var entity = CBaseEntity.CreateByName("npc_yakuza_gangster")!;
var ekv = new CEntityKeyValues();
entity.Spawn(ekv);| Declared by CNPC_YakuzaGangster · 0 | ||||
| None. | ||||
| Inherited from base classes and components · 89 | ||||
| add_attributeprocedural | utlstring SetString | CBaseModelEntity | ||
| add_modifier | utlstring SetString | CBaseModelEntity::m_szAddModifier | ||
| ai_lod | int32 SetInt | CAI_BaseNPC::m_aiLOD | ||
| angleprocedural | float32 SetFloat | CBaseEntity | ||
| anglesprocedural | qangle SetVector | CBaseEntity | ||
| avelocity | qangle SetVector | CBaseEntity::m_vecAngVelocity | ||
| bodygroupsprocedural | utlstring SetString | CBaseModelEntity | ||
| caster | ehandle SetString | CAI_CitadelNPC::m_hCaster | ||
| CoverGroupID | int32 SetInt | CAI_CitadelNPC::m_iCoverGroupID | ||
| damagefilter | string SetString | CBaseEntity::m_iszDamageFilterName | ||
| destructible_part_initial_state_destructed_1 | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed0 | ||
| destructible_part_initial_state_destructed_1_part_index | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed0_PartIndex | ||
| destructible_part_initial_state_destructed_2 | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed1 | ||
| destructible_part_initial_state_destructed_2_part_index | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed1_PartIndex | ||
| destructible_part_initial_state_destructed_3 | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed2 | ||
| destructible_part_initial_state_destructed_3_part_index | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed2_PartIndex | ||
| destructible_part_initial_state_destructed_4 | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed3 | ||
| destructible_part_initial_state_destructed_4_part_index | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed3_PartIndex | ||
| destructible_part_initial_state_destructed_5 | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed4 | ||
| destructible_part_initial_state_destructed_5_part_index | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed4_PartIndex | ||
| disablelowviolence | boolean SetBool | CBaseEntity::m_bDisableLowViolence | ||
| disablereceiveshadowsprocedural | int32 SetInt | CBaseEntity | ||
| disableshadowsprocedural | int32 SetInt | CBaseEntity | ||
| discard_outside_viewcone | boolean SetBool | CAI_InterestTarget::m_bDiscardOutsideViewcone via m_pMotor → m_motorGroundAnimgraph → m_stateCustom → m_request → m_interestTarget | ||
| effects | uint32 SetInt | CBaseEntity::m_fEffects | ||
| enemyfilter | string SetString | CAI_BaseNPC::m_iszEnemyFilterName | ||
| fadescale | float32 SetFloat | CBaseModelEntity::m_flFadeScale | ||
| forcedynamichull | boolean SetBool | CAI_BaseNPC::m_bForceDynamicHull | ||
| friction | float32 SetFloat | CBaseEntity::m_flFriction | ||
| globalname | string SetString | CBaseEntity::m_iGlobalname | ||
| glowbackfacemult | float32 SetFloat | CBaseModelEntity::m_flGlowBackfaceMult | ||
| GoldReward | int32 SetInt | CAI_CitadelNPC::m_iBaseGoldReward | ||
| gravity | float32 SetFloat | CBaseEntity::m_flGravityScale | ||
| health | int32 SetInt | CBaseEntity::m_iHealth | ||
| ignoreunseenenemies | boolean SetBool | CAI_BaseNPC::m_bIgnoreUnseenEnemies | ||
| initially_populate_interp_history | boolean SetBool | CBaseAnimGraph::m_bInitiallyPopulateInterpHistory | ||
| LagCompensate | boolean SetBool | CBaseEntity::m_bLagCompensate | ||
| local.angles | qangle SetVector | CGameSceneNode::m_angRotation via m_CBodyComponent → m_pSceneNode | ||
