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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6723 (Sep 30 2026), not the latest

light_environment

entityclass: CEnvironmentLight →

4 keyvalues +151 inherited · 0 inputs +124 inherited · 0 outputs +11 inherited

Spawn it (tick keyvalues below to add them)
var entity = CBaseEntity.CreateByName("light_environment")!;
var ekv = new CEntityKeyValues();
entity.Spawn(ekv);

Keyvalues

Declared by CEnvironmentLight · 4
angulardiameterfloat32 SetFloatCEnvironmentLight::m_flAngularDiameter
skyambientbouncecolor32 SetColorCEnvironmentLight::m_SkyAmbientBounce
skycolorcolor32 SetColorCEnvironmentLight::m_SkyColor
skyintensityfloat32 SetFloatCEnvironmentLight::m_flSkyIntensity
Inherited from base classes and components · 151
add_attributeproceduralutlstring SetStringCBaseModelEntity
add_modifierutlstring SetStringCBaseModelEntity::m_szAddModifier
altcolorvector SetVectorCBarnLight::m_vAlternateColor
altcolorbrightnessfloat32 SetFloatCBarnLight::m_fAlternateColorBrightness
angleproceduralfloat32 SetFloatCBaseEntity
anglesproceduralqangle SetVectorCBaseEntity
avelocityqangle SetVectorCBaseEntity::m_vecAngVelocity
bakedshadowindexint32 SetIntCBarnLight::m_nBakedShadowIndex
bakespeculartocubemapsint32 SetIntCBarnLight::m_nBakeSpecularToCubemaps
bakespeculartocubemaps_scalefloat32 SetFloatCBarnLight::m_flBakeSpecularToCubemapsScale
bakespeculartocubemaps_sizevector SetVectorCBarnLight::m_vBakeSpecularToCubemapsSize
bodygroupsproceduralutlstring SetStringCBaseModelEntity
bouncelightint32 SetIntCBarnLight::m_nBounceLight
bouncescalefloat32 SetFloatCBarnLight::m_flBounceScale
brightnessfloat32 SetFloatCBarnLight::m_flBrightness
brightnessscalefloat32 SetFloatCBarnLight::m_flBrightnessScale
casterproceduralehandle SetStringCBaseEntity
castshadowsint32 SetIntCBarnLight::m_nCastShadows
colorcolor32 SetColorCBarnLight::m_Color
colormodeint32 SetIntCBarnLight::m_nColorMode
colortemperaturefloat32 SetFloatCBarnLight::m_flColorTemperature
contactshadowboolean SetBoolCBarnLight::m_bContactShadow
damagefilterstring SetStringCBaseEntity::m_iszDamageFilterName
destructible_part_initial_state_destructed_1int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed0
destructible_part_initial_state_destructed_1_generate_breakpiecesboolean SetBoolCBaseModelEntity::m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces
destructible_part_initial_state_destructed_1_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed0_PartIndex
destructible_part_initial_state_destructed_2int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed1
destructible_part_initial_state_destructed_2_generate_breakpiecesboolean SetBoolCBaseModelEntity::m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces
destructible_part_initial_state_destructed_2_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed1_PartIndex
destructible_part_initial_state_destructed_3int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed2
destructible_part_initial_state_destructed_3_generate_breakpiecesboolean SetBoolCBaseModelEntity::m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces
destructible_part_initial_state_destructed_3_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed2_PartIndex
destructible_part_initial_state_destructed_4int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed3
