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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6701 (Sep 25 2026), not the latest

upgrade_toxic_bullets

Toxic Bulletscitadel_itemOpen the ability page

31 keys · inherits from weapon_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_toxic_bullets = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "toxicBullets"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMagicDamage | EShopFilterDisruption"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/serrated_bullets.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/toxic_bullets.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-30"
m_strPropertyName = "HealAmpReceivePenaltyPercent"
}
1{
m_strBonus = "-30"
m_strPropertyName = "HealAmpRegenPenaltyPercent"
}
2{
m_strBonus = "0.7"
m_strPropertyName = "DotHealthPercent"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED"
m_mapAbilityProperties = {
TickRate = {
m_strValue = "0.5"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
DotDuration = {
m_strValue = "4"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BuildUpPerShot = {
m_strValue = "1.28"
m_eDisplayType = "EBuildUpRate"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "buildup_scale_function"
m_eSpecificStatScaleType = "EBuildUpRate"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
BuildUpDuration = {
m_strValue = "5"
m_strCSSClass = "duration"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
DotHealthPercent = { // Bleed Damage
m_strValue = "1.9"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.006
_my_subclass_name = "DamagePerChain_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
DotMultiplerTroopers = {
m_strValue = "0.5"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
HealAmpRegenPenaltyPercent = { // Healing Reduction
m_strValue = "-35"
m_strCSSClass = "damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
HealAmpReceivePenaltyPercent = { // Healing Reduction
m_strValue = "-35"
m_strCSSClass = "damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT"
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_toxic_bullets_desc" // Your bullets build up a <span class="highlight">Bleed</span> on enemies, causing them to lose a <span class="highlight">percentage</span> of their <span class="highlight">Max Health</span> over time. Also applies <span class="highlight">Healing Reduction</span> on the bleeding target.
m_vecAbilityProperties = [
0"DotDuration"
1"BuildUpPerShot"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "DotHealthPercent"
}
1{
m_strImportantProperty = "HealAmpReceivePenaltyPercent"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_sStartSound = ""
_my_subclass_name = "modifier_intrinsic_base"
}
1{
_class = "modifier_item_bleeding_bullets_active"
m_bIsHidden = true
m_sStartSound = ""
m_BleedModifier = {
_class = "modifier_item_bleeding_bullets_damageovertime"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
m_sStartSound = ""
m_sExpiredSound = "Mods.Weapon.Bleeding.Bullets.Mod.End"
_my_subclass_name = "modifier_item_bleeding_bullets_damageovertime"
m_strParticleEffect = "particles/weapon_fx/burning_bullets_tgt.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "StatusEffects.Bleeding"
m_strSmallIconCssClass = "bleeding_dot"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"HealAmpReceivePenaltyPercent"
1"HealAmpRegenPenaltyPercent"
]
}
_my_subclass_name = "modifier_item_bleeding_bullets_active"
m_BuildUpModifier = {
_class = "modifier_citadel_base_buildup"
m_bIsHidden = false
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
m_eBuildupMode = "BUILDUP_MODE_MAX_FILL_DURATION"
_my_subclass_name = "modifier_citadel_base_buildup"
m_sLocalizationName = "upgrade_bleeding_bullets_buildup"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_flBuildUpDecayDelay = 2
m_strSmallIconCssClass = "bleeding_buildup"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_bBuildupAffectedByEffectiveness = true
}
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_BulletImpactParticle = "particles/weapon_fx/burning_bullets_tgt_crit_impact.vpcf"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strHitConfirmationSound = "Mods.Weapon.Bleeding.Bullets.Proc"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6726–6745changed
    • ~m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades[BuildUpPerShot].m_strBonus0.72→-0.48−1.2
  2. 6723changed
    • +m_AutoIntrinsicModifiers[modifier_item_bleeding_bullets_active].m_BleedModifier.m_sLocalizationNamemodifier_item_burning_bullets_damageovertime
  3. 6722changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "1.1"
      				m_strPropertyName = "DotHealthPercent"
      			},
      			{
      				m_strBonus = "2"
      				m_strPropertyName = "DotDuration"
      			},
      			{
      				m_strBonus = "0.72"
      				m_strPropertyName = "BuildUpPerShot"
      			},
      			{
      				m_strBonus = "-25"
      				m_strPropertyName = "HealAmpReceivePenaltyPercent"
      			},
      			{
      				m_strBonus = "-25"
      				m_strPropertyName = "HealAmpRegenPenaltyPercent"
      			},
      			{
      				m_strBonus = "0.5"
      				m_strPropertyName = "DotMultiplerTroopers"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage | EShopFilterDisruption
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  4. 6696–6701first dumped