| local.origin | network_origin_cell_quantized_vector SetVector | CGameSceneNode::m_vecOrigin via m_CBodyComponent → m_pSceneNode | ||
| local.scalesprocedural | vector SetVector | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| look_at_mode | int32 SetInt | CAI_InterestTarget::m_nLookAtMode via m_pMotor → m_motorGroundAnimgraph → m_stateCustom → m_request → m_interestTarget | ||
| look_at_speed | int32 SetInt | CAI_InterestTarget::m_nLookAtSpeed via m_pMotor → m_motorGroundAnimgraph → m_stateCustom → m_request → m_interestTarget | ||
| ltime | float32 SetFloat | CBaseEntity::m_flLocalTime | ||
| max_health | int32 SetInt | CBaseEntity::m_iMaxHealth | ||
| maxsprocedural | vector SetVector | CBaseModelEntity | ||
| minsprocedural | vector SetVector | CBaseModelEntity | ||
| modelprocedural | hmodel SetString | CBaseEntity | ||
| ModelScaleprocedural | float32 SetFloat | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| MoveType | uint8 SetInt | CBaseEntity::m_MoveType | ||
| NavRestrictionVolume | string SetString | CAI_BaseNPC::m_strNavRestrictionVolume | ||
| nextthink | tick SetInt | CBaseEntity::m_nNextThinkTick | ||
| nodamageforcesprocedural | int32 SetInt | CBaseEntity | ||
| NoInterpolate | boolean SetBool | CBaseModelEntity::m_bNoInterpolate | ||
| object_culling | uint8 SetInt | CBaseModelEntity::m_nObjectCulling | ||
| originprocedural | vector SetVector | CBaseEntity | ||
| owner | ehandle SetString | CBaseEntity::m_hOwnerEntity | ||
| ownernameprocedural | utlstring SetString | CBaseEntity | ||
| owning_ability | ehandle SetString | CAI_CitadelNPC::m_hAbilityOwner | ||
| parentAttachmentName | utlstringtoken SetStringToken | CGameSceneNode::m_hierarchyAttachName via m_CBodyComponent → m_pSceneNode | ||
| parentnameprocedural | ehandle SetString | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| platform_type | uint8 SetInt | CBaseEntity::m_nPlatformType | ||
| positionInLocalSpaceprocedural | boolean SetBool | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| Relationship | string SetString | CBaseCombatCharacter::m_strRelationships | ||
| renderamtprocedural | int32 SetInt | CBaseModelEntity | ||
| rendercolor | color32 SetColor | CBaseModelEntity::m_clrRender | ||
| rendercolor32procedural | color32 SetColor | CBaseModelEntity | ||
| renderfx | uint8 SetInt | CBaseModelEntity::m_nRenderFX | ||
| rendermode | uint8 SetInt | CBaseModelEntity::m_nRenderMode | ||
| rendertocubemaps | boolean SetBool | CBaseModelEntity::m_bRenderToCubemaps | ||
| ResponseContext | string SetString | CBaseEntity::m_iszResponseContext | ||
| scaleprocedural | float32 SetFloat | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| scalesprocedural | vector SetVector | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| SkillShotReward | int32 SetInt | CAI_CitadelNPC::m_iSkillShotReward | ||
| skinprocedural | cstring SetString | CBaseModelEntity | ||
| solid | uint8 SetInt | CCollisionProperty::m_nSolidType via m_Collision | ||
| spawnflags | uint32 SetInt | CBaseEntity::m_spawnflags | ||
| speed | float32 SetFloat | CBaseEntity::m_flSpeed | ||
| squadname | string SetString | CAI_BaseNPC::m_iszSquadName | ||
| subclass_id | utlstringtoken SetStringToken | CBaseEntity::m_nSubclassID | ||
| subclass_nameprocedural | string SetString | CBaseEntity | ||
| target | ehandle SetString | CAI_InterestTarget::m_hTarget via m_pMotor → m_motorGroundAnimgraph → m_stateCustom → m_request → m_interestTarget | ||
| target_direction | direction_vector_worldspace SetVector | CAI_InterestTarget::m_vDirection via m_pMotor → m_motorGroundAnimgraph → m_stateCustom → m_request → m_interestTarget | ||
