var entity = CBaseEntity.CreateByName("shatterglass_shard")!;
var ekv = new CEntityKeyValues();
entity.Spawn(ekv);| Declared by CShatterGlassShardPhysics · 1 | ||||
| debris | boolean SetBool | CShatterGlassShardPhysics::m_bDebris | ||
| Inherited from base classes and components · 111 | ||||
| acceptdamagefromheldobjects | boolean SetBool | CPhysicsProp::m_bAcceptDamageFromHeldObjects | ||
| add_attributeprocedural | utlstring SetString | CBaseModelEntity | ||
| add_modifier | utlstring SetString | CBaseModelEntity::m_szAddModifier | ||
| allowobstacleconvexhullmerging | boolean SetBool | CPhysicsProp::m_bAllowObstacleConvexHullMerging | ||
| ammobalancing_removable | boolean SetBool | CPhysicsProp::m_bRemovableForAmmoBalancing | ||
| angleprocedural | float32 SetFloat | CBaseEntity | ||
| anglesprocedural | qangle SetVector | CBaseEntity | ||
| auto_convert_back_from_debris | boolean SetBool | CPhysicsProp::m_bShouldAutoConvertBackFromDebris | ||
| avelocity | qangle SetVector | CBaseEntity::m_vecAngVelocity | ||
| bodygroupsprocedural | utlstring SetString | CBaseModelEntity | ||
| BreakableContentsParticleOverride | utlstring SetString | CBreakableProp::m_strBreakableContentsParticleOverride | ||
| BreakableContentsPropGroupOverride | utlstring SetString | CBreakableProp::m_strBreakableContentsPropGroupOverride | ||
| BreakableContentsType | int32 SetInt | CBreakableProp::m_BreakableContentsType | ||
| buoyancyscale | float32 SetFloat | CPhysicsProp::m_buoyancyScale | ||
| BurstLocation | vector SetVector | CBreakableProp::m_vDefBurstOffset | ||
| BurstScale | float32 SetFloat | CBreakableProp::m_flDefBurstScale | ||
| casterprocedural | ehandle SetString | CBaseEntity | ||
| CrateType | int32 SetInt | CPhysicsProp::m_CrateType | ||
| damagefilter | string SetString | CBaseEntity::m_iszDamageFilterName | ||
| damagetoenablemotion | int32 SetInt | CPhysicsProp::m_damageToEnableMotion | ||
| Damagetype | int32 SetInt | CPhysicsProp::m_damageType | ||
| destructible_part_initial_state_destructed_1 | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed0 | ||
| destructible_part_initial_state_destructed_1_part_index | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed0_PartIndex | ||
| destructible_part_initial_state_destructed_2 | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed1 | ||
| destructible_part_initial_state_destructed_2_part_index | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed1_PartIndex | ||
| destructible_part_initial_state_destructed_3 | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed2 | ||
| destructible_part_initial_state_destructed_3_part_index | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed2_PartIndex | ||
| destructible_part_initial_state_destructed_4 | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed3 | ||
| destructible_part_initial_state_destructed_4_part_index | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed3_PartIndex | ||
| destructible_part_initial_state_destructed_5 | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed4 | ||
| destructible_part_initial_state_destructed_5_part_index | int32 SetInt | CBaseModelEntity::m_nDestructiblePartInitialStateDestructed4_PartIndex | ||
| disablelowviolence | boolean SetBool | CBaseEntity::m_bDisableLowViolence | ||
| disablereceiveshadowsprocedural | int32 SetInt | CBaseEntity | ||
| disableshadowsprocedural | int32 SetInt | CBaseEntity | ||
| dynamiccontinuouscontactbehavior | uint8 SetInt | CPhysicsProp::m_nDynamicContinuousContactBehavior | ||
| effects | uint32 SetInt | CBaseEntity::m_fEffects | ||
| enableuseoutput | boolean SetBool | CPhysicsProp::m_bEnableUseOutput | ||
| ExplodeDamage | float32 SetFloat | CBreakableProp::m_explodeDamage | ||
| ExplodeRadius | float32 SetFloat | CBreakableProp::m_explodeRadius | ||