destructible_part_initial_state_destructed_4_generate_breakpiecesboolean SetBoolCBaseModelEntity::m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces
destructible_part_initial_state_destructed_4_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed3_PartIndex
destructible_part_initial_state_destructed_5int32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed4
destructible_part_initial_state_destructed_5_generate_breakpiecesboolean SetBoolCBaseModelEntity::m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces
destructible_part_initial_state_destructed_5_part_indexint32 SetIntCBaseModelEntity::m_nDestructiblePartInitialStateDestructed4_PartIndex
directlightint32 SetIntCBarnLight::m_nDirectLight
disablelowviolenceboolean SetBoolCBaseEntity::m_bDisableLowViolence
disablereceiveshadowsproceduralint32 SetIntCBaseEntity
disableshadowsproceduralint32 SetIntCBaseEntity
effectsuint32 SetIntCBaseEntity::m_fEffects
enabledboolean SetBoolCBarnLight::m_bEnabled
expand_render_bounds_to_include_clothboolean SetBoolCBaseModelEntity::m_bExpandRenderBoundsToIncludeCloth
fade_size_endfloat32 SetFloatCBarnLight::m_flFadeSizeEnd
fade_size_startfloat32 SetFloatCBarnLight::m_flFadeSizeStart
fademaxdistfloat32 SetFloatCBaseModelEntity::m_fadeMaxDist
fademindistfloat32 SetFloatCBaseModelEntity::m_fadeMinDist
fadescalefloat32 SetFloatCBaseModelEntity::m_flFadeScale
fogint32 SetIntCBarnLight::m_nFog
fogscalefloat32 SetFloatCBarnLight::m_flFogScale
fogshadowsint32 SetIntCBarnLight::m_nFogShadows
fogstrengthfloat32 SetFloatCBarnLight::m_flFogStrength
forceshadowsenabledboolean SetBoolCBarnLight::m_bForceShadowsEnabled
frictionfloat32 SetFloatCBaseEntity::m_flFriction
globalnamestring SetStringCBaseEntity::m_iGlobalname
glowbackfacemultfloat32 SetFloatCBaseModelEntity::m_flGlowBackfaceMult
gravityfloat32 SetFloatCBaseEntity::m_flGravityScale
healthint32 SetIntCBaseEntity::m_iHealth
LagCompensateboolean SetBoolCBaseEntity::m_bLagCompensate
light_map_uniqueidint32 SetIntCBarnLight::m_nLightMapUniqueId
light_path_uniqueidint32 SetIntCBarnLight::m_nLightPathUniqueId
light_styleutlstring SetStringCBarnLight::m_LightStyleString
lightcookiehrendertexture SetStringCBarnLight::m_hLightCookie
local.anglesqangle SetVectorCGameSceneNode::m_angRotation via m_CBodyComponent → m_pSceneNode
local.originnetwork_origin_cell_quantized_vector SetVectorCGameSceneNode::m_vecOrigin via m_CBodyComponent → m_pSceneNode
local.scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
ltimefloat32 SetFloatCBaseEntity::m_flLocalTime
luminaire_anisotropyfloat32 SetFloatCBarnLight::m_flLuminaireAnisotropy
luminaire_shapeint32 SetIntCBarnLight::m_nLuminaireShape
luminaire_sizefloat32 SetFloatCBarnLight::m_flLuminaireSize
max_healthint32 SetIntCBaseEntity::m_iMaxHealth
maxsproceduralvector SetVectorCBaseModelEntity
minroughnessfloat32 SetFloatCBarnLight::m_flMinRoughness
minsproceduralvector SetVectorCBaseModelEntity
modelproceduralhmodel SetStringCBaseEntity
ModelScaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
MoveTypeuint8 SetIntCBaseEntity::m_MoveType
nextthinktick SetIntCBaseEntity::m_nNextThinkTick
nodamageforcesproceduralint32 SetIntCBaseEntity
NoInterpolateboolean SetBoolCBaseModelEntity::m_bNoInterpolate
object_cullinguint8 SetIntCBaseModelEntity::m_nObjectCulling
originproceduralvector SetVectorCBaseEntity
ownerehandle SetStringCBaseEntity::m_hOwnerEntity
ownernameproceduralutlstring SetStringCBaseEntity