| target_position | position_vector SetVector | CAI_InterestTarget::m_vPosition via m_pMotor → m_motorGroundAnimgraph → m_stateCustom → m_request → m_interestTarget | ||
| teamnumber | uint8 SetInt | CBaseEntity::m_iTeamNum | ||
| useLocalOffsetprocedural | boolean SetBool | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| useParentRenderBoundsprocedural | boolean SetBool | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| velocity | network_quantized_vector SetVector | CBaseEntity::m_vecVelocity | ||
| view_ofs | network_quantized_vector SetVector | CBaseModelEntity::m_vecViewOffset | ||
| vscripts | string SetString | CBaseEntity::m_iszPrivateVScripts | ||
| Declared by CNPC_YakuzaGangster · 0 | |||
| None. | |||
| Inherited from base classes and components · 106 | |||
| AddAttribute | string | CBaseEntity | |
| AddContext | string | CBaseEntity | |
| AddModifier | string | CBaseEntity | |
| Alpha | int32 | CBaseModelEntity | |
| AlternativeSorting | boolean | CBaseEntity | |
| Break | no value | CAI_BaseNPC | |
| ChangeSubclass | string | CBaseEntity | |
| ChangeTeam Set the entity team number | int iTeamNum | CBaseEntity | |
| ClassNameMatches Returns true if the entity's class matches the one given (no wildcard support) | string pClassName → bool retval | CBaseEntity | |
| ClearContext | no value | CBaseEntity | |
| ClearParent | no value | CBaseEntity | |
| ClearRenderAttribute Clear the specified render attribute | string pAttributeName | CBaseModelEntity | |
| ClearTargetIdentifierOverride | no value | CBaseAnimGraph | |
| Color | color32 | CBaseModelEntity | |
| DestructibleHitGroupDestroy Destroy a destructible hit group. Damage level of -1 means all damage levels, otherwise specify the last one you want to blow up. | HitGroup_t nHitGroup, int nDamageLevel | CBaseModelEntity | |
| DisableDamageForces | no value | CBaseEntity | |
| DisablePlatform | no value | CBaseEntity | |
| DisableShadow | no value | CBaseEntity | |
| DispatchResponse | string | CBaseEntity | |
| EnableDamageForces | no value | CBaseEntity | |
| EnablePlatform | no value | CBaseEntity | |
| EnableShadow | no value | CBaseEntity | |
| Extinguish | no value | CBaseModelEntity | |
| fademaxdist | float32 | CBaseModelEntity | |
| fademindist | float32 | CBaseModelEntity | |
| FindModelConfigEntity Returns the model config entity attached to this entity by the specified name | string pConfigEntityName → ehandle retval | CBaseEntity | |
| FireUser1 | string | CBaseEntity | |
| FireUser2 | string | CBaseEntity | |
| FireUser3 | string | CBaseEntity | |
| FireUser4 | string | CBaseEntity | |
| FollowEntity | string | CBaseEntity | |
| ForgetEntity | string | CAI_BaseNPC | |
| GagDisable | no value | CAI_BaseNPC | |
| GagEnable | no value | CAI_BaseNPC | |
| GetAbsAngles Get the world orientation of this entity. | no value → qangle retval | CBaseEntity | |
| GetAbsOrigin The entity origin (absolute). | no value → vec3_worldspace retval | CBaseEntity | |
| GetAbsScale Get the world scale of this entity. | no value → float retval | CBaseEntity | |
| GetAttachmentAngle Return the Angle of the entity's attachment. | string pAttachment → qangle retval | CBaseEntity | |
| GetAttachmentForward Return the forward vector for the attachment | string pAttachment → vec3 retval | CBaseEntity | |
| GetAttachmentLeft Return the left vector for the attachment | string pAttachment → vec3 retval | CBaseEntity | |
| GetAttachmentOrigin Return the absolute position of the entity's attachment. | string pAttachment → vec3_worldspace retval | CBaseEntity | |
