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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6701 (Sep 25 2026), not the latest

CCitadelPlayerPawn

classclient: C_CitadelPlayerPawn →

size 0x2210 (8720 bytes) · 106 own fields · last changed in build 6722 · Deadworks wraps it as CCitadelPlayerPawn · 27 fields have Deadworks members

70 metadata entries
MNetworkIncludeByName
"m_iMaxHealth"
MNetworkExcludeByName
"m_baseLayer.m_hSequence"
MNetworkExcludeByUserGroup
"m_flCycle"
MNetworkExcludeByName
"m_flEncodedController"
MNetworkExcludeByName
"m_flPoseParameter"
MNetworkUserGroupProxy
"CCitadelPlayerPawn"
MNetworkUserGroupProxy
"CCitadelPlayerPawn"
MNetworkVarTypeOverride
"CCitadelPlayer_CameraServices m_pCameraServices"
MNetworkIncludeByName
"m_pCameraServices"
MNetworkVarTypeOverride
"CCitadelPlayer_MovementServices m_pMovementServices"
MNetworkIncludeByName
"m_pMovementServices"
MNetworkVarNames
"QAngle m_angClientCamera"
MNetworkVarNames
"QAngle m_angEyeAngles"
MNetworkVarNames
"QAngle m_angLockedEyeAngles"
MNetworkVarNames
"int32 m_nLevel"
MNetworkVarNames
"int32 m_nCurrencies"
MNetworkVarNames
"int32 m_nSpentCurrencies"
MNetworkVarNames
"int m_nNumHeroChangesUsed"
MNetworkVarNames
"GameTime_t m_flRespawnTime"
MNetworkVarNames
"GameTime_t m_flLastSpawnTime"
MNetworkVarNames
"bool m_bInRegenerationZone"
MNetworkVarNames
"bool m_bInItemShopZone"
MNetworkVarNames
"bool m_bInHideoutZone"
MNetworkVarNames
"GameTime_t m_timeRevealedOnMinimapByNPC"
MNetworkVarNames
"EntitySubclassID_t m_vecFullSellPriceItems"
MNetworkVarNames
"FullSellPriceAbilityUpgrades_t m_vecFullSellPriceAbilityUpgrades"
MNetworkVarNames
"EntitySubclassID_t m_vecQuickbuyQueue"
MNetworkVarNames
"EntitySubclassID_t m_vecQuickbuySellQueue"
MNetworkVarNames
"bool m_bQuickbuyAutoPurchase"
MNetworkVarNames
"AbilityID_t m_unQuickbuyAutoPurchaseRequest"
MNetworkVarNames
"bool m_bQuickbuyAutoQueueBuild"
MNetworkVarNames
"EntitySubclassID_t m_vecRestrictedToItems"
MNetworkVarNames
"HeroBuildID_t m_unHeroBuildID"
MNetworkVarNames
"CUtlString m_sHeroBuildSerialized"
MNetworkVarNames
"EHANDLE m_hViewEntityForObserver"
MNetworkVarNames
"bool m_bNetworkDisconnected"
MNetworkVarNames
"bool m_bLearningAbility"
MNetworkVarNames
"int m_nFlashStartTick"
MNetworkVarNames
"int m_nFlashMaxStartTick"
MNetworkVarNames
"int m_nFlashFadeStartTick"
MNetworkVarNames
"int m_nFlashEndTick"
MNetworkVarNames
"int8 m_nFlashMaxAlpha"
MNetworkVarNames
"int32 m_nDeducedLane"
MNetworkVarNames
"EHANDLE m_hEnemyPlayerAimTarget"
MNetworkVarNames
"ItemDraftRoundState_t m_ItemDraftRoundState"
MNetworkVarNames
"bool m_bDismissedReportCard"
MNetworkVarNames
"float m_flCurrentHealingAmount"
MNetworkVarNames
"CCitadelAbilityComponent::Storage_t m_CCitadelAbilityComponent"
MNetworkVarNames
"CCitadelHeroComponent::Storage_t m_CCitadelHeroComponent"
MNetworkVarNames