parentAttachmentNameutlstringtoken SetStringTokenCGameSceneNode::m_hierarchyAttachName via m_CBodyComponent → m_pSceneNode
parentnameproceduralehandle SetStringCGameSceneNode via m_CBodyComponent → m_pSceneNode
platform_typeuint8 SetIntCBaseEntity::m_nPlatformType
positionInLocalSpaceproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
precomputedboundsmaxsposition_vector SetVectorCBarnLight::m_vPrecomputedBoundsMaxs
precomputedboundsminsposition_vector SetVectorCBarnLight::m_vPrecomputedBoundsMins
precomputedfieldsvalidboolean SetBoolCBarnLight::m_bPrecomputedFieldsValid
precomputedobbanglesqangle_worldspace SetVectorCBarnLight::m_vPrecomputedOBBAngles
precomputedobbangles0qangle_worldspace SetVectorCBarnLight::m_vPrecomputedOBBAngles0
precomputedobbangles1qangle_worldspace SetVectorCBarnLight::m_vPrecomputedOBBAngles1
precomputedobbangles2qangle_worldspace SetVectorCBarnLight::m_vPrecomputedOBBAngles2
precomputedobbangles3qangle_worldspace SetVectorCBarnLight::m_vPrecomputedOBBAngles3
precomputedobbangles4qangle_worldspace SetVectorCBarnLight::m_vPrecomputedOBBAngles4
precomputedobbangles5qangle_worldspace SetVectorCBarnLight::m_vPrecomputedOBBAngles5
precomputedobbextentvector SetVectorCBarnLight::m_vPrecomputedOBBExtent
precomputedobbextent0vector SetVectorCBarnLight::m_vPrecomputedOBBExtent0
precomputedobbextent1vector SetVectorCBarnLight::m_vPrecomputedOBBExtent1
precomputedobbextent2vector SetVectorCBarnLight::m_vPrecomputedOBBExtent2
precomputedobbextent3vector SetVectorCBarnLight::m_vPrecomputedOBBExtent3
precomputedobbextent4vector SetVectorCBarnLight::m_vPrecomputedOBBExtent4
precomputedobbextent5vector SetVectorCBarnLight::m_vPrecomputedOBBExtent5
precomputedobboriginposition_vector SetVectorCBarnLight::m_vPrecomputedOBBOrigin
precomputedobborigin0position_vector SetVectorCBarnLight::m_vPrecomputedOBBOrigin0
precomputedobborigin1position_vector SetVectorCBarnLight::m_vPrecomputedOBBOrigin1
precomputedobborigin2position_vector SetVectorCBarnLight::m_vPrecomputedOBBOrigin2
precomputedobborigin3position_vector SetVectorCBarnLight::m_vPrecomputedOBBOrigin3
precomputedobborigin4position_vector SetVectorCBarnLight::m_vPrecomputedOBBOrigin4
precomputedobborigin5position_vector SetVectorCBarnLight::m_vPrecomputedOBBOrigin5
precomputedsubfrustaint32 SetIntCBarnLight::m_nPrecomputedSubFrusta
pvs_modify_entityboolean SetBoolCBarnLight::m_bPvsModifyEntity
rangefloat32 SetFloatCBarnLight::m_flRange
renderamtproceduralint32 SetIntCBaseModelEntity
rendercolorcolor32 SetColorCBaseModelEntity::m_clrRender
rendercolor32proceduralcolor32 SetColorCBaseModelEntity
renderfxuint8 SetIntCBaseModelEntity::m_nRenderFX
rendermodeuint8 SetIntCBaseModelEntity::m_nRenderMode
rendertocubemapsboolean SetBoolCBaseModelEntity::m_bRenderToCubemaps
ResponseContextstring SetStringCBaseEntity::m_iszResponseContext
scaleproceduralfloat32 SetFloatCGameSceneNode via m_CBodyComponent → m_pSceneNode
scalesproceduralvector SetVectorCGameSceneNode via m_CBodyComponent → m_pSceneNode
shadowfade_size_endfloat32 SetFloatCBarnLight::m_flShadowFadeSizeEnd
shadowfade_size_startfloat32 SetFloatCBarnLight::m_flShadowFadeSizeStart
shadowmapsizeint32 SetIntCBarnLight::m_nShadowMapSize
shadowpriorityint32 SetIntCBarnLight::m_nShadowPriority
shapefloat32 SetFloatCBarnLight::m_flShape
shearvector SetVectorCBarnLight::m_vShear
size_paramsvector SetVectorCBarnLight::m_vSizeParams
skinproceduralutlstring SetStringCBaseModelEntity
