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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6701 (Sep 25 2026), not the latest

C_CitadelPlayerPawn

classserver: CCitadelPlayerPawn →

size 0x19A0 (6560 bytes) · 72 own fields · last changed in build 6736

60 metadata entries
MNetworkVarTypeOverride
"CCitadelPlayer_CameraServices m_pCameraServices"
MNetworkIncludeByName
"m_pCameraServices"
MNetworkVarTypeOverride
"CCitadelPlayer_MovementServices m_pMovementServices"
MNetworkIncludeByName
"m_pMovementServices"
MNetworkVarNames
"CMsgLaneColor m_eZipLineLaneColor"
MNetworkVarNames
"int32 m_nLevel"
MNetworkVarNames
"int32 m_nCurrencies"
MNetworkVarNames
"int32 m_nSpentCurrencies"
MNetworkVarNames
"int m_nNumHeroChangesUsed"
MNetworkVarNames
"GameTime_t m_flLastSpawnTime"
MNetworkVarNames
"GameTime_t m_flRespawnTime"
MNetworkVarNames
"bool m_bInRegenerationZone"
MNetworkVarNames
"bool m_bInItemShopZone"
MNetworkVarNames
"bool m_bInHideoutZone"
MNetworkVarNames
"GameTime_t m_timeRevealedOnMinimapByNPC"
MNetworkVarNames
"EntitySubclassID_t m_vecFullSellPriceItems"
MNetworkVarNames
"FullSellPriceAbilityUpgrades_t m_vecFullSellPriceAbilityUpgrades"
MNetworkVarNames
"EntitySubclassID_t m_vecQuickbuyQueue"
MNetworkVarNames
"EntitySubclassID_t m_vecQuickbuySellQueue"
MNetworkVarNames
"AbilityID_t m_unQuickbuyAutoPurchaseRequest"
MNetworkVarNames
"bool m_bQuickbuyAutoPurchase"
MNetworkVarNames
"bool m_bQuickbuyAutoQueueBuild"
MNetworkVarNames
"bool m_bHasQuickbuyBeenUsed"
MNetworkVarNames
"EntitySubclassID_t m_vecRestrictedToItems"
MNetworkVarNames
"HeroBuildID_t m_unHeroBuildID"
MNetworkVarNames
"CUtlString m_sHeroBuildSerialized"
MNetworkVarNames
"EHANDLE m_hViewEntityForObserver"
MNetworkVarNames
"bool m_bNetworkDisconnected"
MNetworkVarNames
"bool m_bLearningAbility"
MNetworkVarNames
"int m_nFlashStartTick"
MNetworkVarNames
"int m_nFlashMaxStartTick"
MNetworkVarNames
"int m_nFlashFadeStartTick"
MNetworkVarNames
"int m_nFlashEndTick"
MNetworkVarNames
"int8 m_nFlashMaxAlpha"
MNetworkVarNames
"int32 m_nDeducedLane"
MNetworkVarNames
"EHANDLE m_hEnemyPlayerAimTarget"
MNetworkVarNames
"bool m_arrPreventAbilityLearning"
MNetworkVarNames
"ItemDraftRoundState_t m_ItemDraftRoundState"
MNetworkVarNames
"CCitadelRecentDamage m_sInCombat"
MNetworkVarNames
"CCitadelRecentDamage m_sPlayerDamageTaken"
MNetworkVarNames
"CCitadelRecentDamage m_sPlayerDamageDealt"
MNetworkVarNames
"int8 m_nSuccessiveDucks"
MNetworkVarNames
"GameTime_t m_flLastDuckTime"
MNetworkVarNames
"bool m_bDismissedReportCard"
MNetworkVarNames
"float m_flCurrentHealingAmount"
MNetworkVarNames
"QAngle m_angLockedEyeAngles"
MNetworkVarNames
"CCitadelAbilityComponent::Storage_t m_CCitadelAbilityComponent"
MNetworkVarNames
"CCitadelHeroComponent::Storage_t m_CCitadelHeroComponent"
MNetworkVarNames
"bool m_bAnimGraphMovementClipped"
MNetworkVarNames
"bool m_bAnimGraphMovementDisableGravity"