"CCitadelRegenComponent::Storage_t m_CCitadelRegenComponent"
MNetworkVarNames
"CCitadelMinimapComponent::Storage_t m_CCitadelMinimapComponent"
MNetworkVarNames
"CCitadelRecentDamage m_sInCombat"
MNetworkVarNames
"CCitadelRecentDamage m_sPlayerDamageTaken"
MNetworkVarNames
"CCitadelRecentDamage m_sPlayerDamageDealt"
MNetworkVarNames
"CMsgLaneColor m_eZipLineLaneColor"
MNetworkVarNames
"int8 m_nSuccessiveDucks"
MNetworkVarNames
"GameTime_t m_flLastDuckTime"
MNetworkVarNames
"bool m_bAnimGraphMovementClipped"
MNetworkVarNames
"bool m_bAnimGraphMovementDisableGravity"
MNetworkVarNames
"bool m_bAnimGraphMovementDirectAirControl"
MNetworkVarNames
"GameTime_t m_flPredTimeSlowedStart"
MNetworkVarNames
"GameTime_t m_flPredTimeSlowedEnd"
MNetworkVarNames
"float32 m_flPredSlowSpeed"
MNetworkVarNames
"GameTime_t m_flTimeSlowedStart"
MNetworkVarNames
"GameTime_t m_flTimeSlowedEnd"
MNetworkVarNames
"float32 m_flSlowSpeed"
MNetworkVarNames
"GameTime_t m_flForceInCombatAnimsUntilTime"
MNetworkVarNames
"bool m_arrPreventAbilityLearning"
MNetworkVarNames
"uint8 m_nAudioEnclosure"
MNetworkVarNames
"bool m_bAudioHasSkyExposure"
Copy as
CCitadelPlayerPawn · 106 fields
0xDF0m_arrGoldSourcesint32[45]
0xEA4m_angClientCamera.CameraAnglesQAnglenetworked
0xEB0m_angEyeAngles.EyeAnglesQAnglenetworked
0xEBCm_angLockedEyeAnglesQAnglenetworked
0xEC8m_nLevel.Levelint32networked
0xECCm_nCurrencies.GetCurrency()int32[6]networked
0xEE4m_nSpentCurrenciesint32[6]networked
0xEFCm_nNumHeroChangesUsedint32networked
0xF00m_flRespawnTime.RespawnTimeGameTime_tnetworked
0xF04m_flLastSpawnTimeGameTime_tnetworked
0xF08m_bInRegenerationZone.InRegenerationZoneboolnetworked
0xF09m_bInItemShopZoneboolnetworked
0xF0Am_bInHideoutZoneboolnetworked
0xF0Cm_timeRevealedOnMinimapByNPCGameTime_tnetworked
0xF10m_vecFullSellPriceItemsCNetworkUtlVectorBase< CUtlStringToken >networked
0xF28m_vecFullSellPriceAbilityUpgradesCNetworkUtlVectorBase< FullSellPriceAbilityUpgrades_t >networked
0xF88m_vecQuickbuyQueueCNetworkUtlVectorBase< CUtlStringToken >networked
0xFB8m_vecQuickbuySellQueueCNetworkUtlVectorBase< CUtlStringToken >networked
0xFD0m_bQuickbuyAutoPurchaseboolnetworked
0xFD4m_unQuickbuyAutoPurchaseRequestCUtlStringTokennetworked
0xFD8m_bQuickbuyAutoQueueBuildboolnetworked
0x1008m_vecRestrictedToItemsCNetworkUtlVectorBase< CUtlStringToken >networked
0x1020m_unHeroBuildIDHeroBuildID_tnetworked
0x1028m_sHeroBuildSerializedCUtlStringnetworked
0x1030m_hViewEntityForObserverCHandle< CBaseEntity >networked
0x1034m_bNetworkDisconnectedboolnetworked
0x1035m_bLearningAbilityboolnetworked
0x1038m_nFlashStartTickint32networked
0x103Cm_nFlashMaxStartTickint32networked
0x1040m_nFlashFadeStartTickint32networked
0x1044m_nFlashEndTickint32networked
0x1048m_nFlashMaxAlphaint8networked
0x104Cm_nDeducedLaneint32networked
0x1050m_hEnemyPlayerAimTargetCHandle< CBaseEntity >networked