skirtfloat32 SetFloatCBarnLight::m_flSkirt
skirt_nearfloat32 SetFloatCBarnLight::m_flSkirtNear
soft_xfloat32 SetFloatCBarnLight::m_flSoftX
soft_yfloat32 SetFloatCBarnLight::m_flSoftY
soliduint8 SetIntCCollisionProperty::m_nSolidType via m_Collision
spawnflagsuint32 SetIntCBaseEntity::m_spawnflags
subclass_idutlstringtoken SetStringTokenCBaseEntity::m_nSubclassID
subclass_nameproceduralstring SetStringCBaseEntity
targetstring SetStringCBaseEntity::m_target
TeamNumint32 SetIntCBaseEntity::m_iInitialTeamNum
teamnumberuint8 SetIntCBaseEntity::m_iTeamNum
transmit_alwaysboolean SetBoolCBarnLight::m_bTransmitAlways
useLocalOffsetproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
useParentRenderBoundsproceduralboolean SetBoolCGameSceneNode via m_CBodyComponent → m_pSceneNode
velocitynetwork_quantized_vector SetVectorCBaseEntity::m_vecVelocity
view_ofsnetwork_quantized_vector SetVectorCBaseModelEntity::m_vecViewOffset
vscriptsstring SetStringCBaseEntity::m_iszPrivateVScripts

Inputs

Declared by CEnvironmentLight · 0
None.
Inherited from base classes and components · 124
AddAttributestringCBaseEntity
AddContextstringCBaseEntity
AddModifierstringCBaseEntity
AddOutputstring pParamCBaseEntity
AlphaintCBaseModelEntity
BreakJointByName
Destroy this joint by Name
string pJointNameCBaseModelEntity
CastDynamicShadowsboolCBarnLight
ChangeSubclassstringCBaseEntity
ChangeTeam
Set the entity team number
int iTeamNumCBaseEntity
ClassMatches
Check the type of an entity. Includes base classes.
string entityType → bool retvalCBaseEntity
ClassNameMatches
Returns true if the entity's class matches the one given (no wildcard support)
string pClassName → bool retvalCBaseEntity
ClearContextno valueCBaseEntity
ClearParentno valueCBaseEntity
ClearRenderAttribute
Clear the specified render attribute
string pAttributeNameCBaseModelEntity
Colorcolor_rgbCBaseModelEntity
DestructibleHitGroupDestroy
Destroy a destructible hit group. Damage level of -1 means all damage levels, otherwise specify the last one you want to blow up.
HitGroup_t nHitGroup, int nDamageLevelCBaseModelEntity
Disableno valueCBarnLight
DisableAutoSleepingno valueCBaseEntity
DisableDamageForcesno valueCBaseEntity
DisablePlatformno valueCBaseEntity
DisableShadowno valueCBaseEntity
DispatchResponsestringCBaseEntity
Enableno valueCBarnLight
EnableAutoSleepingno valueCBaseEntity
EnableDamageForcesno valueCBaseEntity
EnablePlatformno valueCBaseEntity
EnableShadowno valueCBaseEntity
Extinguishno valueCBaseModelEntity
fademaxdistfloatCBaseModelEntity
fademindistfloatCBaseModelEntity
FindModelConfigEntity
Returns the model config entity attached to this entity by the specified name
string pConfigEntityName → ehandle retvalCBaseEntity
FireUser1no valueCBaseEntity
FireUser2no valueCBaseEntity
FireUser3no valueCBaseEntity
FireUser4no valueCBaseEntity
FollowEntitystringCBaseEntity
GetAbsAngles
Get the world orientation of this entity.
no value → qangle retvalCBaseEntity
GetAbsOrigin
The entity origin (absolute).
no value → vec3_worldspace retvalCBaseEntity
GetAbsScale
Get the world scale of this entity.
no value → float retvalCBaseEntity
GetAbsTransform
The entity origin transform (absolute).
no value → transform_worldspace retvalCBaseEntity
GetAllChildren
Returns the children in hierarchy.
no value → array<ehandle> retvalCBaseEntity
GetAttachmentAngle
Return the Angle of the entity's attachment.