| fadescale | float32 SetFloat | CBaseModelEntity::m_flFadeScale | ||
| forcemotiondisabledprocedural | boolean SetBool | CPhysicsProp | ||
| forcenavcut | boolean SetBool | CPhysicsProp::m_bForceNavObstacleCut | ||
| forcenavignore | boolean SetBool | CPhysicsProp::m_bForceNavIgnore | ||
| forcenpcexclude | boolean SetBool | CPhysicsProp::m_bForceNpcExclude | ||
| forcetoenablemotion | float32 SetFloat | CPhysicsProp::m_flForceToEnableMotion | ||
| friction | float32 SetFloat | CBaseEntity::m_flFriction | ||
| globalname | string SetString | CBaseEntity::m_iGlobalname | ||
| glowbackfacemult | float32 SetFloat | CBaseModelEntity::m_flGlowBackfaceMult | ||
| glowcolor | color32 SetColor | CPhysicsProp::m_glowColor | ||
| glowrange | int32 SetInt | CPhysicsProp::m_nGlowRange | ||
| glowrangemin | int32 SetInt | CPhysicsProp::m_nGlowRangeMin | ||
| glowstate | int32 SetInt | CPhysicsProp::m_iInitialGlowState | ||
| gravity | float32 SetFloat | CBaseEntity::m_flGravityScale | ||
| healthprocedural | int32 SetInt | CPhysicsProp | ||
| initially_populate_interp_history | boolean SetBool | CBaseAnimGraph::m_bInitiallyPopulateInterpHistory | ||
| ItemClass%d | string SetString | CPhysicsProp::m_strItemClass | ||
| ItemCount%d | int32 SetInt | CPhysicsProp::m_nItemCount | ||
| LagCompensate | boolean SetBool | CBaseEntity::m_bLagCompensate | ||
| local.angles | qangle SetVector | CGameSceneNode::m_angRotation via m_CBodyComponent → m_pSceneNode | ||
| local.origin | network_origin_cell_quantized_vector SetVector | CGameSceneNode::m_vecOrigin via m_CBodyComponent → m_pSceneNode | ||
| local.scalesprocedural | vector SetVector | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| ltime | float32 SetFloat | CBaseEntity::m_flLocalTime | ||
| massscale | float32 SetFloat | CPhysicsProp::m_massScale | ||
| max_health | int32 SetInt | CBaseEntity::m_iMaxHealth | ||
| maxsprocedural | vector SetVector | CBaseModelEntity | ||
| minhealthdmg | int32 SetInt | CBreakableProp::m_iMinHealthDmg | ||
| minsprocedural | vector SetVector | CBaseModelEntity | ||
| modelprocedural | hmodel SetString | CBaseEntity | ||
| ModelScaleprocedural | float32 SetFloat | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| MoveType | uint8 SetInt | CBaseEntity::m_MoveType | ||
| mute_impact_effects | boolean SetBool | CPhysicsProp::m_bMuteImpactEffects | ||
| nextthink | tick SetInt | CBaseEntity::m_nNextThinkTick | ||
| nodamageforcesprocedural | int32 SetInt | CBaseEntity | ||
| NoInterpolate | boolean SetBool | CBaseModelEntity::m_bNoInterpolate | ||
| nonavmeshblocker | boolean SetBool | CPhysicsProp::m_bNoNavmeshBlocker | ||
| object_culling | uint8 SetInt | CBaseModelEntity::m_nObjectCulling | ||
| originprocedural | vector SetVector | CBaseEntity | ||
| owner | ehandle SetString | CBaseEntity::m_hOwnerEntity | ||
| ownernameprocedural | utlstring SetString | CBaseEntity | ||
| parentAttachmentName | utlstringtoken SetStringToken | CGameSceneNode::m_hierarchyAttachName via m_CBodyComponent → m_pSceneNode | ||
| parentnameprocedural | ehandle SetString | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| PerformanceMode | int32 SetInt | CBreakableProp::m_PerformanceMode | ||
| phys_start_asleepprocedural | boolean SetBool | CPhysicsProp | ||
| platform_type | uint8 SetInt | CBaseEntity::m_nPlatformType | ||
| positionInLocalSpaceprocedural | boolean SetBool | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| PressureDelay | float32 SetFloat | CBreakableProp::m_flPressureDelay | ||
| propdata_overrideprocedural | string SetString | CBaseProp | ||
| puntsound | string SetString | CBreakableProp::m_iszPuntSound | ||
| renderamtprocedural | int32 SetInt | CBaseModelEntity | ||
| rendercolor | color32 SetColor | CBaseModelEntity::m_clrRender | ||
| rendercolor32procedural | color32 SetColor | CBaseModelEntity | ||