0x1058m_ItemDraftRoundStateItemDraftRoundState_tnetworked
0x10F8m_bDismissedReportCardboolnetworked
0x10FCm_flCurrentHealingAmountfloat32networked
0x1100m_hAbilityRequiresDebounceCHandle< CCitadelBaseAbility >
0x1108m_CCitadelAbilityComponent.AbilityComponentCCitadelAbilityComponentnetworked
0x1370m_CCitadelHeroComponent.HeroComponentCCitadelHeroComponentnetworked
0x13B0m_CCitadelRegenComponentCCitadelRegenComponentnetworked
0x1510m_CCitadelMinimapComponentCCitadelMinimapComponentnetworked
0x1530m_bHasShopOpenbool
0x1534m_eCurrentPingLocationECitadelPingLocation_t
0x1BF8m_flLastRegenThinkTimefloat32
0x1C30m_nBulletsFiredAtUsint32
0x1C34m_nBulletsHitOnUsint32
0x1C38m_nHeadshotsOnUsint32
0x1C3Cm_flLastGameStatsRecordedGameTime_t
0x1C40m_flUnusedGoldRemainderfloat32
0x1C44m_flUnusedAbilityRemainderfloat32
0x1C48m_nBulletsFiredAtEnemyHeroesint32
0x1C4Cm_nBulletsHitOnEnemyHeroesint32
0x1C50m_nHeadshotsOnEnemyHeroesint32
0x1C54m_nLuckyShotsOnEnemyHeroesint32
0x1C58m_nBulletsHitOnImmobileEnemyHeroesint32
0x1C5Cm_nHeadshotsOnImmobileEnemyHeroesint32
0x1C60m_hEnemyHeroClientAimedAtAttackTimeCHandle< CBaseEntity >
0x1C64m_bHasOverrideSpawnPosbool
0x1C68m_vecOverrideSpawnPosVector
0x1C74m_iTrooperWaveEventCountint32
0x1C78m_iTrooperWaveNumberint32
0x1C7Cm_iPrevTrooperWaveEventCountint32
0x1C80m_iPrevTrooperWaveNumberint32
0x1C84m_bHasStartedPlayingbool
0x1C88m_hRevengeTargetCHandle< CBaseEntity >
0x1C9Cm_flLastHurtTimeByEnemyHeroGameTime_t
0x1CA0m_flLastHurtByNeutralGameTime_t
0x1CA4m_flLastHurtByEnemyNPCGameTime_t
0x1CA8m_flLastTimeLookedAtByDirectorGameTime_t
0x1CB0m_ragdollDamageCTakeDamageResult
0x1D68m_sInCombatCCitadelRecentDamagenetworked
0x1D80m_sPlayerDamageTakenCCitadelRecentDamagenetworked
0x1D98m_sPlayerDamageDealtCCitadelRecentDamagenetworked
0x1E6Cm_eZipLineLaneColorCMsgLaneColornetworked
0x1E70m_bCanBecomeRagdollbool
0x1E74m_blindUntilTimefloat32
0x1E78m_blindStartTimefloat32
0x1E7Cm_nSuccessiveDucksint8networked
0x1E80m_flLastDuckTimeGameTime_tnetworked
0x1E84m_bAnimGraphMovementClippedboolnetworked
0x1E85m_bAnimGraphMovementDisableGravityboolnetworked
0x1E86m_bAnimGraphMovementDirectAirControlboolnetworked
0x1E88m_flPredTimeSlowedStartGameTime_tnetworked
0x1E8Cm_flPredTimeSlowedEndGameTime_tnetworked
0x1E90m_flPredSlowSpeedfloat32networked
0x1E94m_flTimeSlowedStartGameTime_t[4]networked
0x1EA4m_flTimeSlowedEndGameTime_t[4]networked
0x1EB4m_flSlowSpeedfloat32[4]networked
0x1EC4m_flForceInCombatAnimsUntilTimeGameTime_tnetworked
0x1EC8m_arrPreventAbilityLearningbool[4]networked
0x1ECCm_iCurSlowSlotint32
0x1ED4m_nRespawnParticleIndexParticleIndex_t
0x1ED8m_nShoppingParticleParticleIndex_t
0x1F08m_pBotCCitadelPlayerBot*
0x2190m_bLocoLeanTriggeredForDirectionbool
0x2191m_bLocoRunToStopCanTriggerbool
0x2194m_flCrouchFractionfloat32
0x2198m_flCrouchSpeedfloat32
0x219Cm_fidgetTimeGameTime_t