MNetworkVarNames
"bool m_bAnimGraphMovementDirectAirControl"
MNetworkVarNames
"GameTime_t m_flPredTimeSlowedStart"
MNetworkVarNames
"GameTime_t m_flPredTimeSlowedEnd"
MNetworkVarNames
"float32 m_flPredSlowSpeed"
MNetworkVarNames
"GameTime_t m_flTimeSlowedStart"
MNetworkVarNames
"GameTime_t m_flTimeSlowedEnd"
MNetworkVarNames
"float32 m_flSlowSpeed"
MNetworkVarNames
"GameTime_t m_flForceInCombatAnimsUntilTime"
MNetworkVarNames
"uint8 m_nAudioEnclosure"
MNetworkVarNames
"bool m_bAudioHasSkyExposure"
Copy as
C_CitadelPlayerPawn · 72 fields
0x1190m_hAbilityRequiresDebounceCHandle< C_CitadelBaseAbility >
0x11B8m_angEyeAnglesQAnglenetworked
0x1248m_angClientCameraQAnglenetworked
0x12D8m_eZipLineLaneColorCMsgLaneColornetworked
0x12DCm_nLevelint32networked
0x12E0m_nCurrenciesint32[6]networked
0x12F8m_nSpentCurrenciesint32[6]networked
0x1310m_nNumHeroChangesUsedint32networked
0x1314m_flLastSpawnTimeGameTime_tnetworked
0x1318m_flRespawnTimeGameTime_tnetworked
0x131Cm_bInRegenerationZoneboolnetworked
0x131Dm_bInItemShopZoneboolnetworked
0x131Em_bInHideoutZoneboolnetworked
0x1320m_timeRevealedOnMinimapByNPCGameTime_tnetworked
0x1328m_vecFullSellPriceItemsC_NetworkUtlVectorBase< CUtlStringToken >networked
0x1340m_vecFullSellPriceAbilityUpgradesC_NetworkUtlVectorBase< FullSellPriceAbilityUpgrades_t >networked
0x1358m_vecQuickbuyQueueC_NetworkUtlVectorBase< CUtlStringToken >networked
0x1370m_vecQuickbuySellQueueC_NetworkUtlVectorBase< CUtlStringToken >networked
0x1388m_unQuickbuyAutoPurchaseRequestCUtlStringTokennetworked
0x138Cm_bQuickbuyAutoPurchaseboolnetworked
0x138Dm_bQuickbuyAutoQueueBuildboolnetworked
0x138Em_bHasQuickbuyBeenUsedboolnetworked
0x1390m_vecRestrictedToItemsC_NetworkUtlVectorBase< CUtlStringToken >networked
0x13A8m_unHeroBuildIDHeroBuildID_tnetworked
0x13B0m_sHeroBuildSerializedCUtlStringnetworked
0x13B8m_hViewEntityForObserverCHandle< C_BaseEntity >networked
0x13BCm_bNetworkDisconnectedboolnetworked
0x13BDm_bLearningAbilityboolnetworked
0x13C0m_nFlashStartTickint32networked
0x13C4m_nFlashMaxStartTickint32networked
0x13C8m_nFlashFadeStartTickint32networked
0x13CCm_nFlashEndTickint32networked
0x13D0m_nFlashMaxAlphaint8networked
0x13D4m_nDeducedLaneint32networked
0x13D8m_hEnemyPlayerAimTargetCHandle< C_BaseEntity >networked
0x13DCm_arrPreventAbilityLearningbool[4]networked
0x13E0m_ItemDraftRoundStateItemDraftRoundState_tnetworked
0x1468m_sInCombatCCitadelRecentDamagenetworked
0x1480m_sPlayerDamageTakenCCitadelRecentDamagenetworked
0x1498m_sPlayerDamageDealtCCitadelRecentDamagenetworked
0x14B0m_nSuccessiveDucksint8networked
0x14B4m_flLastDuckTimeGameTime_tnetworked
0x14B8m_bDismissedReportCardboolnetworked
0x14BCm_flCurrentHealingAmountfloat32networked
0x14C0m_angLockedEyeAnglesQAnglenetworked
0x14D0m_CCitadelAbilityComponentCCitadelAbilityComponentnetworked
0x16B8m_CCitadelHeroComponentCCitadelHeroComponentnetworked
0x176Cm_vLastVelocityVector