| renderfx | uint8 SetInt | CBaseModelEntity::m_nRenderFX | ||
| rendermode | uint8 SetInt | CBaseModelEntity::m_nRenderMode | ||
| rendertocubemaps | boolean SetBool | CBaseModelEntity::m_bRenderToCubemaps | ||
| ResponseContext | string SetString | CBaseEntity::m_iszResponseContext | ||
| scaleprocedural | float32 SetFloat | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| scalesprocedural | vector SetVector | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| skinprocedural | cstring SetString | CBaseModelEntity | ||
| solid | uint8 SetInt | CCollisionProperty::m_nSolidType via m_Collision | ||
| spawnflags | uint32 SetInt | CBaseEntity::m_spawnflags | ||
| speed | float32 SetFloat | CBaseEntity::m_flSpeed | ||
| subclass_id | utlstringtoken SetStringToken | CBaseEntity::m_nSubclassID | ||
| subclass_nameprocedural | string SetString | CBaseEntity | ||
| target | string SetString | CBaseEntity::m_target | ||
| teamnumber | uint8 SetInt | CBaseEntity::m_iTeamNum | ||
| updatenavwhenmoving | boolean SetBool | CPhysicsProp::m_bUpdateNavWhenMoving | ||
| useLocalOffsetprocedural | boolean SetBool | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| useParentRenderBoundsprocedural | boolean SetBool | CGameSceneNode via m_CBodyComponent → m_pSceneNode | ||
| velocity | network_quantized_vector SetVector | CBaseEntity::m_vecVelocity | ||
| view_ofs | network_quantized_vector SetVector | CBaseModelEntity::m_vecViewOffset | ||
| vscripts | string SetString | CBaseEntity::m_iszPrivateVScripts | ||
| Declared by CShatterGlassShardPhysics · 0 | |||
| None. | |||
| Inherited from base classes and components · 115 | |||
| AddAttribute | string | CBaseEntity | |
| AddContext | string | CBaseEntity | |
| AddHealth | int32 | CBreakableProp | |
| AddModifier | string | CBaseEntity | |
| Alpha | int32 | CBaseModelEntity | |
| AlternativeSorting | boolean | CBaseEntity | |
| Break | no value | CBreakableProp | |
| ChangeSubclass | string | CBaseEntity | |
| ChangeTeam Set the entity team number | int iTeamNum | CBaseEntity | |
| ClassNameMatches Returns true if the entity's class matches the one given (no wildcard support) | string pClassName → bool retval | CBaseEntity | |
| ClearContext | no value | CBaseEntity | |
| ClearParent | no value | CBaseEntity | |
| ClearRenderAttribute Clear the specified render attribute | string pAttributeName | CBaseModelEntity | |
| ClearTargetIdentifierOverride | no value | CBaseAnimGraph | |
| Color | color32 | CBaseModelEntity | |
| DestructibleHitGroupDestroy Destroy a destructible hit group. Damage level of -1 means all damage levels, otherwise specify the last one you want to blow up. | HitGroup_t nHitGroup, int nDamageLevel | CBaseModelEntity | |
| DisableCollisions | no value | CPhysicsProp | |
| DisableDamageForces | no value | CBaseEntity | |
| DisableDrag | no value | CPhysicsProp | |
| DisableGravity | no value | CPhysicsProp | |
| DisableMotion | no value | CPhysicsProp | |
| DisablePlatform | no value | CBaseEntity | |
| DisablePuntSound | no value | CBreakableProp | |
| DisableShadow | no value | CBaseEntity | |
| DispatchResponse | string | CBaseEntity | |
| EnableCollisions | no value | CPhysicsProp | |
| EnableDamageForces | no value | CBaseEntity | |
| EnableMotion | no value | CPhysicsProp | |
| EnablePlatform | no value | CBaseEntity | |
| EnablePuntSound | no value | CBreakableProp | |
| EnableShadow | no value | CBaseEntity | |
| Extinguish | no value | CBaseModelEntity | |
| fademaxdist | float32 | CBaseModelEntity | |
| fademindist | float32 | CBaseModelEntity | |
| FindModelConfigEntity Returns the model config entity attached to this entity by the specified name | string pConfigEntityName → ehandle retval | CBaseEntity | |
| FireUser1 | string | CBaseEntity | |
| FireUser2 | string | CBaseEntity | |