string pAttachment → qangle retvalCBaseEntity
GetAttachmentForward
Return the forward vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentLeft
Return the left vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetAttachmentOrigin
Return the absolute position of the entity's attachment.
string pAttachment → vec3_worldspace retvalCBaseEntity
GetAttachmentUp
Return the up vector for the attachment
string pAttachment → vec3 retvalCBaseEntity
GetClassName
The entity class name
no value → string retvalCBaseEntity
GetDebugString
Get a debug string identifying the entity. Safe for null entities. This string cannot be used for looking up the entity. Should not be used for anything except logging.
no value → string retvalCBaseEntity
GetEyePosition
The entity eye position.
no value → vec3_worldspace retvalCBaseEntity
GetForward
The forward vector of the entity.
no value → vec3 retvalCBaseEntity
GetGravityDirection
The current gravity direction for the entity.
no value → vec3 retvalCBaseEntity
GetIntactDestructibleHitGroups
Returns the destructible hitgroups that are still intact.
no value → array<HitGroup_t> retvalCBaseModelEntity
GetJointLimitAngles
Returns the joint limit angles.
string pJointName → bool retval, float MinAngle, float MaxAngleCBaseModelEntity
GetLeft
The left vector of the entity.
no value → vec3 retvalCBaseEntity
GetLocalAngles
Get the local orientation of this entity.
no value → qangle retvalCBaseEntity
GetLocalOrigin
The entity origin (local). Use when you have a parent.
no value → vec3 retvalCBaseEntity
GetLocalScale
Get the local scale of this entity.
no value → float retvalCBaseEntity
GetLocalTransform
The entity origin transform (local). Use when you have a parent.
no value → transform retvalCBaseEntity
GetMoveParent
Get the entity's move parent (may not be the top level movement entity).
no value → ehandle retvalCBaseEntity
GetName
Get the name of the entity.
no value → entity_name retvalCBaseEntity
GetRenderAlpha
Get object render alpha (0-255)
no value → int retvalCBaseModelEntity
GetRenderColor
Get object render color (Alpha is ignored)
no value → color_rgb retvalCBaseModelEntity
GetRootMoveParent
Get the root move parent for the entity (traverses the hierarchy until it reaches the ancestor that controls the final transform).
no value → ehandle retvalCBaseEntity
GetTeamNumber
The entity team number
no value → int retvalCBaseEntity
GetUp
The up vector of the entity.
no value → vec3 retvalCBaseEntity
GetVelocity
The linear velocity for the entity.
no value → vec3 retvalCBaseEntity
GetWorldSpaceCenter
The entity worldspace center.
no value → vec3_worldspace retvalCBaseEntity
Igniteno valueCBaseModelEntity
IgniteHitboxFireScalefloatCBaseModelEntity
IgniteLifetimefloatCBaseModelEntity
IgniteNumHitboxFiresintCBaseModelEntity
IsDestructibleHitGroupIntact
True/False if hitgroup is intact. If hitgroup is not a destructible hitgroup you'll get a warning and it'll return false.
HitGroup_t nHitGroup → bool retvalCBaseModelEntity
IsModel
Returns true if the entity is using the given model, false otherwise
string strModel → bool retvalCBaseEntity
IsMotionEnabled
Returns true if the entity is motion-enabled (i.e. its ideal motion type is dynamic). Note that the entity may still end up keyframed in some cases, e.g. if it's hierarchically attached to another keyframed entity.
no value → bool retvalCBaseEntity
Killno valueCBaseEntity
KillConstrainedno valueCBaseEntity
KillHierarchyno valueCBaseEntity
NameMatches
Returns true if the entity name matches the given string. Wildcards are accepted.
string pNameOrWildcard → bool retvalCBaseEntity
PlatformFollowYawno valueCBaseEntity
PlatformIgnoreYawno valueCBaseEntity
RemoveAttributestringCBaseEntity
RemoveContextstringCBaseEntity
RemoveModifierstringCBaseEntity
SetAbsAngles
Set the world orientation of this entity.
qangle anglesCBaseEntity
SetAbsOrigin
Set the world origin of this entity.
vec3_worldspace vPosCBaseEntity
SetAbsScale
Set the world scale of this entity.
