundingMins
    • − m_vecSpecifiedSurroundingMaxs
    • − m_vecSurroundingMins
    • − m_vecSurroundingMaxs
    • − m_collisionAttribute
    removed VPhysicsCollisionAttribute_t datamap
    removed CGlowProperty datamap
    changed CBaseEntity datamap
    • − m_sUniqueHammerID
    • − m_pModifierProp
    • − key speed (m_flSpeed)
    • − m_flAnimTime
    • − m_flSimulationTime
    • − m_flCreateTime
    • − m_nLastThinkTick
    • − m_bDisabledContextThinks
    • − m_CScriptComponent
    • − m_aThinkFunctions
    • − m_ResponseContexts
    • − m_pSubclassVData
    removed CModifierProperty datamap
    removed CNetworkTransmitComponent datamap
    removed CPropDataComponent datamap
    removed CRenderComponent datamap
    removed CHitboxComponent datamap
    changed CGameSceneNode datamap
    • − m_flAbsScale
    • − m_flScale
    • − m_flClientLocalScale
    • − m_vRenderOrigin
    • − m_nodeToWorld
    • − m_pOwner
    • − m_pParent
    • − m_pChild
    • − m_pNextSibling
    • − m_nParentAttachmentOrBone
    • − m_bDirtyHierarchy
    • − m_bDirtyBoneMergeInfo
    removed CGameSceneNodeHandle datamap
    changed CBaseModelEntity inputs and outputs
    • + input Alpha int
    • + input BreakJointByName string pJointName
    • + input Color color_rgb
    • + input Extinguish
    • + input fademaxdist float
    • + input fademindist float
    • + input GetIntactDestructibleHitGroups
    • + input Ignite
    • + input IgniteHitboxFireScale float
    • + input IgniteLifetime float
    • + input IgniteNumHitboxFires int
    • + input IsDestructibleHitGroupIntact HitGroup_t nHitGroup
    changed CBaseEntity inputs and outputs
    • + input AddAttribute string
    • + input AddContext string
    • + input AddModifier string
    • + input AddOutput string pParam
    • + input ChangeSubclass string
    • + input ClassMatches string entityType
    • + input ClearContext
    • + input ClearParent
    • + input DisableAutoSleeping
    • + input DisableDamageForces
    • + input DisablePlatform
    • + input DisableShadow