| FireUser3 | string | CBaseEntity | |
| FireUser4 | string | CBaseEntity | |
| FollowEntity | string | CBaseEntity | |
| GetAbsAngles Get the world orientation of this entity. | no value → qangle retval | CBaseEntity | |
| GetAbsOrigin The entity origin (absolute). | no value → vec3_worldspace retval | CBaseEntity | |
| GetAbsScale Get the world scale of this entity. | no value → float retval | CBaseEntity | |
| GetAttachmentAngle Return the Angle of the entity's attachment. | string pAttachment → qangle retval | CBaseEntity | |
| GetAttachmentForward Return the forward vector for the attachment | string pAttachment → vec3 retval | CBaseEntity | |
| GetAttachmentLeft Return the left vector for the attachment | string pAttachment → vec3 retval | CBaseEntity | |
| GetAttachmentOrigin Return the absolute position of the entity's attachment. | string pAttachment → vec3_worldspace retval | CBaseEntity | |
| GetAttachmentUp Return the up vector for the attachment | string pAttachment → vec3 retval | CBaseEntity | |
| GetClassName The entity class name | no value → string retval | CBaseEntity | |
| GetJointLimitAngles Returns the joint limit angles. | string pJointName → bool retval, float MinAngle, float MaxAngle | CBaseModelEntity | |
| GetLocalAngles Get the local orientation of this entity. | no value → qangle retval | CBaseEntity | |
| GetLocalScale Get the local scale of this entity. | no value → float retval | CBaseEntity | |
| GetOrigin The entity origin (local) | no value → vec3 retval | CBaseEntity | |
| GetRenderAlpha Get object render alpha (0-255) | no value → int retval | CBaseModelEntity | |
| GetRenderColor Get object render color (Alpha is ignored) | no value → color_rgb retval | CBaseModelEntity | |
| GetTeamNumber The entity team number | no value → int retval | CBaseEntity | |
| Ignite | no value | CBaseModelEntity | |
| IgniteHitboxFireScale | float32 | CBaseModelEntity | |
| IgniteLifetime | float32 | CBaseModelEntity | |
| IgniteNumHitboxFires | int32 | CBaseModelEntity | |
| IsModel Returns true if the entity is using the given model, false otherwise | string strModel → bool retval | CBaseEntity | |
| Kill | no value | CBaseEntity | |
| KillConstrained | no value | CBaseEntity | |
| KillHierarchy | no value | CBaseEntity | |
| NameMatches Returns true if the entity name matches the given string. Wildcards are accepted. | string pNameOrWildcard → bool retval | CBaseEntity | |
| physdamagescale | float32 | CBreakableProp | |
| PlatformFollowYaw | no value | CBaseEntity | |
| PlatformIgnoreYaw | no value | CBaseEntity | |
| RemoveAttribute | string | CBaseEntity | |
| RemoveContext | string | CBaseEntity | |
| RemoveHealth | int32 | CBreakableProp | |
| RemoveModifier | string | CBaseEntity | |
| SetAbsAngles Set the world orientation of this entity. | qangle angles | CBaseEntity | |
| SetAbsOrigin Set the world origin of this entity. | vec3_worldspace vPos | CBaseEntity | |
| SetAbsScale Set the world scale of this entity. | float flScale | CBaseEntity | |
| SetAutoConvertBackFromDebris | boolean | CPhysicsProp | |
| SetBodygroup | string | CBaseAnimGraph | |
| SetBodyGroupValue Change the active choice for the named bodygroup to the specified value | string pBodyGroupName, int iValue | CBaseModelEntity | |
| SetDamageFilter | string | CBaseEntity | |
| SetDragEnabled | no value | CPhysicsProp | |
| SetEnableBreaking | boolean | CBreakableProp | |
| SetEnableCollisions | boolean | CBreakableProp | |
| SetGlowOverride | vector | CPhysicsProp | |
| SetGlowRange | int32 | CPhysicsProp | |
| SetGravityEnabled | no value | CPhysicsProp | |
| SetHealth | int32 | CBreakableProp | |
| SetJointLimitAngles Sets the joint limit angles. Only valid for prismatic and revolute joints. | string pJointName, float flMinAngle, float flMaxAngle | CBaseModelEntity | |