0x21A0m_vShootTestOffsetStandingVector
0x21ACm_vShootTestOffsetCrouchingVector
0x21B8m_leanStartTimeGameTime_t
0x21BCm_nLastUnpredictableMovementTickGameTick_t
0x2200m_nAudioEnclosureuint8networked
0x2201m_bAudioHasSkyExposureboolnetworked
from CBasePlayerPawn · 25 fields
0xBA0m_pWeaponServicesCPlayer_WeaponServices*networked
0xBA8m_pItemServicesCPlayer_ItemServices*networked
0xBB0m_pAutoaimServicesCPlayer_AutoaimServices*networked
0xBB8m_pObserverServices.ObserverServicesCPlayer_ObserverServices*networked
0xBC0m_pWaterServicesCPlayer_WaterServices*networked
0xBC8m_pUseServicesCPlayer_UseServices*networked
0xBD0m_pFlashlightServicesCPlayer_FlashlightServices*networked
0xBD8m_pCameraServicesCPlayer_CameraServices*networked
0xBE0m_pMovementServicesCPlayer_MovementServices*networked
0xBF0m_ServerViewAngleChangesCUtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t >networked
0xC58v_angleQAngle
0xC64v_anglePreviousQAngle
0xC70m_iHideHUDuint32networked
0xC78m_skybox3dsky3dparams_tnetworked
0xD08m_fTimeLastHurtGameTime_t
0xD0Cm_flDeathTimeGameTime_tnetworked
0xD10m_fNextSuicideTimeGameTime_t
0xD14m_fInitHUDbool
0xD18m_pExpresserCAI_Expresser*
0xD20m_hController.ControllerCHandle< CBasePlayerController >networked
0xD24m_hDefaultControllerCHandle< CBasePlayerController >networked
0xD2Cm_fHltvReplayDelayfloat32
0xD30m_fHltvReplayEndfloat32
0xD34m_iHltvReplayEntityCEntityIndex
0xD38m_sndOpvarLatchDataCUtlVector< sndopvarlatchdata_t >
from CBaseCombatCharacter · 10 fields
0xAE0m_bForceServerRagdollbool
0xAE8m_hMyWearablesCNetworkUtlVectorBase< CHandle< CEconWearable > >networked
0xB00m_impactEnergyScalefloat32
0xB04m_bApplyStressDamagebool
0xB05m_bDeathEventsDispatchedbool
0xB48m_pVecRelationshipsCUtlVector< RelationshipOverride_t >*
0xB50m_strRelationshipsCUtlSymbolLarge
0xB58m_eHullHull_t
0xB5Cm_nNavHullIdxuint32
0xB60m_movementStatsCMovementStatsProperty
from CBaseFlex · 3 fields
0xA90m_flexWeightCNetworkUtlVectorBase< float32 >networked
0xAA8m_vLookTargetPositionVectorWSnetworked
0xAD8m_flLastFlexAnimationTimeGameTime_t
from CBaseAnimGraph · 17 fields
0x780m_graphControllerManagerCAnimGraphControllerManager
0x830m_pMainGraphControllerCAnimGraphControllerBase*
0x838m_bInitiallyPopulateInterpHistoryboolnetworked
0x840m_pChoreoServicesIChoreoServices*
0x848m_bAnimGraphUpdateEnabledboolnetworked
0x84Cm_flMaxSlopeDistancefloat32
0x850m_vLastSlopeCheckPosVectorWS
0x85Cm_nAnimGraphUpdateIduint32
0x860m_bAnimationUpdateScheduledbool
0x864m_vecForceVectornetworked
0x870m_nForceBoneint32networked
0x880m_pRagdollControlIPhysicsRagdollControl*
0x888m_RagdollPosePhysicsRagdollPose_tnetworked
0x8B0m_bRagdollEnabledboolnetworked
0x8B1m_bRagdollClientSideboolnetworked
0x8C0m_xParentedRagdollRootInEntitySpaceCTransform
0xA20m_bodyGroupModifiersCUtlHashtable< AnimTagID, CBaseAnimGraph::ModifierHandleVector_t >