0x179Cm_flRichPresenceUpdateIntervalfloat32
0x1890m_nQueuedAbilityInputBitMask_t
0x1898m_QueuedAbilityEndTimeGameTime_t
0x18A0m_bAnimGraphMovementClippedboolnetworked
0x18A1m_bAnimGraphMovementDisableGravityboolnetworked
0x18A2m_bAnimGraphMovementDirectAirControlboolnetworked
0x18A4m_flPredTimeSlowedStartGameTime_tnetworked
0x18A8m_flPredTimeSlowedEndGameTime_tnetworked
0x18ACm_flPredSlowSpeedfloat32networked
0x18B0m_flTimeSlowedStartGameTime_t[4]networked
0x18C0m_flTimeSlowedEndGameTime_t[4]networked
0x18D0m_flSlowSpeedfloat32[4]networked
0x18E0m_flForceInCombatAnimsUntilTimeGameTime_tnetworked
0x18E4m_iCurSlowSlotint32
0x18E8m_bLocoLeanTriggeredForDirectionbool
0x18E9m_bLocoRunToStopCanTriggerbool
0x18ECm_flCrouchFractionfloat32
0x18F0m_flCrouchSpeedfloat32
0x18F4m_fidgetTimeGameTime_t
0x18F8m_vShootTestOffsetStandingVector
0x1904m_vShootTestOffsetCrouchingVector
0x1910m_leanStartTimeGameTime_t
0x1994m_nAudioEnclosureuint8networked
0x1995m_bAudioHasSkyExposureboolnetworked
from C_BasePlayerPawn · 28 fields
0xEE8m_pWeaponServicesCPlayer_WeaponServices*networked
0xEF0m_pItemServicesCPlayer_ItemServices*networked
0xEF8m_pAutoaimServicesCPlayer_AutoaimServices*networked
0xF00m_pObserverServicesCPlayer_ObserverServices*networked
0xF08m_pWaterServicesCPlayer_WaterServices*networked
0xF10m_pUseServicesCPlayer_UseServices*networked
0xF18m_pFlashlightServicesCPlayer_FlashlightServices*networked
0xF20m_pCameraServicesCPlayer_CameraServices*networked
0xF28m_pMovementServicesCPlayer_MovementServices*networked
0xF38m_ServerViewAngleChangesC_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t >networked
0xFA0v_angleQAngle
0xFACv_anglePreviousQAngle
0xFB8m_iHideHUDuint32networked
0xFC0m_skybox3dsky3dparams_tnetworked
0x1050m_flDeathTimeGameTime_tnetworked
0x1054m_vecPredictionErrorVector
0x1060m_flPredictionErrorTimeGameTime_t
0x1080m_vecLastCameraSetupLocalOriginVector
0x108Cm_flLastCameraSetupTimeGameTime_t
0x1090m_flFOVSensitivityAdjustfloat32
0x1094m_flMouseSensitivityfloat32
0x1098m_vOldOriginVector
0x10A4m_flOldSimulationTimefloat32
0x10A8m_nLastExecutedCommandNumberint32
0x10ACm_nLastExecutedCommandTickint32
0x10B0m_hControllerCHandle< CBasePlayerController >networked
0x10B4m_hDefaultControllerCHandle< CBasePlayerController >networked
0x10B8m_bIsSwappingToPredictableControllerbool
from C_BaseCombatCharacter · 6 fields
0xE60m_hMyWearablesC_NetworkUtlVectorBase< CHandle< C_EconWearable > >networked
0xE78m_leftFootAttachmentAttachmentHandle_t
0xE79m_rightFootAttachmentAttachmentHandle_t
0xE7Cm_nWaterWakeModeC_BaseCombatCharacter::WaterWakeMode_t
0xE80m_flWaterWorldZfloat32
0xE84m_flWaterNextTraceTimefloat32
from C_BaseFlex · 11 fields
0xCB0m_flexWeightC_NetworkUtlVectorBase< float32 >networked
0xCC8m_vLookTargetPositionVectorWSnetworked
0xD80m_nLastFlexUpdateFrameCountint32
0xD84m_CachedViewTargetVector
0xD90m_iMouthAttachmentAttachmentHandle_t