| SetJointLimitEnabled Enables/disables the joint limit. Only valid for prismatic and revolute joints. | string pJointName, bool bEnabled | CBaseModelEntity | |
| SetLocalAngles Set the local orientation of this entity. Use when you have a parent. | qangle angles | CBaseEntity | |
| SetLocalOrigin Set the local origin of this entity. Use when you have a parent. | vec3 vPos | CBaseEntity | |
| SetLocalScale Set the local scale of this entity. Use when you have a parent. | float flScale | CBaseEntity | |
| SetMass | float32 | CPhysicsProp | |
| SetMaterialGroup Change the active materialgroup | string pName | CBaseModelEntity | |
| SetModel Change the current model | resource<vmdl> hModel | CBaseModelEntity | |
| SetNavIgnore | boolean | CBreakableProp | |
| SetParent | string | CBaseEntity | |
| SetParentAttachment | string | CBaseEntity | |
| SetParentAttachmentMaintainOffset | string | CBaseEntity | |
| SetPlaybackRate | float32 | CBaseAnimGraph | |
| SetRenderAlpha Alpha 0-255 | int nAlpha | CBaseModelEntity | |
| SetRenderAttribute4Floats Set the specified render attribute value | string pAttributeName, float flX, float flY, float flZ, float flW | CBaseModelEntity | |
| SetRenderAttributeFloat Set the specified render attribute value | string pAttributeName, float flValue | CBaseModelEntity | |
| SetRenderAttributeVector Set the specified render attribute value | string pAttributeName, vec3 vValue | CBaseModelEntity | |
| SetRenderColor Set object render color (Alpha is ignored) | color_rgb cColor | CBaseModelEntity | |
| SetTargetIdentifierOverride | string | CBaseAnimGraph | |
| SetTeam | int32 | CBaseEntity | |
| Skin | int32 | CBaseModelEntity | |
| Sleep | no value | CPhysicsProp | |
| StartGlowing | no value | CPhysicsProp | |
| StopGlowing | no value | CPhysicsProp | |
| TeamNum | int32 | CBaseEntity | |
| TeleportToPoint Teleport the given entity to the specified position and orientation | vec3_worldspace vPosition | CBaseEntity | |
| TeleportToTransform Teleport the given entity to the specified transform | transform_worldspace xTransform | CBaseEntity | |
| Use | int32 | CBaseEntity | |
| Wake | no value | CPhysicsProp | |
| Declared by CShatterGlassShardPhysics · 0 | |||
| None. | |||
| Inherited from base classes and components · 17 | |||
| OnAsleep | CPhysicsProp | ||
| OnAwake | CPhysicsProp | ||
| OnAwakened | CPhysicsProp | ||
| OnBreak | CBreakableProp | ||
| OnHealthChanged | CBreakableProp | ||
| OnIgnite | CBaseModelEntity | ||
| OnKilled | CBaseEntity | ||
| OnMotionEnabled | CPhysicsProp | ||
| OnOutOfWorld | CPhysicsProp | ||
| OnPlayerPickup | CPhysicsProp | ||
| OnPlayerUse | CPhysicsProp | ||
| OnStartDeath | CBreakableProp | ||
| OnTakeDamage | CBreakableProp | ||
| OnUser1 | CBaseEntity | ||
| OnUser2 | CBaseEntity | ||
| OnUser3 | CBaseEntity | ||
| OnUser4 | CBaseEntity | ||
massscale (m_massScale): offset 3292 → 3372buoyancyscale (m_buoyancyScale): offset 3296 → 3376Damagetype (m_damageType): offset 3300 → 3380acceptdamagefromheldobjects (m_bAcceptDamageFromHeldObjects): offset 3358 → 3438dynamiccontinuouscontactbehavior (m_nDynamicContinuousContactBehavior): offset 3324 → 3404glowstate (m_iInitialGlowState): offset 3332 → 3412glowrange (m_nGlowRange): offset 3336 → 3416glowrangemin (m_nGlowRangeMin): offset 3340 → 3420glowcolor (m_glowColor): offset 3344 → 3424damagetoenablemotion (m_damageToEnableMotion): offset 3304 → 3384forcetoenablemotion (m_flForceToEnableMotion): offset 3308 → 3388CrateType (m_CrateType): offset 3360 → 3440ExplodeDamage (m_explodeDamage): offset 3004 → 3084ExplodeRadius (m_explodeRadius): offset 3008 → 3088minhealthdmg (m_iMinHealthDmg): offset 2932 → 3012PerformanceMode (m_PerformanceMode): offset 2972 → 3052puntsound (m_iszPuntSound): offset 3088 → 3168PressureDelay (m_flPressureDelay): offset 