from CBaseModelEntity · 38 fields
0x4A0m_CRenderComponentCRenderComponent*
0x4A8m_CHitboxComponentCHitboxComponentnetworked
0x4C0m_pChoreoComponentCChoreoComponent*networked
0x4C8m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x4CCm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x4D0m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x4D4m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x4D8m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x4DCm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x4E0m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x4E4m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x4E8m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x4ECm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x4F0m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*networked
0x4F8m_OnDestructibleHitGroupDamageLevelChangedCEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t >
0x520m_flDissolveStartTimeGameTime_t
0x528m_OnIgniteCEntityIOOutput
0x540m_nRenderModeRenderMode_tnetworked
0x541m_nRenderFXRenderFx_tnetworked
0x548m_szAddModifierCUtlString
0x550m_bAllowFadeInViewbool
0x570m_bHasCollisionbool
0x574m_vSupportVectorWS
0x580m_clrRender.RenderColorColornetworked
0x588m_vecRenderAttributesCUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >networked
0x5F0m_bRenderToCubemapsboolnetworked
0x5F1m_bNoInterpolateboolnetworked
0x5F8m_CollisionCCollisionPropertynetworked
0x6B0m_GlowCGlowPropertynetworked
0x708m_flGlowBackfaceMultfloat32networked
0x70Cm_fadeMinDistfloat32networked
0x710m_fadeMaxDistfloat32networked
0x714m_flFadeScalefloat32networked
0x718m_flShadowStrengthfloat32networked
0x71Cm_nObjectCullinguint8networked
0x720m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x748m_vecViewOffset.EyePositionCNetworkViewOffsetVectornetworked
0x778m_bvDisabledHitGroupsuint32[1]networked
from CBaseEntity · 79 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2D0m_iHealth.Healthint32networked
0x2D4m_iMaxHealth.MaxHealthint32networked
0x2D8m_lifeState.LifeStateuint8networked
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamageboolnetworked
0x2E8m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x2F0m_nPlatformTypeEntityPlatformTypes_tnetworked
0x2F2m_MoveCollideMoveCollide_tnetworked
0x2F3m_MoveTypeMoveType_tnetworked
0x2F4m_nActualMoveType.MoveTypeMoveType_t
0x2F5m_nWaterTouchuint8
0x2F6m_nSlimeTouchuint8
0x2F7m_bRestoreInHierarchybool
0x2F8m_targetCUtlSymbolLarge
0x300m_hDamageFilterCHandle< CBaseFilter >
0x308m_iszDamageFilterNameCUtlSymbolLarge
0x310m_flMoveDoneTimefloat32
0x314m_nSubclassID.CreateByDesignerName()CUtlStringTokennetworked
0x320m_flAnimTimefloat32networked
0x324m_flSimulationTimefloat32networked
0x328m_flCreateTimeGameTime_tnetworked
0x32Cm_bClientSideRagdollboolnetworked
0x32Dm_ubInterpolationFrameuint8networked