0xD91m_iEyeAttachmentAttachmentHandle_t
0xD92m_bResetFlexWeightsOnModelChangebool
0xDB0m_nEyeOcclusionRendererBoneint32
0xDB4m_mEyeOcclusionRendererCameraToBoneTransformmatrix3x4_t
0xDE4m_vEyeOcclusionRendererHalfExtentVector
0xE00m_PhonemeClassesC_BaseFlex::Emphasized_Phoneme[3]
from CBaseAnimGraph · 19 fields
0x9A8m_graphControllerManagerCAnimGraphControllerManager
0xA58m_pMainGraphControllerCAnimGraphControllerBase*
0xA60m_bInitiallyPopulateInterpHistoryboolnetworked
0xA62m_bSuppressAnimEventSoundsbool
0xA70m_bAnimGraphUpdateEnabledboolnetworked
0xA74m_flMaxSlopeDistancefloat32
0xA78m_vLastSlopeCheckPosVectorWS
0xA84m_nAnimGraphUpdateIduint32
0xA88m_bAnimationUpdateScheduledbool
0xA8Cm_vecForceVectornetworked
0xA98m_nForceBoneint32networked
0xAA0m_pClientsideRagdollCBaseAnimGraph*
0xAA8m_bBuiltRagdollbool
0xAB8m_pRagdollControlIPhysicsRagdollControl*
0xAC0m_RagdollPosePhysicsRagdollPose_tnetworked
0xB08m_bRagdollEnabledboolnetworked
0xB09m_bRagdollClientSideboolnetworked
0xB18m_bHasAnimatedMaterialAttributesbool
0xC20m_bodyGroupModifiersCUtlHashtable< AnimTagID, CBaseAnimGraph::ModifierHandleVector_t >
from C_BaseModelEntity · 43 fields
0x5F0m_CRenderComponentCRenderComponent*
0x5F8m_CHitboxComponentCHitboxComponentnetworked
0x610m_pChoreoComponentCChoreoComponent*networked
0x618m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x61Cm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x620m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x624m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x628m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x62Cm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x630m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x634m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x638m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x63Cm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x640m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*networked
0x660m_bInitModelEffectsbool
0x661m_bDoingModelEffectsbool
0x662m_bIsStaticPropbool
0x664m_iOldHealthint32
0x668m_nRenderModeRenderMode_tnetworked
0x669m_nRenderFXRenderFx_tnetworked
0x670m_szAddModifierCUtlString
0x678m_bAllowFadeInViewbool
0x698m_bHasCollisionbool
0x69Cm_vSupportVectorWS
0x6A8m_clrRenderColornetworked
0x6B0m_vecRenderAttributesC_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >networked
0x730m_bRenderToCubemapsboolnetworked
0x731m_bNoInterpolateboolnetworked
0x738m_CollisionCCollisionPropertynetworked
0x7F0m_GlowCGlowPropertynetworked
0x848m_flGlowBackfaceMultfloat32networked
0x84Cm_fadeMinDistfloat32networked
0x850m_fadeMaxDistfloat32networked
0x854m_flFadeScalefloat32networked
0x858m_flShadowStrengthfloat32networked
0x85Cm_nObjectCullinguint8networked
0x85Dm_nRequiredDecalRtEncodingDecalRtEncoding_t
0x860m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x888m_vecViewOffsetCNetworkViewOffsetVectornetworked