float flScaleCBaseEntity
SetBodyGroupValue
Change the active choice for the named bodygroup to the specified value
string pBodyGroupName, int iValueCBaseModelEntity
SetBounceScalefloatCBarnLight
SetBrightnessfloatCBarnLight
SetBrightnessScalefloatCBarnLight
SetColorcolor_rgbCBarnLight
SetColorTemperaturefloatCBarnLight
SetDamageFilterstringCBaseEntity
SetFogScalefloatCBarnLight
SetFogStrengthfloatCBarnLight
SetJointLimitAngles
Sets the joint limit angles. Only valid for prismatic and revolute joints.
string pJointName, float flMinAngle, float flMaxAngleCBaseModelEntity
SetJointLimitEnabled
Enables/disables the joint limit. Only valid for prismatic and revolute joints.
string pJointName, bool bEnabledCBaseModelEntity
SetKinematicbool bKinematicCBaseEntity
SetLocalAngles
Set the local orientation of this entity. Use when you have a parent.
qangle anglesCBaseEntity
SetLocalOrigin
Set the local origin of this entity. Use when you have a parent.
vec3 vPosCBaseEntity
SetLocalScale
Set the local scale of this entity. Use when you have a parent.
float flScaleCBaseEntity
SetMaterialGroup
Change the active materialgroup
string pNameCBaseModelEntity
SetModel
Change the current model
resource<vmdl> hModelCBaseModelEntity
SetParent
Set the parent of this entity.
ehandle pNewParentCBaseEntity
SetParentAttachmentstringCBaseEntity
SetParentAttachmentMaintainOffsetstringCBaseEntity
SetParentMaintainOffset
Set the parent of this entity and maintain offsets.
ehandle pNewParent, string sAttachBoneNameCBaseEntity
SetParentWithOffset
Set the parent of this entity (with offset).
ehandle pNewParent, string sAttachBoneName, transform xAttachOffsetCBaseEntity
SetRenderAlpha
Alpha 0-255
int nAlphaCBaseModelEntity
SetRenderAttributestring pValueCBaseModelEntity
SetRenderAttribute4Floats
Set the specified render attribute value
string pAttributeName, float flX, float flY, float flZ, float flWCBaseModelEntity
SetRenderAttributeFloat
Set the specified render attribute value
string pAttributeName, float flValueCBaseModelEntity
SetRenderAttributeVector
Set the specified render attribute value
string pAttributeName, vec3 vValueCBaseModelEntity
SetRenderColor
Set object render color (Alpha is ignored)
color_rgb cColorCBaseModelEntity
SetScalefloat flValueCBaseEntity
SetStylestringCBarnLight
SetTeamintCBaseEntity
SkinintCBaseModelEntity
TeamNumintCBaseEntity
TeleportToPoint
Teleport the given entity to the specified position and orientation
vec3_worldspace vPositionCBaseEntity
TeleportToTransform
Teleport the given entity to the specified transform
transform_worldspace xTransformCBaseEntity
Toggleno valueCBarnLight
UseintCBaseEntity
WasThrownByPlayer
Returns true if the entity was recently thrown by the player
no value → bool retvalCBaseEntity

Outputs

Declared by CEnvironmentLight · 0
None.
Inherited from base classes and components · 11
OnDestructibleHitGroupDamageLevelChanged
Called when the damage level of destructible part for a particular hit group has been changed.