0x330m_vPrevVPhysicsUpdatePosVector
0x33Cm_iTeamNum.TeamNumuint8networked
0x340m_iGlobalnameCUtlSymbolLarge
0x348m_iSentToClientsint32
0x34Cm_flSpeedfloat32networked
0x350m_sUniqueHammerIDCUtlString
0x358m_spawnflagsuint32networked
0x35Cm_nNextThinkTickGameTick_tnetworked
0x360m_nSimulationTickint32
0x368m_OnKilledCEntityIOOutput
0x380m_fFlags.Flagsuint32networked
0x384m_vecAbsVelocity.AbsVelocityVector
0x390m_vecVelocityCNetworkVelocityVectornetworked
0x3C0m_nPushEnumCountint32
0x3C8m_pCollision.CollisionCCollisionProperty*
0x3D0m_pModifierProp.ModifierPropCModifierProperty*networked
0x3D8m_hEffectEntityCHandle< CBaseEntity >networked
0x3DCm_hOwnerEntityCHandle< CBaseEntity >networked
0x3E0m_fEffectsuint32networked
0x3E4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >networked
0x3E8m_nGroundBodyIndexint32networked
0x3ECm_flFriction.Frictionfloat32networked
0x3F0m_flElasticityfloat32networked
0x3F4m_flGravityScale.GravityScalefloat32networked
0x3F8m_flTimeScalefloat32networked
0x3FCm_flWaterLevelfloat32networked
0x400m_bGravityDisabledboolnetworked
0x401m_bAnimatedEveryTickboolnetworked
0x404m_flActualGravityScalefloat32
0x408m_bGravityActuallyDisabledbool
0x409m_bDisableLowViolencebool
0x40Am_nWaterTypeuint8
0x40Cm_iEFlagsint32
0x410m_OnUser1CEntityIOOutput
0x428m_OnUser2CEntityIOOutput
0x440m_OnUser3CEntityIOOutput
0x458m_OnUser4CEntityIOOutput
0x470m_iInitialTeamNumint32
0x474m_flNavIgnoreUntilTimeGameTime_tnetworked
0x478m_vecAngVelocityQAngle
0x484m_bNetworkQuantizeOriginAndAnglesbool
0x485m_bLagCompensatebool
0x488m_pBlockerCHandle< CBaseEntity >
0x48Cm_flLocalTimefloat32
0x490m_flVPhysicsUpdateLocalTimefloat32
0x498m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x2210 → 0x2220
    • m_arrGoldSources offset 0xDF0 → 0xDB8, type int32[45] → int32[43]
    • m_angClientCamera offset 0xEA4 → 0xE64, no longer networked
    • m_angEyeAngles offset 0xEB0 → 0xE70, no longer networked
    • m_angLockedEyeAngles offset 0xEBC → 0xE7C, no longer networked
    • m_nLevel offset 0xEC8 → 0xE8C, no longer networked
    • m_nCurrencies offset 0xECC → 0xE90, no longer networked
    • m_nSpentCurrencies offset 0xEE4 → 0xEA8, no longer networked
    • m_nNumHeroChangesUsed offset 0xEFC → 0xEC0, no longer networked
    • m_flRespawnTime offset 0xF00 → 0xEC4, no longer networked
    • m_flLastSpawnTime offset 0xF04 → 0xEC8, no longer networked
    • m_bInRegenerationZone offset 0xF08 → 0xECC, no longer networked
    • m_bInItemShopZone offset 0xF09 → 0xECD, no longer networked
    • m_bInHideoutZone offset 0xF0A → 0xECE, no longer networked
    • m_vecFullSellPriceItems offset 0xF10 → 0xED8, no longer networked
    • m_vecFullSellPriceAbilityUpgrades offset 0xF28 → 0xEF0, no longer networked
    • m_vecQuickbuyQueue offset 0xF88 → 0xF50, no longer networked
    • m_vecQuickbuySellQueue offset 0xFB8 → 0xF80, no longer networked