0x968m_pClientAlphaPropertyCClientAlphaProperty*
0x970m_ClientOverrideTintColor
0x974m_bUseClientOverrideTintbool
0x998m_bvDisabledHitGroupsuint32[1]networked
from C_BaseEntity · 82 fields
0x30m_CBodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x328m_nLastThinkTickGameTick_t
0x330m_pGameSceneNodeCGameSceneNode*
0x338m_pRenderComponentCRenderComponent*
0x340m_pCollisionCCollisionProperty*
0x348m_pModifierPropCModifierProperty*networked
0x350m_iMaxHealthint32networked
0x354m_iHealthint32networked
0x358m_flDamageAccumulatorfloat32
0x35Cm_lifeStateuint8networked
0x35Dm_bTakesDamageboolnetworked
0x360m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x368m_nPlatformTypeEntityPlatformTypes_tnetworked
0x369m_ubInterpolationFrameuint8networked
0x36Cm_hSceneObjectControllerCHandle< C_BaseEntity >
0x370m_nNoInterpolationTickint32
0x374m_nVisibilityNoInterpolationTickint32
0x378m_flProxyRandomValuefloat32
0x37Cm_iEFlagsint32
0x380m_nWaterTypeuint8
0x381m_bInterpolateEvenWithNoModelbool
0x382m_bPredictionEligiblebool
0x383m_bApplyLayerMatchIDToModelbool
0x384m_tokLayerMatchIDCUtlStringToken
0x388m_nSubclassIDCUtlStringTokennetworked
0x398m_nSimulationTickint32
0x39Cm_iCurrentThinkContextint32
0x3A0m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x3B8m_bDisabledContextThinksbool
0x3BCm_flAnimTimefloat32networked
0x3C0m_flSimulationTimefloat32networked
0x3C4m_nSceneObjectOverrideFlagsuint8
0x3C5m_bHasSuccessfullyInterpolatedbool
0x3C6m_bHasAddedVarsToInterpolationbool
0x3C7m_bRenderEvenWhenNotSuccessfullyInterpolatedbool
0x3C8m_nInterpolationLatchDirtyFlagsint32[2]
0x3D0m_ListEntryuint16[11]
0x3E8m_flCreateTimeGameTime_tnetworked
0x3ECm_flSpeedfloat32networked
0x3F0m_EntClientFlagsuint16
0x3F2m_bClientSideRagdollboolnetworked
0x3F3m_iTeamNumuint8networked
0x3F4m_spawnflagsuint32networked
0x3F8m_nNextThinkTickGameTick_tnetworked
0x400m_fFlagsuint32networked
0x404m_vecAbsVelocityVector
0x410m_vecServerVelocityCNetworkVelocityVectornetworked
0x438m_vecVelocityCNetworkVelocityVector
0x518m_hEffectEntityCHandle< C_BaseEntity >networked
0x51Cm_hOwnerEntityCHandle< C_BaseEntity >networked
0x520m_MoveCollideMoveCollide_tnetworked
0x521m_MoveTypeMoveType_tnetworked
0x522m_nActualMoveTypeMoveType_t
0x524m_flWaterLevelfloat32networked
0x528m_fEffectsuint32networked
0x52Cm_hGroundEntityCHandle< C_BaseEntity >networked
0x530m_nGroundBodyIndexint32networked
0x534m_flFrictionfloat32networked
0x538m_flElasticityfloat32networked
0x53Cm_flGravityScalefloat32networked
0x540m_flTimeScalefloat32networked
0x544m_bAnimatedEveryTickboolnetworked
0x545m_bGravityDisabledboolnetworked
0x548m_flNavIgnoreUntilTimeGameTime_tnetworked
0x54Cm_hThinkuint16
0x558m_fBBoxVisFlagsuint8
0x55Cm_flActualGravityScalefloat32
0x560m_bGravityActuallyDisabledbool
0x561m_bPredictablebool
0x562m_bRenderWithViewModelsbool
0x564m_nFirstPredictableCommandint32