| GetAttachmentUp Return the up vector for the attachment | string pAttachment → vec3 retval | CBaseEntity | |
| GetClassName The entity class name | no value → string retval | CBaseEntity | |
| GetJointLimitAngles Returns the joint limit angles. | string pJointName → bool retval, float MinAngle, float MaxAngle | CBaseModelEntity | |
| GetLocalAngles Get the local orientation of this entity. | no value → qangle retval | CBaseEntity | |
| GetLocalScale Get the local scale of this entity. | no value → float retval | CBaseEntity | |
| GetNPCMovementVelocity Returns movement velocity of the given NPC | no value → vec3 retval | CAI_BaseNPC | |
| GetNPCState Returns the NPC_STATE of the given NPC | no value → NPC_STATE retval | CAI_BaseNPC | |
| GetOrigin The entity origin (local) | no value → vec3 retval | CBaseEntity | |
| GetRenderAlpha Get object render alpha (0-255) | no value → int retval | CBaseModelEntity | |
| GetRenderColor Get object render color (Alpha is ignored) | no value → color_rgb retval | CBaseModelEntity | |
| GetTeamNumber The entity team number | no value → int retval | CBaseEntity | |
| Ignite | no value | CBaseModelEntity | |
| IgniteHitboxFireScale | float32 | CBaseModelEntity | |
| IgniteLifetime | float32 | CBaseModelEntity | |
| IgniteNumHitboxFires | int32 | CBaseModelEntity | |
| InsideTransition | no value | CAI_BaseNPC | |
| IsModel Returns true if the entity is using the given model, false otherwise | string strModel → bool retval | CBaseEntity | |
| Kill | no value | CBaseEntity | |
| KillConstrained | no value | CBaseEntity | |
| KillHierarchy | no value | CBaseEntity | |
| NameMatches Returns true if the entity name matches the given string. Wildcards are accepted. | string pNameOrWildcard → bool retval | CBaseEntity | |
| OutsideTransition | no value | CAI_BaseNPC | |
| OverrideHealth | int32 | CAI_BaseNPC | |
| physdamagescale | float32 | CBaseCombatCharacter | |
| PlatformFollowYaw | no value | CBaseEntity | |
| PlatformIgnoreYaw | no value | CBaseEntity | |
| RemoveAttribute | string | CBaseEntity | |
| RemoveContext | string | CBaseEntity | |
| RemoveModifier | string | CBaseEntity | |
| SetAbsAngles Set the world orientation of this entity. | qangle angles | CBaseEntity | |
| SetAbsOrigin Set the world origin of this entity. | vec3_worldspace vPos | CBaseEntity | |
| SetAbsScale Set the world scale of this entity. | float flScale | CBaseEntity | |
| SetAILOD Set the LOD of this NPC. Accepted values are 'eLow', 'eMedium', 'eHigh' | AILOD_t nLOD | CAI_BaseNPC | |
| SetBodygroup | string | CBaseAnimGraph | |
| SetBodyGroupValue Change the active choice for the named bodygroup to the specified value | string pBodyGroupName, int iValue | CBaseModelEntity | |
| SetDamageFilter | string | CBaseEntity | |
| SetEnemyFilter | string | CAI_BaseNPC | |
| SetHealth | int32 | CAI_BaseNPC | |
| SetJointLimitAngles Sets the joint limit angles. Only valid for prismatic and revolute joints. | string pJointName, float flMinAngle, float flMaxAngle | CBaseModelEntity | |
| SetJointLimitEnabled Enables/disables the joint limit. Only valid for prismatic and revolute joints. | string pJointName, bool bEnabled | CBaseModelEntity | |
| SetLocalAngles Set the local orientation of this entity. Use when you have a parent. | qangle angles | CBaseEntity | |
| SetLocalOrigin Set the local origin of this entity. Use when you have a parent. | vec3 vPos | CBaseEntity | |
| SetLocalScale Set the local scale of this entity. Use when you have a parent. | float flScale | CBaseEntity | |