    • m_bQuickbuyAutoPurchase offset 0xFD0 → 0xF98, no longer networked
    • m_unQuickbuyAutoPurchaseRequest offset 0xFD4 → 0xF9C, no longer networked
    • m_bQuickbuyAutoQueueBuild offset 0xFD8 → 0xFA0, no longer networked
    • m_vecRestrictedToItems offset 0x1008 → 0xFD0, no longer networked
    • m_unHeroBuildID offset 0x1020 → 0xFE8, no longer networked
    • m_sHeroBuildSerialized offset 0x1028 → 0xFF0, no longer networked
    • m_hViewEntityForObserver offset 0x1030 → 0xFF8, no longer networked
    • m_bNetworkDisconnected offset 0x1034 → 0xFFC, no longer networked
    • m_bLearningAbility offset 0x1035 → 0xFFD, no longer networked
    • m_nFlashStartTick offset 0x1038 → 0x1000, no longer networked
    • m_nFlashMaxStartTick offset 0x103C → 0x1004, no longer networked
    • m_nFlashFadeStartTick offset 0x1040 → 0x1008, no longer networked
    • m_nFlashEndTick offset 0x1044 → 0x100C, no longer networked
    • m_nFlashMaxAlpha offset 0x1048 → 0x1010, no longer networked
    • m_nDeducedLane offset 0x104C → 0x1014, no longer networked
    • m_ItemDraftRoundState offset 0x1058 → 0x1028, no longer networked
    • m_bDismissedReportCard offset 0x10F8 → 0x10D8, no longer networked
    • m_flCurrentHealingAmount offset 0x10FC → 0x10DC, no longer networked
    • m_hAbilityRequiresDebounce offset 0x1100 → 0x10E0
    • m_CCitadelAbilityComponent offset 0x1108 → 0x10E8, no longer networked
    • m_CCitadelHeroComponent offset 0x1370 → 0x1350, no longer networked
    • m_CCitadelRegenComponent offset 0x13B0 → 0x1390, no longer networked
    • m_CCitadelMinimapComponent offset 0x1510 → 0x14F0, no longer networked
    • m_bHasShopOpen offset 0x1530 → 0x1510
    • m_eCurrentPingLocation offset 0x1534 → 0x1514
    • m_flLastRegenThinkTime offset 0x1BF8 → 0x1BD8
    • m_nBulletsFiredAtUs offset 0x1C30 → 0x1C18
    • m_nBulletsHitOnUs offset 0x1C34 → 0x1C1C
    • m_nHeadshotsOnUs offset 0x1C38 → 0x1C20
    • m_flLastGameStatsRecorded offset 0x1C3C → 0x1C24
    • m_flUnusedGoldRemainder offset 0x1C40 → 0x1C28
    • m_flUnusedAbilityRemainder offset 0x1C44 → 0x1C2C
    • m_nBulletsFiredAtEnemyHeroes offset 0x1C48 → 0x1C30
    • m_nBulletsHitOnEnemyHeroes offset 0x1C4C → 0x1C34
    • m_nHeadshotsOnEnemyHeroes offset 0x1C50 → 0x1C38
    • m_nLuckyShotsOnEnemyHeroes offset 0x1C54 → 0x1C3C
    • m_nBulletsHitOnImmobileEnemyHeroes offset 0x1C58 → 0x1C40
    • m_nHeadshotsOnImmobileEnemyHeroes offset 0x1C5C → 0x1C44
    • m_hEnemyHeroClientAimedAtAttackTime offset 0x1C60 → 0x1C48
    • m_bHasOverrideSpawnPos offset 0x1C64 → 0x1C4C
    • m_vecOverrideSpawnPos offset 0x1C68 → 0x1C50, type Vector → VectorWS
    • m_iTrooperWaveEventCount offset 0x1C74 → 0x1C5C
    • m_iTrooperWaveNumber offset 0x1C78 → 0x1C60
    • m_iPrevTrooperWaveEventCount offset 0x1C7C → 0x1C64