2948 → 3028BurstScale (m_flDefBurstScale): offset 2952 → 3032BurstLocation (m_vDefBurstOffset): offset 2956 → 3036BreakableContentsType (m_BreakableContentsType): offset 2980 → 3060BreakableContentsPropGroupOverride (m_strBreakableContentsPropGroupOverride): offset 2984 → 3064BreakableContentsParticleOverride (m_strBreakableContentsParticleOverride): offset 2992 → 3072physdamagescale (m_impactEnergyScale): offset 2928 → 3008DestructibleHitGroupDestroy: params HitGroup_t nHitGroup, int nDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevelGetIntactDestructibleHitGroups: returns array<HitGroup_t> retval → array<enum<HitGroup_t>> retvalIsDestructibleHitGroupIntact: params HitGroup_t nHitGroup → enum<HitGroup_t> nHitGroupOnDestructibleHitGroupDamageLevelChanged: params HitGroup_t nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevel → enum<HitGroup_t> nHitGroup, int nDamageLevel, int nDamageLevelsRemaining, int nPrevDamageLevelEnableMotion (InputEnableMotion)DisableMotion (InputDisableMotion)Wake (InputWake)SetAutoConvertBackFromDebris (InputSetAutoConvertBackFromDebris)Sleep (InputSleep)StartGlowing (InputStartGlowing)StopGlowing (InputStopGlowing)SetGlowOverride (InputSetGlowOverride)SetGlowRange (InputSetGlowRange)SetMass (InputSetMass)SetGravityEnabled (InputEnableGravity)DisableGravity (InputDisableGravity)m_hBreakerm_flPreventDamageBeforeTimem_bHasBreakPiecesOrCommandsm_explosionDangerSoundm_preferredCarryAnglesm_flDefaultFadeScalem_bUsePuntSoundBreak (InputBreak)SetHealth (InputSetHealth)AddHealth (InputAddHealth)RemoveHealth (InputRemoveHealth)SetEnableBreaking (InputSetEnableBreaking)m_mPreferredCatchTransformm_iShapeTypem_bConformToCollisionBoundsm_bModelOverrodeBlockLOSm_graphControllerManagerm_bAnimGraphUpdateEnabledm_flMaxSlopeDistancem_bRagdollEnabledm_nForceBonem_vecForcem_RagdollPosem_bRagdollClientSidem_vLastSlopeCheckPosm_nAnimGraphUpdateIdm_pMainGraphControllerm_bAnimationUpdateScheduledexpand_render_bounds_to_include_cloth (m_bExpandRenderBoundsToIncludeCloth)destructible_part_initial_state_destructed_1_generate_breakpieces (m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces)destructible_part_initial_state_destructed_2_generate_breakpieces (m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces)destructible_part_initial_state_destructed_3_generate_breakpieces (m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces)destructible_part_initial_state_destructed_4_generate_breakpieces (m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces)destructible_part_initial_state_destructed_5_generate_breakpieces (m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces)m_pDestructiblePartsSystemComponentm_bvDisabledHitGroupsm_pChoreoComponentm_vecRenderAttributesm_Glowm_bodyGroupChoicesm_vecMinsm_vecMaxsm_usSolidFlagsm_nSurroundTypem_flBoundingRadiusm_triggerBloatm_CollisionGroupm_vecSpecifiedSurroundingMinsm_vecSpecifiedSurroundingMaxsm_vecSurroundingMinsm_vecSurroundingMaxsm_collisionAttributem_sUniqueHammerIDm_pModifierPropspeed (m_flSpeed)m_flAnimTimem_flSimulationTimem_flCreateTimem_nLastThinkTickm_bDisabledContextThinksm_CScriptComponentm_aThinkFunctionsm_ResponseContextsm_pSubclassVDatam_flAbsScalem_flScalem_flClientLocalScalem_vRenderOriginm_nodeToWorldm_pOwnerm_pParentm_pChildm_pNextSiblingm_nParentAttachmentOrBonem_bDirtyHierarchym_bDirtyBoneMergeInfoAlpha intBreakJointByName string pJointNameColor color_rgbExtinguishfademaxdist floatfademindist floatGetIntactDestructibleHitGroupsIgniteIgniteHitboxFireScale floatIgniteLifetime floatIgniteNumHitboxFires intIsDestructibleHitGroupIntact HitGroup_t nHitGroupAddAttribute stringAddContext stringAddModifier stringAddOutput string pParamChangeSubclass stringClassMatches string entityTypeClearContextClearParentDisableAutoSleepingDisableDamageForcesDisablePlatformDisableShadow