0x568m_nLastPredictableCommandint32
0x56Cm_hOldMoveParentCHandle< C_BaseEntity >
0x570m_ParticlesCParticleProperty
0x5A0m_vecAngVelocityQAngle
0x5ACm_DataChangeEventRefint32
0x5B0m_dependenciesCUtlVector< CEntityHandle >
0x5C8m_nCreationTickint32
0x5D9m_bAnimTimeChangedbool
0x5DAm_bSimulationTimeChangedbool
0x5E8m_sUniqueHammerIDCUtlString
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntityCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6736–6745changed
    • size 0x1960 → 0x1968
    • 76 fields from m_hAbilityRequiresDebounce (0x10DC) on moved +0x8
  2. 6722–6731changed
    • size 0x19A0 → 0x1960
    • m_hAbilityRequiresDebounce offset 0x1190 → 0x10DC
    • m_angEyeAngles offset 0x11B8 → 0x1100, no longer networked
    • m_angClientCamera offset 0x1248 → 0x1190, no longer networked
    • m_eZipLineLaneColor offset 0x12D8 → 0x1220, no longer networked
    • m_nLevel offset 0x12DC → 0x1228, no longer networked
    • m_nCurrencies offset 0x12E0 → 0x122C, no longer networked
    • m_nSpentCurrencies offset 0x12F8 → 0x1244, no longer networked
    • m_nNumHeroChangesUsed offset 0x1310 → 0x125C, no longer networked
    • m_flLastSpawnTime offset 0x1314 → 0x1260, no longer networked
    • m_flRespawnTime offset 0x1318 → 0x1264, no longer networked
    • m_bInRegenerationZone offset 0x131C → 0x1268, no longer networked
    • m_bInItemShopZone offset 0x131D → 0x1269, no longer networked
    • m_bInHideoutZone offset 0x131E → 0x126A, no longer networked
    • m_vecFullSellPriceItems offset 0x1328 → 0x1270, no longer networked
    • m_vecFullSellPriceAbilityUpgrades offset 0x1340 → 0x1288, no longer networked
    • m_vecQuickbuyQueue offset 0x1358 → 0x12A0, no longer networked
    • m_vecQuickbuySellQueue offset 0x1370 → 0x12B8, no longer networked
    • m_unQuickbuyAutoPurchaseRequest offset 0x1388 → 0x12D0, no longer networked
    • m_bQuickbuyAutoPurchase offset 0x138C → 0x12D4, no longer networked
    • m_bQuickbuyAutoQueueBuild offset 0x138D → 0x12D5, no longer networked
    • m_bHasQuickbuyBeenUsed offset 0x138E → 0x12D6, no longer networked
    • m_vecRestrictedToItems offset 0x1390 → 0x12D8, no longer networked
    • m_unHeroBuildID offset 0x13A8 → 0x12F0, no longer networked
    • m_sHeroBuildSerialized offset 0x13B0 → 0x12F8, no longer networked
    • m_hViewEntityForObserver offset 0x13B8 → 0x1300, no longer networked
    • m_bNetworkDisconnected offset 0x13BC → 0x1304, no longer networked
    • m_bLearningAbility offset 0x13BD → 0x1305, no longer networked
    • m_nFlashStartTick offset 0x13C0 → 0x1308, no longer networked
    • m_nFlashMaxStartTick offset 0x13C4 → 0x130C, no longer networked
    • m_nFlashFadeStartTick offset 0x13C8 → 0x1310, no longer networked
    • m_nFlashEndTick offset 0x13CC → 0x1314, no longer networked
    • m_nFlashMaxAlpha offset 0x13D0 → 0x1318, no longer networked
    • m_nDeducedLane offset 0x13D4 → 0x131C, no longer networked