    • m_iPrevTrooperWaveNumber offset 0x1C80 → 0x1C68
    • m_bHasStartedPlaying offset 0x1C84 → 0x1C6C
    • m_hRevengeTarget offset 0x1C88 → 0x1C70
    • m_flLastHurtTimeByEnemyHero offset 0x1C9C → 0x1C84
    • m_flLastHurtByNeutral offset 0x1CA0 → 0x1C88
    • m_flLastHurtByEnemyNPC offset 0x1CA4 → 0x1C8C
    • m_flLastTimeLookedAtByDirector offset 0x1CA8 → 0x1C90
    • m_ragdollDamage offset 0x1CB0 → 0x1C98
    • m_sInCombat offset 0x1D68 → 0x1D60, no longer networked
    • m_sPlayerDamageTaken offset 0x1D80 → 0x1D78, no longer networked
    • m_sPlayerDamageDealt offset 0x1D98 → 0x1D90, no longer networked
    • m_eZipLineLaneColor offset 0x1E6C → 0x1E64, no longer networked
    • m_bCanBecomeRagdoll offset 0x1E70 → 0x1E6D
    • m_blindUntilTime offset 0x1E74 → 0x1E70
    • m_blindStartTime offset 0x1E78 → 0x1E74
    • m_nSuccessiveDucks offset 0x1E7C → 0x1E78, no longer networked
    • m_flLastDuckTime offset 0x1E80 → 0x1E7C, no longer networked
    • m_flPredTimeSlowedStart offset 0x1E88 → 0x1E80, no longer networked
    • m_flPredTimeSlowedEnd offset 0x1E8C → 0x1E84, no longer networked
    • m_flPredSlowSpeed offset 0x1E90 → 0x1E88, no longer networked
    • m_flTimeSlowedStart offset 0x1E94 → 0x1E8C, no longer networked
    • m_flTimeSlowedEnd offset 0x1EA4 → 0x1E9C, no longer networked
    • m_flSlowSpeed offset 0x1EB4 → 0x1EAC, no longer networked
    • m_flForceInCombatAnimsUntilTime offset 0x1EC4 → 0x1EBC, no longer networked
    • m_arrPreventAbilityLearning offset 0x1EC8 → 0x1EC0, no longer networked
    • m_iCurSlowSlot offset 0x1ECC → 0x1EC4
    • m_nRespawnParticleIndex offset 0x1ED4 → 0x1ECC
    • m_nShoppingParticle offset 0x1ED8 → 0x1ED0
    • m_pBot offset 0x1F08 → 0x1F00
    • m_bLocoLeanTriggeredForDirection offset 0x2190 → 0x2188
    • m_bLocoRunToStopCanTrigger offset 0x2191 → 0x2189
    • m_flCrouchFraction offset 0x2194 → 0x218C
    • m_flCrouchSpeed offset 0x2198 → 0x2190
    • m_fidgetTime offset 0x219C → 0x2194
    • m_vShootTestOffsetStanding offset 0x21A0 → 0x2198
    • m_vShootTestOffsetCrouching offset 0x21AC → 0x21A4
    • m_leanStartTime offset 0x21B8 → 0x21B0
    • + m_bIgnoringZoom bool at 0xE88
    • + m_nLastEnteredTunnelID int32 at 0xED0
    • + m_hEnemyPlayerPrimaryAimTarget CPlayerSlot at 0x1018
    • + m_iEnemyPlayerAimTargetBitVec uint64 at 0x1020
    • + m_nStreetBrawlCorruptionsAvailable int32 at 0x10B0
    • + m_tLastRevealTime GameTime_t at 0x10D0
    • + m_tLastPlayerRevealTime GameTime_t at 0x10D4
    • + m_nMapDistrictTrigger CEntityIndex at 0x1E68
    • + m_nMapDistrictLocation int8 at 0x1E6C
    • − m_timeRevealedOnMinimapByNPC
    • − m_hEnemyPlayerAimTarget
    • − m_bAnimGraphMovementClipped
    • − m_bAnimGraphMovementDisableGravity
    • − m_bAnimGraphMovementDirectAirControl
    • − m_nAudioEnclosure
    • − m_bAudioHasSkyExposure
  2. 6696–6701first dumped