HitGroup_t nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevelCBaseModelEntity
OnIgniteCBaseModelEntity
OnKilledCBaseEntity
OnStyleEvent0CBarnLight
OnStyleEvent1CBarnLight
OnStyleEvent2CBarnLight
OnStyleEvent3CBarnLight
OnUser1CBaseEntity
OnUser2CBaseEntity
OnUser3CBaseEntity
OnUser4CBaseEntity

History

  1. 6726
    changed CBaseModelEntity inputs and outputs
    • input DestructibleHitGroupDestroy: params HitGroup_t nHitGroup, int nDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel
    • input GetIntactDestructibleHitGroups: returns array<HitGroup_t> retval → array<enum<HitGroup_t>> retval
    • input IsDestructibleHitGroupIntact: params HitGroup_t nHitGroup → enum<HitGroup_t> nHitGroup
    • output OnDestructibleHitGroupDamageLevelChanged: params HitGroup_t nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel
  2. 6722
    changed light_environment
    • datamap "CLightEnvironmentEntity" → "CEnvironmentLight"
    • cpp_class "CLightEnvironmentEntity" → "CEnvironmentLight"
    added CEnvironmentLight datamap
    changed CBarnLight datamap
    • + key bakespeculartocubemaps_scale (m_flBakeSpecularToCubemapsScale)
    • + key transmit_always (m_bTransmitAlways)
    • − key precomputed_vis_clusters (m_VisClusters)
    • − m_flLightStyleStartTime
    • − m_QueuedLightStyleStrings
    • − m_LightStyleEvents
    • − m_LightStyleTargets
    • − output OnStyleEvent%u (m_StyleEvent)
    • − key dynamicbounce (m_bDynamicBounce)
    • − input CastDynamicShadows (InputCastDynamicShadows)
    • − CBarnLightThink_SetNextQueuedLightStyle
    • − CBarnLightThink_ApplyLightStylesToTargets
    changed CBaseModelEntity datamap
    • + key expand_render_bounds_to_include_cloth (m_bExpandRenderBoundsToIncludeCloth)
    • + key destructible_part_initial_state_destructed_1_generate_breakpieces (m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_2_generate_breakpieces (m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_3_generate_breakpieces (m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_4_generate_breakpieces (m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces)
    • + key destructible_part_initial_state_destructed_5_generate_breakpieces (m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces)
    • − m_pDestructiblePartsSystemComponent
    • − m_bvDisabledHitGroups
    • − m_pChoreoComponent
    • − m_vecRenderAttributes
    • − m_Glow
    • − m_bodyGroupChoices
    changed CCollisionProperty datamap
    • − m_vecMins
    • − m_vecMaxs
    • − m_usSolidFlags
    • − m_nSurroundType
    • − m_flBoundingRadius
    • − m_triggerBloat
    • − m_CollisionGroup
    • − m_vecSpecifiedSurroundingMins
    • − m_vecSpecifiedSurroundingMaxs
    • − m_vecSurroundingMins
    • − m_vecSurroundingMaxs
    • − m_collisionAttribute
    changed CBaseEntity datamap
    • − m_sUniqueHammerID
    • − m_pModifierProp
    • − key speed (m_flSpeed)
    • − m_flAnimTime
    • − m_flSimulationTime
    • − m_flCreateTime
    • − m_nLastThinkTick
    • − m_bDisabledContextThinks
    • − m_CScriptComponent
    • − m_aThinkFunctions
    • − m_ResponseContexts
    • − m_pSubclassVData
    added CBodyComponent datamap
    changed CGameSceneNode datamap
    • − m_flAbsScale
    • − m_flScale
    • − m_flClientLocalScale
    • − m_vRenderOrigin
    • − m_nodeToWorld
    • − m_pOwner
    • − m_pParent
    • − m_pChild
    • − m_pNextSibling
    • − m_nParentAttachmentOrBone
    • − m_bDirtyHierarchy
    • − m_bDirtyBoneMergeInfo
    added CBarnLight inputs and outputs
    changed CBaseModelEntity inputs and outputs
    • + input Alpha int
    • + input BreakJointByName string pJointName
    • + input Color color_rgb
    • + input Extinguish
    • + input fademaxdist float
    • + input fademindist float
    • + input GetIntactDestructibleHitGroups
    • + input Ignite
    • + input IgniteHitboxFireScale float
    • + input IgniteLifetime float
    • + input IgniteNumHitboxFires int
    • + input IsDestructibleHitGroupIntact HitGroup_t nHitGroup
    changed CBaseEntity inputs and outputs
    • + input AddAttribute string
    • + input AddContext string
    • + input AddModifier string
    • + input AddOutput string pParam
    • + input ChangeSubclass string
    • + input ClassMatches string entityType
    • + input ClearContext
    • + input ClearParent
    • + input DisableAutoSleeping
    • + input DisableDamageForces
    • + input DisablePlatform
    • + input DisableShadow