    • m_arrPreventAbilityLearning offset 0x13DC → 0x1330, no longer networked
    • m_ItemDraftRoundState offset 0x13E0 → 0x1338, no longer networked
    • m_sInCombat offset 0x1468 → 0x13C8, no longer networked
    • m_sPlayerDamageTaken offset 0x1480 → 0x13E0, no longer networked
    • m_sPlayerDamageDealt offset 0x1498 → 0x13F8, no longer networked
    • m_nSuccessiveDucks offset 0x14B0 → 0x1418, no longer networked
    • m_flLastDuckTime offset 0x14B4 → 0x141C, no longer networked
    • m_bDismissedReportCard offset 0x14B8 → 0x1420, no longer networked
    • m_flCurrentHealingAmount offset 0x14BC → 0x1424, no longer networked
    • m_angLockedEyeAngles offset 0x14C0 → 0x1428, no longer networked
    • m_CCitadelAbilityComponent offset 0x14D0 → 0x1438, no longer networked
    • m_CCitadelHeroComponent offset 0x16B8 → 0x1618, no longer networked
    • m_vLastVelocity offset 0x176C → 0x16B0
    • m_flRichPresenceUpdateInterval offset 0x179C → 0x16F0
    • m_nQueuedAbility offset 0x1890 → 0x17E8
    • m_QueuedAbilityEndTime offset 0x1898 → 0x17F0
    • m_flPredTimeSlowedStart offset 0x18A4 → 0x17F8, no longer networked
    • m_flPredTimeSlowedEnd offset 0x18A8 → 0x17FC, no longer networked
    • m_flPredSlowSpeed offset 0x18AC → 0x1800, no longer networked
    • m_flTimeSlowedStart offset 0x18B0 → 0x1804, no longer networked
    • m_flTimeSlowedEnd offset 0x18C0 → 0x1814, no longer networked
    • m_flSlowSpeed offset 0x18D0 → 0x1824, no longer networked
    • m_flForceInCombatAnimsUntilTime offset 0x18E0 → 0x1834, no longer networked
    • m_iCurSlowSlot offset 0x18E4 → 0x1838
    • m_bLocoLeanTriggeredForDirection offset 0x18E8 → 0x183C
    • m_bLocoRunToStopCanTrigger offset 0x18E9 → 0x183D
    • m_flCrouchFraction offset 0x18EC → 0x1840
    • m_flCrouchSpeed offset 0x18F0 → 0x1844
    • m_fidgetTime offset 0x18F4 → 0x1848
    • m_vShootTestOffsetStanding offset 0x18F8 → 0x184C
    • m_vShootTestOffsetCrouching offset 0x1904 → 0x1858
    • m_leanStartTime offset 0x1910 → 0x1864
    • m_bAudioHasSkyExposure offset 0x1995 → 0x1910, no longer networked
    • + m_nMapDistrictLocation int8 at 0x1224
    • + m_nLastEnteredTunnelID int32 at 0x126C
    • + m_hEnemyPlayerPrimaryAimTarget CPlayerSlot at 0x1320
    • + m_iEnemyPlayerAimTargetBitVec uint64 at 0x1328
    • + m_nStreetBrawlCorruptionsAvailable int32 at 0x13C0
    • + m_tLastRevealTime GameTime_t at 0x1410
    • + m_tLastPlayerRevealTime GameTime_t at 0x1414
    • + m_bIgnoringZoom bool at 0x1434
    • + m_fAudioEnclosure float32 at 0x190C
    • + m_vecEquippedItemIDs C_NetworkUtlVectorBase< itemid_t > at 0x1940
    • − m_timeRevealedOnMinimapByNPC
    • − m_hEnemyPlayerAimTarget
    • − m_bAnimGraphMovementClipped
    • − m_bAnimGraphMovementDisableGravity
    • − m_bAnimGraphMovementDirectAirControl
    • − m_nAudioEnclosure
  3. 6696–6701first dumped