| SetMaterialGroup Change the active materialgroup | string pName | CBaseModelEntity | |
| SetModel Change the current model | resource<vmdl> hModel | CBaseModelEntity | |
| SetNavRestrictionVolume | string | CAI_BaseNPC | |
| SetParent | string | CBaseEntity | |
| SetParentAttachment | string | CBaseEntity | |
| SetParentAttachmentMaintainOffset | string | CBaseEntity | |
| SetPlaybackRate | float32 | CBaseAnimGraph | |
| SetRelationship | string | CBaseCombatCharacter | |
| SetRenderAlpha Alpha 0-255 | int nAlpha | CBaseModelEntity | |
| SetRenderAttribute4Floats Set the specified render attribute value | string pAttributeName, float flX, float flY, float flZ, float flW | CBaseModelEntity | |
| SetRenderAttributeFloat Set the specified render attribute value | string pAttributeName, float flValue | CBaseModelEntity | |
| SetRenderAttributeVector Set the specified render attribute value | string pAttributeName, vec3 vValue | CBaseModelEntity | |
| SetRenderColor Set object render color (Alpha is ignored) | color_rgb cColor | CBaseModelEntity | |
| SetSquad | string | CAI_BaseNPC | |
| SetTargetIdentifierOverride | string | CBaseAnimGraph | |
| SetTeam | int32 | CBaseEntity | |
| Skin | int32 | CBaseModelEntity | |
| TeamNum | int32 | CBaseEntity | |
| TeleportToPoint Teleport the given entity to the specified position and orientation | vec3_worldspace vPosition | CBaseEntity | |
| TeleportToTransform Teleport the given entity to the specified transform | transform_worldspace xTransform | CBaseEntity | |
| UpdateEnemyMemory | string | CAI_BaseNPC | |
| Use | int32 | CBaseEntity | |
| Declared by CNPC_YakuzaGangster · 0 | |||
| None. | |||
| Inherited from base classes and components · 23 | |||
| OnDamaged | CAI_BaseNPC | ||
| OnDamagedByPlayer | CAI_BaseNPC | ||
| OnDamagedByPlayerSquad | CAI_BaseNPC | ||
| OnDeath | CAI_BaseNPC | ||
| OnEndTouchMaterial | CAI_BaseNPC | ||
| OnFoundEnemy | CAI_BaseNPC | ||
| OnHalfHealth | CAI_BaseNPC | ||
| OnIgnite | CBaseModelEntity | ||
| OnKilled | CBaseEntity | ||
| OnLostEnemy | CAI_BaseNPC | ||
| OnLostEnemyLOS | CAI_BaseNPC | ||
| OnLostPlayer | CAI_BaseNPC | ||
| OnLostPlayerLOS | CAI_BaseNPC | ||
| OnPlayerUse | CAI_BaseNPC | ||
| OnQuarterHealth | CAI_BaseNPC | ||
| OnStartDeath | CAI_BaseNPC | ||
| OnStartTouchMaterial | CAI_BaseNPC | ||
| OnThreeQuarterHealth | CAI_BaseNPC | ||
| OnUse | CAI_BaseNPC | ||
| OnUser1 | CBaseEntity | ||
| OnUser2 | CBaseEntity | ||
| OnUser3 | CBaseEntity | ||
| OnUser4 | CBaseEntity | ||
NavRestrictionVolume (m_strNavRestrictionVolume): offset 3768 → 3848forcedynamichull (m_bForceDynamicHull): offset 2985 → 3065m_pFacingServices: offset 3496 → 3576ai_lod (m_aiLOD): offset 4268 → 4348Relationship (m_strRelationships): offset 2832 → 2912physdamagescale (m_impactEnergyScale): offset 2736 → 2816GetNPCState: returns NPC_STATE retval → enum<NPC_STATE> retvalSetAILOD: params AILOD_t nLOD → enum<AILOD_t> nLODDestructibleHitGroupDestroy: params HitGroup_t nHitGroup, int nDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevelGetIntactDestructibleHitGroups: returns array<HitGroup_t> retval → array<enum<HitGroup_t>> retvalIsDestructibleHitGroupIntact: params HitGroup_t nHitGroup → enum<HitGroup_t> nHitGroupOnDestructibleHitGroupDamageLevelChanged: params HitGroup_t nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevelGoldReward (m_iBaseGoldReward)SkillShotReward (m_iSkillShotReward)CoverGroupID (m_iCoverGroupID)m_hLookTargetm_vecSpawnOriginm_vecWeakPointsm_bMinionm_vLastGroundEntityCheckPosm_flLastGroundCheckTimem_bBeamActivem_vEyeBeamTargetm_CCitadelAbilityComponentm_pBehaviorHostm_Schedulerm_lastNavLocationm_flLastPositionTolerancem_bDoPostRestoreRefindPathm_Conditionsm_ExistingConditionsAsyncm_NonGatherConditionsm_CustomInterruptConditionsm_bReceivedEnemyDeadNotificationm_bForceConditionsGatherm_bConditionsGatheredm_eTypem_flEndTimem_nWorldGroupIdtarget (m_hTarget): flags ["save","key"] → ["key"]target_position (m_vPosition): flags ["save","key"] → ["key"]target_direction (m_vDirection): flags ["save","key"] → ["key"]discard_outside_viewcone (m_bDiscardOutsideViewcone): flags ["save","key"] → ["key"]look_at_mode (m_nLookAtMode): flags ["save","key","enum"] → ["key","enum"]look_at_speed (m_nLookAtSpeed): flags ["save","key","enum"] → ["key","enum"]m_pEntityFacingRequestsm_eScheduleFacingRequestPrioritym_strafingRequestsm_pEnableForceFacingm_vecChoreoEntityFacingsm_nEntityFacingLockCountm_bFailedTargetValidationm_eHullm_nNavHullIdxm_pVecRelationshipsm_bForceServerRagdollSetRelationship (InputSetRelationship)m_bApplyStressDamagem_bDeathEventsDispatchedm_movementStatsm_hLastValidNavAream_hCurrentNavAream_hCurrentNavAreaBlockedm_graphControllerManagerm_bAnimGraphUpdateEnabledm_flMaxSlopeDistancem_bRagdollEnabledm_nForceBonem_vecForcem_RagdollPosem_bRagdollClientSidem_vLastSlopeCheckPosm_nAnimGraphUpdateIdm_pMainGraphControllerm_bAnimationUpdateScheduledexpand_render_bounds_to_include_cloth (m_bExpandRenderBoundsToIncludeCloth)destructible_part_initial_state_destructed_1_generate_breakpieces (m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces)destructible_part_initial_state_destructed_2_generate_breakpieces (m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces)destructible_part_initial_state_destructed_3_generate_breakpieces (m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces)destructible_part_initial_state_destructed_4_generate_breakpieces (m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces)destructible_part_initial_state_destructed_5_generate_breakpieces (m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces)m_pDestructiblePartsSystemComponentm_bvDisabledHitGroupsm_pChoreoComponentm_vecRenderAttributesm_Glowm_bodyGroupChoicesm_vecMinsm_vecMaxsm_usSolidFlagsm_nSurroundTypem_flBoundingRadiusm_triggerBloatm_CollisionGroupm_vecSpecifiedSurroundingMinsm_vecSpecifiedSurroundingMaxsm_vecSurroundingMinsm_vecSurroundingMaxsm_collisionAttributem_sUniqueHammerIDm_pModifierPropspeed (m_flSpeed)m_flAnimTimem_flSimulationTimem_flCreateTimem_nLastThinkTickm_bDisabledContextThinksm_CScriptComponentm_aThinkFunctionsm_ResponseContextsm_pSubclassVDatam_flAbsScalem_flScalem_flClientLocalScalem_vRenderOriginm_nodeToWorldm_pOwnerm_pParentm_pChildm_pNextSiblingm_nParentAttachmentOrBonem_bDirtyHierarchym_bDirtyBoneMergeInfoBreakOverrideHealth intSetHealth intSetNavRestrictionVolume stringGetNPCMovementVelocity: friendly_name "Get NPC Movement Velocity (base_npc)" → "Get NPC Movement Velocity"GetNPCState: friendly_name "Get NPC State (base_npc)" → "Get NPC State"SetAILOD: friendly_name "Set AILOD (base_npc)" → "Set AILOD"OnDamagedOnDamagedByPlayerOnDeathOnFoundEnemy ehandleOnHalfHealthAlpha intBreakJointByName string pJointNameColor color_rgbExtinguishfademaxdist floatfademindist floatGetIntactDestructibleHitGroupsIgniteIgniteHitboxFireScale floatIgniteLifetime floatIgniteNumHitboxFires intIsDestructibleHitGroupIntact HitGroup_t nHitGroupAddAttribute stringAddContext stringAddModifier stringAddOutput string pParamChangeSubclass stringClassMatches string entityTypeClearContextClearParentDisableAutoSleepingDisableDamageForcesDisablePlatformDisableShadow